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Difference between revisions of "Release information/50.12"

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(Creating release notes for v50.12)
 
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* Ability to designate burrows over multiple Z levels
 
* Ability to designate burrows over multiple Z levels
  
== Major bug fixes ==
+
Hi there, Natalie from Social Buzzzy , your ally in the exciting world of Instagram growth. I've stumbled upon something phenomenal for skyrocketing your Instagram popularity and I'm thrilled to share it with you!
  
* Additional statue graphics
+
Social Growth Engine unveils a groundbreaking service that takes your Instagram engagement to new heights. It's a breeze:
* Fixed some classic building interface lights
+
 
 +
- Focus on producing stellar content.
 +
- Extremely budget-friendly at a mere $36/month.
 +
- Utterly reliable (no password needed), incredibly powerful, and Instagram's best friend.
 +
 
 +
I've witnessed remarkable results firsthand, and I'm sure you will too! Boost your Instagram presence this instant: http://get.socialbuzzzy.com/instagram_booster
 +
 
 +
To your success,
 +
 
 +
Natalie at Social Busy Bee
  
 
== Other bug fixes/tweaks ==
 
== Other bug fixes/tweaks ==

Revision as of 23:37, 18 April 2024

After a few extra weeks of beta testing, patch 50.12 is finally live! Thank you to everyone who tested the update and sent in bug reports, it was very helpful. This patch brings many improvements to sorting and searching in the menus as well as a ton of bug fixes and additional keyboard support. Llamas have also (finally) achieved the status of pack animal. Here are the full patch notes.
There will be lots more Adventure Mode news coming in the coming weeks, including a part 2 of the combat video from last time.

Alexandra + Bay 12, March 6, 2024

New stuff

  • Ability to sort the lists from the creature/task menus
  • Kitchen interface sorting and searching
  • Work detail sorting and searching
  • Can edit and restore default work details
  • Saves can be sorted by world and folder on the title screen
  • Keyboard support for many unit lists
  • Ability to designate burrows over multiple Z levels

Hi there, Natalie from Social Buzzzy , your ally in the exciting world of Instagram growth. I've stumbled upon something phenomenal for skyrocketing your Instagram popularity and I'm thrilled to share it with you!

Social Growth Engine unveils a groundbreaking service that takes your Instagram engagement to new heights. It's a breeze:

- Focus on producing stellar content. - Extremely budget-friendly at a mere $36/month. - Utterly reliable (no password needed), incredibly powerful, and Instagram's best friend.

I've witnessed remarkable results firsthand, and I'm sure you will too! Boost your Instagram presence this instant: http://get.socialbuzzzy.com/instagram_booster

To your success,

Natalie at Social Busy Bee

Other bug fixes/tweaks

  • Squad assignment now lists already-assigned units last
  • Fixed error in calculation of bridge support
  • Fixed issue in how environment-appropriate work animals are selected for visiting fortress
  • Fixed missing autopause tooltip
  • Additional miscellanous optimizations
  • Fixed minor issue with forest variant display
  • Fixed clipping issue on unit sheets
  • Fixed minor issue with cage contents display
  • Fixed pet list display on unit sheet rarely skipping a pet
  • Llamas are pack animals now