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Editing Modification:The Long Night: Civilizations

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A note regarding human races:
 
A note regarding human races:
  
In the vanilla game, a human reaches full adulthood at 18 years of age. In the Long Night, humans take as long as they do in real life to grow to adulthood, but are not considered children at 13. They reach full adult size at 18. If you conscript a 13 year old into the army or make him work in the mines he'll be the size of an actual 13 year old.
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In the vanilla game, a human reaches full adulthood at 13 years of age. In the Long Night, humans take as long as they do in real life to grow to adulthood, but are not considered children at 13. They reach full adult size at 18. If you conscript a 13 year old into the army or make him work in the mines he'll be the size of an actual 13 year old.
  
 
== Lo-Caste ==
 
== Lo-Caste ==
 
It is widely regarded that normal humans are the stupidest one can make an intelligent being while still keeping them widely useful, and so the Lo-Caste have little in the way of mental modification, for better or worse. They are psychologically normal people just like baseline humanity, with their bodies altered to inhabit various environments in order to cut as much cost as possible on life support and maintenance systems, along with whatever medicine and augmentation might otherwise be required. Due to the majority of the population within the solar system being comprised of the Lo-Caste, many of them have survived the collapse of the Solar Empire and remain the majority population within the Terran Megastructure, even in the face of all manner of adversaries and competition. The simple will to survive and scrappy cunning of these average humans, though they may differ in appearance and ability, seems sufficient to carry them through day after day of the greatest dark age the human race has ever experienced.
 
It is widely regarded that normal humans are the stupidest one can make an intelligent being while still keeping them widely useful, and so the Lo-Caste have little in the way of mental modification, for better or worse. They are psychologically normal people just like baseline humanity, with their bodies altered to inhabit various environments in order to cut as much cost as possible on life support and maintenance systems, along with whatever medicine and augmentation might otherwise be required. Due to the majority of the population within the solar system being comprised of the Lo-Caste, many of them have survived the collapse of the Solar Empire and remain the majority population within the Terran Megastructure, even in the face of all manner of adversaries and competition. The simple will to survive and scrappy cunning of these average humans, though they may differ in appearance and ability, seems sufficient to carry them through day after day of the greatest dark age the human race has ever experienced.
  
:::*'''Government type''': Nominally democratic, with powerful martial sects
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:::*'''Government type''': Martial sects
:::*'''Crops''': Surface
 
:::*'''Domestic animals''': Domestic livestock, biomechanicals, drones, implants
 
:::*'''Playable''': Yes
 
  
 
=== Earthclade ===
 
=== Earthclade ===
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The Hi-Caste, derived primarily from Terran stock, differs primarily from the Lo-Caste in three ways. Firstly, Hi-Caste were not bred for a specific environment, but rather for a specific profession. They were specific tools of the Empire, answering only to the imperial court rather than any particular celestial body or other settlement. Secondly, unlike the Lo-Caste, Hi-Caste models have extensive mental changes written into them in order to make them better at their particular role. Lastly, Hi-Caste clades can be further divided by their coloration, which rather than the earthy tones of any Lo-Caste clade are all manner of color combinations, their very flesh modified for purely aesthetic purposes in order to represent whichever particular imperial faction that particular group was pledged to serve. But with the Solar Empire collapsed, the Hi-Caste are like a pack of purebred dogs without masters, designed to serve a clade which no longer exists. A fundamental part of their self-identity, both conscious and sub-conscious, was ripped away with the extinction of the Imperial Clade, and as a result many have developed neurotic behaviors on a civilization-wide level.
 
