v50 Steam/Premium information for editors
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Editing Surroundings
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Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can grow as thick as 3×3. | Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can grow as thick as 3×3. | ||
− | As of v50.01, animals can become ''agitated'', which increases their proactive desire to attack your dwarves. This behavior occurs | + | As of v50.01, animals can become ''agitated'', which increases their proactive desire to attack your dwarves. This behavior occurs much earlier and more frequently in Savage regions, and presumably less so in Calm regions. |
Civilizations, except for [[elf|elves]], who are naturally at peace with animals, typically do not settle in high-savagery regions, which may cause problems during [[world generation]] if the game can't find enough low-savagery regions to place civilizations in. | Civilizations, except for [[elf|elves]], who are naturally at peace with animals, typically do not settle in high-savagery regions, which may cause problems during [[world generation]] if the game can't find enough low-savagery regions to place civilizations in. |