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Difference between revisions of "User talk:Quietust"

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*If you wish to post a comment on ''my'' talk page, add it to the ''top'' of the [[#Comments|Comments]] section and begin it with a level 3 header (i.e. "===Subject===", 3 equals signs). As with above, I will keep my replies here on this page.
 
*If you wish to post a comment on ''my'' talk page, add it to the ''top'' of the [[#Comments|Comments]] section and begin it with a level 3 header (i.e. "===Subject===", 3 equals signs). As with above, I will keep my replies here on this page.
 
*If you would like [[User:QuietBot|QuietBot]] to perform a bunch of predictable edits, add a comment to the ''top'' of the [[#Bot Requests|Bot Requests]] section and begin it with a level 3 header. As with normal comments, replies will also be posted solely on ''my'' talk page.
 
*If you would like [[User:QuietBot|QuietBot]] to perform a bunch of predictable edits, add a comment to the ''top'' of the [[#Bot Requests|Bot Requests]] section and begin it with a level 3 header. As with normal comments, replies will also be posted solely on ''my'' talk page.
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*Do '''''not''''' click the "+" button at the top of the page - if you do, your comment will be added as a new section below the [[#Bot Requests|Bot Requests]] section, which probably isn't what you want to do.
 
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|}
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Past discussion are archived here: [[User talk:Quietust/archive|1]]
  
 
==Comments==
 
==Comments==
:Please place new comments at the ''top'' of this section. If you are replying to a message I placed on your user talk page, please place the reply on ''your'' talk page and place your signature in the "[[#Reply Notification|Reply Notification]]" section above. To add a comment, simply [http://df.magmawiki.com/index.php?title=User_talk:Quietust&action=edit&section=2 edit this section] and add a new subsection (with ''three'' equals signs around the title).
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:Please place new comments at the ''top'' of this section. If you are replying to a message I placed on your user talk page, please place the reply on ''your'' talk page. To add a comment, simply [http://df.magmawiki.com/index.php?title=User_talk:Quietust&action=edit&section=2 edit this section] and add a new subsection (with ''three'' equals signs around the title).
 +
 
 +
===Vandalization===
 +
Hi, was browsing the wiki when I noticed some articles defaced with images of Osama Bin Laden and the n-word. I found a couple offending templates that were edited to contain the image and blanked the templates. Apologies for not simply reverting the edits.
 +
 
 +
===Default tile===
 +
If you happen accross the default values for PICKED_TILE and PICKED_COLOR, stick them into
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[[Template:Plantlookup/0]]. Currently using a black on black question mark. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 17:59, 26 July 2014 (UTC)
 +
*They're already documented on [[Plant token]] - 231 (τ) and 2:0:0 (dark green). --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 21:36, 26 July 2014 (UTC)
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::It's corrected now. Thanks. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 12:50, 27 July 2014 (UTC)
 +
 
 +
===Raw data===
 +
 
 +
I noticed something strange. The contents of [[template:gamedata]] sometimes don't match the contents of the corresponding raw page. See [[Olm man]] and [[Olm man/raw]]. What's up with that? Also, an extra line is showing up in the biome section of the creature info for subterranean creatures (like the [[Olm man]]). I poked around a bit and found <nowiki>{{#switch: {{NAMESPACE}}| ...}}</nowiki> inside of [[Template:BiomeToken]] with an older namespace setup, but I haven't touched it so I'm not sure if that's the cause. (The error isn't present on Materwork: pages).
 +
 
 +
It's cool that you got this stuff to work so well, though. :) [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 03:54, 24 July 2014 (UTC)
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:The first thing you mentioned is because most/all /raw pages expand creature variations. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 04:00, 24 July 2014 (UTC)
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::But [[template:gamedata]]  transcludes <nowiki>{{NAMESPACE}}:{{PAGENAME}}/raw</nowiki>. It seems really strange to me that the unexpanded version is being displayed in the main article. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 04:13, 24 July 2014 (UTC)
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:::Oh, I see it now. <nowiki>{{{{NAMESPACE}}:{{PAGENAME}}/raw|1}}</nowiki> produces the unexpanded version. [[User:VengefulDonut|VengefulDonut]] ([[User talk:VengefulDonut|talk]]) 04:17, 24 July 2014 (UTC)
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 +
===Redirect extension===
 +
You can look at the code [https://github.com/illideristudios/dfwikifiles/pull/12 here], if you're interested. I'm planning on migrating it to a public repo as soon as I can (and getting rid of the commented-out echo statements), but let me know if you see any problems that I missed. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 01:59, 14 March 2014 (UTC)
 +
 
 +
===Release notes===
 +
Thanks for filling in the pages I left blank. (I copied the list from the "Older versions" page and used a [https://gist.github.com/lethosor/9512967 script] to convert them to wikitext, which is why I missed the unavailable releases from the 23a series.) One question: Where are you getting the release notes for releases like [[23a:Release information/0.21.104.21b‎|this one]]? I can't seem to find them on the devlog or the DF announcements board. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:22, 12 March 2014 (UTC)
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*If you're referring to the Toady One quote, I got it from "release notes.txt"; if you're referring to the individual changes, I reconstructed them from the old devlog entries between releases. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:29, 12 March 2014 (UTC)
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 +
===Edition reverted===
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Hi. I made an edition some minutes ago, intending to also upload an image to it, but when I was about to fix the issue, I saw you have reverted my Edition. Why? --[[User:Envite|Envite]] ([[User talk:Envite|talk]]) 22:09, 24 February 2014 (UTC)
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:Mainly because the image link was broken, and it looked like it may have been a test edit of some sort (as is quite common on Wikipedia). --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 22:10, 24 February 2014 (UTC)
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::Hope it is right now. I just needed some minutes more to fix it :) --[[User:Envite|Envite]] ([[User talk:Envite|talk]]) 22:25, 24 February 2014 (UTC)
 +
 
 +
===EXE patches===
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I would like to use the miscarriage buxfix thats on your userpage, how can I apply it? I can use binpatch, however I tried looking up data on its structure and the only suitable one was on wikipedia which didnt cover HEX patching. <br />{{User:Latias1290/Sig/src|16:30|January 25, 2014}}
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:Open dwarfort.exe in a hex-editor, then go to each address listed in the patch, check that the original values match, then replace them with the new values. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 14:19, 26 January 2014 (UTC)
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 +
===large number of new accounts - Spam?===
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I "determined" ;) that you are an admin and since I'm not sure where to report it: Recent changes implies a large number of new bot-created accounts in the last days. Preparation for a spam avalanche? Should something be done about it? If you're the wrong guy to ask, would you mind forwarding it to the right place? --[[User:2013|2013]] 18:02, 27 March 2013 (UTC)
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 +
=== Parser issue ===
 +
Hey Quietust, little question for you. I have put DFRawFunctions into extensions folder of mediawiki. Then installed both php files in LocalSettings.php. Yet <nowiki>{{#df_raw}}</nowiki> gives  "Not found!", being unable to find the file. Are "raws" meant to be placed in special location? Or maybe few lines are to be added in LocalSettings.php?
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<br/>P.S. Question is not related to english wiki but russian one. --[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 06:11, 31 August 2013 (UTC)
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 +
:You need to add this line to <code>LocalSettings.php</code>:
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$wgDFRawEnableDisk = true;
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:--[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 12:30, 31 August 2013 (UTC)
 +
 
 +
::I made another function on github and sent a pull request. Will it be implemented into DFwiki? --[[User:Asva|Asva]] ([[User talk:Asva|talk]]) 09:21, 6 September 2013 (UTC)
  
===Template:23a Metal===
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=== Bot files ===
I was just curious about this new template. Is there a particular reason that a new template was necessary? I had thought that the regular Template:Metal was fully version-independent, but I could be wrong. I'm just interested in helping make templates as reusable as possible.  
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Do you happen to have the text files used to generate the DF2012 raw pages (the format you mentioned on [[User talk:J. d'Orc]])? I was thinking of making similar files for Masterwork pages, and I wanted to make sure I was formatting them correctly. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:15, 31 July 2013 (UTC)
--[[User:Soy|Soy]]<sup><small>([[User_talk:Soy|T]]-[[Special:Contributions/Soy|C]])</small></sup> 15:29, 21 April 2010 (UTC)
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:Sample data:
:Metals in 0.23.130.23a don't necessarily use the same foreground color for bars and for background-colored furniture - for example, copper bars are brown and produce brown furniture, but copper barrels are '''red''' with a brown background, while bronze is yellow and a bronze barrel is yellow with a brown background. I was also trying to replicate the original infobox template used on the old wiki, since it depicted the source materials as ores rather than metal bars (and in the 2D version, you could '''only''' make alloys from ores, never bars). There's also the fact that the newer templates unconditionally include Construction as an option, and constructions did not exist back in 23a. The {{tl|23a Ore}} template was made for a similar reason - the current one doesn't handle the unmined tile and the mined stone being different colors (even in current versions, only a few stones actually behave that way, and none of them are ores), and there was no such thing as an economic stone back then (so it was completely impossible to use ores for masonry or stonecrafting). --[[User:Quietust|Quietust]] 15:50, 21 April 2010 (UTC)
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toad DF2012:creature_amphibians.txt creature CREATURE TOAD
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worm DF2012:creature_annelids.txt creature CREATURE WORM
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blue jay DF2012:creature_birds.txt creature CREATURE BIRD_BLUEJAY
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cardinal DF2012:creature_birds.txt creature CREATURE BIRD_CARDINAL
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penguin man DF2012:creature_birds.txt creature CREATURE PENGUIN MAN DF2012:c_variation_default.txt
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giant penguin DF2012:creature_birds.txt creature CREATURE BIRD_PENGUIN_GIANT DF2012:c_variation_default.txt
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peregrine falcon man DF2012:creature_birds.txt creature CREATURE PEREGRINE FALCON MAN DF2012:c_variation_default.txt
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:Column 1 is the page name, column 2 is the raw file that contains it, column 3 is what goes into the category name (e.g. "Category:DF2012:Creature raw pages"), column 4 is the object type (should always be CREATURE here), column 5 is the creature's ID token, and column 6 (optional) is the file that contains all of the variations used by the creature. Note that some of the Masterwork creatures will probably require '''multiple''' creature variation files - for those, you should specify the variation files separated by a "|" character. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 21:39, 2 August 2013 (UTC)
  
===speciality===
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=== Hi ===
is british english, specialty american english. IIRC, both can be used on the wiki unless it's explicitly a game term. ;)  
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Just wanted to stop by and say hi, and thanks for correcting [http://dwarffortresswiki.org/index.php?title=DF2012%3AExtinction&diff=189929&oldid=189928 stupid things] I've been sprinkling about. Shoutout to [[User:Lethosor|Lethosor]] and [[User:Loci|Loci]] too, on that count. Nice wiki you got here. [[User:Resident Mario|Resident Mario]] ([[User talk:Resident Mario|talk]]) 02:52, 12 July 2013 (UTC)
  