The Hi-Caste, derived primarily from Terran stock, differs primarily from the Lo-Caste in three ways. Firstly, Hi-Caste were not bred for a specific environment, but rather for a specific profession. They were specific tools of the Empire, answering only to the imperial court rather than any particular celestial body or other settlement. Secondly, unlike the Lo-Caste, Hi-Caste models have extensive mental changes written into them in order to make them better at their particular role. Lastly, Hi-Caste clades can be further divided by their coloration, which rather than the earthy tones of any Lo-Caste clade are all manner of color combinations, their very flesh modified for purely aesthetic purposes in order to represent whichever particular imperial faction that particular group was pledged to serve. But with the Solar Empire collapsed, the Hi-Caste are like a pack of purebred dogs without masters, designed to serve a clade which no longer exists. A fundamental part of their self-identity, both conscious and sub-conscious, was ripped away with the extinction of the Imperial Clade, and as a result many have developed neurotic behaviors on a civilization-wide level.
  
:::*'''Government type''': Autocratic
+
:::*'''Government''': Imperial Provisional Government
:::*'''Crops''': Subterranean (hydroponic)
+
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes
:::*'''Domestic animals''': Domestic livestock, biomechanicals, drones, implants
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:::*'''Plants''': Hydroponic (subterranean)
:::*'''Playable''': Yes
 
  
 
=== Civclade ===
 
=== Civclade ===
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== Un-Caste ==
 
== Un-Caste ==
 
During the Myriad Era, attempts were made to repopulate the Terran Megastructure using creatures derived from human DNA. These grotesque creatures were partially successful, though few take pleasure in the ecosystems they have formed (though they do appreciate the meat they offer). But in a quirk of fate, one particular branch of this artificial evolutionary tree did not stay as mere animals. Rather, they regained sophoncy, much to the chagrin of the rest of humanity, for their time as animals had warped this breed casteless freaks into brutish and violent creatures, and the availability of high technology allowed for them to form technologically-advanced civilizations at a frightening speed. At the beginning of the Long Night, they have become a thorn in the side of near every other civilized force. Rather than being called human, they are collectively classified as "Aberrant" life, and come in many shapes and sizes.
 
During the Myriad Era, attempts were made to repopulate the Terran Megastructure using creatures derived from human DNA. These grotesque creatures were partially successful, though few take pleasure in the ecosystems they have formed (though they do appreciate the meat they offer). But in a quirk of fate, one particular branch of this artificial evolutionary tree did not stay as mere animals. Rather, they regained sophoncy, much to the chagrin of the rest of humanity, for their time as animals had warped this breed casteless freaks into brutish and violent creatures, and the availability of high technology allowed for them to form technologically-advanced civilizations at a frightening speed. At the beginning of the Long Night, they have become a thorn in the side of near every other civilized force. Rather than being called human, they are collectively classified as "Aberrant" life, and come in many shapes and sizes.
 
:::*'''Government type''': Disorganized tribes
 
:::*'''Crops''': Surface
 
:::*'''Domestic animals''': Domestic livestock, Human-derived fauna, implants
 
:::*'''Playable''': No
 
  
 
== Cyborgs ==
 
== Cyborgs ==
 
Cyborgs are life forms which comprise both nanotechne and biological tissue. Though the cyborg typically thought of when the term is brought up would be a person using technological prosthetics, this section details those who have integrated nanotechne into their very DNA, and thus can pass on their augmentations to their offspring. Though they have many advantages because of this, they are still at least partially human biologically and represent a transitionary state between normal life forms and posthuman ones.
 
Cyborgs are life forms which comprise both nanotechne and biological tissue. Though the cyborg typically thought of when the term is brought up would be a person using technological prosthetics, this section details those who have integrated nanotechne into their very DNA, and thus can pass on their augmentations to their offspring. Though they have many advantages because of this, they are still at least partially human biologically and represent a transitionary state between normal life forms and posthuman ones.
 
