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Difference between revisions of "Modification:The Long Night: Creatures"

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{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}
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Updating to 2.68
 
Updating to 2.68
 
{{mod}}
 
{{mod}}
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! Notes
 
! Notes
 
|-
 
|-
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.
+
| rowspan="6"| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self-regenerate. Insane recuperation, High analytical ability, and Above average intuition. <br> Kindeva: 4 eyes.  
|-
 
| rowspan="7"| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. <br> Kindeva: 4 eyes.  
 
 
|-
 
|-
 
| Deva || 100 || 75000 || Immortal || Birth || C, S ||
 
| Deva || 100 || 75000 || Immortal || Birth || C, S ||
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| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes
 
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes
 
|-
 
|-
| rowspan="2"| Neo-human || Neo-human || 2000 || 75000 || 90 || 12 || meat ||  
+
| rowspan="2" | Neohuman || Neohuman || 2000 || 75000 || 90 || 12 || meat || Powerful physique. ||
 
|-
 
|-
 
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.
 
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.
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| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep
 
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep
 
|-
 
|-
| rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear
+
| rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear
 
|-
 
|-
 
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.
 
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.
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| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.
 
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.
 
|-
 
|-
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
+
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
 
|-
 
|-
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.
+
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.
 
|}
 
|}
 
<small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br>
 
<small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br>
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=== Organic and Hybrid ===
 
=== Organic and Hybrid ===
 +
With the vast factory city covering major of the surface of the Earth, once devise natural environments and ecosystems that covered the planet are paved over to make place for Skyscrapers, Arcologies and Megastructures.
 +
 +
Countless of species of [[Modification:The Long Night: Plants|plants]] and animals were driven to extinction by pollution and industrialization, while few species that survived were able to carve out their niches within this vast industrial sprawl and growing toxic dumpsites, or where genetically altered and/or cybernetically augmented by humans to survive heavy polluted environment or were pushed further in small isolated pockets and areas that were untouched Solar Empire’s ramped industrialization of Earth.
 +
 +
After the Collapse, there several attempts to restore Earth's biosphere, but with vast majority of large animals life wiped out, they repopulated the wilds with cloned creatures derived from Human DNA.
 +
 +
'''Hybrid''' is a collective term used to describe creatures, with the vast major of them where once human, that have been altered by Nanomachines and turn into Nanomachine Monsters, biomechanical creatures that are part flesh and part machine, covered in a layer of Nanotechne armor. Their origins is shrouded in mystery, but most agree that these failed experiments to created new race of humans, but they only end up warped and twisted animalistic creatures leaking any spark of Human intelligence.
  
 
{| class="wikitable sortable" border="border"
 
{| class="wikitable sortable" border="border"

Latest revision as of 11:55, 5 December 2023

Updating to 2.68

Civilized[edit]

Playable Races[edit]

Sapient Name Caste Population Ratio Adult Size Max Age Adult at Butcher Yield†† Notes
Deva Kindeva 400 75000 Immortal Birth C, S All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self-regenerate. Insane recuperation, High analytical ability, and Above average intuition.
Kindeva: 4 eyes.
Deva 100 75000 Immortal Birth C, S
Four-Armed Deva 25 75000 Immortal Birth C, S Four arms, Five Eyes
Six-Armed Deva 5 75000 Immortal Birth C, S Six arms, Six eyes.
Eight-Armed Deva 1 75000 Immortal Birth C, S Eight arms, Seven eyes.
Devata 5 75000 Immortal Birth C, S 2-eyes
Neohuman Neohuman 2000 75000 90 12 meat Powerful physique.
Executor 1 75000 Immortal 12 meat Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.
Human Human 1000 70000 120 12 meat
Human Cyborg 445 70000 120 12 meat, C Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.
Martian M/F 50/50 65000 120 10 meat
Europan M/F 50/50 70000 120 12 meat Amphibious
Jovian M/F 50/50 70000 120 12 meat
Titanian M/F 50/50 75000 80 12 meat
Noble M/F 50/50 70000 520 13 meat Mild telepaths, but relatively physically weak.
Subhuman M/F 50/50 250000 120 3 meat Physically powerful, but mentally and socially stunted.
Corvid Uplift M/F 50/50 50000 65 1 meat Lay eggs (4-6).
Dolphin Uplift M/F 50/50 1000000 80 1 or 10? meat, C Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.
Gorilla Uplift M/F 50/50 150000 150 10 meat, C May attack non-friendlies. Cranial implants provide natural discipline.
Octopus Uplift M/F 50/50 500000 60 Birth meat Amphibious, do not sleep
Asura-class Kalakeya 500 70000 50 10 M, meat All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.
Kalakeya: Slow learner, no fear
Asura 100 70000 Immortal 10 M, meat Physically powerful. Ability to self-regenerate.
Four-armed Asura 25 70000 Immortal 10 M, meat More physically powerful. Ability to self-regenerate. 4 arms.
Six-armed Asura 5 70000 Immortal 10 M, meat Very physically powerful. Ability to self-regenerate. 6 arms.
Eight-armed Asura 1 70000 Immortal 10 M, meat Insane physical power. Approaches moderate social skills. Ability to self-regenerate. 8 arms.
Nivatackavacha 5 70000 Immortal 10 M, meat Agility-optimized variant. Ability to self-regenerate.
Danava 5 70000 Immortal 10 M, meat Strength-optimized variant. Ability to self-regenerate.
Shukra 5 70000 Immortal 10 M, meat Toughness-optimized variant. Ability to self-regenerate.
Rakshasa-class Many 350000 Immortal 10 M, meat Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
Yaksha-class M/F 50/50 350000 Immortal 10 M, meat Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.

