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Editing v0.31:Megaprojects

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Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. [[Mega construction|Incredible feats of construction]] are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious.
+
Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where {{L|Stupid_dwarf_trick|stupid dwarves try crazy tricks}}. {{L|Mega construction|Incredible feats of construction}} are usually very {{L|Fun|fun}} so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious.
  
 
===Aqueducts===
 
===Aqueducts===
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*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
 
*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
 
*Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story.
 
*Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story.
*Bonus: Once you have completed your aqueduct, embark in a slightly different location and build the next section. repeat until you've built it all the way to the capital!
 
  
 
Variation: On a map containing a river, completely enclose it with glass walls, and floors.  Use overhead pipe sections to move the water to places more <s>convenient</s> Fun.
 
Variation: On a map containing a river, completely enclose it with glass walls, and floors.  Use overhead pipe sections to move the water to places more <s>convenient</s> Fun.
 
===Blood for Armok, God of Blood===
 
Worship <s>Khor-</s> Armok by spilling copious amounts of blood. Paint ''every single outside tile'' red with blood. No blood rains allowed, of course. Rain will be your worst enemy.
 
*Bonus : No water flooding with blood. All the blood must be genuinely spilled, so that Armok does not call you a cheap imitator.
 
*Bonus : Paint your entire fortress red with blood, as well.
 
*MegaBonus : Paint the caverns red with blood, along with every single inside tile. Be sure as well to make every single water source red, except the one you use for your wells.
 
*UltraDwarfBonus : Paint [[Hell]] red as well ! BLOOD FOR THE BLOOD GOD !
 
  
 
===Biodome===
 
===Biodome===
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===Ceremonial Sacrifices===  
 
===Ceremonial Sacrifices===  
Build an amazingly complex or spectacular killing device. A shaft that extends across the entire Z-plane is a good start. A constantly shifting maze of atomsmasher drawbridges is another. For the minimalist, a very confined space where you will drop a dwarf wrestler along with the gobbos once in a while. Perhaps a waterslide that carries your prisoner all the way down into a chasm? Just cut their heart out? Whatever your idea, build it and dedicate your fort to the construction, maintenance and improvement of your device.  
+
Build an amazingly complex or spectacular killing device. A shaft that extends across the entire Z-plane is a good start. A constantly shifting maze of atomsmasher drawbridges is another. For the minimalist, a very confined space where you will drop a dwarf wrestler along with the gobbos once in a while. Perhaps a waterslide that carries your prisoner all the way down into a chasm? Whatever your idea, build it and dedicate your fort to the construction, maintenance and improvement of your device.  
 
 
 
 
 
Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it.
 
Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it.
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===Computing===
 
===Computing===
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]].
+
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at {{L|computing}}.
  
 
===Colosseum===
 
===Colosseum===
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===Crematory Fortress===
 
===Crematory Fortress===
* Requires a [[magma| magma pipe]] and [[bauxite]].
+
* Requires a {{L|magma| magma pipe}} and {{L|bauxite}}.
  
Build a temple structure above a [[magma|magma pipe]] and [[engraving|engrave]] every available surface.  The temple should be as opulent as possible.  In the temple, build a retracting [[bridge]] over a hole in the floor, and designate a [[coffin]] [[stockpile]] on it.  Whenever a dwarf dies, build a [[bauxite]] or other [[magma-proof]] [[coffin]] for him, place it on the [[bridge]], and retract it, committing his body to the [[magma|fiery blood of the mountain]].
+
Build a temple structure above a {{L|magma|magma pipe}} and {{L|engraving|engrave}} every available surface.  The temple should be as opulent as possible.  In the temple, build a retracting {{L|bridge}} over a hole in the floor, and designate a {{L|coffin}} {{L|stockpile}} on it.  Whenever a dwarf dies, build a {{L|bauxite}} or other {{L|magma-proof}} {{L|coffin}} for him, place it on the {{L|bridge}}, and retract it, committing his body to the {{L|magma|fiery blood of the mountain}}.
  
 
::Note: Since coffins are unassigned and emptied when deconstructed and cannot be constructed on top of a bridge, this will not actually work. An alternative would be to place the coffins in individual chambers which can then be flooded with magma afterwards.
 
::Note: Since coffins are unassigned and emptied when deconstructed and cannot be constructed on top of a bridge, this will not actually work. An alternative would be to place the coffins in individual chambers which can then be flooded with magma afterwards.
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Live like a human!
 
Live like a human!
  
Build all of your buildings above ground. to make this easier, mod in a plentiful building material similar to bricks, however you want it. Make sure that your city is unplanned for that medieval look; build when you need to as close as you can to where it needs to be. As each migration wave comes you're going to need more and more buildings. Protip; you're going to need a caste of dedicated builders.
+
Build all of your buildings above ground; to make this easiser mod in a plentiful building material similar to bricks, however you want it. Make sure that your city is unplanned for that medieval look; build when you need to as close as you can to where it needs to be. As each migration wave comes you're going to need more and more buildings. Protip; you're going to need a caste of dedicated builders.
  
