v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Kobold
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 63: | Line 63: | ||
* [[Pick]]s and [[axe]]s must not only be added to the entity's list of available items, but also have their minimum size to wield lowered. Alternatively, smaller versions can be added (stone axes, being tools rather than weapons, won't work{{bug|9738}}). | * [[Pick]]s and [[axe]]s must not only be added to the entity's list of available items, but also have their minimum size to wield lowered. Alternatively, smaller versions can be added (stone axes, being tools rather than weapons, won't work{{bug|9738}}). | ||
* Kobolds ''require'' the use of {{tt|[CAN_SPEAK]}} or else they will count as pets that can't be controlled properly (but not if you have dfhack labors or Dwarf Therapist). This can still be used alongside {{token|UTTERANCES|c}}. | * Kobolds ''require'' the use of {{tt|[CAN_SPEAK]}} or else they will count as pets that can't be controlled properly (but not if you have dfhack labors or Dwarf Therapist). This can still be used alongside {{token|UTTERANCES|c}}. | ||
− | * Kobold caravans (and thus, more migrants) will not arrive unless pack animals | + | * Kobold caravans (and thus, more migrants) will not arrive unless pack animals are added, either via the {{tt|[COMMON_DOMESTIC_*]}} entity tokens or the {{token|ANIMAL|e}} entry.{{v|0.44.01}} |
* Swapping the progress triggers of dwarves and kobolds is strongly recommended, lest you risk a small chance of a dwarven siege during your first autumn. | * Swapping the progress triggers of dwarves and kobolds is strongly recommended, lest you risk a small chance of a dwarven siege during your first autumn. | ||