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Editing 40d Talk:Utilities

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::::::AHK does tend to do wierd stuff in DF, but most of it is predictable. A lot of wierd errors that make no sense can be fixed by explicitely telling the script to focus on the Dwarf Fortress window, as well as generous Sleep statements. I found while rewalling a 30x30 outline, sleep 100 worked fine for the first two sides but posted about half of the second two. Sleep 150 placed the second two somewhat erraticly. Sleep 200 got the second two just fine. --[[User:Knivesu|Knivesu]] 10:22, 23 December 2007 (EST)
 
::::::AHK does tend to do wierd stuff in DF, but most of it is predictable. A lot of wierd errors that make no sense can be fixed by explicitely telling the script to focus on the Dwarf Fortress window, as well as generous Sleep statements. I found while rewalling a 30x30 outline, sleep 100 worked fine for the first two sides but posted about half of the second two. Sleep 150 placed the second two somewhat erraticly. Sleep 200 got the second two just fine. --[[User:Knivesu|Knivesu]] 10:22, 23 December 2007 (EST)
 
:::::::Just tested, and the weird behavior of AHK does not happen in DF 38c, but does happen in 40d11 (I came back to DF after time away).  I have tried altering my scripts in a ton of ways to get them working with 40d11, to no avail (Changing key delay, using sendplay or sendinput instead of send, etc).  So, perhaps there is hope that it will magically work right again in a later release.  [[User:Nephelim|Nephelim]] 00:06, 23 June 2009 (UTC)
 
  
 
=== Dwarf Foreman ===
 
=== Dwarf Foreman ===

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