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Editing Well

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{{migrated article}}
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{{Quality|Masterwork|02:43, 10 May 2012 (UTC)}}{{Building|name=Well|key=l
{{Quality|Unrated}}{{Building|name=Well|key=m|key2=L
 
 
|construction=
 
|construction=
 
* [[Block]]s
 
* [[Block]]s
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* [[Chain]] or [[Rope]]
 
* [[Chain]] or [[Rope]]
 
* [[Mechanism]]
 
* [[Mechanism]]
|construction_job={{Material-specific building labors}}
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|construction_job=
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* [[Architecture]]
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1 of
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* [[Masonry]]
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* [[Carpentry]]
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* [[Metalcrafting]]
 
|purpose=
 
|purpose=
 
* Provide clean [[water]]
 
* Provide clean [[water]]
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'''Wells''' are [[building]]s that provide access to a [[water]] source for your dwarves. A well can be an important feature of a fortress, providing a clean and usually safe water supply compared to [[river]]s, [[pool]]s and cavern lakes. However, getting water from a well will neither clean nor desalinate it, so you still should make sure that the well has access to clean water.
 
'''Wells''' are [[building]]s that provide access to a [[water]] source for your dwarves. A well can be an important feature of a fortress, providing a clean and usually safe water supply compared to [[river]]s, [[pool]]s and cavern lakes. However, getting water from a well will neither clean nor desalinate it, so you still should make sure that the well has access to clean water.
  
Wells provide an emergency drinking source in case the [[alcohol]] runs out (don't let ''that'' happen!). A well is a water source that (if constructed correctly) will not freeze in the coldest weather, and should last in hot. Enemies that can swim can and will path into your fort through a well. [[Grate]]s can block underwater threats, but be warned: they cannot stop [[building destroyer]]s which approach from below.
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Wells provide an emergency drinking source in case the [[alcohol]] runs out (don't let ''that'' happen!). A well is a water source that (if constructed correctly) will not freeze in the coldest weather, and should last in hot. Enemies that can swim, can and will path into your fort through a well. [[Grate]]s can block underwater threats, but be warned: they cannot stop [[building destroyer]]s which approach from below.
  
 
A well constructed above-ground, even indoors, will not prevent the water tile beneath it from freezing. When this happens, the "empty space" requirement for the well is no longer met as the space is occupied by the ice, and the well will be dismantled into its original components (Prevent this by placing it one Z-level above the water source if it freezes).  Furthermore, if the well is built in a layer with a [[temperature]] below the freezing point – that is, an ice layer in a glacier – the water will freeze ''within'' the well bucket, and the well itself will become unusable, showing a "bucket full" message.  To prevent this, build the well and the hospital in the earth layers below the ice.  Dump the ice inside the bucket to recover it.
 
A well constructed above-ground, even indoors, will not prevent the water tile beneath it from freezing. When this happens, the "empty space" requirement for the well is no longer met as the space is occupied by the ice, and the well will be dismantled into its original components (Prevent this by placing it one Z-level above the water source if it freezes).  Furthermore, if the well is built in a layer with a [[temperature]] below the freezing point – that is, an ice layer in a glacier – the water will freeze ''within'' the well bucket, and the well itself will become unusable, showing a "bucket full" message.  To prevent this, build the well and the hospital in the earth layers below the ice.  Dump the ice inside the bucket to recover it.
  
Using the well 10 times will take a small amount of water from the water tile below ([[water depth|1/7]] from that one tile), so it will eventually dry up, if not replenished.
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Using the well 10 times will take a small amount of water from the water tile below ([[water depth|1/7]] from that one tile), so it will eventually dry up, if not replenished. A well can be defined as a [[Meeting_hall|meeting hall]] with the {{K|q}} key. Un-defining the meeting area will break up any groups that are currently formed around a well, and it can immediately be re-defined if you wish.
  
