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Difference between revisions of "40d Talk:Smoothing"

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m (moved Talk:Broken/40d\x3aSmoothing to 40d Talk:Smoothing: Fixing talk page name (586/738))
 
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What job designation is smoother? Mason? Stonecrafting? Stoneworking? [[User:Schm0|Schm0]] 17:23, 3 November 2007 (EDT)
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== Buildings ==
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will they not smoth stone if there is a construction there? they havenst smoethed the stone that have traps, or doors on it --[[User:Corhen|Corhen]]
  
Stone Detailing, I believe --[[User:Tracker|Tracker]] 17:44, 3 November 2007 (EDT)
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: IIRC, placed traps do prevent smoothing but doors do not. I have a feeling that ''sometimes'' designating floor-smoothing under doors doesn't take (perhaps something to do with it's open/closed status at the time?), but it is certainly possible to do. --[[User:Raumkraut|Raumkraut]] 06:56, 10 July 2008 (EDT)
== buildings==
 
will they not smoth stone if there is a construction there? they havenst smoethed the stone that have traps, or doors on it --[[User:Corhen|Corhen]]
 
== rubble ==
 
  
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== Rubble ==
 
Does smoothing remove the rubble?[[User:GarrieIrons|GarrieIrons]] 02:06, 4 January 2008 (EST)
 
Does smoothing remove the rubble?[[User:GarrieIrons|GarrieIrons]] 02:06, 4 January 2008 (EST)
  
 
:No, dwarves don't clear the tile of any objects before smoothing it.--[[User:Maximus|Maximus]] 02:25, 4 January 2008 (EST)
 
:No, dwarves don't clear the tile of any objects before smoothing it.--[[User:Maximus|Maximus]] 02:25, 4 January 2008 (EST)
  
== [[trade depot]] ==
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== [[Trade depot]] ==
  
 
the trade depot article suggests smoothing stone for the human caravan is necessary - only inside i hope? Also, this article says nothing bout smoothing ''floor'' anyway - i would appreciate some info - is room value raised? --[[User:Koltom|Koltom]] 01:30, 10 February 2008 (EST)
 
the trade depot article suggests smoothing stone for the human caravan is necessary - only inside i hope? Also, this article says nothing bout smoothing ''floor'' anyway - i would appreciate some info - is room value raised? --[[User:Koltom|Koltom]] 01:30, 10 February 2008 (EST)
  
 
<nowiki>*gasp* </nowiki>I really hade to smooth <s>pebbles</s> boulders *outside* my fort to make room! Sending my poor defenseless dwarf far into hostile envronment..  --[[User:Koltom|Koltom]] 22:54, 10 February 2008 (EST)
 
<nowiki>*gasp* </nowiki>I really hade to smooth <s>pebbles</s> boulders *outside* my fort to make room! Sending my poor defenseless dwarf far into hostile envronment..  --[[User:Koltom|Koltom]] 22:54, 10 February 2008 (EST)
::its referring to smoothing boulders, since those block wagons. regular pebbles and grass are fine
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::it's referring to smoothing boulders, since those block wagons. regular pebbles and grass are fine <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Chariot|Chariot]]</small>
 
:::yeah, i should have been more precise - its only the boulders that matter --[[User:Koltom|Koltom]] 07:35, 11 February 2008 (EST)
 
:::yeah, i should have been more precise - its only the boulders that matter --[[User:Koltom|Koltom]] 07:35, 11 February 2008 (EST)
  
==Which side?==
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Just as a side note, you can also get past boulders by building a 1x1 tiled bridge. The wagon will go over it just fine. [[User:AlexFili|AlexFili]] 06:23, 9 May 2008 (EDT)
 +
 
 +
== Which side? ==
 
Does smoothing a wall add value to the rooms on both sides, or just the side the engraver stood on while he was doing it? --[[User:Juckto|Juckto]] 08:43, 4 May 2008 (EDT)
 
Does smoothing a wall add value to the rooms on both sides, or just the side the engraver stood on while he was doing it? --[[User:Juckto|Juckto]] 08:43, 4 May 2008 (EDT)
 
:All eight directions that do not cross Z levels. --[[User:GreyMario|GreyMario]] 11:47, 4 May 2008 (EDT)
 