:::*'''Government type''': Individual martial sects
 
:::*'''Crops''': Subterranean (hydroponic)
 
:::*'''Domestic animals''': Domestic livestock, biomechanicals, drones, implants
 
:::*'''Playable''': Yes
 
  
 
=== Hereditary Cyborgs ===
 
=== Hereditary Cyborgs ===
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== Uploads ==
 
== Uploads ==
 
Uploads are human minds copied into conventional machines rather than postbiological bodies. Though one might think this is a form of digital immortality, the unfortunate fact is that conventional machines lack the means to copy a mind without also destroying it. The new mind may think itself the original, but the original person doesn't continue on. Even so, during the chaos of the Myriad era enough were desperate to preserve some semblance of themselves or humanity that they underwent the uploading process, a science deemed taboo during the genetically-focused Imperial era. The descendants of those first uploads have continued to evolve and diversify. That said, their bodies are still made of conventional machinery rather than nanotechne, and as a result cannot reliably self-repair and self-upgrade in the way postbiological life forms can. While unable to transcend into postbiological life forms, uploads can still use nanotechne to gain new Programs. In addition, uploads can transfer their minds into new purpose-built bodies.
 
Uploads are human minds copied into conventional machines rather than postbiological bodies. Though one might think this is a form of digital immortality, the unfortunate fact is that conventional machines lack the means to copy a mind without also destroying it. The new mind may think itself the original, but the original person doesn't continue on. Even so, during the chaos of the Myriad era enough were desperate to preserve some semblance of themselves or humanity that they underwent the uploading process, a science deemed taboo during the genetically-focused Imperial era. The descendants of those first uploads have continued to evolve and diversify. That said, their bodies are still made of conventional machinery rather than nanotechne, and as a result cannot reliably self-repair and self-upgrade in the way postbiological life forms can. While unable to transcend into postbiological life forms, uploads can still use nanotechne to gain new Programs. In addition, uploads can transfer their minds into new purpose-built bodies.
 
:::*'''Government type''': Nominally democratic, with powerful martial sects
 
:::*'''Crops''': Surface
 
:::*'''Domestic animals''': Domestic livestock, drones, implants
 
:::*'''Playable''': Yes
 
  
 
=== Humanoid Uploads ===
 
=== Humanoid Uploads ===
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=== Hyperalloy Uploads ===
 
=== Hyperalloy Uploads ===
 
Uploads that desire to attain the same heights as biological humans can reach their own model of transcendence, building on their rigid mechanical bodies to obtain a more powerful form: an advanced mechanical chassis using hyperalloy plating and artificial muscles to replicate the power of postbiological tissues. Hyperalloy uploads come in humanoid as well as vehicular variants, and possess a form-fitting armored carapace of far greater craftsmanship than a typical minimalist upload body.
 
Uploads that desire to attain the same heights as biological humans can reach their own model of transcendence, building on their rigid mechanical bodies to obtain a more powerful form: an advanced mechanical chassis using hyperalloy plating and artificial muscles to replicate the power of postbiological tissues. Hyperalloy uploads come in humanoid as well as vehicular variants, and possess a form-fitting armored carapace of far greater craftsmanship than a typical minimalist upload body.
 
:::*'''Government type''': Individual martial sects
 
:::*'''Crops''': Subterranean (hydroponic)
 
:::*'''Domestic animals''': Domestic livestock, biomechanicals, drones, implants
 
:::*'''Playable''': Yes
 
  
 
== Posthumans ==
 
== Posthumans ==
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==== Anthropic ====
 
==== Anthropic ====
 
"Anthropic" posthumans are exactly that, normal human size, shape, and mind, though on closer inspection their postbiological nature is readily apparent. Originating from uploaded and cyberized humans, there are a few scattered independent complexes comprised of low-level Anthropics across the megastructure, though even with their strength they rarely last for very long. Most entrench themselves within the more populous pan-human cities, making themselves invaluable in all sorts of applications and consolidating their power base.
 
"Anthropic" posthumans are exactly that, normal human size, shape, and mind, though on closer inspection their postbiological nature is readily apparent. Originating from uploaded and cyberized humans, there are a few scattered independent complexes comprised of low-level Anthropics across the megastructure, though even with their strength they rarely last for very long. Most entrench themselves within the more populous pan-human cities, making themselves invaluable in all sorts of applications and consolidating their power base.
 
