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Difference between revisions of "User:Coaldiamond"

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-Remember to change the settings in your init.txt file
 
-Remember to change the settings in your init.txt file
  
Screen caps for the curious:
+
Screen caps for the curious:<br />
 +
[[File:Composite_copy.png]]
  
 
+
So, like many Dwarf Fortress players, I eventually found that I preferred to use a graphics set to make the creatures more visually understandable. My favorite set was Plac1d's EZ package<sup>v0.28.181.40d</sup> and I wanted to make that available for DF2010. So with Plac1d's permission I took his old graphics set, made some edits, created some new graphics for cavern critters and animals men, and updated the coding for the graphics themselves. Plac1d's work seemed, to me, to strike a perfect balance between making the symbols more intelligible without destroying the versatility of each symbol. I want a star symbol that can be seen as a turtle, or a gear, or a crystal. Not every icon needs to be nailed down and constrained to one, Zelda-inspired sprite. (No disrespect, big fan of the LOZ series.)
So, like many Dwarf Fortress players, I eventually found that I preferred to use a graphics set to make the creatures more visually understandable. My favorite set was Plac1d's EZ package<sup>v0.28.181.40d</sup> and I wanted to make that available for the newest version of DF.
 

Revision as of 16:21, 14 June 2010

A wild GRAPHICS PACKAGE appears!

-Download DWARF FORTRESS PLUS for the prepackaged and ready to play experience (v0.31.06).

OR you prefer the DIY approach:
-Download the RAW folder for DF+ (includes PNG pics, txt files, and raw files)
-Download the TILESET for DF+
-Remember to change the settings in your init.txt file

Screen caps for the curious:
Composite copy.png

So, like many Dwarf Fortress players, I eventually found that I preferred to use a graphics set to make the creatures more visually understandable. My favorite set was Plac1d's EZ packagev0.28.181.40d and I wanted to make that available for DF2010. So with Plac1d's permission I took his old graphics set, made some edits, created some new graphics for cavern critters and animals men, and updated the coding for the graphics themselves. Plac1d's work seemed, to me, to strike a perfect balance between making the symbols more intelligible without destroying the versatility of each symbol. I want a star symbol that can be seen as a turtle, or a gear, or a crystal. Not every icon needs to be nailed down and constrained to one, Zelda-inspired sprite. (No disrespect, big fan of the LOZ series.)