†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.

Domesticated[edit]

Creature Name Demeanor Material Source Adult Size Max Age Pet Value Pet Trainable Adult at Biome Value Mult. Notes
Dog L 30000 20 30 yes domestic, yes 1 none -
Cat benign L 5000 20 20 yes domestic 1 none - vermin hunter, adopts owners
Sheep benign L 50000 20 100 yes domestic 1 none - grazer, shearable, milkable
Pig benign L 60000 20 100 yes domestic 1 none - milkable
Goat benign L 50000 20 50 yes domestic 1 none - grazer, milkable
Chicken benign L 3000 15 10 yes domestic 1 none - egg layer (4-15)
Rabbit benign L 500 15 3 yes domestic 1 temperate shrubland, temperate
savanna, temperate grassland
- grazer
Cattle m 700000 40 100 no domestic no none - vermin hunter
Roomba benign S, iron 5000 1000 - yes domestic no any non-freezing, subterranean 0-3 - vermin hunter, thief
Chostrich benign L 3000 15 10 yes domestic 1 any savanna, any shrubland,
any grassland, any forest
- egg layer (4-15)
Trashgull benign L 4000 50 10 yes domestic 1 any savanna, any shrubland,
any grassland, any forest
- flier, egg layer (1)
Pillo benign L 60000 20 100 yes domestic 1 any savanna, any shrubland,
any grassland, any forest
- milkable
Utility Worms[edit]

Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.

Utility worms are grazers, and must periodically consume grass from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.

Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).

Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.

Worm Caste Population
Ratio
Pet Value Adult Size Notes Grazer Recommended Min.
Pasture Tiles
Algae-farm worm 100 500 6000000 milkable (167 days), all male 150 133.3
Protein-farm worm 20 500 6000000 milkable (167 days), all male 150 133.3
Lactose-farm worm 40 500 6000000 milkable (17 days), all male 150 133.3
Silk-factory worm 20 1000 1000000 sprays web (greeting), all male 355.656 56.2
Latex-factory worm 20 1000 1000000 sprays web (greeting), all male 355.656 56.2
Polymer-factory worm 20 1000 1000000 sprays web (greeting), all male 355.656 56.2
Rubber-factory worm 20 1000 1000000 shearable, all male 355.656 56.2
Surgeon worm 5 5000 500000 regenerates nearby allies, all male 598.140 33.4
Cleaner worm 100 30 3000 vermin hunter, all male 27,745.276 0.72
Adventurer Worm 100 100 70000 hunting trainable, all male 2,613.403 7.65
Mother worm 5 5000 7000000 all female 150 133.3

Bioframes[edit]

Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.

The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures.

Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only semi-megabeast in the game currently and, as such, even when tamed, they will be hostile to any active soldiers.

