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A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction.  High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime".  
 
A [[mason]]/[[carpenter]]/[[metalsmith]] is needed for construction.  High-value materials can be multiplied by a high-quality effort in construction, resulting in an extremely valuable piece of architecture for your fortress. The dwarves will describe a very nice well as "truly sublime".  
  
High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can make rock mechanisms with some [[native gold|gold]] or [[native platinum|platinum nuggets]] using the {{k|d}}etail function at a mechanic's workshop.
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High-value mechanisms can be created at a [[forge]] from weapon-grade metals, the most valuable being [[steel]], [[iron]] and [[silver]]. Alternatively, you can lock a mechanic in a room with some [[native gold|gold]] or [[native platinum|platinum nuggets]], then turn those stones on in the economic stone menu (Z, Stone). Remember to turn them off when you're done, or you risk all your nuggets disappearing into stonecrafts and ordinary masonry items.
  
 
If a well is working properly, meaning it has direct access to water, it will display "active" when clicked on. If there is something obstructing the well, or there is not enough water, it will display "dry".
 
If a well is working properly, meaning it has direct access to water, it will display "active" when clicked on. If there is something obstructing the well, or there is not enough water, it will display "dry".

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