v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Showing below up to 100 results in range #1 to #100.
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- !! → Fire
- %s → Main Page
- 2010 → v0.31:Release information
- 2H Sword → Two-handed sword
- 2H sword → Two-handed sword
- 2h sword → Two-handed sword
- 3dwarf → 40d:Utilities#3Dwarf Visualizer
- ASCII Art Reward → ASCII art reward
- ASCII Art Reward/A-F → ASCII art reward/A-F
- ASCII Art Reward/G-L → ASCII art reward/G-L
- ASCII Art Reward/M-S → ASCII art reward/M-S
- ASCII Art Reward/Root edit notice → ASCII art reward/Root edit notice
- ASCII Art Reward/T-Z → ASCII art reward/T-Z
- A vile force of migrants has arrived! → 40d:Stories/Goblin entryism: A threat to Dwarfkind
- Abandon → Reclaim fortress mode
- Above ground → Tile attributes
- Aboveground → Tile attributes
- Acorn flies → Acorn fly
- Acronym → Acronyms
- Activity zone → Zones
- Activity zones → Zones
- Adamantine extraction → Strand extractor
- Adamantine extractor → Strand extractor
- Adamantine smelter → 23a:Adamantine smelter
- Adamantine weaver → 23a:Adamantine weaver
- Adamantine worker → 23a:Adamantine worker
- Adamantine working → 23a:Adamantine working
- Advanced Marksdwarf Training → Advanced marksdwarf training guide
- Advanced Marksdwarf Training Guide → Advanced marksdwarf training guide
- Adventure → Adventurer mode
- Adventure Mode Quick Reference → Adventure mode quick reference
- Adventure Mode quick reference → Adventure mode quick reference
- Adventure mode → Adventurer mode
- Adventurer → Adventurer mode
- Advisor → 40d:Advisor
- Ages → Calendar#Ages
- Agile → Attribute
- Agility → Attribute#Agility
- Agriculture → Farming
- Alamandine → Almandine
- Alchemist's Laboratory → Alchemist's laboratory
- Alchemist (noble) → 23a:Alchemist (noble)
- Alchemy → Alchemist
- Alchemy Basics → Modification:Civilization Forge/Alchemy basics
- Ale → Alcohol
- Alert → Scheduling
- Alerts → Scheduling
- Alignment → Surroundings
- Alloy → Metal#Alloys
- Alluvial → Alluvial layer
- Aluminium → Aluminum
- Ambience → Audio
- Ammo → Ammunition
- Amulet → Finished goods
- Animal → Category:Animals
- Animal Care → Animal caretaker
- Animal Dissector → Animal dissector
- Animal Training → Animal trainer
- Animal Trap → Animal trap
- Animal care → Animal caretaker
- Animal hauling → Hauling
- Animal man → Animal person
- Animal material multiplier → Multiply value
- Animal men → Animal person
- Animal people → Animal person
- Animal stockpile → Stockpile#Animal
- Animal training → Animal trainer
- Animal traps → Animal trap
- Animals → Category:Animals
- Animated dead → Undead
- Announcements → Announcement
- Ant man → Antman
- Ant men → Antman
- Antivenin → Venom
- Antmen → Antman
- Anvils → Anvil
- Apple tree → Apple
- Appraisal → Appraiser
- Apps → Utilities
- Aquaduct → Aqueduct
- Aquarium → Cage
- Aquatic creatures → Category:DF2014:Aquatic
- Aquifers → Aquifer
- Aquifier → Aquifer
- Arc → Development arc
- Archer → Archery
- Archery range → Archery target
- Archery targets → Archery target
- Architect → Building designer
- Architecture → Building designer
- Architecture Design → Design strategies
- Architecture design → Design strategies
- Arcs → Development arc
- Arctic ocean → Ocean
- Area block → Surroundings
- Arena.txt → Object testing arena#Modifying the Arena layout
- Arena mode → Object testing arena
- Arenas → Arena
- Ark Project → Modification:Ark Project
- Armor Stand → Armor stand