Bioframe Name Caste Population Ratio Pet Value Max Size Max Age Armament Adult at Biome Notes
Xolon Murn 30 9000 3000000 50 Machine gun 1 Mountain
Rolst 20 3,000,000 sword
Haroda 20 2,000,000 submachine gun, jetpack flier
Vikachen 10 3,000,000 Machine gun
Kalska 20 3,000,000 Hammer, pistol
Corudoal 1 6,000,000 lance
Firenzi Cattor 30 9000 2,000,000 50 submachine gun, jetwing 1 Mountain flier
Liotta 20 1,000,000 daggers, jetwing flier
Reviar 20 1,000,000 plasma submachine gun, jetwing flier
Palio 10 4,000,000 sniper rifle, jetwing flier, very accurate
Toros 20 2,000,000 pistol, sword, jetwing flier
Hellurios 1 5,000,000 Axe, machine gun, jetwing flier
Barda Junn 30 9000 3,000,000 50 machine gun 1 Mountain BD1
Padra 20 3,000,000 big axe BD1
Gimurl 20 3,000,000 rifle BD1, accurate
Undmera 10 3,000,000 claw staff BD1
Dort 20 4,000,000 maces BD1
Terugen 1 6,000,000 axe, machine gun BD1, has no neck
Larn Torol 30 9000 2,000,000 50 dagger, pistol 1 Mountain
Urig 20 3,000,000 claw staff
Ragner 20 2,000,000 submachine gun
Hakskyld 10 3,000,000 sword, incendiary grenades
Volgyn 20 2,000,000 sniper rifle very accurate
Kurz 1 5,000,000 swords
Genzel Wulv 30 9000 2,000,000 50 plasma rifle 1 Mountain fire immune
Byker 20 2,000,000 axe, incendiary grenades fire immune
Tarm 20 2,000,000 flamethrower fire immune
Undmera 10 3,000,000 plasma machine gun fire immune
Jorax 20 2,000,000 mace, toxic gas fire immune, cyborgs and machines are immune to the gas
Kundrapa 1 5,000,000 hammers, plasma submachine gun fire immune, 4 arms
Zuric Prodva 30 9000 4,000,000 50 hammer 1 Mountain
Dyet 20 3,000,000 drill
Voiva 20 3,000,000 Plasma rifle
Abryn 10 2,000,000 chainsaw?, flamethrower
Shasa 20 3,000,000 chainsaw
Gradnyet 1 7,000,000 pneumatic ram
Gundai Jao 30 9000 3,000,000 50 nodachi 1 none
Soize 20 2,000,000 rifle
Ningun 20 2,000,000 sword, pistol, jetwing flier
Haraka 10 2,000,000 submachine gun, jetwing flier
Naido 20 4,000,000 mace, plasma pistol
Shorugon 1 5,000,000 katanas
Krest Lotwyr 30 9000 2,000,000 50 rifle 1 none BD1, extravision
Rossig 20 2,000,000 spear BD1, extravision
Grozer 20 2,000,000 axe, pistol BD1, extravision
Kadra 10 1,000,000 Plasma rifle BD1, extravision, accurate
Morr 20 3,000,000 maul BD1, extravision
Ranzura 1 7,000,000 arm blades BD1, extravision, skilled
Asura Rathi 1000 9000 2,000,000 50 raw ferocity 1 none BD1, extravision
Atirathi 300 3,000,000 BD1, extravision, 4 arms
Maharathi 100 4,000,000 BD1, extravision, 6 arms
Atimarathi 25 5,000,000 BD1, extravision, 8 arms
Mahamarathi 5 6,000,000 BD1, extravision, 10 arms
Rudra 1 7,000,000 BD1, extravision, 12 arms
Autonomous
Dragon
Weapon
(ADW)
Gunship 100 100,000 5,000,000 immortal 2 turrets 1 any biome All castes: semi-megabeast, superior fire immunity
Cruiser 50 10,000,000 2 turrets, plasma disintegrator cannon 6 legs
Monitor 25 15,000,000 Napalm turret Snake-like
Dreadnought 5 20,000,000 4 turrets, plasma disintegrator cannon 6 legs
Destroyer 1 25,000,000 4 turrets, napalm disintegrator cannon 6 legs
Battleship 1 30,000,000 4 turrets, 2 plasma turrets, napalm disintegrator cannon

Machines[edit]