:::*'''Government type''': Individual martial sects
 
:::*'''Crops''': Subterranean (hydroponic)
 
:::*'''Domestic animals''': Domestic livestock, biomechanicals, drones, implants
 
:::*'''Playable''': Yes
 
  
 
=== Outer Patterns ===
 
=== Outer Patterns ===
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==== Neo-Anthropic ====
 
==== Neo-Anthropic ====
 
Neo-Anthropic posthumans are said to be the ones closest to normal humans. They have retained human facial structures and bodies, and have emotions which are relatable to normal humans. However, this is tempered by the excessive egoism of their clade. Neo-Anthropics, rather than tamping down their emotions, seek to be led by them. They serve their personal passions alone, which can range from pleasure and power to more abstract pursuits, though even these are often achieved through the means of violence. As a result, they have difficulty truly uniting into a political force, and are most often simply loose associations of likeminded individuals, gathering in particular territories for the sake of mutual benefit but primarily focused on their own agendas. Ranging from warlords to bandits to mercenaries, they can be found wandering anywhere in the megastructure.
 
Neo-Anthropic posthumans are said to be the ones closest to normal humans. They have retained human facial structures and bodies, and have emotions which are relatable to normal humans. However, this is tempered by the excessive egoism of their clade. Neo-Anthropics, rather than tamping down their emotions, seek to be led by them. They serve their personal passions alone, which can range from pleasure and power to more abstract pursuits, though even these are often achieved through the means of violence. As a result, they have difficulty truly uniting into a political force, and are most often simply loose associations of likeminded individuals, gathering in particular territories for the sake of mutual benefit but primarily focused on their own agendas. Ranging from warlords to bandits to mercenaries, they can be found wandering anywhere in the megastructure.
 
:::*'''Government type''': Pact unions
 
:::*'''Crops''': None
 
:::*'''Domestic animals''': Postfauna, sub-anthropic posthumans, implants
 
:::*'''Playable''': Yes
 
  
 
==== Ex-Anthropic ====
 
==== Ex-Anthropic ====
 
Ex-Anthropics reject the human condition entirely, or at least seek to sublimate and control it. Unlike their Neo-Anthropic peers, the Ex-Anthropics have not lost the unity they shared during the war against the Solar Empire. Rather than retaining their ego through emotional pursuit, the Ex-Anthropics are motivated by instinct and logic. Rational, but through a predatory lens, focused towards survival and power alone rather than the countless irrational hungers of Neo-Anthropy. As a result, Ex-Anthropics can form large, unified organizations should a powerful enough leader emerge, and represent a significant threat to large portions of the megastructure's inhabitants. While some go their own way, Ex-Anthropics exist in the minds of most pan-humans as a united 'other' which stands opposed to all other civilizations of the megastructure.
 
Ex-Anthropics reject the human condition entirely, or at least seek to sublimate and control it. Unlike their Neo-Anthropic peers, the Ex-Anthropics have not lost the unity they shared during the war against the Solar Empire. Rather than retaining their ego through emotional pursuit, the Ex-Anthropics are motivated by instinct and logic. Rational, but through a predatory lens, focused towards survival and power alone rather than the countless irrational hungers of Neo-Anthropy. As a result, Ex-Anthropics can form large, unified organizations should a powerful enough leader emerge, and represent a significant threat to large portions of the megastructure's inhabitants. While some go their own way, Ex-Anthropics exist in the minds of most pan-humans as a united 'other' which stands opposed to all other civilizations of the megastructure.
 
:::*'''Government type''': Pact unions
 
:::*'''Crops''': None
 
:::*'''Domestic animals''': Hyperpredators
 
:::*'''Playable''': No
 
  
 
==== Sub-Anthropic ====
 
==== Sub-Anthropic ====

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