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DF2014 Talk:Fortress

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Revision as of 00:31, 22 February 2022 by Jan (talk | contribs) (→‎Fortress "lvl")
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What about new colonies?

If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--Guardian of Silverybearded (talk) 08:23, 29 November 2014 (UTC)

What do the job counts for fortress titles exactly mean?

What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)?

Fortress "lvl"

Title Population Changes
Outpost The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what.
Hamlet 20 The fortress can be considered for a Noble title. Attracts attention of forgotten beast. Citizens start to suffer from Strange mood.
Village 50 Expedition leader -> Mayor, unlocks many noble positions. Attracts attention of werebeasts and Semi-megabeasts.
Town 80 Attracts attention of Goblin Sieges, titans and megabeasts.
City 110 ??
Metropolis 140 Monarch, unlocks some noble positions.
Mountainhome

(*) Titan and werebeast 'Attack Population Requirement' can be set in advanced world gen.