===Non-Newtonian Fluids===
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=== Patch Licence ===
 +
Just a quick question about your MediaWiki patch at http://www.qmtpro.com/~quietust/misc/ns_link-1.17.0.diff
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I don't see a licence for this patch specified anywhere.  Is it also GPLv2?
 +
:That's because there isn't one - I have more important things to do than explicitly license every piece of code I write. Since it modifies MediaWiki, assume that it uses the same license. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 15:39, 20 June 2013 (UTC)
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::Sorry for bothering you, and thanks.17:36, 20 June 2013 (UTC)
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:::What version of MediaWiki are you using? If you're using 1.20+, there's a simpler version of the patch (although I'm not sure how to generate a patch file from it). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 17:43, 20 June 2013 (UTC)
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::::It looks like this wiki has since been updated to version 1.20, and I'm guessing the original patch was simply reapplied to it. How exactly is it possible to simplify it? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 20:30, 20 June 2013 (UTC)
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:::::I managed to get it to work (on a separate wiki) from the first commit listed in the wiki repo ([https://github.com/illideristudios/dfwikifiles/commit/a2a78972134188af635775f7e7ca5483c11ac949 a2a78972]). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:01, 20 June 2013 (UTC)
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::::::That commit is enough to get basic links working, but unless you include the rest of the patch I highly suspect that interwiki links (e.g. "<nowiki>[[wikipedia:pagename]]</nowiki>") and fragment-only links (e.g. "<nowiki>[[#section]]</nowiki>" will be rather horribly broken... --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 03:26, 21 June 2013 (UTC)
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:::::::Looks like you're right. I hadn't noticed that before, but they aren't interpreted as links at all. I'll try applying the rest of the patch now and see how that works on 1.20. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:10, 21 June 2013 (UTC)
  
To further expound on my edit comments:<br>
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=== Adding mod raws to DFRawFunctions ===
 +
I was wondering what you thought about adding Masterwork raws (since it would make creating new Masterwork: pages a lot easier). They are significantly larger than the vanilla raws, but the individual files are small enough that they shouldn't cause much extra load (I can test this myself and let you know how it works with MediaWiki if you like). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:07, 20 June 2013 (UTC)
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*DFRawFunctions can automatically load raws from disk for any namespace that exists on the wiki, so all I would need to do would be to add them to the Git repository and wait for the server to pick them up (as I recall, it does a periodic check). If you can provide me a copy of the raw files, I should be able to get them imported fairly quickly. One concern I have, though, is how often these raws are going to be changing... --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 15:47, 20 June 2013 (UTC)
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::They do change periodically, but there usually aren't a lot of changes between versions. I sent you a PR, which (hopefully) works on MW 1.20.  --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:02, 20 June 2013 (UTC)
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Sorry to bother you about this, but any idea what's causing the layout issues at [[Masterwork:Golem/raw]]? I haven't noticed any inconsistent indentation in the original file (creature_masterwork.txt), and I don't see any problems with the template either... --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 01:44, 21 June 2013 (UTC)
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:I'm assuming you're referring to the dotted-bordered boxes - those are caused by lines that have leading spaces '''before''' the tabs. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 03:20, 21 June 2013 (UTC)
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::Apparently my terminal doesn't display tabs the way I thought it did. That would explain it, thanks. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:13, 21 June 2013 (UTC)
  
For a fluid to be non-Newtonian, one of three things must be true:<br>
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===Link template===
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I noticed you deleted [[:Template:L]] (in fact, it was over a year ago). I know it's probably unnecessary, but it renders the revision history of old pages practically unreadable (take [http://dwarffortresswiki.org/index.php?title=23a:Bedroom&oldid=123591 this page] for example). It's likely that someone else has pointed it out already and I didn't notice, in which case I apologize. I doubt many people tend to look at past revisions of pages, especially from old versions, but it would be nice to get rid of some of those red links. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:35, 23 February 2013 (UTC)
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:I don't see how it's a problem that outdated revisions of pages are unreadable due to a template being removed - the template could have just as easily been '''changed''' to something incompatible and the effect would've been the same. Besides, people shouldn't be looking at outdated revisions of pages anyways, because they're '''outdated''' and likely incorrect. --[[User:Quietust|Quietust]] 02:14, 24 February 2013 (UTC)
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::Yes, I agree that recreating an unused template is probably useless. I only ran across it when I was doing a little research and ran across a revision I didn't really need anyway. Also, since your bot fixed the links in the old namespaces, it really isn't a problem. If I ever need to look at an old revision (and to be honest, I'm not sure why I would either), I could always just view the source instead. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 17:45, 24 February 2013 (UTC)
  
1. The shear stress of the fluid is non-linear when graphed against shear rate. (i.e. the fluid gets thicker/thinner depending on how quickly force is applied)<br>
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===SPAMBOT DELETION===
OR<br>
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Hey Quietust. I strongly suspect Hrtrey is a spambot. I reversed the edits made, but I thought I should point it out immediately since it began inserted external links at five minute intervals after the account creation, which seemed atypical.
2. The shear stress of the fluid is non-linear when graphed against time at a constant shear rate. (i.e. the fluid gets thicker/thinner depending on how long a constant force is applied)<br>
 
OR<br>
 
3. The fluid has non-zero shear stress when the shear rate is zero. (i.e. you have to exert force on the liquid to get it to start flowing, though it may continue flowing normally thereafter)<br>
 
  
Magma definitely qualifies, because it's technically a suspension (i.e. a mixture of solids and liquid), rather than a pure liquid.  And suspensions are always non-Newtonian.<br>
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===SLEEP_PRETENSION ===
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I noticed your change to the Noble page recently and want to inquire about the noble logic. I was under the impression that nobles could get two different kinds of upset: their own room is under value, OR another dwarf has a room that exceeds the value that the other dwarf should have.  
  
All the best.
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Do nobles actually compare their own rooms to the other dwarves, or do they just insist that other dwarves not exceed the other dwarves' place in society?
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:I recently did some disassembly diving to figure out how that behavior actually worked, and it turns out it's 100% based on the other dwarf's room value compared to the noble's room value. Specifically, it takes the PRECEDENCE of each unit (for non-nobles, this is 30001), takes "(30001 - precedence) / 150" to get an "importance" figure (if the other dwarf's importance is greater than or equal to the noble's, it doesn't care), then it compares the other dwarf's room value to the highest valued room of that type belonging to the noble (it actually compares the room quality rating i.e. "Royal"/"Grand"/"Great"/etc.) and generates a complaint if the other's room is better '''or equal''' to the noble's room. The actual severity of the thought is "(importance_delta - 1) / 15 + (quality delta) + 1" , which corresponds to "put off"/"flustered"/"upset"//.../"traumatized"/"utterly traumatized". --[[User:Quietust|Quietust]] 20:19, 9 September 2012 (UTC)
  
===Gamedata===
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=== Stockpile settings info ===
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I'd like to read your oppinion on my planned long-term editing concerning [[User_talk:Emi#Stockpile_setting_info|Stockpile settings information]]. --[[User:Nagidal|Nagidal]] 07:17, 10 August 2012 (UTC)
  
How would you feel about a version of [[template:gamedata]] that pulled information from raw files? [[User:VengefulDonut|VengefulDonut]] 03:58, 15 April 2010 (UTC)
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=== Any dragon fire proof materials? ===
:Would certainly be interesting, though I can't help but be concerned that this might put a lot of additional load on the wiki. Then again, it seems to be handling the stuff for stones just fine. --[[User:Quietust|Quietust]] 17:56, 15 April 2010 (UTC)
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Seeing you have mentioned that the dragonfire will melt dolomite, I guess there is no material safe from dragonfire in DF (except for dragon skin, bones, etc.), so maybe this note should have all material articles. (it is a mild Fun spoiler, though). Or the note about dragonfire it should be missing everywhere, because it is so general. --[[User:Nagidal|Nagidal]] 21:22, 9 August 2012 (UTC)
::Apparently it's negligible. I was worried about that possibility too but have been reassured otherwise. Supporting previous versions shouldn't be difficult from the place we're at now. It may even just be a matter of passing the right things to the templates. [[User:VengefulDonut|VengefulDonut]] 02:44, 16 April 2010 (UTC)
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:Any material with a FIXED_TEMP is immune to dragonfire, which means that [[nether cap]] wood should be safe. --[[User:Quietust|Quietust]] 21:41, 9 August 2012 (UTC)
  
===Namespace Searches===
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===Ban===
It was set to work properly for new users about a month ago; however, user settings take precedence over system level settings.  You might want to check them; if you think it's a problem, though, I can go through and modify everyone's settings globally with a script (but this overwrites all search settings) --[[User:Briess|Briess]] 21:56, 14 April 2010 (UTC)
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Why did you ban my previus account (ilsinopeo)? I do not understand what is wrong in that username--Sinop
:Oh yeah, forgot about that. They were indeed set to exclude those namespaces, but no longer. --[[User:Quietust|Quietust]] 21:58, 14 April 2010 (UTC)
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:I blocked it for the same reason that I've been blocking dozens of other accounts every day - it looked like a spambot, and it hadn't made a single edit within 2 hours of signup (lots of them have been known to wait several ''days'' before filling their talk page with spam links, hoping to escape detection). Also, why did you create a new account when '''Briess unbanned you about 6 hours ago'''? --[[User:Quietust|Quietust]] 11:22, 29 June 2012 (UTC)
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::Ops i did not notice that, my bad--[[User:Ilsinopeo|Ilsinopeo]] 12:38, 29 June 2012 (UTC)
  
===Alluvial is not soil===
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===Binary Patches===
 +
I've noticed some binary patches you've posted around and was wondering exactly what to do with them.  I'm guessing something like CFF Explorer?  Usually when I hex edit it's with Cheat Engine, so if I screw something up at least it's gone next program run. Wanted to make sure before I did anything drastic.  Also, would those edits screw up tools like DFHack and Therapist that depend on exact offsets? [[User:Hesuchia|Hesuchia]] 17:14, 26 June 2012 (UTC)
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*You apply them by editing the EXE file itself (while it's not running) with a hex-editor. The Windows patches ones won't affect any existing tools since said tools look at the PE timestamp (which doesn't get changed), and the patches themselves have no effect on any of the offsets. --[[User:Quietust|Quietust]] 18:32, 26 June 2012 (UTC)
  