 
* Extra points; Emulate your favourite city.
 
* Extra points; Emulate your favourite city.
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**Bonus: Create pixel art from the colors of the stones!  
 
**Bonus: Create pixel art from the colors of the stones!  
 
**Bonus: Try to build all freestanding structures
 
**Bonus: Try to build all freestanding structures
*Geek Reference Bonus: Build the city on the side of a mountain, using only marble, and make it look like Minas Tirith.
 
  
 
===Doomsday Clock===
 
===Doomsday Clock===
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*Build a pyramid of epic proportion.
 
*Build a pyramid of epic proportion.
  
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
+
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different {{L|trap}}s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
 
 
* Have a whole caste of builders and farmers named "slaves", make a major river who floods once per year and cultivate longland grass on the floodplains !
 
  
 
*Build rows of Obelisks
 
*Build rows of Obelisks
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** And then another one on the upside-down one.
 
** And then another one on the upside-down one.
  
* BONUS: Make a Sphinx out of solid gold. Solid! Nobody lives or goes inside of it. Entomb the builders in an [[unfortunate accident]] - preferably inside the sphinx - so that they can never build one for anybody else.
+
* BONUS: Make a Sphinx out of solid gold. Solid! Nobody lives or goes inside of it. Entomb the builders in an {{L|unfortunate accident}} - preferably inside the sphinx - so that they can never build one for anybody else.
  
 
* When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. Pile wealth into the tomb. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts.
 
* When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. Pile wealth into the tomb. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts.
 
*BONUS: Dwarf like a Sumerian and make the Pyramid a Ziggurat.
 
  
 
===Graveyard Master===
 
===Graveyard Master===
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===Land battleship===
 
===Land battleship===
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
+
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and -teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
  
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
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*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
 
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
 
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
 
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
*Mega Bonus: Use lava instead of water (Although you shouldn't use wood, as it will burn, [[v0.31:Fun|unless that's your intent]]
+
*Mega Bonus: After building your Ship(s), flood the surrounding countryside.  (With magma, of course.)
  
 
===Labyrinth===
 
===Labyrinth===
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*Try to collect as many skulls as you can during your fortress life, and put them in a special skulls-only storage. The more skulls the better.
 
*Try to collect as many skulls as you can during your fortress life, and put them in a special skulls-only storage. The more skulls the better.
  
BONUS: Cover all the skulls in blood, and make the stockpile also a throne room (with a throne made out of brass, of course). Blood for the Blood God, Skulls for the Skull Throne!
+
BONUS: Cover all the skulls in blood, and make the stockpile also a throne room. Blood for the Blood God!
  
 
SUPERBONUS: Also fill the throne room with kittens.
 
SUPERBONUS: Also fill the throne room with kittens.
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Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years.
 
Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years.
  
*BONUS: Use exploding [[booze]] as ignitable fuel.
+
*BONUS: Use exploding {{L|booze}} as ignitable fuel.
*BONUS: Make a removable [[ramp]] for boarding.
+
*BONUS: Make a removable {{L|ramp}} for boarding.
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
+
*BONUS: Make the {{L|water}} for the 2 years be on the ship using removable pumps.
*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.)
+
*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the {{L|water}} supply through a room every few years to muddy the floor. Plant {{L|seed}}s in the {{L|mud}} that's now on the floor. Manage your consumption to maintain self sufficiency.)
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
+
*BONUS+: Make it all out of {{L|steel}} and {{L|aluminum}}.
*[[fun|FUN]]: Let it be held by a single [[support]], ignite the [[booze]], remove the support an let it "fly".
+
*[[fun|FUN]]: Let it be held by a single {{L|support}}, ignite the {{L|booze}}, remove the support an let it "fly".
 
*EVEN BETTER: Drop it down a chasm.
 
*EVEN BETTER: Drop it down a chasm.
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
===This Was A Triumph===
 
Build Aperture Laboratories, with marble test chambers supported by struts and columns of granite.
 
Lab should have (Connected through paths)-
 
1) Multiple test chambers, with observation booths and connecting staircases/elevators.
 
2) An end goal, with an incinerator.
 
3) Background systems, with catwalks and large areas of waste management.
 
4) An AI Control Chamber.
 
