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Difference between revisions of "Designation flags in DF memory"

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(a bit in Soil/Rock Layer ID which wasn't set in the other examples on this page)
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     11000000000001101000001000000000 <- undiscovered loam wall, close to murky pool
 
     11000000000001101000001000000000 <- undiscovered loam wall, close to murky pool
 
     00000000000011001000001000000000 <- undiscovered loam
 
     00000000000011001000001000000000 <- undiscovered loam
 +
    00000000000010010100110000000000 <- furrowed silt loam ground, empty space
 
     11000100000011110100000000000111 <- channel with 7/7 water
 
     11000100000011110100000000000111 <- channel with 7/7 water
 
     11000100000011110100000000000110 <- murky pool, 6/7
 
     11000100000011110100000000000110 <- murky pool, 6/7

Revision as of 01:20, 8 October 2008

   00100000001010001000001000000000 <- obsidian, far away from magma flow
   00100000001001101000001000000000 <- obsidian, near magma flow
   11100000001001101000001000000000 <- obsidian, near magma flow
   00100000001010101000000000000000 <- obsidian, near magma flow
   00100000001010001000000000000000 <- obsidian, next to magma flow
   11100000001001101000000000000000 <- obsidian, next to magma flow
   00100000001001101000000000000000 <- obsidian, next to magma flow
   00100100001010010100000000000111 <- obsidian, next to magma flow
   11100100001001110100000000000111 <- obsidian, next to magma flow
   00000000000010101000000000000000 <- damp loam wall, next to murky pool
   00000000000100001000000000000000 <- damp loam wall, next to murky pool
   00000000000000101000000000000000 <- damp loam wall, next to murky pool
   00000000000011001000000000000000 <- damp loam wall, next to murky pool
   11000000000001101000000000000000 <- damp loam wall, next to murky pool
   11000000000001101000001000000000 <- undiscovered loam wall, close to murky pool
   00000000000011001000001000000000 <- undiscovered loam
   00000000000010010100110000000000 <- furrowed silt loam ground, empty space
   11000100000011110100000000000111 <- channel with 7/7 water
   11000100000011110100000000000110 <- murky pool, 6/7
   11000100000010010100000000000110 <- murky pool, 6/7
   11000100000010010100000000000111 <- murky pool, 7/7
   11000100000011110100000000000111 <- murky pool, 7/7
   11000100000010010100000000000111 <- murky pool, 7/7
   11000100000010110100000000000111 <- murky pool, 7/7
   11000100000000110100000000000111 <- murky pool, 7/7
   11000100000001110100000000000111 <- murky pool, 7/7
   00100100001010010100000000000111 <- open space, lava 7/7
   00100100001001110100000000000111 <- open space, lava 7/7
   11100100001001110100000000000111 <- open space, lava 7/7
   00100100001010110100000000000111 <- open space, lava 7/7
   00000000000010101001000000010000 <- rough-hewn claystone wall, desig. for mining
   00000000000010101001000000110000 <- rough-hewn claystone wall, desig. for channeling
   00000000000010101001000001100000 <- rough-hewn claystone wall, desig. for upward stairs
   00000000000010101001000000100000 <- rough-hewn claystone wall, desig. for up/down stairs
   00000000000010101001000001000000 <- rough-hewn claystone wall, desig. for up ramp
   00000000000010101001000001010000 <- rough-hewn claystone wall, desig. for down stairs
   00000000000010101001000010000000 <- rough-hewn claystone wall, desig. for smooth stones
   00000000000000110101000000000000 <- chestnut tree
   00000000000000110101000000010000 <- chestnut tree, designated for chopping
   00000000000000110101000000000000 <- shrub
   00000000000000110101000000010000 <- shrub, designated for gathering
     ^       ^           ^     |^^^
     warm?   warm?       Hidden|Flow Size
        ^            ^^^^
        liquid       Soil/Rock Layer ID
                    ^      ^^^^
                    Light  Desig. for activities (mining/shrubbing/stairing/etc.)
                   ^
                   Sub-terr.
                  ^
                  Outside
              ^^^^
              Unknown ID
            ^
            thought to be damp, but isn't
      ^
      Mossy


   //DWARF/DUAL MODE DESIGNATIONS
   DESIGNATION_LIQUID_AMOUNT_BIT1 BIT1 //DUAL MODE
   DESIGNATION_LIQUID_AMOUNT_BIT2 BIT2 //DUAL MODE
   DESIGNATION_LIQUID_AMOUNT_BIT3 BIT3 //DUAL MODE
   DESIGNATION_PILE BIT4
   DESIGNATION_DIG_BIT1 BIT5
   DESIGNATION_DIG_BIT2 BIT6
   DESIGNATION_DIG_BIT3 BIT7
   DESIGNATION_DETAIL BIT8
   DESIGNATION_DETAIL_EVENT BIT9
   DESIGNATION_HIDDEN BIT10 //DUAL MODE
   DESIGNATION_MATGLOSS_BIT1 BIT11 //DUAL MODE
   DESIGNATION_MATGLOSS_BIT2 BIT12 //DUAL MODE
   DESIGNATION_MATGLOSS_BIT3 BIT13 //DUAL MODE
   DESIGNATION_MATGLOSS_BIT4 BIT14 //DUAL MODE
   DESIGNATION_OPEN_TO_SUN BIT15 //DUAL MODE
   DESIGNATION_SUBTERRANEAN BIT16 //DUAL MODE
   DESIGNATION_SKY_VIEW BIT17 //DUAL MODE
   DESIGNATION_BIOME_BIT1 BIT18 //DUAL MODE
   DESIGNATION_BIOME_BIT2 BIT19 //DUAL MODE
   DESIGNATION_BIOME_BIT3 BIT20 //DUAL MODE
   DESIGNATION_BIOME_BIT4 BIT21 //DUAL MODE
   DESIGNATION_LIQUID_TYPE_BIT1 BIT22 //DUAL MODE
   DESIGNATION_WATER_TABLE BIT23 //DUAL MODE
   DESIGNATION_RAINED BIT24 //DUAL MODE
   DESIGNATION_TRAFFIC_BIT1 BIT25 //DUAL MODE
   DESIGNATION_TRAFFIC_BIT2 BIT26 //DUAL MODE
   DESIGNATION_FLOW_FORBID BIT27 //DUAL MODE
   DESIGNATION_LIQUID_STATIC BIT28 //DUAL MODE
   DESIGNATION_MOSS BIT29 //DUAL MODE
   DESIGNATION_FEATURE_PRESENT BIT30 //DUAL MODE
   DESIGNATION_LIQUID_CHARACTER_BIT1 BIT31 //DUAL MODE
   DESIGNATION_LIQUID_CHARACTER_BIT2 BIT32 //DUAL MODE
   //ADVENTURE DESIGNATIONS
   //1-3 DUAL USED
   DESIGNATION_LIT BIT4
   DESIGNATION_VISIBLE BIT5
   DESIGNATION_MEM_BUILDING BIT6
   DESIGNATION_MEM_ITEM BIT7
   DESIGNATION_MEM_MONSTER BIT8
   DESIGNATION_ORIGINALCAVE BIT9
   //10-32 DUAL USED