Blaugh, my bad. Read it elsewhere a while back and assumed it was accurate. --[[User:Retro|Retro]] 18:39, 13 April 2010 (UTC)
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=== Blocked for "Unacceptable username" ===
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Why has my account (jimj316) been blocked? Just because it ends in a number?
 +
If you need proof that I'm not a spambot, view the [[DF2012_Talk:Creature_token|Talk page for creature tokens]], where I left a message (before I made an account) about an edit I had made to improve the page.
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[[Special:Contributions/212.219.142.161|212.219.142.161]] 09:22, 18 June 2012 (UTC)
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:Yes, it was because your username, like many of the spambots, ended with a number. --[[User:Quietust|Quietust]] 11:16, 18 June 2012 (UTC)
  
===Slade / Demonic fortresses===
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=== Potential contributor banned ===
  
A note on your removal of the 'digging into demonic fortress from underneath' bit - going from this quote on the Slade page ("Slade walls cannot be dug into. However, slade floors can.") it's presumably possible to do this by digging a down-stair into the bottom floor of the fortress. As I haven't found one myself nor did I add the original info I can't confirm, but it made sense to me when I first read it. --[[User:Retro|Retro]] 14:05, 8 April 2010 (UTC)
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I've got a message from 76.185.119.161 that he would like to contribute to the DF wiki, but his IP is banned. Why is he banned? Do you think you can unban him and see how it goes? --[[User:Nagidal|Nagidal]] 23:00, 17 June 2012 (UTC)
:However, the bottom floor of the demonic fortress tends to have solid slade walls beneath it, so there'd be nothing to dig into. It's possible that it could have empty space underneath it, given sufficient randomness, though the fact that it's possible to channel through slade floors (but NOT through the walls underneath them) is probably a bug in and of itself. --[[User:Quietust|Quietust]] 14:36, 8 April 2010 (UTC)
 
::Good stuff, didn't know about the full walls underneath. Glad I ran it by you before just trying to pop it back in or something. --[[User:Retro|Retro]] 18:38, 8 April 2010 (UTC)
 
  
===Code stuff===
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:FYI, that IP address is in the Road Runner IP block in the Dallas, Texas areaIt's dynamically allocated to their customers so, unless this is a recent ban, the person who has it now probably isn't the same person who got it banned (assuming it's not part of a block of banned IP addresses).  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 00:07, 18 June 2012 (UTC)
Not necessarilyI haven't really had a chance to look at the code yet (I've been busy all week until now), so I'm going to take a look and see how and if we should integrate that into our codebase. My primary concern is ease of continuing upgrades for mediawiki, but if it's simple enough, it shouldn't be a problem. --[[User:Briess|Briess]] 18:09, 1 April 2010 (UTC)
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::The ban is almost definitely an automatic one placed as a result of banning a suspected spambot - I need to which one it was (the wiki should say "Autoblocked because your IP address has been recently used by 'username'") so I can remove it. --[[User:Quietust|Quietust]] 01:17, 18 June 2012 (UTC)
===Fun -> #REDIRECT [[cv:Fun]]===
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::: Please remove it. I think it's unlikely that will cause any trouble. This is what he gets when he tries to create an account:
Seems this is going back and forth - see [[Talk:Fun]]--[[User:Albedo|Albedo]] 22:39, 28 March 2010 (UTC)
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::::Login error Your IP address is listed as an open proxy in the DNSBL used by Dwarf Fortress Wiki. You cannot create an account (76.185.119.161)
:Fair enough - I'll leave it alone. --[[User:Quietust|Quietust]] 02:30, 29 March 2010 (UTC)
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:::--[[User:Nagidal|Nagidal]] 08:44, 18 June 2012 (UTC)
 +
::::There's nothing I can do to fix that one - you'll need to talk to Briess. --[[User:Quietust|Quietust]] 11:16, 18 June 2012 (UTC)
 +
::::Have him try again now.  If he still encounters the same issue, he'll have to apply to get his IP address removed from the blocklist at [http://www.spamhaus.org/lookup/] (I removed 3 of the blocklists we were using so it's only spamhaus now) --[[User:Briess|Briess]] 07:27, 19 June 2012 (UTC)
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::::<s>Just checked, he is listed on [http://www.spamhaus.org/pbl/query/PBL238586] so he'll need to follow those instructions to get delisted. --[[User:Briess|Briess]] 07:30, 19 June 2012 (UTC)</s> incorrect, this won't affect wiki signup --[[User:Briess|Briess]] 07:32, 19 June 2012 (UTC)
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:::::Thank you guys for looking into it. He said he would sign up soon now. --[[User:Nagidal|Nagidal]] 08:33, 20 June 2012 (UTC)
  
===Bot Programming===
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=== Would My Username Be Rejected? ===
What language is your bot using? Because if it's a language I know (which it probably is, because I know a lot of languages) I could definitely help you write code for changing all the links properly. Even though it might be more short term work, I think it's a better overall outcome than having modded files. Modded files make upgrading the software harder, etc... aside from the issue I mentioned about people assuming the links work one way from prior experience. Also, I just stole Wikipedia's Talkback template, [[Template:talkback]] something I think you'll like. [[User:Emi|Emi]] 18:29, 25 March 2010 (UTC)
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I was reading the [[Special:RecentChanges|Recent Changes]] page, and was rather dismayed by all of the spammer usernames signing up, then being blocked. I do appreciate your hard workIt must feel like [http://en.wikipedia.org/wiki/Sysiphus Sysiphus' labor] sometimes.
:Just noticed the links up top, and thus why a bot to redo all the links might be tricky. I'll just go ahead and write a python bot to do it. [[User:Emi|Emi]] 18:32, 25 March 2010 (UTC)
 
===Magma temp===
 
Sorry, it was from a forum post. I realise my mistake now, but I'm too embarrassed to undo it. Could you please fix it?
 
--[[User:Eagle0600|Eagle0600]] 03:52, 30 January 2010 (UTC)
 
===Archive===
 
I do not have a db dump from that timeDo you still want the namespace, though? --[[User:Briess|Briess]] 00:55, 15 March 2010 (UTC)
 
:Sure - it'll just require some manual re-entry (which will be slightly annoying due to the fact that anonymous edits were disabled, so archive.org didn't manage to archive the "Edit" pages which would've contained the source markup). --[[User:Quietust|Quietust]] 01:46, 15 March 2010 (UTC)
 
  
===Tilesets===
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But then it occurred to me... My name looks like a spammer's!  If I signed up today, would I be blocked immediately?<br/>&mdash;[[User:0x517A5D|0x517A5D]] 18:44, 17 June 2012 (UTC)
Oops. Sorry about that. I think I accidentally edited an old revision. [[User:VengefulDonut|VengefulDonut]] 18:50, 13 December 2009 (UTC)
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:Probably not - the recent spammers have been signing up with account names following very specific patterns, and yours doesn't match any of them. While you're here, I thought you might be interested in knowing that I've confirmed a lot of your findings from studying my disassembly of 0.23.130.23a - while lots of things have changed in the past 5 years, lots of other things have stayed exactly the same. --[[User:Quietust|Quietust]] 20:01, 17 June 2012 (UTC)
  
===Workshop Pictures===
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===Registration Spam===
Heh, I was ''hoping'' I could bait you into creating the rest of the picture templates. :) Sorry about the +'s-- I forgot I had built those on smoothed tiles. --[[User:HebaruSan|HebaruSan]] 04:49, 9 November 2009 (UTC)
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Q, methinks the method shown under "Comment Spam defeated at last" on Steve Hanov's Blog stevehanov.ca would save you a lot of work.
 +
*You're talking to the wrong person - tell this to Briess or Emi. --[[User:Quietust|Quietust]] 13:09, 2 June 2012 (UTC)
  
===chevron/caret===
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===Blocking===
  chevron is << or >>; ^ is a caret
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You always beat me to the punch! sadface --23:30, 10 May 2012 (UTC)
This is minor, but wanted to bounce it off you. A "caret" is, ''specifically and solely'', an editor's mark - it refers to a specific shorthand usage (inserting an edit) and not a shape, and I doubt if the majority of readers would be at all familiar with that term anyway.  A "chevron" is either "^" or "v" - a sergeant's stripes are "chevrons".  (Not sure where you get your horizontal form from.)  I think "chevron" is a more generally recognizable, and thus more useful term, neh?--[[User:Albedo|Albedo]] 22:21, 4 November 2009 (UTC)
 
:I'm just going by Wikipedia's definitions of [http://en.wikipedia.org/wiki/Caret caret] and [http://en.wikipedia.org/wiki/Chevron chevron]. In particular, chevrons most often point ''down'' rather than up. --[[User:Quietust|Quietust]] 22:42, 4 November 2009 (UTC)
 
::I would never use a Wiki as an authoritative dictionary, unless I wanted something more vernacular/modern, and then I'd go to [http://www.urbandictionary.com/ urban dictionary.com].  It's a function of that (amateur) editor that emphasizes one definition (or orientation) over another. Soldiers' stripes are "chevrons", and they can point up or down (country/era dependent), and the majority of heraldic uses are "up".<br />[http://www.merriam-webster.com/dictionary/chevron merriam-webster online dictinary: "chevron"]<br />http://en.wikipedia.org/wiki/Chevron_%28insignia%29<br />http://www.merriam-webster.com/dictionary/caret  (read again - "caret" is context specific. Also, how many DF uses would know the technical ASCII name?)<br />I'm going to change that one word back.--[[User:Albedo|Albedo]] 01:42, 5 November 2009 (UTC)
 
  
===Decorations===
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===More spammer blocking===
Care to explain how I made this?
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I see that in the last few batches of spammer blocking, [[User talk:KidsShoes|KidsShoes]] and [[User talk:DypeniWang|DypeniWang]], who I reported on May 8,  were not included. Is there a better way to make these reports than on [[Dwarf Fortress Wiki:Spamreport]]? Or should I continue placing a note here if the first report doesn't work? --[[User:Cali|Cali]] 23:12, 10 May 2012 (UTC)
 +
:I've just reported [[User talk:Harry123|Harry123]] and noticed that my previous two reports on [[User talk:Justinakmw7640|Justinakmw7640]] and [[User talk:FixToolbox|FixToolbox]] have fallen through the cracks. --[[User:Cali|Cali]] 01:22, 25 May 2012 (UTC)
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::While reporting [[User talk:BrettWCotton7|BrettWCotton7]], I noticed that [[User talk:Lonna44|Lonna44]] was overlooked. --[[User:Cali|Cali]] 22:06, 2 July 2012 (UTC)
  
[[Image:Irongauntlet.png]]
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===Blocking Vroomvroom1970===
 +
I've reported [[User talk:Vroomvroom1970|Vroomvroom1970]] twice for spam on [[Dwarf Fortress Wiki:Spamreport]] at or near the same time as two other spamming users. While the other users were blocked ([[User talk:MikePlane1971|MikePlane1971]] and [[User talk:Meetcheese123|Meetcheese123]]), [[User talk:Vroomvroom1970|Vroomvroom1970]] has been overlooked both times, so I thought leaving a message here might work. --[[User:Cali|Cali]] 01:21, 25 April 2012 (UTC)
  