Machine Name Caste Population Ratio Trainable Pet Pet Value Material Source Max Size Armament Biome Notes
Combat morph Anti-personnel 100 Yes Yes 300 L, C 70000 cannon none adult at 1, max age of 50
Anti-vehicle 10 2000 2000000 cannon
Tokai-brand
combat morph
Anti-personnel 100 Yes Yes 300 L, C 70000 cannon none adult at 1, max age of 50
Anti-vehicle 10 2000 2000000 cannon
Caesar-brand
combat morph
Anti-personnel 100 Yes Yes 300 L, C 100000 cannon none adult at 1, max age of 50
Anti-vehicle 10 2000 3000000 cannon
Heavy
military
drone
Heavy cannon drone 60 War Yes 350 S, C 2000000 cannon savage desert, mountain, subterranean 0-3 All castes: can summon reinforcements
Heavy missile drone 30 3250 2000000 6 shard missile launchers
Heavy air drone 20 3250 2000000 cannon, 2 shard missile launchers flier
Light
military
drone
Light cannon drone 50 War Yes 250 S, C 80000 cannon any desert, mountain, subterranean 0-3
Light missile drone 30 250 80000 2 shard missile launchers
Light air drone 20 250 50000 cannon flier
Transport drone Land carrier 50 No Yes 2250 S, C 6000000 none any desert, subterranean 0-3 benign, can summon reinforcements
Air carrier 50 2250 4000000
Hunter drone n/a n/a War Yes 250 L, C 20000 manipulators subterranean 1-3
Trapped tile n/a n/a No No - 10000 self-destruct any desert, subterranean 0-3 immobile
Nanotechne hand n/a n/a No No - S 70000 none any immobile, BD 2
Nanotechne mouth n/a n/a No No - S 70000 none any immobile, BD 2
Nanotechne golem n/a n/a No No - S 70000 none any BD 2
Nanite ooze n/a n/a No No - S 70000 none any
Vehicle Land rover 50 No Yes 1000 S, C 2500000 none none pack
Truck 30 2000 8000000 pack
ATV 100 500 500000
Motorcycle 100 400 200000
Land crawler 5 1500 3500000 pack
Fortress crawler 1 2400 10000000 pack
Personal VTOL 20 1000 1500000 flier
VTOL 10 2000 3000000 flier, pack
Carrier VTOL 1 3000 7000000 flier, pack
Advanced
vehicle
Hovercar 50 No Yes 1400 S, C 2500000 none none pack
Hovertruck 30 2400 8000000 pack
Hoverbike 100 400 200000
Airbike 50 1000 500000 flier
Aircar 10 2000 4000000 flier, pack
Airship 1 5000 8000000 flier, pack
Kodona-brand
vehicle
Hovercar 50 No Yes 1400 S, C 2500000 none none pack
Hovertruck 30 2400 8000000 pack
Hoverbike 100 400 200000
Airbike 50 1000 500000 flier
Aircar 10 2000 4000000 flier, pack
Airship 1 5000 8000000 flier, pack
Superiority-brand
vehicle
Hovercar 50 No Yes 1400 S, C 2500000 none none pack
Hovertruck 30 2400 8000000 pack
Hoverbike 100 400 200000
Airbike 50 1000 500000 flier
Aircar 10 2000 4000000 flier, pack
Airship 1 5000 8000000 flier, pack
Walker Light walker 50 No Yes 500 S, C 1000000 none none pack
Light cannon walker 10 2000 1000000 cannon
Light missile walker 10 2000 1000000 2 shard missile launchers
Standard walker 40 10000 3000000 cannon, 4 shard missile launchers
Heavy walker 5 40000 6000000 2 cannons, 8 shard missile launchers

Organic and Hybrid[edit]

With the vast factory city covering major of the surface of the Earth, once devise natural environments and ecosystems that covered the planet are paved over to make place for Skyscrapers, Arcologies and Megastructures.

Countless of species of plants and animals were driven to extinction by pollution and industrialization, while few species that survived were able to carve out their niches within this vast industrial sprawl and growing toxic dumpsites, or where genetically altered and/or cybernetically augmented by humans to survive heavy polluted environment or were pushed further in small isolated pockets and areas that were untouched Solar Empire’s ramped industrialization of Earth.

After the Collapse, there several attempts to restore Earth's biosphere, but with vast majority of large animals life wiped out, they repopulated the wilds with cloned creatures derived from Human DNA.

