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Utility Talk:Tweak

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Suggested Addition(s)

How hard would it be to adapt Regional Prospector 1 2 to this application?
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p
Thanks tons for your contributions to the cause! --Edward 19:41, 24 March 2008 (EDT)

Oh, and one other idea... Perhaps a small readme/guide for each of the tools?
Something like those on the Utilities page would be fine.

It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). —Rick 19:49, 24 March 2008 (EDT)
List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --Edward 17:31, 29 March 2008 (EDT)
As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.
Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --Savok 19:52, 29 March 2008 (EDT)
Is there an as yet unidentified flag that causes replenishment? --Edward 00:15, 31 March 2008 (EDT)
By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. —Rick 00:39, 30 March 2008 (EDT)
Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --Edward 00:15, 31 March 2008 (EDT)
I don't intend to duplicate the features of it. —Rick 01:04, 31 March 2008 (EDT)

Help for the Noob(s)

Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up <address name="starting_dwarf_count" value="0x00f77927"'.

I'm not entirely sure where to go from here... Any guide forthcoming?

Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. —Rick 05:34, 29 March 2008 (EDT)

Error report

For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:

An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe

Additional information: Could not load file or assembly
'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'
or one of its dependencies. The system cannot find the file specified.

This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --Janus 01:04, 1 April 2008 (EDT)

Sounds like you don't have .NET 3.5 installed. —Rick 01:53, 1 April 2008 (EDT)