No, I don't use any mods. --[[User:LaVacaMorada|LaVacaMorada]] 13:43, 23 October 2009 (UTC)
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===Clean up some deleted pages===
:I guess I stand corrected, then. It would seem that bone and shell decorations can go on anything. --[[User:Quietust|Quietust]] 14:48, 23 October 2009 (UTC)
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Hey Quietust, you seem to be the most active admin around. Could you look into deleting some of the pages currently marked for deletion? Most of them are obsolete, outdated, or otherwise superfluous. Thanks! [[User:Dree12|Dree12]] 00:23, 19 April 2012 (UTC)
  
===Defense Design===
+
===Creaturelookup/0 and Creaturedesc templates===
Thank you for cleaning up the [[defense design]] diagrams. They're so much more readable now! Especially the ballista battery. --[[User:HebaruSan|HebaruSan]] 00:55, 20 October 2009 (UTC)
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There seems to be an issue with the [[Template:Creaturelookup/0]] and/or [[Template:Creaturedesc]] and how they interact with the [[Giant badger]] and [[v0.31:Giant badger]] articles. I have no idea how they work so I can't really fix them myself, and I thought you might be able to help since I noticed you created them. --[[User:Reilwin|Reilwin]] 01:28, 3 April 2012 (UTC)
 +
:It's the same problem that affected the [[giant eagle]] - the raw file contains some extended ASCII characters encoded in Latin-1, but the wiki is expecting them to be UTF-8 and is choking on them. It'll be fixed once Emily updates the raws on the wiki servers. --[[User:Quietust|Quietust]] 01:37, 3 April 2012 (UTC)
 +
::How should they be handled then? Remove the templates so the users can read what's present or leave it in there until the update? --[[User:Reilwin|Reilwin]] 02:15, 3 April 2012 (UTC)
  
===Formatting===
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===See Bot request===
Thanks for the help with the page format. I couldn't get that link to display properly with one set of brackets because of the | I was using between the link and name, thanks to you I don't have to choose between one unmatched bracket or an undesired pair now.--[[User:The Architect|The Architect]] 16:59, 8 October 2009 (UTC)
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Please see my request under bot requests, I believe you may have overlooked it. I would appreciate a response.
 +
--[[User:Reilwin|Reilwin]] 22:42, 2 April 2012 (UTC)
  
===booze hauling===
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===Gravitates/animal men===
Hm, is anon editing working? Anyway, I can't log in at work. Need to confirm booze hauling behavior, as I don't think it's automatic. Drinking may be a bit strange. One time I dumped a barrel right as a dwarf was running over to it to take a drink. The dumper beat him to it, and hauled the barrel off to the garbage dump. Urist McThirsty followed him all the way to the dump and chugged out of the barrel as soon as it was dropped (even though the barrel was auto-forbidden), then went on his merry way, leaving the barrel there. It's possible the forbidden status canceled an auto-haul. It's also possible that hauling is assigned to the nearest idle dwarf, and a guy that just finished drinking is momentarily "idle" and also closest. They ''do'' tend to flash "idle" for a moment before and after breaks, eating, and drinking. -[[Special:Contributions/24.154.179.50|24.154.179.50]] 14:58, 7 October 2009 (UTC)
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Adjusted size of animal men per what you said, but token on token page doesn't quite say the same thing. Are adult animal men 70k regardless of size of animal?--[[User:Vasiln|Vasiln]] 20:16, 27 March 2012 (UTC)
:The bit about booze being automatically hauled to a stockpile was based on the observation of soldiers, guards, and nobles carrying a booze barrel while performing the job "Store Item in Stockpile", something they would normally never do. --[[User:Quietust|Quietust]] 15:05, 7 October 2009 (UTC)
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===DFRawFunctions===
::(that was me) Ah, works for me then. -[[User:Arrkhal|Arrkhal]] 20:19, 7 October 2009 (UTC)
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I noticed that [[DF2012:Giant eagle]] was completely blank the other day, and have deduced that the problem lies in the following line used as part of a template on the /raw page:
  
===statues===
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<nowiki>{{#df_raw:DF2012:creature_birds_new.txt|CREATURE|GIANT_EAGLE|not found}}</nowiki>
Why would it only be more efficient with [[copper]], [[silver]], [[gold]], [[platinum]], and [[aluminum]] ? --[[User:Birthright|Birthright]] 19:54, 29 September 2009 (UTC)
 
: Most of the other metal are alloy I presume, so impossible to use the raw stone. --[[User:Karl|Karl]] 20:20, 29 September 2009 (UTC)
 
::No, that would be "possible", not "more efficient".  Q is thinking that it's because the value is the same, for both ore/alloy and metal.  He's not exactly right, because copper can be made into several alloys that ''would'' improve it, and other metal ores ''rely'' on becoming alloys - if you're not going to make [[nickel silver]], then [[garnierite]] falls into that category too.  But for the other 4, there is no possible value advantage to smelting into bars first, and then using ''three'' bars to make statues that are worth exactly the same as the one from 1 ore.  (Unless your Blacksmith is considerably more skilled than your Mason, which is a stretch to begin with.) Probably should change that to something a bit less absolute.--[[User:Albedo|Albedo]] 21:46, 29 September 2009 (UTC)
 
:::Yeah, that's what I meant - there's no point in ever making a statue out of copper/silver/gold/platinum/aluminum bars when you can make it out of the native stone instead (which, in those cases, has the same value). Most metal ores are worth less than the metals themselves, though for the really cheap ones (like copper, nickel, tin, lead, and zinc) you'd be better off making the statue out of flux. --[[User:Quietust|Quietust]] 22:08, 29 September 2009 (UTC)
 
  
===salt water===
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I don't know why, but wherever this line is placed, it makes the entire page blank. Template calls on the giant eagle page have been commented out for now, so there's at least something visible on the page. I'm sure you know better than me what might cause this, the only thing I can see out of the ordinary here is some sponsorship text in the .txt right after the entry for giant eagles. Thanks for all you do around here! --[[Special:Contributions/74.105.187.80|74.105.187.80]] 08:05, 25 March 2012 (UTC)
the above paragraph already explains how to verify whether or not it is drinkable)
+
*Read the [[DF2012 talk:Giant eagle|talk page]] - I already know exactly what the problem is and how to fix it. --[[User:Quietust|Quietust]] 12:35, 25 March 2012 (UTC)
Yes, but it doesn't emphasize the need to not assume you did it correctly. That line was not a redundant "how to", but "make sure you do". The whole issue of a well that was non-drinkable (which worries me as well, re your recent edit) was that the player did not pay close attention.--[[User:Albedo|Albedo]] 22:03, 23 September 2009 (UTC)
 
*I've readded a statement to basically advise double-checking, though my own testing revealed that a built well works fine for thirsty dwarves, whether from a murky pool or right at the shore itself. It's possible that it's the Z-level of the well that determines whether or not it works - placing a well in an underground cistern might not work as well as one placed on the surface... --[[User:Quietust|Quietust]] 23:03, 23 September 2009 (UTC)
 
  
===Alluvial vs soil===
+
===Re:DFRawFunctions===
Good find. [[User:VengefulDonut|VengefulDonut]] 01:36, 11 September 2009 (UTC)
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Pulled. I'll think up a way to make the process a little more automated. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 22:30, 18 March 2012 (UTC)
  
===crop table===
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===Error submiting updates to DF2012:Creatures===
I didn't redesign the table. I brought back a previous design since the recent one was too obscure. [[User:VengefulDonut|VengefulDonut]] 12:04, 5 September 2009 (UTC)
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I have some more changes to make to the Creatures page, but when I try submitting them I get a blank page and no change is made to the page. Is this a problem with the server/page too big, or did I trip some anti-spamer protection with my series of edits? [[User:Organised chaos|Organised chaos]] 14:11, 10 March 2012 (UTC)
  
===no soap?===
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===Re: Stuff===
Soap needs an alchemist's lab, which needs 3 glass flasks - Are those ''ever'' available from caravans? I thought "No, so no sand = no flasks = no lab = no soap" - no? Never spec needed glass flasks from caravans, so dunno.--[[User:Albedo|Albedo]] 21:51, 4 September 2009 (UTC)
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Gonna go do it right now. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 21:59, 7 March 2012 (UTC)
*It's fairly well known that you cannot request glass or sand from caravans, so yep - no sand == no soap. --[[User:Quietust|Quietust]] 22:35, 4 September 2009 (UTC)
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===Good job===
 +
Wiki update looks good - thanks for putting in the time to make it happen.--[[User:Kwieland|Kwieland]] 23:29, 26 November 2011 (UTC)
 +
=== A new list ===
 +
Im a newbie at editing wiki's and what im looking for is a list of objects that cant be placed on the edge of the map (like the trade depot) Can you help me make such a page if one dosent already exist? [[Special:Contributions/97.103.243.208|97.103.243.208]] 18:28, 10 November 2011 (UTC)
  
===Aluminum===
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=== Frostbite ===
Holy crap! That aluminum=platinum is huge!  I had been playing all this time just assuming that aluminum was cheap (since it is in the real world.) Is there any way we can make this bigger?  Noobs need to know about this. --[[User:3lB33|3lB33]] 13:39, 24 August 2009
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Is it a good idea to report [http://df.magmawiki.com/index.php?title=DF2010:Climate&curid=17187&diff=153614&oldid=153613 this] as a bug? [[User:Kogut|Kogut]] 10:22, 14 October 2011 (UTC)
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:Wouldn't hurt, though there might already be a more general report for the other assorted problems with organic materials (e.g. body fat melting at 110°F, muscle/organs not taking heat damage until 282°F even though they'd have been thoroughly overcooked by then). --[[User:Quietust|Quietust]] 13:13, 14 October 2011 (UTC)
  
