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Editing Well
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:* an "open space" or "downward slope" tile (usually channeled by you) to place the well on | :* an "open space" or "downward slope" tile (usually channeled by you) to place the well on | ||
− | To place a well, press the {{ | + | To place a well, press the {{k|b}}, {{k|l}} keys. That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles; there does not need to be water underneath a well for it to be built, only for it to be active. |
A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction. High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime". | A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction. High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime". | ||
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High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop. | High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop. | ||
− | If a well is working properly, meaning it has direct access to water, it will display "active" when | + | If a well is working properly, meaning it has direct access to water, it will display "active" when examined with {{k|q}}. If there is something obstructing the well, or there is not enough water, it will display "dry". |
While in use by a dwarf, you can see the well's rope and bucket travel across z-levels. Although interesting, if your water source is very deep, it may take a while for a single dwarf to obtain water. This becomes especially annoying if you do not have a steady booze supply, as thirsty dwarves will swarm the well awaiting their turn. | While in use by a dwarf, you can see the well's rope and bucket travel across z-levels. Although interesting, if your water source is very deep, it may take a while for a single dwarf to obtain water. This becomes especially annoying if you do not have a steady booze supply, as thirsty dwarves will swarm the well awaiting their turn. |