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Editing Well

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:* an "open space" or "downward slope" tile (usually channeled by you) to place the well on   
 
:* an "open space" or "downward slope" tile (usually channeled by you) to place the well on   
  
To place a well, press the {{Menu icon|b|m|L}} keys.  That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles; there does not need to be water underneath a well for it to be built, only for it to be active.
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To place a well, press the {{k|b}}, {{k|l}} keys.  That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles; there does not need to be water underneath a well for it to be built, only for it to be active.
  
 
A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction.  High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime".  
 
A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction.  High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime".  
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High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop.
 
High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop.
  
If a well is working properly, meaning it has direct access to water, it will display "active" when clicked on. If there is something obstructing the well, or there is not enough water, it will display "dry".
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If a well is working properly, meaning it has direct access to water, it will display "active" when examined with {{k|q}}. If there is something obstructing the well, or there is not enough water, it will display "dry".
  
 
While in use by a dwarf, you can see the well's rope and bucket travel across z-levels. Although interesting, if your water source is very deep, it may take a while for a single dwarf to obtain water. This becomes especially annoying if you do not have a steady booze supply, as thirsty dwarves will swarm the well awaiting their turn.
 
While in use by a dwarf, you can see the well's rope and bucket travel across z-levels. Although interesting, if your water source is very deep, it may take a while for a single dwarf to obtain water. This becomes especially annoying if you do not have a steady booze supply, as thirsty dwarves will swarm the well awaiting their turn.

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