===Purple Materials===
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===Creature Logic + diagrams===
Wonderful, *now* I found out there's a second purple stone after having already made a giant rose gold tomb... I guess I should of looked closer first, man was that a waste of gold. [[User:Shardok|Shardok]] 01:07, 9 August 2009 (UTC)
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Thanks for the edits to creature logic.  It's probably not obvious, but I made an effort to use a preferred format, and all I found was [[Template:RT]] linked to from the community portal page, so I tried to imitate the example given on that page.  If there is a preferred method, maybe someone (lol "someone," although really I'd be happy to do it if I knew enough/was important enough) can make a page and link the community portal to it rather than [[Template:RT]]?  Might save you from some future tedium, unless of course you enjoy those kind of edits.
*To be fair, you can usually find gold nuggets in much larger quantities than bismuthinite (since the latter only occurs in small clusters)... --[[User:Quietust|Quietust]] 04:03, 9 August 2009 (UTC)
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::Yeah, but I had such better uses for it, like making coins. Yes, we definitely needed more coins. But I know I had found far more bismuthinite on that map than I had gold, then again, I was turning the bismuthinite into bismuth bronze, so I wasn't going to give that up any time soon either. Honestly I should of just not made a giant purple tomb. [[User:Shardok|Shardok]] 04:43, 9 August 2009 (UTC)
+
Also curious-- I don't know anything about electronics or computing, but I find myself distinguishing between half and full signals (or full and double signals, if you'd prefer-- opens vs open-closes) all the time. Within the electronics metaphor, are there appropriate words to distinguish between these two kinds of signals?  That is, if an edge detector detects an "edge" signal, what kind of signal does it transmit?[[User:Vasiln|Vasiln]] 00:14, 13 September 2011 (UTC)
 +
:There isn't really a difference between the signal types, just how you react to them - a level-sensitive trigger does one thing if the signal is on and another thing if the signal is off, while an edge-sensitive trigger does one thing when the signal '''changes''' from off->on and a different thing when the signal changes from on->off. See [http://en.wikipedia.org/wiki/Interrupt#Types_of_Interrupts this article] for more information. --[[User:Quietust|Quietust]] 02:53, 13 September 2011 (UTC)
  
===Actual character===
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===Most annoying bugs===
Quietust (Talk | contribs) (actual character)
+
Just curious what bugs are on the top of your list? I haven't played in several months, waiting for certain bugs to be fixed. I got the military to mostly work (besides all the labors being reset) so that wasn't a big deal. I think all the little bugs added up for me. --[[User:Kwieland|Kwieland]] 17:21, 1 September 2011 (UTC)
Actually, there is no single "actual character" for a bottomless pit - there are two "default" sets of icons for vanilla DF, the ascii and the included tile set.  The character I get is like a very thick capital O, but a little boxy. It's certainly not a "o". --[[User:Albedo|Albedo]] 21:50, 31 July 2009 (UTC)
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:I've reported over a hundred bugs on the tracker and 82 of them are still open, some more serious than others. If I had to name the most annoying ones I've reported myself, they'd be: "Missing nobles (dungeon master, tax collector, etc.)", "Swimming FBs don't bother getting out of the water", "Soldiers equip golden salve vials as waterskins", "Caravan pack animals stand on top of floor hatches over ramps", "Building destroyers destroy floor grates over open space", "Caravans don't bring wagons", and "Siege trolls lag the game to hell"; for ones others have reported, "Soldiers don't eat/drink while stationed", "Flowing water pushes items into hammerspace", "Magma kills things WAY too slowly", "Dwarves don't wear new clothes", "Dwarves give water to dwarves already drinking from booze barrels" + "Dwarves leave water buckets lying all over the fortress" + "Dwarves use water buckets when making lye", "Metalsmithing jobs only use one bar", and "Gem items don't get stockpiled". I don't mind the "Humans have no guild representatives", "Elves have no diplomats", and "You can't make crystal glass" bugs, since I've fixed all of them myself. --[[User:Quietust|Quietust]] 20:22, 1 September 2011 (UTC)
 +
::I know you've reported a lot, which is great.  I've only reported 12, 7 still open.  Did you figure out a workaround for the missing nobles?  I noticed you were doing a lot of research on that area. How does "Soldiers don't eat/drink while stationed" affect you? The dwarfs leaving their food to rot all over?  I don't let my military carry ratios.  My soldiers do get a bad thought, but the happiness system is pretty out of wack now, so all they have to do is dine in a nice place and they're in heaven!  I agree that the buckets coupled to the healthcare is a hassle.  That and the transporting of barrels to the depot. Metalsmithing jobs only using one bar is a balancing issue, so it doesn't bother me much. I just reviewed my watch list and others that bother me are "Items are hauled to bins before the bins are installed into the correct stockpile." "Dwarves choose far-away stones instead of nearby ones", "Civilians assigned to burrows while hauling something spam "dropoff inaccessible"", not being able to toggle the usability of obsidian, and "Equipment mismatch error message means nothing".  That last one makes setting up a military a bit tough.  Those would have to be the most annoying to me.  Sometimes I really miss the 40d days. I tried going back, but all the keys are different and it is too frustrating.--[[User:Kwieland|Kwieland]] 23:56, 1 September 2011 (UTC)
 +
:::The "soldiers don't eat/drink while stationed" bug causes soldiers to just get increasingly hungry/thirsty when on patrol duty, and hungry/thirsty dwarves get skill penalties and are presumably more likely to get injured. I forgot about the "dropoff inaccessible spam" one, though I was afflicted with the "item inaccessible" variant (when the stockpile is inside the burrow but the item isn't), and I also find the economic obsidian bug mildly irritating (though you only need to fix it once in the entire lifetime of your fortress). I don't consider the "hauling bins" and "distant stones" ones to be real bugs, just design flaws (which I'm pretty sure were also present in 40d and probably even 23a). Of course, I've just now remembered another very irritating issue: multiple soldiers being assigned the same piece of equipment, usually a named item. --[[User:Quietust|Quietust]] 00:07, 2 September 2011 (UTC)
 +
::::That is funny.  So many of the "bugs" influence the way I play the game. Because of the bugs, I gave up on burrows being useful. Thus all the bugs with burrows don't bother me.  The concept is really powerful, but how to implement it without the bugs hobbling it! I also don't use most fo the military options (like food/water, patrol duties, stations) and instead have train/no train schedules.  I find it funny when dwarfs carry around 3 weapons, or the enraged badgers.  I agree the distant stones and hauling bins are design flaws, but they are annoying when you notice a bunch of dwarves traverse 80 Z levels to take something to a bin, only to arrive and find the bin has been now moved to 80Z levels down! It would also be nice to be able to save military uniforms as well (like embark profiles).  Does the fact that the order of items in the trade item list changes bother you or have you figured out a workaround for that?--[[User:Kwieland|Kwieland]] 16:25, 2 September 2011 (UTC)
  
 
==Bot Requests==
 
==Bot Requests==
 
:If you would like to have a large number of page edits performed by [[User:QuietBot|QuietBot]], then add a note here.
 
:If you would like to have a large number of page edits performed by [[User:QuietBot|QuietBot]], then add a note here.
===Fixing Cv: alias redirects===
 
How easy with your bot is it to make sure all mainspace pages that redirect to a cv: page redirect to the same page as their name? Ex: if page Cheese redirected to cv:Cheese Maker, having the bot change it to cv:Cheese. My python bot seems to have trouble processing redirect pages on this wiki. [[User:Emi|Emi]] 06:10, 26 March 2010 (UTC)
 
*That should be fairly straightforward (for each page, open "pagename" for editing, check for string "#REDIRECT" and abort if absent, check for string "[[cv:" and abort if absent, check for string "<nowiki>[[cv:pagename]]</nowiki>" and abort if present, then replace page contents with "#REDIRECT <nowiki>[[cv:pagename]]</nowiki>" and save). However, doing that will introduce a whole ton of double redirects which might cause other problems. If that's what we really want to do, then it shouldn't take me long to assemble a script and run it. --[[User:Quietust|Quietust]] 12:41, 26 March 2010 (UTC)
 
::That's what we want to do. It'll break some redirects (because not every page exists like it should), but broken redirects are a lot easier than red links. And yes, it will introduce double redirects, that's the point. Double redirects work just fine on this wiki (Briess changed the wgMaxRedirect variable) and will save us a ton of trouble. [[User:Emi|Emi]] 18:19, 26 March 2010 (UTC)
 
:::I think I should also be figuring out why my bot doesn't like certain redirects. Because we also need to go through redirect chains and make sure that the talk pages follow the same chain as their respective normal pages. [[User:Emi|Emi]] 19:15, 26 March 2010 (UTC)
 
::::I'll have it running as soon as I finish changing the "40d Talk" redirects to "CV Talk" as per the task immediately below this one. --[[User:Quietust|Quietust]] 19:33, 26 March 2010 (UTC)
 
:::::Done. --[[User:Quietust|Quietust]] 20:17, 26 March 2010 (UTC)
 
  
===Mainspace 40d redirects===
+
=== v0.44.02 Raws Update ===
Could you have the bot take all the mainspace 40d redirects and change them to cv: instead of 40d:. Effectively the redirects will remain the same, but this way we're prepared for when the new version's namespace takes over as the current version. Thanks. [[User:Emi|Emi]] 19:52, 20 March 2010 (UTC)
+
::Hi!
:It is done. Only redirects within the main article namespace have been updated (e.g. ones within 40d itself continue to point to 40d), and talk page redirects have been omitted. --[[User:Quietust|Quietust]] 23:32, 20 March 2010 (UTC)
+
 
::Oh I forgot to mention Cv_talk exists too. So that should probably happen too. Thanks! [[User:Emi|Emi]] 23:41, 20 March 2010 (UTC)
+
::I'm not sure if this bot is still maintained, or if you're still accepting requests, but I figured I might as well give it a shot. Although the diff between the raws of v0.43.05 and v0.44.02 is minuscule, it's still a sizable enough number of changes to warrant some form of automation. Additionally, some of the Raws (like [[DF2014:Dog/raw|dogs]]) haven't been updated since 2014.
:::This one should be done now. --[[User:Quietust|Quietust]] 19:51, 26 March 2010 (UTC)
+
 
 +
::If you're still accepting requests, I'd like to request a general raws update throughout the wiki. If this isn't feasible, or you'd rather it be handled manually, no problem.  
  
