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− | {{Quality|Fine}} | + | {{Quality|Fine|09:56, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | + | '''Chains''' and '''Ropes''' are items used to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers. | |
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− | They are both listed under the | + | Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth. They are both listed under the 'chains' heading in the z-stocks menu, are stored in finished goods [[stockpile]]s, and are generally interchangeable. |
Chains are created at the [[metalsmith's forge]] with one [[metal]] [[bar]] (or four [[adamantine]] wafers), using the [[metal crafter|metal craft]] [[skill]] (but are found listed under "Furniture" and not "other objects" in that menu). Ropes are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]]. | Chains are created at the [[metalsmith's forge]] with one [[metal]] [[bar]] (or four [[adamantine]] wafers), using the [[metal crafter|metal craft]] [[skill]] (but are found listed under "Furniture" and not "other objects" in that menu). Ropes are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]]. | ||
− | Taking a rope with you at | + | Taking a rope with you at embark lets you construct a well more quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, the [[item value]] of a rope is 20 vs. 12 of the [[thread]]. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism. |
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+ | [[File:steel_chains.png|thumb|300px|center|Ready for holding against wills.]] | ||
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{{Translation | {{Translation | ||
| dwarven = nicat | | dwarven = nicat | ||
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| human = ekul | | human = ekul | ||
}} | }} | ||
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