Hybrid is a collective term used to describe creatures, with the vast major of them where once human, that have been altered by Nanomachines and turn into Nanomachine Monsters, biomechanical creatures that are part flesh and part machine, covered in a layer of Nanotechne armor. Their origins is shrouded in mystery, but most agree that these failed experiments to created new race of humans, but they only end up warped and twisted animalistic creatures leaking any spark of Human intelligence.

Creature Name Demeanor Material Source Adult Size Max Age Pet Value Pet Trainable Adult at Biome Value Mult. Notes
Cyberdaemon large predator C 1000000 immortal 2 none trapavoid, night creature, spouse converter
Builder worm large predator, ambush L, C 20000000 immortal 700 Yes Yes 3 Subterranean 5 wagon puller
Giant rust worm 200000 7 500 birth Subterranean 1-3 2
Moss fox benign L 6000 20 25 exotic 1 any savanna, any shrubland, any grassland, any forest
Bristlesnake large predator 100000 20 200 exotic birth any savanna, any shrubland, any grassland, any forest 3
Pygmy bristlesnake benign 10000 20 60 exotic birth any savanna, any shrubland, any grassland, any forest 3
Dire boar large predator L 3000000 20 100 exotic 1 any savanna, any shrubland, any grassland, any forest
Opossum benign L 3000 4 10 exotic 1 any savanna, any shrubland, any grassland, any forest
Giant tardigrade large predator L 5000000 30 1000 Yes 4 any river, any lake, any pool, subterranean 0-1 3 superior fire immunity, BD1
Iguana L 40000 20 400 exotic 1 any savanna, any shrubland, any grassland, any forest 2 egg layer (40-50)
Crab 8000 20 birth any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 amphibious
Crayfish 8000 20 birth any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 amphibious
Hellhound large predator L 70000 20 50 Yes 1 any savanna, any shrubland, any grassland, any forest 2
Forest penguin benign L 4000 30 10 birth any savanna, any shrubland, any grassland, any forest egg layer (2)
Hunting cat large predator L 500000 20 2000 Yes 1 any savanna, any shrubland, any grassland, any forest vermin hunter,adopts owner
Greatpig benign L 2000000 20 400 Yes 1 good savanna, good shrubland, good grassland, good forest good, milkable (17 days)
Ocelot L 100000 20 100 exotic Yes 3 tropical forest, mangrove swamp, tropical savanna, tropical grassland 2
Crane eagle benign L 10000 30 25 Yes 1 any savanna, any shrubland, any grassland, any forest flier, egg layer (1-3)
Forest otter benign L 10000 20 25 exotic 1 any savanna, any shrubland, any grassland, any forest
Giant fruitbat benign L 400000 20 750 exotic Hunting 1 any savanna, any shrubland, any grassland, any forest 4 flier
Howler bat large predator L 200000 20 750 exotic Hunting 1 any savanna, any shrubland, any grassland, any forest 4 flier
Garuda-class large predator L, C 700000 30 1000 exotic Yes 1 any desert, tundra, mountain flier, vermin hunter
Ganesha-cass benign L, C 4000000 30 2000 exotic Yes 1 any desert, tundra, mountain grazer, wagon puller
Vritra-class large predator L, C 1000000 30 1000 exotic Yes 1 any desert, tundra, mountain
Pishacha-class large predator L, C 150000 30 200 exotic Yes 1 any desert, tundra, mountain vermin hunter
Sharabha-class large predator L, C 100000 30 200 exotic Yes 1 any desert, tundra, mountain vermin hunter
Hemaraj-class large predator L, C 200000 30 200 exotic Yes 1 any desert, tundra, mountain vermin hunter
Preta-class benign L, C 60000 10 100 exotic 1 any desert, tundra, mountain vermin hunter, thief, eater, drinker
Bhramari-class benign L, C 10000 10 100 exotic 1 any desert, tundra, mountain Flier, vermin hunter, thief, eater, drinker, venomous
Bheki-class benign L, C 40000 10 100 exotic 1 any desert, tundra, mountain vermin hunter, thief, eater, drinker
Space whale benign C 20000000 80 10000 Yes 1 any savage flier, savage
Giant manowar large predator 3000000 13 birth any ocean 10 aquatic, venomous
Moon manowar large predator 300000 13 birth any ocean aquatic, venomous
Pancake manowar large predator 300000 13 birth any ocean aquatic, venomous
Octopus 5000 3 10 birth any ocean aquatic
Sponge benign 50000 30 10 birth any ocean, any lake, any river aquatic, immobile
Horseshoe crab 2000 40 birth any ocean, any lake, any river, any pool amphibious, venomous
Gigantic squid giant 100700 3 2000 exotic birth any ocean aquatic
Blue whale benign C 10000000 40 5000 Yes Yes 1 or 10 ? none Amphibious, grazer, wagon puller, BD 2