===Broken Redirects===
+
:: Thank you!
Request: could you go through the pages on [[:Special:BrokenRedirects]] and for each page, blank the page, then restore it?  That will fix the linking engine (it's trying to link to the pages in the main namespace instead of the appropriate namespace, breaking and re-adding the link forces the parser to reevaluate) --[[User:Briess|Briess]] 19:41, 10 March 2010 (UTC)
 
:It's in progress and about halfway done. For now, I'm only having it handle redirects that point to the 40d namespace - I'll handle the rest of them in a second pass. --[[User:Quietust|Quietust]] 20:55, 10 March 2010 (UTC)
 
::All done - the Broken Redirects count is now down to 79, all of which are '''real''' broken redirects. However, the double redirects page has now grown to 1666 entries, and fixing those won't be quite as easy - it might be feasible to have a script just follow the redirects manually until it finds a real page. --[[User:Quietust|Quietust]] 21:16, 10 March 2010 (UTC)
 
  
===Misc===
+
:: [[User:CalmBit|CalmBit]] ([[User talk:CalmBit|talk]]) 12:15, 1 December 2017 (UTC)
:Please do so.  All of my script utilities and several attempts at dropping to the SQL layer have failed to move all the pages, so I've been manually moving the broken talk page to the correct page, then deleting the broken version. --[[User:Briess|Briess]] 18:32, 8 March 2010 (UTC)
 
::List of still broken pages: http://pastebin.com/raw.php?i=x8msEevZ --[[User:Briess|Briess]] 18:32, 8 March 2010 (UTC)
 
:::I'll try to add your bot to a bot usergroup.  There doesn't seem to be a way to disable redirect on login, though, from my cursory glance. --[[User:Briess|Briess]] 19:53, 8 March 2010 (UTC)
 
::::Wait, you play KoL? ++rep. --[[User:Briess|Briess]] 19:54, 8 March 2010 (UTC)
 
:::::YAY \o/ --[[User:Briess|Briess]] 21:59, 8 March 2010 (UTC)
 
::::::I'm sifting through the database now and cleaning out the cruft. --[[User:Briess|Briess]] 19:22, 10 March 2010 (UTC)
 
:::::::That's an artifact of the caching, the job cache is completely empty at the moment. --[[User:Briess|Briess]] 19:29, 10 March 2010 (UTC)
 
  
Q - help me out. [[40d Talk:Armor piece]] - where is that page now? And if it doesn't belong under the "new" page, then where? Archived under T:AP? I understand the premise of this migration, but not the mechanics. --[[User:Albedo|Albedo]] 21:49, 8 March 2010 (UTC)
+
=== DF:2012 Namespace ===
:I moved it back to its "broken" title so it can be fixed by hand afterwards. --[[User:Quietust|Quietust]] 21:51, 8 March 2010 (UTC)
+
::Hello,  
  
== bar vs bars ==
+
::I believe you might have been the one who created the bot which handled the versioning namespace change. I posted on [[User_talk:Emi|Emi's discussion page]] but have yet to receive a response.
 +
::I'd like to suggest the following change to the bot for any future namespace changes, although this might be futile if the bot lacks the relevant privileges.
 +
::For every article moved to a previous version namespace, create a new article in the new namespace with the <nowiki>{{av}}</nowiki> tag so that users can (1) see that it hasn't been updated and (2) have an easy link to the outdated article so they at least have something too look up. It would also make it easier for normal editors to update the new articles since they've already been created.
  
It doesn't matter that they're called "bars" in game, since the style guide dictates singular forms
+
::In addition, I'd like to request that the bot create a blank DF2012 namespace article for every v0.31 article which exists which doesn't have a corresponding DF2012 article and add to it the <nowiki>{{av}}</nowiki> template.
Yes, as the correct game term it does matter, and no, the style guide doesn't "dictate" that. It specifically says ''"Exceptions are proper nouns and terms that are always plural"'' - and there is no metal "bar" in the game.  And now is the time to change it - just because it was wrong before, doesn't mean it should stay wrong. It is the same as "plate armor" was in 40d - one term referring to more than one item. However, I don't want to get into an edit war, and will leave it. I disagree, tho' - both "bar" and "bars" are metal, and anything else is either, ''specifically'', "vertical bars" or "floor bars".--[[User:Albedo|Albedo]] 04:33, 20 April 2010 (UTC)
 
  
== 40d:obsidian ==
+
::Thanks,
  
I'm pretty sure you meant to be looking at the DF2010 version of this article
+
::--[[User:Reilwin|Reilwin]] 08:36, 17 March 2012 (UTC)
<facepalm> Clearly, time to have a beer and get afk for a while. Thnx!--[[User:Albedo|Albedo]] 04:44, 20 April 2010 (UTC)
 

Latest revision as of 22:50, 29 November 2023

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Past discussion are archived here: 1

Comments[edit]

Please place new comments at the top of this section. If you are replying to a message I placed on your user talk page, please place the reply on your talk page. To add a comment, simply edit this section and add a new subsection (with three equals signs around the title).

Vandalization[edit]

Hi, was browsing the wiki when I noticed some articles defaced with images of Osama Bin Laden and the n-word. I found a couple offending templates that were edited to contain the image and blanked the templates. Apologies for not simply reverting the edits.

Default tile[edit]

If you happen accross the default values for PICKED_TILE and PICKED_COLOR, stick them into Template:Plantlookup/0. Currently using a black on black question mark. VengefulDonut (talk) 17:59, 26 July 2014 (UTC)

  • They're already documented on Plant token - 231 (τ) and 2:0:0 (dark green). --Quietust (talk) 21:36, 26 July 2014 (UTC)
It's corrected now. Thanks. VengefulDonut (talk) 12:50, 27 July 2014 (UTC)

Raw data[edit]

I noticed something strange. The contents of template:gamedata sometimes don't match the contents of the corresponding raw page. See Olm man and Olm man/raw. What's up with that? Also, an extra line is showing up in the biome section of the creature info for subterranean creatures (like the Olm man). I poked around a bit and found {{#switch: {{NAMESPACE}}| ...}} inside of Template:BiomeToken with an older namespace setup, but I haven't touched it so I'm not sure if that's the cause. (The error isn't present on Materwork: pages).

It's cool that you got this stuff to work so well, though. :) VengefulDonut (talk) 03:54, 24 July 2014 (UTC)

The first thing you mentioned is because most/all /raw pages expand creature variations. —Lethosor (talk) 04:00, 24 July 2014 (UTC)
But template:gamedata transcludes {{NAMESPACE}}:{{PAGENAME}}/raw. It seems really strange to me that the unexpanded version is being displayed in the main article. VengefulDonut (talk) 04:13, 24 July 2014 (UTC)
Oh, I see it now. {{{{NAMESPACE}}:{{PAGENAME}}/raw|1}} produces the unexpanded version. VengefulDonut (talk) 04:17, 24 July 2014 (UTC)

Redirect extension[edit]

You can look at the code here, if you're interested. I'm planning on migrating it to a public repo as soon as I can (and getting rid of the commented-out echo statements), but let me know if you see any problems that I missed. —Lethosor (talk) 01:59, 14 March 2014 (UTC)

Release notes[edit]

Thanks for filling in the pages I left blank. (I copied the list from the "Older versions" page and used a script to convert them to wikitext, which is why I missed the unavailable releases from the 23a series.) One question: Where are you getting the release notes for releases like this one? I can't seem to find them on the devlog or the DF announcements board. —Lethosor (talk) 18:22, 12 March 2014 (UTC)

  • If you're referring to the Toady One quote, I got it from "release notes.txt"; if you're referring to the individual changes, I reconstructed them from the old devlog entries between releases. --Quietust (talk) 18:29, 12 March 2014 (UTC)

Edition reverted[edit]

Hi. I made an edition some minutes ago, intending to also upload an image to it, but when I was about to fix the issue, I saw you have reverted my Edition. Why? --Envite (talk) 22:09, 24 February 2014 (UTC)

Mainly because the image link was broken, and it looked like it may have been a test edit of some sort (as is quite common on Wikipedia). --Quietust (talk) 22:10, 24 February 2014 (UTC)
Hope it is right now. I just needed some minutes more to fix it :) --Envite (talk) 22:25, 24 February 2014 (UTC)

EXE patches[edit]

I would like to use the miscarriage buxfix thats on your userpage, how can I apply it? I can use binpatch, however I tried looking up data on its structure and the only suitable one was on wikipedia which didnt cover HEX patching.
Latias1290 (talk)

Open dwarfort.exe in a hex-editor, then go to each address listed in the patch, check that the original values match, then replace them with the new values. --Quietust (talk) 14:19, 26 January 2014 (UTC)

large number of new accounts - Spam?[edit]

I "determined" ;) that you are an admin and since I'm not sure where to report it: Recent changes implies a large number of new bot-created accounts in the last days. Preparation for a spam avalanche? Should something be done about it? If you're the wrong guy to ask, would you mind forwarding it to the right place? --2013 18:02, 27 March 2013 (UTC)

Parser issue[edit]

Hey Quietust, little question for you. I have put DFRawFunctions into extensions folder of mediawiki. Then installed both php files in LocalSettings.php. Yet {{#df_raw}} gives "Not found!", being unable to find the file. Are "raws" meant to be placed in special location? Or maybe few lines are to be added in LocalSettings.php?
P.S. Question is not related to english wiki but russian one. --Asva (talk) 06:11, 31 August 2013 (UTC)

You need to add this line to LocalSettings.php:
$wgDFRawEnableDisk = true;
--Lethosor (talk) 12:30, 31 August 2013 (UTC)
I made another function on github and sent a pull request. Will it be implemented into DFwiki? --Asva (talk) 09:21, 6 September 2013 (UTC)

Bot files[edit]

Do you happen to have the text files used to generate the DF2012 raw pages (the format you mentioned on User talk:J. d'Orc)? I was thinking of making similar files for Masterwork pages, and I wanted to make sure I was formatting them correctly. --Lethosor (talk) 18:15, 31 July 2013 (UTC)

Sample data:
toad	DF2012:creature_amphibians.txt	creature	CREATURE	TOAD
worm	DF2012:creature_annelids.txt	creature	CREATURE	WORM
blue jay	DF2012:creature_birds.txt	creature	CREATURE	BIRD_BLUEJAY
cardinal	DF2012:creature_birds.txt	creature	CREATURE	BIRD_CARDINAL
penguin man	DF2012:creature_birds.txt	creature	CREATURE	PENGUIN MAN	DF2012:c_variation_default.txt
giant penguin	DF2012:creature_birds.txt	creature	CREATURE	BIRD_PENGUIN_GIANT	DF2012:c_variation_default.txt
peregrine falcon man	DF2012:creature_birds.txt	creature	CREATURE	PEREGRINE FALCON MAN	DF2012:c_variation_default.txt
Column 1 is the page name, column 2 is the raw file that contains it, column 3 is what goes into the category name (e.g. "Category:DF2012:Creature raw pages"), column 4 is the object type (should always be CREATURE here), column 5 is the creature's ID token, and column 6 (optional) is the file that contains all of the variations used by the creature. Note that some of the Masterwork creatures will probably require multiple creature variation files - for those, you should specify the variation files separated by a "|" character. --Quietust (talk) 21:39, 2 August 2013 (UTC)

Hi[edit]

Just wanted to stop by and say hi, and thanks for correcting stupid things I've been sprinkling about. Shoutout to Lethosor and Loci too, on that count. Nice wiki you got here. Resident Mario (talk) 02:52, 12 July 2013 (UTC)

Patch Licence[edit]

Just a quick question about your MediaWiki patch at http://www.qmtpro.com/~quietust/misc/ns_link-1.17.0.diff I don't see a licence for this patch specified anywhere. Is it also GPLv2?