5) A cake chamber (with a cake, obviously)
 
 
*BONUS*- Make an entire model of the original Portal chambers
 
*BONUS*- Make a sealed off area, the original testing area in Portal 2 (Include a statue of a Noble named Cave Johnson)
 
*BONUS*- An extended map, including the Subject Suspended-Animation life support system
 
*BONUS*- Make a field on top with access, a single small shed
 
*BONUS+*- Build a 20:1 model of the Companion Cube
 
-**RIDICULOUS-YOU-ARE-GOD-BONUS**- Build an extremely elaborate mechanism which, using a number of levers in the AI room, will trigger the appearance of floodgate walls and other furniture that will compose an Aperature Modular Test Chamber. Make it so that you can build several room arrangements without using a single dwarf (except to pull the lever maybe)
 
  
 
===Swiss Precision===
 
===Swiss Precision===
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===Temple===
 
===Temple===
Designing a temple to [[Armok]]. Aesthetics count - the god will be very angry if there is no flowing [[blood]] in there, no sacrificial pit, no engravings, and no domed ceilings carved with frescoes.
+
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with {{L|blood}}.
*BONUS : Make your arena inside the temple and make regular sacrifices for the God of Blood. Blood must NEVER be cleaned, of course.
 
*MEGABONUS : Add magma. Add iron spikes everywhere. Impale enemies on these spikes and keep them here.
 
*MEGADWARFBONUS : Cast it all out of obsidian, add all of the former elements. Make it a replica of a Gothic cathedral : http://en.wikipedia.org/wiki/Gothic_architecture
 
  
 
===The cube===
 
===The cube===
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===The great brewery===
 
===The great brewery===
Disaster has struck the kingdom. A strangely glowing [[Fire|‼peasant‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping &mdash; create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year.
+
Disaster has struck the kingdom. A strangely glowing {{L|Fire|‼peasant‼}} visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping &mdash; create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven {{L|caravan}} each year.
 
* BONUS: Create a working sprinkler system to douse any fires that might occur.
 
* BONUS: Create a working sprinkler system to douse any fires that might occur.
  
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* BONUS: Build one gate
 
* BONUS: Build one gate
 
* BONUS: Arm it with ballistas.
 
* BONUS: Arm it with ballistas.
** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half.
 
 
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
*I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby.
 
  
 
===The Monolith===
 
===The Monolith===
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===Underwater fortress===
 
===Underwater fortress===
Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress.
+
Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all {{L|wall}}s and the top of the fortress.
 
* Bonus: Build all water-touching walls/roof in clear glass!
 
* Bonus: Build all water-touching walls/roof in clear glass!
* Bonus: Use [[magma]] instead of water (warning: will almost certainly lead to [[fun]])!
+
* Bonus: Use {{L|magma}} instead of water (warning: will almost certainly lead to [[fun]])!
* Bonus: Build it in the [[ocean]] or a non-freezing lake
+
* Bonus: Build it in the {{L|ocean}} or a non-freezing lake
 
**Bonus: Build it in the magma sea
 
**Bonus: Build it in the magma sea
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
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* Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry.
 
* Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry.
 
* Remake: Make Rapture city from [http://en.wikipedia.org/wiki/Bioshock Bioshock]
 
* Remake: Make Rapture city from [http://en.wikipedia.org/wiki/Bioshock Bioshock]
** Remake Bonus: Mod in plasmids to give dwarves superpowers, but will eventually drive them mad!
 
*** Remake MegaBonus: Big Daddies for military, anyone?
 
**** Remake MegaDwarfBonus: Edit the save raws and name the mayor "Andrew Ryan".
 
  
 
===Flying fortress===
 
===Flying fortress===
 
Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
 
Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
* Bonus: Turn cave-ins back on.
 
* History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII.
 
  
 
===Wealth===
 
===Wealth===
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===We Are Dorf===
 
===We Are Dorf===
  
Embark site biome parameters:  Mountain.  Fortress shape:  Cubicle (assume 7 tiles high), cut from natural rock and separated from the remaining stone so it is held by a single support.  Migrant dwarves must report to assimilation chamber where a collapsing dust trap will launch them into large serrated disk [[trap component|traps]] to remove unnecessary appendages, or have their offending limbs removed some other way.  Dorf drones must be cataloged and arranged in squads of varying number.  The naming structure is as follows:  First of Ten, Second of Ten, and so on.  Clothing is irrelevant.
+
Embark site biome parameters:  Mountain.  Fortress shape:  Cubicle (assume 7 tiles high), cut from natural rock and separated from the remaining stone so it is held by a single support.  Migrant dwarves must report to assimilation chamber where a collapsing dust trap will launch them into large serrated disk {{l|trap component|traps}} to remove unnecessary appendages, or have their offending limbs removed some other way.  Dorf drones must be cataloged and arranged in squads of varying number.  The naming structure is as follows:  First of Ten, Second of Ten, and so on.  Clothing is irrelevant.
  
