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Editing Kobold

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==Gameplay==
 
==Gameplay==
Kobolds are represented by a dark yellow "k" in gameplay. They congregate in small groups and live in [[cave]]s (though less often, in outdoor camps), surrounded by traps and guarded by any poisonous animals at their disposal. Despite playing an evil role in the game, they do not need to spawn in evil biomes like [[goblin]]s - they can appear in any morally aligned biome. Kobolds start harassing a player's fortress as early as they can, and will always attempt to stealthily sneak into a fortress over using violent brute force. Because of their stealthy nature, they appear invisible to players unless they are right next to a dwarf, or a dwarf has a high enough [[observer]] skill, the higher said skill is, the farther away they can be spotted. Being reptilian, they can lay eggs.
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Kobolds are represented by a dark yellow "k" in gameplay. They congregate in small groups and live in [[cave]]s (though less often, in outdoor camps), surrounded by traps and guarded by any poisonous animals at their disposal. Despite playing an evil role in the game, they do not need to spawn in evil biomes like [[goblin]]s - they can appear in any morally aligned biome. Kobolds start harassing a player's fortress as early as they can, and will always attempt to stealthily sneak into a fortress over using violent brute force. Because of their stealthy nature, they appear invisible to players unless they are right next to a dwarf, or a dwarf has a high enough [[observer]] skill, the higher said skill is, the farther away they can be spotted. Being reptiles, they can lay eggs.
  
 
Kobolds will attack in self-defense, or when simply caught when sneaking around or cornered. They are very small and weak, and because of this, cannot wield large weapons, often using [[dagger]]s and rudimentary [[armor]] to protect themselves. Dwarves easily overpower kobolds in battle, but this doesn't stop kobolds from posing a threat, as their stealth and ambushing tactics can still provide trouble for dwarves, as well as traveling traders. The stealthy nature of kobolds also allows them to easily slip by traps or get through most doors (even if locked). The more successful thieving sessions kobolds have with a particular fortress, the larger the next group of kobolds will appear the next time around.
 
Kobolds will attack in self-defense, or when simply caught when sneaking around or cornered. They are very small and weak, and because of this, cannot wield large weapons, often using [[dagger]]s and rudimentary [[armor]] to protect themselves. Dwarves easily overpower kobolds in battle, but this doesn't stop kobolds from posing a threat, as their stealth and ambushing tactics can still provide trouble for dwarves, as well as traveling traders. The stealthy nature of kobolds also allows them to easily slip by traps or get through most doors (even if locked). The more successful thieving sessions kobolds have with a particular fortress, the larger the next group of kobolds will appear the next time around.

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