That's because there isn't one - I have more important things to do than explicitly license every piece of code I write. Since it modifies MediaWiki, assume that it uses the same license. --Quietust (talk) 15:39, 20 June 2013 (UTC)
Sorry for bothering you, and thanks.17:36, 20 June 2013 (UTC)
What version of MediaWiki are you using? If you're using 1.20+, there's a simpler version of the patch (although I'm not sure how to generate a patch file from it). --Lethosor (talk) 17:43, 20 June 2013 (UTC)
It looks like this wiki has since been updated to version 1.20, and I'm guessing the original patch was simply reapplied to it. How exactly is it possible to simplify it? --Quietust (talk) 20:30, 20 June 2013 (UTC)
I managed to get it to work (on a separate wiki) from the first commit listed in the wiki repo (a2a78972). --Lethosor (talk) 23:01, 20 June 2013 (UTC)
That commit is enough to get basic links working, but unless you include the rest of the patch I highly suspect that interwiki links (e.g. "[[wikipedia:pagename]]") and fragment-only links (e.g. "[[#section]]" will be rather horribly broken... --Quietust (talk) 03:26, 21 June 2013 (UTC)
Looks like you're right. I hadn't noticed that before, but they aren't interpreted as links at all. I'll try applying the rest of the patch now and see how that works on 1.20. --Lethosor (talk) 13:10, 21 June 2013 (UTC)

Adding mod raws to DFRawFunctions[edit]

I was wondering what you thought about adding Masterwork raws (since it would make creating new Masterwork: pages a lot easier). They are significantly larger than the vanilla raws, but the individual files are small enough that they shouldn't cause much extra load (I can test this myself and let you know how it works with MediaWiki if you like). --Lethosor (talk) 02:07, 20 June 2013 (UTC)

  • DFRawFunctions can automatically load raws from disk for any namespace that exists on the wiki, so all I would need to do would be to add them to the Git repository and wait for the server to pick them up (as I recall, it does a periodic check). If you can provide me a copy of the raw files, I should be able to get them imported fairly quickly. One concern I have, though, is how often these raws are going to be changing... --Quietust (talk) 15:47, 20 June 2013 (UTC)
They do change periodically, but there usually aren't a lot of changes between versions. I sent you a PR, which (hopefully) works on MW 1.20. --Lethosor (talk) 18:02, 20 June 2013 (UTC)

Sorry to bother you about this, but any idea what's causing the layout issues at Masterwork:Golem/raw? I haven't noticed any inconsistent indentation in the original file (creature_masterwork.txt), and I don't see any problems with the template either... --Lethosor (talk) 01:44, 21 June 2013 (UTC)

I'm assuming you're referring to the dotted-bordered boxes - those are caused by lines that have leading spaces before the tabs. --Quietust (talk) 03:20, 21 June 2013 (UTC)
Apparently my terminal doesn't display tabs the way I thought it did. That would explain it, thanks. --Lethosor (talk) 13:13, 21 June 2013 (UTC)

Link template[edit]

I noticed you deleted Template:L (in fact, it was over a year ago). I know it's probably unnecessary, but it renders the revision history of old pages practically unreadable (take this page for example). It's likely that someone else has pointed it out already and I didn't notice, in which case I apologize. I doubt many people tend to look at past revisions of pages, especially from old versions, but it would be nice to get rid of some of those red links. --Lethosor (talk) 18:35, 23 February 2013 (UTC)

I don't see how it's a problem that outdated revisions of pages are unreadable due to a template being removed - the template could have just as easily been changed to something incompatible and the effect would've been the same. Besides, people shouldn't be looking at outdated revisions of pages anyways, because they're outdated and likely incorrect. --Quietust 02:14, 24 February 2013 (UTC)
Yes, I agree that recreating an unused template is probably useless. I only ran across it when I was doing a little research and ran across a revision I didn't really need anyway. Also, since your bot fixed the links in the old namespaces, it really isn't a problem. If I ever need to look at an old revision (and to be honest, I'm not sure why I would either), I could always just view the source instead. --Lethosor (talk) 17:45, 24 February 2013 (UTC)

SPAMBOT DELETION[edit]

Hey Quietust. I strongly suspect Hrtrey is a spambot. I reversed the edits made, but I thought I should point it out immediately since it began inserted external links at five minute intervals after the account creation, which seemed atypical.

SLEEP_PRETENSION[edit]

I noticed your change to the Noble page recently and want to inquire about the noble logic. I was under the impression that nobles could get two different kinds of upset: their own room is under value, OR another dwarf has a room that exceeds the value that the other dwarf should have.

Do nobles actually compare their own rooms to the other dwarves, or do they just insist that other dwarves not exceed the other dwarves' place in society?

I recently did some disassembly diving to figure out how that behavior actually worked, and it turns out it's 100% based on the other dwarf's room value compared to the noble's room value. Specifically, it takes the PRECEDENCE of each unit (for non-nobles, this is 30001), takes "(30001 - precedence) / 150" to get an "importance" figure (if the other dwarf's importance is greater than or equal to the noble's, it doesn't care), then it compares the other dwarf's room value to the highest valued room of that type belonging to the noble (it actually compares the room quality rating i.e. "Royal"/"Grand"/"Great"/etc.) and generates a complaint if the other's room is better or equal to the noble's room. The actual severity of the thought is "(importance_delta - 1) / 15 + (quality delta) + 1" , which corresponds to "put off"/"flustered"/"upset"//.../"traumatized"/"utterly traumatized". --Quietust 20:19, 9 September 2012 (UTC)

Stockpile settings info[edit]

I'd like to read your oppinion on my planned long-term editing concerning Stockpile settings information. --Nagidal 07:17, 10 August 2012 (UTC)

Any dragon fire proof materials?[edit]

Seeing you have mentioned that the dragonfire will melt dolomite, I guess there is no material safe from dragonfire in DF (except for dragon skin, bones, etc.), so maybe this note should have all material articles. (it is a mild Fun spoiler, though). Or the note about dragonfire it should be missing everywhere, because it is so general. --Nagidal 21:22, 9 August 2012 (UTC)

Any material with a FIXED_TEMP is immune to dragonfire, which means that nether cap wood should be safe. --Quietust 21:41, 9 August 2012 (UTC)

Ban[edit]

Why did you ban my previus account (ilsinopeo)? I do not understand what is wrong in that username--Sinop

I blocked it for the same reason that I've been blocking dozens of other accounts every day - it looked like a spambot, and it hadn't made a single edit within 2 hours of signup (lots of them have been known to wait several days before filling their talk page with spam links, hoping to escape detection). Also, why did you create a new account when Briess unbanned you about 6 hours ago? --Quietust 11:22, 29 June 2012 (UTC)
Ops i did not notice that, my bad--Ilsinopeo 12:38, 29 June 2012 (UTC)

Binary Patches[edit]

I've noticed some binary patches you've posted around and was wondering exactly what to do with them. I'm guessing something like CFF Explorer? Usually when I hex edit it's with Cheat Engine, so if I screw something up at least it's gone next program run. Wanted to make sure before I did anything drastic. Also, would those edits screw up tools like DFHack and Therapist that depend on exact offsets? Hesuchia 17:14, 26 June 2012 (UTC)

  • You apply them by editing the EXE file itself (while it's not running) with a hex-editor. The Windows patches ones won't affect any existing tools since said tools look at the PE timestamp (which doesn't get changed), and the patches themselves have no effect on any of the offsets. --Quietust 18:32, 26 June 2012 (UTC)

Blocked for "Unacceptable username"[edit]

Why has my account (jimj316) been blocked? Just because it ends in a number? If you need proof that I'm not a spambot, view the Talk page for creature tokens, where I left a message (before I made an account) about an edit I had made to improve the page. 212.219.142.161 09:22, 18 June 2012 (UTC)

Yes, it was because your username, like many of the spambots, ended with a number. --Quietust 11:16, 18 June 2012 (UTC)

Potential contributor banned[edit]

I've got a message from 76.185.119.161 that he would like to contribute to the DF wiki, but his IP is banned. Why is he banned? Do you think you can unban him and see how it goes? --Nagidal 23:00, 17 June 2012 (UTC)

FYI, that IP address is in the Road Runner IP block in the Dallas, Texas area. It's dynamically allocated to their customers so, unless this is a recent ban, the person who has it now probably isn't the same person who got it banned (assuming it's not part of a block of banned IP addresses). -- HiEv 00:07, 18 June 2012 (UTC)
The ban is almost definitely an automatic one placed as a result of banning a suspected spambot - I need to which one it was (the wiki should say "Autoblocked because your IP address has been recently used by 'username'") so I can remove it. --Quietust 01:17, 18 June 2012 (UTC)
Please remove it. I think it's unlikely that will cause any trouble. This is what he gets when he tries to create an account:
Login error Your IP address is listed as an open proxy in the DNSBL used by Dwarf Fortress Wiki. You cannot create an account (76.185.119.161)
--Nagidal 08:44, 18 June 2012 (UTC)
There's nothing I can do to fix that one - you'll need to talk to Briess. --Quietust 11:16, 18 June 2012 (UTC)
Have him try again now. If he still encounters the same issue, he'll have to apply to get his IP address removed from the blocklist at [1] (I removed 3 of the blocklists we were using so it's only spamhaus now) --Briess 07:27, 19 June 2012 (UTC)
Just checked, he is listed on [2] so he'll need to follow those instructions to get delisted. --Briess 07:30, 19 June 2012 (UTC) incorrect, this won't affect wiki signup --Briess 07:32, 19 June 2012 (UTC)
Thank you guys for looking into it. He said he would sign up soon now. --Nagidal 08:33, 20 June 2012 (UTC)

Would My Username Be Rejected?[edit]

I was reading the Recent Changes page, and was rather dismayed by all of the spammer usernames signing up, then being blocked. I do appreciate your hard work. It must feel like Sysiphus' labor sometimes.

But then it occurred to me... My name looks like a spammer's! If I signed up today, would I be blocked immediately?
0x517A5D 18:44, 17 June 2012 (UTC)

Probably not - the recent spammers have been signing up with account names following very specific patterns, and yours doesn't match any of them. While you're here, I thought you might be interested in knowing that I've confirmed a lot of your findings from studying my disassembly of 0.23.130.23a - while lots of things have changed in the past 5 years, lots of other things have stayed exactly the same. --Quietust 20:01, 17 June 2012 (UTC)

Registration Spam[edit]

Q, methinks the method shown under "Comment Spam defeated at last" on Steve Hanov's Blog stevehanov.ca would save you a lot of work.

