v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014 Talk:Fortress"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Created page with " == WHat about new colonies? == If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?-...")
 
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
  
== WHat about new colonies? ==
+
== What about new colonies? ==
 
If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--[[User:Guardian of Silverybearded|Guardian of Silverybearded]] ([[User talk:Guardian of Silverybearded|talk]]) 08:23, 29 November 2014 (UTC)
 
If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--[[User:Guardian of Silverybearded|Guardian of Silverybearded]] ([[User talk:Guardian of Silverybearded|talk]]) 08:23, 29 November 2014 (UTC)
 +
 +
== What do the job counts for fortress titles exactly mean? ==
 +
 +
What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)?
 +
 +
== Fortress "lvl" ==
 +
 +
{| class=wikitable
 +
!Title
 +
!Population
 +
!Changes
 +
|-
 +
|Outpost    ||  || The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what.
 +
|-
 +
|Hamlet      || 20|| The fortress can be considered for a [[Baron|Noble]] title. Attracts attention of [[forgotten beast]]. Citizens start to suffer from [[Strange mood]].
 +
|-
 +
|Village    || 50|| [[Expedition leader]] -> [[Mayor]], unlocks many noble positions. Attracts attention of [[werebeast]]s and [[Semi-megabeast]]s.
 +
|-
 +
|Town     || 80|| Attracts attention of Goblin [[Siege]]s, [[titan]]s and [[megabeast]]s.
 +
|-
 +
|City        ||110|| ??
 +
|-
 +
|Metropolis  ||140|| [[Monarch]], unlocks some noble positions.
 +
|-
 +
|Mountainhome||  ||
 +
|}
 +
(*) Titan and werebeast 'Attack Population Requirement' can be set in advanced world gen.

Latest revision as of 00:31, 22 February 2022

What about new colonies?[edit]

If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--Guardian of Silverybearded (talk) 08:23, 29 November 2014 (UTC)

What do the job counts for fortress titles exactly mean?[edit]

What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)?

Fortress "lvl"[edit]

Title Population Changes
Outpost The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what.
Hamlet 20 The fortress can be considered for a Noble title. Attracts attention of forgotten beast. Citizens start to suffer from Strange mood.
Village 50 Expedition leader -> Mayor, unlocks many noble positions. Attracts attention of werebeasts and Semi-megabeasts.
Town 80 Attracts attention of Goblin Sieges, titans and megabeasts.
City 110 ??
Metropolis 140 Monarch, unlocks some noble positions.
Mountainhome

(*) Titan and werebeast 'Attack Population Requirement' can be set in advanced world gen.