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Editing v0.31:Design strategies

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There are many factors to consider when designing your fort.
 
There are many factors to consider when designing your fort.
 
* '''Security:''' Every fort needs some basic security measures.  Otherwise you won't survive the first [[elephant]] attack, much less a full-blown [[Siege|goblin siege]].
 
* '''Security:''' Every fort needs some basic security measures.  Otherwise you won't survive the first [[elephant]] attack, much less a full-blown [[Siege|goblin siege]].
* '''Productivity:''' Proper placement of workshops and stockpiles can have a huge effect on productivity.
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* '''Productivity:''' Proper rves spend walking.
* '''Efficiency:''' Whether hauling rocks, making a booze run, or just checking the contents of a cabinet, dwarves do a lot of walking.  A good fortress layout can significantly reduce the time your dwarves spend walking.
 
 
* '''Aesthetics:''' Hey - everybody wants a fortress that looks good.
 
* '''Aesthetics:''' Hey - everybody wants a fortress that looks good.
  
 
In addition to the considerations above, it's also important to remember that long-term design strategies can easily be disrupted by the discovery of underground terrain features.  Don't plan ''too'' far ahead, as you might need to adapt to unforeseen obstacles.
 
In addition to the considerations above, it's also important to remember that long-term design strategies can easily be disrupted by the discovery of underground terrain features.  Don't plan ''too'' far ahead, as you might need to adapt to unforeseen obstacles.
  
Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[Pump stack]].
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Also, there are several [http://www.saleshermes.com/Hermes-Scarf-replica-c43.html Hermes Scarf Replica].
  
 
==Security==
 
==Security==

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