  • You're talking to the wrong person - tell this to Briess or Emi. --Quietust 13:09, 2 June 2012 (UTC)

Blocking[edit]

You always beat me to the punch! sadface --23:30, 10 May 2012 (UTC)

More spammer blocking[edit]

I see that in the last few batches of spammer blocking, KidsShoes and DypeniWang, who I reported on May 8, were not included. Is there a better way to make these reports than on Dwarf Fortress Wiki:Spamreport? Or should I continue placing a note here if the first report doesn't work? --Cali 23:12, 10 May 2012 (UTC)

I've just reported Harry123 and noticed that my previous two reports on Justinakmw7640 and FixToolbox have fallen through the cracks. --Cali 01:22, 25 May 2012 (UTC)
While reporting BrettWCotton7, I noticed that Lonna44 was overlooked. --Cali 22:06, 2 July 2012 (UTC)

Blocking Vroomvroom1970[edit]

I've reported Vroomvroom1970 twice for spam on Dwarf Fortress Wiki:Spamreport at or near the same time as two other spamming users. While the other users were blocked (MikePlane1971 and Meetcheese123), Vroomvroom1970 has been overlooked both times, so I thought leaving a message here might work. --Cali 01:21, 25 April 2012 (UTC)

Clean up some deleted pages[edit]

Hey Quietust, you seem to be the most active admin around. Could you look into deleting some of the pages currently marked for deletion? Most of them are obsolete, outdated, or otherwise superfluous. Thanks! Dree12 00:23, 19 April 2012 (UTC)

Creaturelookup/0 and Creaturedesc templates[edit]

There seems to be an issue with the Template:Creaturelookup/0 and/or Template:Creaturedesc and how they interact with the Giant badger and v0.31:Giant badger articles. I have no idea how they work so I can't really fix them myself, and I thought you might be able to help since I noticed you created them. --Reilwin 01:28, 3 April 2012 (UTC)

It's the same problem that affected the giant eagle - the raw file contains some extended ASCII characters encoded in Latin-1, but the wiki is expecting them to be UTF-8 and is choking on them. It'll be fixed once Emily updates the raws on the wiki servers. --Quietust 01:37, 3 April 2012 (UTC)
How should they be handled then? Remove the templates so the users can read what's present or leave it in there until the update? --Reilwin 02:15, 3 April 2012 (UTC)

See Bot request[edit]

Please see my request under bot requests, I believe you may have overlooked it. I would appreciate a response. --Reilwin 22:42, 2 April 2012 (UTC)

Gravitates/animal men[edit]

Adjusted size of animal men per what you said, but token on token page doesn't quite say the same thing. Are adult animal men 70k regardless of size of animal?--Vasiln 20:16, 27 March 2012 (UTC)

DFRawFunctions[edit]

I noticed that DF2012:Giant eagle was completely blank the other day, and have deduced that the problem lies in the following line used as part of a template on the /raw page:

{{#df_raw:DF2012:creature_birds_new.txt|CREATURE|GIANT_EAGLE|not found}}

I don't know why, but wherever this line is placed, it makes the entire page blank. Template calls on the giant eagle page have been commented out for now, so there's at least something visible on the page. I'm sure you know better than me what might cause this, the only thing I can see out of the ordinary here is some sponsorship text in the .txt right after the entry for giant eagles. Thanks for all you do around here! --74.105.187.80 08:05, 25 March 2012 (UTC)

  • Read the talk page - I already know exactly what the problem is and how to fix it. --Quietust 12:35, 25 March 2012 (UTC)

Re:DFRawFunctions[edit]

Pulled. I'll think up a way to make the process a little more automated. Emi [T] 22:30, 18 March 2012 (UTC)

Error submiting updates to DF2012:Creatures[edit]

I have some more changes to make to the Creatures page, but when I try submitting them I get a blank page and no change is made to the page. Is this a problem with the server/page too big, or did I trip some anti-spamer protection with my series of edits? Organised chaos 14:11, 10 March 2012 (UTC)

Re: Stuff[edit]

Gonna go do it right now. Emi [T] 21:59, 7 March 2012 (UTC)

Good job[edit]

Wiki update looks good - thanks for putting in the time to make it happen.--Kwieland 23:29, 26 November 2011 (UTC)

A new list[edit]

Im a newbie at editing wiki's and what im looking for is a list of objects that cant be placed on the edge of the map (like the trade depot) Can you help me make such a page if one dosent already exist? 97.103.243.208 18:28, 10 November 2011 (UTC)

Frostbite[edit]

Is it a good idea to report this as a bug? Kogut 10:22, 14 October 2011 (UTC)

Wouldn't hurt, though there might already be a more general report for the other assorted problems with organic materials (e.g. body fat melting at 110°F, muscle/organs not taking heat damage until 282°F even though they'd have been thoroughly overcooked by then). --Quietust 13:13, 14 October 2011 (UTC)

Creature Logic + diagrams[edit]

Thanks for the edits to creature logic. It's probably not obvious, but I made an effort to use a preferred format, and all I found was Template:RT linked to from the community portal page, so I tried to imitate the example given on that page. If there is a preferred method, maybe someone (lol "someone," although really I'd be happy to do it if I knew enough/was important enough) can make a page and link the community portal to it rather than Template:RT? Might save you from some future tedium, unless of course you enjoy those kind of edits.

Also curious-- I don't know anything about electronics or computing, but I find myself distinguishing between half and full signals (or full and double signals, if you'd prefer-- opens vs open-closes) all the time. Within the electronics metaphor, are there appropriate words to distinguish between these two kinds of signals? That is, if an edge detector detects an "edge" signal, what kind of signal does it transmit?Vasiln 00:14, 13 September 2011 (UTC)

There isn't really a difference between the signal types, just how you react to them - a level-sensitive trigger does one thing if the signal is on and another thing if the signal is off, while an edge-sensitive trigger does one thing when the signal changes from off->on and a different thing when the signal changes from on->off. See this article for more information. --Quietust 02:53, 13 September 2011 (UTC)

Most annoying bugs[edit]

Just curious what bugs are on the top of your list? I haven't played in several months, waiting for certain bugs to be fixed. I got the military to mostly work (besides all the labors being reset) so that wasn't a big deal. I think all the little bugs added up for me. --Kwieland 17:21, 1 September 2011 (UTC)

I've reported over a hundred bugs on the tracker and 82 of them are still open, some more serious than others. If I had to name the most annoying ones I've reported myself, they'd be: "Missing nobles (dungeon master, tax collector, etc.)", "Swimming FBs don't bother getting out of the water", "Soldiers equip golden salve vials as waterskins", "Caravan pack animals stand on top of floor hatches over ramps", "Building destroyers destroy floor grates over open space", "Caravans don't bring wagons", and "Siege trolls lag the game to hell"; for ones others have reported, "Soldiers don't eat/drink while stationed", "Flowing water pushes items into hammerspace", "Magma kills things WAY too slowly", "Dwarves don't wear new clothes", "Dwarves give water to dwarves already drinking from booze barrels" + "Dwarves leave water buckets lying all over the fortress" + "Dwarves use water buckets when making lye", "Metalsmithing jobs only use one bar", and "Gem items don't get stockpiled". I don't mind the "Humans have no guild representatives", "Elves have no diplomats", and "You can't make crystal glass" bugs, since I've fixed all of them myself. --Quietust 20:22, 1 September 2011 (UTC)
I know you've reported a lot, which is great. I've only reported 12, 7 still open. Did you figure out a workaround for the missing nobles? I noticed you were doing a lot of research on that area. How does "Soldiers don't eat/drink while stationed" affect you? The dwarfs leaving their food to rot all over? I don't let my military carry ratios. My soldiers do get a bad thought, but the happiness system is pretty out of wack now, so all they have to do is dine in a nice place and they're in heaven! I agree that the buckets coupled to the healthcare is a hassle. That and the transporting of barrels to the depot. Metalsmithing jobs only using one bar is a balancing issue, so it doesn't bother me much. I just reviewed my watch list and others that bother me are "Items are hauled to bins before the bins are installed into the correct stockpile." "Dwarves choose far-away stones instead of nearby ones", "Civilians assigned to burrows while hauling something spam "dropoff inaccessible"", not being able to toggle the usability of obsidian, and "Equipment mismatch error message means nothing". That last one makes setting up a military a bit tough. Those would have to be the most annoying to me. Sometimes I really miss the 40d days. I tried going back, but all the keys are different and it is too frustrating.--Kwieland 23:56, 1 September 2011 (UTC)
The "soldiers don't eat/drink while stationed" bug causes soldiers to just get increasingly hungry/thirsty when on patrol duty, and hungry/thirsty dwarves get skill penalties and are presumably more likely to get injured. I forgot about the "dropoff inaccessible spam" one, though I was afflicted with the "item inaccessible" variant (when the stockpile is inside the burrow but the item isn't), and I also find the economic obsidian bug mildly irritating (though you only need to fix it once in the entire lifetime of your fortress). I don't consider the "hauling bins" and "distant stones" ones to be real bugs, just design flaws (which I'm pretty sure were also present in 40d and probably even 23a). Of course, I've just now remembered another very irritating issue: multiple soldiers being assigned the same piece of equipment, usually a named item. --Quietust 00:07, 2 September 2011 (UTC)
That is funny. So many of the "bugs" influence the way I play the game. Because of the bugs, I gave up on burrows being useful. Thus all the bugs with burrows don't bother me. The concept is really powerful, but how to implement it without the bugs hobbling it! I also don't use most fo the military options (like food/water, patrol duties, stations) and instead have train/no train schedules. I find it funny when dwarfs carry around 3 weapons, or the enraged badgers. I agree the distant stones and hauling bins are design flaws, but they are annoying when you notice a bunch of dwarves traverse 80 Z levels to take something to a bin, only to arrive and find the bin has been now moved to 80Z levels down! It would also be nice to be able to save military uniforms as well (like embark profiles). Does the fact that the order of items in the trade item list changes bother you or have you figured out a workaround for that?--Kwieland 16:25, 2 September 2011 (UTC)

Bot Requests[edit]

If you would like to have a large number of page edits performed by QuietBot, then add a note here.

v0.44.02 Raws Update[edit]

Hi!
I'm not sure if this bot is still maintained, or if you're still accepting requests, but I figured I might as well give it a shot. Although the diff between the raws of v0.43.05 and v0.44.02 is minuscule, it's still a sizable enough number of changes to warrant some form of automation. Additionally, some of the Raws (like dogs) haven't been updated since 2014.
If you're still accepting requests, I'd like to request a general raws update throughout the wiki. If this isn't feasible, or you'd rather it be handled manually, no problem.
Thank you!
CalmBit (talk) 12:15, 1 December 2017 (UTC)

DF:2012 Namespace[edit]

Hello,
I believe you might have been the one who created the bot which handled the versioning namespace change. I posted on Emi's discussion page but have yet to receive a response.
I'd like to suggest the following change to the bot for any future namespace changes, although this might be futile if the bot lacks the relevant privileges.
For every article moved to a previous version namespace, create a new article in the new namespace with the {{av}} tag so that users can (1) see that it hasn't been updated and (2) have an easy link to the outdated article so they at least have something too look up. It would also make it easier for normal editors to update the new articles since they've already been created.
In addition, I'd like to request that the bot create a blank DF2012 namespace article for every v0.31 article which exists which doesn't have a corresponding DF2012 article and add to it the {{av}} template.
Thanks,
--Reilwin 08:36, 17 March 2012 (UTC)