Using a well provides the user with a happy [[thought]], especially if you make the well with high-value [[chain]]/[[rope]], [[bucket]], [[block]] and [[mechanism]], and/or the builder produces a high-quality result. Drinking [[Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[wound]]. If the floor of your water source is covered by a pile of [[mud]] (like the floors of underground pools in [[cavern]]s) then the water drawn out will be "water laced with mud" unless there are two [[z-level]]s of water in it. Badly [[wound]]ed dwarves will drink only water while recuperating, never booze, so you better have a well or water zone ready for when anyone gets injured, and certainly before the first goblins show up. Ensure you have enough buckets as well, as injured dwarves will not go to the well themselves even if it is next to their hospital bed, but require someone to bring them water in a bucket. If a well is full enough and the water is only one z-level down, the tile can also be used for fishing. When you fish "from a well", you aren't actually fishing from the well itself – you're just fishing from the tile of water beneath it, which means that the well needs to be filled all the way to the top.  Dwarves will also use the well to wash themselves - this means that a well (and [[soap]]) are vital for removing [[contaminant]]s such as blood, [[syndrome|poison]], etc. from your dwarves.  
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Using a well provides the user with a happy [[thought]], especially if you make the well with high-value [[chain]]/[[rope]], [[bucket]], [[block]] and [[mechanism]], and/or the [[building designer]] produces a high-quality result. Drinking [[Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[wound]]. If the floor of your water source is covered by a pile of [[mud]] (like the floors of underground pools in [[cavern]]s) then the water drawn out will be "water laced with mud" unless there are two [[z-level]]s of water in it. Badly [[wound]]ed dwarves will drink only water while recuperating, never booze, so you better have a well or water zone ready for when anyone gets injured, and certainly before the first goblins show up. Ensure you have enough buckets as well, as injured dwarves will not go to the well themselves even if it is next to their hospital bed, but require someone to bring them water in a bucket. If a well is full enough and the water is only one z-level down, the tile can also be used for fishing. When you fish "from a well", you aren't actually fishing from the well itself – you're just fishing from the tile of water beneath it, which means that the well needs to be filled all the way to the top.  Dwarves will also use the well to wash themselves - this means that a well (and [[soap]]) are vital for removing [[contaminant]]s such as blood, [[syndrome|poison]], etc. from your dwarves.  
  
 
==Building a well==
 
==Building a well==
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:* an "open space" or "downward slope" tile (usually channeled by you) to place the well on   
 
:* an "open space" or "downward slope" tile (usually channeled by you) to place the well on   
  
To place a well, press the {{Menu icon|b|m|L}} keys.  That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles; there does not need to be water underneath a well for it to be built, only for it to be active.
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To place a well, press the {{k|b}}, {{k|l}} keys.  That will take you through the various components, and you can choose specifically from among the parts you have available in each category. A well needs to be placed over an open space with adjacent floor tiles; there does not need to be water underneath a well for it to be built, only for it to be active.
  
A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction.  High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime".  
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It requires a dwarf with the [[architecture]] [[labor]] designated to design, and then a [[mason]]/[[carpenter]]/[[metalsmith]] to finish the construction.  Because it's designed, high-value materials can be multiplied by a high-quality effort in either or both of the steps involved, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime".  
  
 
High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop.
 
High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop.
  
If a well is working properly, meaning it has direct access to water, it will display "active" when clicked on. If there is something obstructing the well, or there is not enough water, it will display "dry".
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If a well is working properly, meaning it has direct access to water, it will display "active" when examined with {{k|q}}. If there is something obstructing the well, or there is not enough water, it will display "dry".
  
 
While in use by a dwarf, you can see the well's rope and bucket travel across z-levels. Although interesting, if your water source is very deep, it may take a while for a single dwarf to obtain water. This becomes especially annoying if you do not have a steady booze supply, as thirsty dwarves will swarm the well awaiting their turn.
 
While in use by a dwarf, you can see the well's rope and bucket travel across z-levels. Although interesting, if your water source is very deep, it may take a while for a single dwarf to obtain water. This becomes especially annoying if you do not have a steady booze supply, as thirsty dwarves will swarm the well awaiting their turn.

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