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Editing Tilesets
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=== Creating a custom tileset === | === Creating a custom tileset === | ||
− | + | The gameplay viewport will scale up the tile size when there are more than 191 tiles wide and 71 tiles tall. <small>[This may not be right.]</small> At least 180 tiles are needed to display the full user interface width. | |
− | The desired grid, interface scaling and percentage settings only | + | |
+ | The desired grid, interface scaling and percentage settings do not apply to tilesets (that is to say when "Use Classic ASCII Glyphs" is set to "Yes"). These are only used for Graphics sets when "Use Classic ASCII Glyphs" is set to "No". (See [[Graphic set]]) | ||
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into two categories: rectangular tilesets and square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into two categories: rectangular tilesets and square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. |