Vermin[edit]

Vermin Name Hateable Pet Value Trappable Pet Biome Notes
Worm yes 10 no yes taiga forest, any temperate, any tropical
Damselfly no - no any pool flier
Moth no - no any non-freezing flier
Grasshopper no - no any non-freezing
Bark scorpion no - no exotic any desert, tropical savanna, tropical shrubland, tropical conifer forest venomous
Mantis no - no any non-freezing flier
Tick no - no any non-freezing
Louse no - no any non-freezing
Thrips no - no any non-freezing
Slug yes 10 no yes any non-freezing
Mosquito yes - no any non-freezing, any pool flier
Jumping spider yes - no exotic any non-freezing
Termite no - no any non-freezing colony
Moon snail no 10 no temperate ocean aquatic
Brown recluse spider yes - no exotic temperate broadleaf forest venomous
Snail yes 10 no yes any non-freezing
Rust eater worm yes 10 no yes Subterranean 1-3
Cave fish no - no Subterranean 1-3 fishable, aquatic
Cave lobster no - yes Subterranean 1-3 aquatic
Moss squirrel no 10 yes exotic any savanna, any shrubland, any grassland, any forest
Jewel spider no 0.001 no any savanna, any shrubland, any grassland, any forest colony, venomous, produces honey, may be hived
Monarch no - no any savanna, any shrubland, any grassland, any forest flier
Firefly no - no any savanna, any shrubland, any grassland, any forest flier
Dragonfly no - no any savanna, any shrubland, any grassland, any forest flier
Honey bee no 0.001 no any savanna, any shrubland, any grassland, any forest flier, colony, produce honey, may be hived
Bat yes 10 yes any savanna, any shrubland, any grassland, any forest flier
Thornback crab no - no any savanna, any shrubland, any grassland, any forest
Fly yes - no any not-freezing, any pool flier
Large roach yes 5 no yes any non-freezing
Beetle no - no any non-freezing
Ant no - no any non-freezing colony
Jelly comb no 10 no any ocean fishable, aquatic
Basketball jelly no 10 no any ocean fishable, aquatic
Cone jelly no 10 no any ocean fishable, aquatic
Pink jelly no 10 no any ocean fishable, aquatic
Cuttlefish no 10 yes any ocean fishable, aquatic
Nautilus no 10 yes any ocean fishable, aquatic, shell
Lizard yes 10 yes exotic any non-freezing vermin eater
Skink no 10 yes exotic any temperate, any tropical, any desert egg layer (10-30)
Chameleon no 10 yes exotic tropical forest, tropical shrubland, tropical savanna, any desert egg layer (40-50)
Anole no 10 yes exotic tropical forest egg layer (1-2)
Rat yes 10 yes yes any non-freezing vermin eater
Mussel yes 10 yes any ocean, any lake, any river fishable, aquatic, shell, pearl
Oyster yes 10 yes any ocean fishable, aquatic, shell, pearl
Hagfish no - no arctic ocean, temperate ocean fishable, aquatic
Brook lamprey no - no temperate ocean, temperate fresh river, temperate brackish river, temperate salt river fishable, aquatic
Glasseye no - no tropical ocean fishable, aquatic
Flounder no - no temperate ocean fishable, aquatic
Sea nettle jellyfish no - no temperate ocean fishable, aquatic
Squid no 10 yes any ocean fishable, aquatic
Lungfish no - no any tropical river, any tropical lake, any tropical pool fishable
Brown bullhead no - no temperate fresh lake, temperate brackish lake fishable, aquatic
Yellow bullhead no - no temperate fresh lake, temperate brackish lake fishable, aquatic
Black bullhead no - no temperate fresh lake, temperate brackish lake fishable, aquatic

Related Pages[edit]


The Long Night: Lore
The Long Night: Civilizations
The Long Night: Weapons
The Long Night: Armor
The Long Night: Materials
The Long Night: Plants