There is no trade, or unmerited contact with lesser species, they will be assimilated.  Nobles are irrelevant.  Economy is irrelevant.  Solitary creatures that do not pose a notable threat to the Collective are not to be bothered with when there is important work to do.  Corpses are to be vaporized or atom-smashed along with all [[pet|other useless material]].  Cage traps should be common.
+
There is no trade, or unmerited contact with lesser species, they will be assimilated.  Nobles are irrelevant.  Economy is irrelevant.  Solitary creatures that do not pose a notable threat to the Collective are not to be bothered with when there is important work to do.  Corpses are to be vaporized or atom-smashed along with all {{l|pet|other useless material}}.  Cage traps should be common.
  
 
We are the Dorf.  Lower your shields and surrender your booze.  We will add your biological and technological reaction mats to our stockpiles.  Resistance is canceled:  Dangerous Terrain.  You are caught in a pool of magma!  You are melting!  x18
 
We are the Dorf.  Lower your shields and surrender your booze.  We will add your biological and technological reaction mats to our stockpiles.  Resistance is canceled:  Dangerous Terrain.  You are caught in a pool of magma!  You are melting!  x18
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You will receive bonus points for making a more realistic World Domination setup. Some suggestions:
 
You will receive bonus points for making a more realistic World Domination setup. Some suggestions:
  
* Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort or make a noble the evil mastermind. (everyone knows nobles are pure evil)
+
* Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort.
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
+
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles.
 
* Have a science lab. Use living creatures and people as test subjects.
 
* Have a science lab. Use living creatures and people as test subjects.
  
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* Build an orbital weapons platform in space (which should be 12-15 stories above the ground, use your imagination), then arm it with magma bombs (droppable tank of magma) to glass the planet, rendering it uninhabitable for a few years.
 
* Build an orbital weapons platform in space (which should be 12-15 stories above the ground, use your imagination), then arm it with magma bombs (droppable tank of magma) to glass the planet, rendering it uninhabitable for a few years.
 
* Build a door (or hatch) in every space of your fortress. Have all the doors set to lock at the flip of a switch. Have the switch kill the person who pulls it. Give the nobility their toy.
 
* Build a door (or hatch) in every space of your fortress. Have all the doors set to lock at the flip of a switch. Have the switch kill the person who pulls it. Give the nobility their toy.
* Build [[User:Vattic/Mechanical Volcano Explained|Mechanical Volcano]] to flood entire map with searing magma.
 
*do all of the above and link all the devices to one lever in the room of the king/queen
 
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
  
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===The quake===
 
===The quake===
  
# Make your entire forteress supported by one support.
+
1- Make your entire forteress supported by one support.
# on year 5, remove the support so your entire forteress drops one level.
+
 
# Tell us the death rate.
+
2- on year 5, remove the support so your entire forteress drops one level.
# double the height of the support every year, see how much is too much of a drop!
+
 
 +
3- Tell us the death rate.
 +
 
 +
4- double the height of the support every year, see how much is too much of a drop!
  
 
===Pull A Boatmurdered===
 
===Pull A Boatmurdered===
Line 376: Line 338:
  
 
# Flood the entire map with water or lava
 
# Flood the entire map with water or lava
# Maybe both and have an obsidian farm in the center
+
# Mabye both and have an obsidian farm in the center
 
# Pump all lava resources to the surface and watch it burn!
 
# Pump all lava resources to the surface and watch it burn!
  
#Most famously employed in [[Main:Boatmurdered|Boatmurdered]].
+
#Most famously employed in [[Boatmurdered]].
  
 
===Hippie Exterminator===
 
===Hippie Exterminator===
Line 385: Line 347:
 
Much like trees, better water those elves.
 
Much like trees, better water those elves.
  
# It's a gigantic drowning chamber for [[Elf|Elves]].
+
# It's a gigantic drowning chamber for [[Elves]].
 
# Construct a very long wall all the way around an Elf-village
 
# Construct a very long wall all the way around an Elf-village
 
# Build a floor on top, sealing them in
 
# Build a floor on top, sealing them in
Line 403: Line 365:
 
Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
 
Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
  
===D For Dwarvendetta===
+
===D For Dwarfdetta===
  
 
# Create the parliment building or some such construction
 
# Create the parliment building or some such construction
Line 410: Line 372:
 
# Time it to last 4 minutes, since that's how long the song is.
 
# Time it to last 4 minutes, since that's how long the song is.
 
Bonus: make an underground railroad ( or magma pipe ) that detonates it.
 
Bonus: make an underground railroad ( or magma pipe ) that detonates it.
Bonus: make a metal statue at the top which gets exploded.
+
Bonus: make a metal statue at the top which gets exploded
 
 
 
MegaBonus: send burning [[graphite]] or [[lignite]] flying into the (strangely always daytime) sky.
 
MegaBonus: send burning [[graphite]] or [[lignite]] flying into the (strangely always daytime) sky.
 
CosmicBonus: Have an important Dwarf in a coffin play a role in detonating it.
 
  
 
===The Two Towers===
 
===The Two Towers===

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