:All eight directions that do not cross Z levels. --[[User:GreyMario|GreyMario]] 11:47, 4 May 2008 (EDT)
 +
::I have heard conflicting reports on this. Somebody help. --[[User:Zchris13|Zchris13]] 22:14, 6 April 2009 (UTC)
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:::[[User:GreyMario|GreyMario]]'s right, it adds value on all sides. The proof of this is to engrave a dividing wall between two rooms with your legendary stone detailer. You'll see that both rooms are upgraded to a higher class of quarter. [[User:Aosher|Aosher]] 07:21, 7 April 2009 (UTC)
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 +
== Floor ==
 +
 +
Is there a way to smooth a floor?-Mhyder <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Mhyder|Mhyder]]</small>
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:Designate it to be smoothed --[[User:Juckto|Juckto]] 18:54, 4 May 2008 (EDT)
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:Not a built floor, no.  A floor built with blocks rather than raw stone will be 'smooth', though.  -- [[User:j0nas|j0nas]]
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 +
== Who Smooths ==
 +
 +
What job designation is smoother? Mason? Stonecrafting? Stoneworking? [[User:Schm0|Schm0]] 17:23, 3 November 2007 (EDT)
 +
: Stone Detailing, I believe --[[User:Tracker|Tracker]] 17:44, 3 November 2007 (EDT)
 +
 +
Does it matter who smooths when it comes to value? What does smoothing do to value anyway?
 +
<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Seaneat|Seaneat]]</small>
 +
 +
:Smoothing does add to value by a fixed amount I don't actually know (1 or more). It has no quality modifier, so it doesn't matter how skilled is your [[Stone detailing|stone detailer]] (except that [[Skill|skilled]] dwarves work faster). --[[User:Aykavil|Aykavil]] 04:35, 10 July 2008 (EDT)
 +
 +
== Selection Rectangle ==
 +
I'm not sure when it got added, but selecting areas to be detailed now flash after being selected. I went ahead and removed the section mentioning that.--[[User:Xazak|Xazak]] 16:54, 11 August 2008 (EDT)
 +
 +
== Value and placed objects ==
 +
 +
If i'm making a room for my <s>suckers</s> dwarves and want it all pretty, like, does an engraved floor tile still up the value of the room if I place a table or cabinet on top of it? --[[User:Groveller|Groveller]] 15:00, 13 August 2008 (EDT)
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== Pillar ==
 +
 +
Can water pass through a pillar? --[[User:MarauderIIC|MarauderIIC]] 00:45, 23 August 2008 (EDT)
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:I don't see how. It's considered to be a full wall, so there's no gap created by a pillar spot. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Kefkakrazy|Kefkakrazy]]</small>
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 +
::I believe he's talking about a [[Support]], which is called a pillar after being built. If that's the case, fluids can indeed flow through and creatures can also occupy the square. --[[User:Janus|Janus]] 20:22, 23 August 2008 (EDT)
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:::No, I was talking about a pillar. Since a pillar typically leaves space around it, I wasn't sure if it was actually considered a full wall. Thanks. [[User:MarauderIIC|MarauderIIC]] 21:33, 26 August 2008 (EDT)
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 +
== Smoothing mud ==
 +
 +
I have a wide swath of unintentionally muddied floors. I cannot designate them for smoothing. Is mud only cleaned with smoothing if the muddy floor could be smoothed normally? [[User:HeWhoIsPale|HeWhoIsPale]] 12:57, 23 October 2008 (EDT)
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:Yes, you can only ever smooth stone, never soil.  Don't worry though, it eventually dries. Or you could build a floor over it. --[[User:RomeoFalling|RomeoFalling]] 19:46, 23 October 2008 (EDT)
 +
 +
:In my current fort, a large region of well-traveled muddy floor turned into sand after several years.  I don't know if that's an anomaly or what, although it was very welcome, given that there wasn't any sand on the map before.  (The details are at [[Talk:Sand]].)--[[User:Maximus|Maximus]] 20:08, 23 October 2008 (EDT)
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::I know I can only smoot stone, the problem is I've already smoothed the floors before they got muddy. The article says that smoothing removes mud, is that still true? Although, the promise of sudden glass sounds very nice. [[User:HeWhoIsPale|HeWhoIsPale]] 09:02, 24 October 2008 (EDT)
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 +
:::I think building things with impassable tiles removes mud as well -- try statues or constructed walls.  I've never built a floor over an existing floor, though if it works, that's probably the best option.--[[User:Maximus|Maximus]] 18:01, 24 October 2008 (EDT)
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 +
What I'd like to see would be a mod that allows limited smoothing of silt and clay. Kinda annoying for me to have my main fort level walled with unsmoothable material, preventing quality improvement. But eh, guess it doesn't matter that much. --[[Special:Contributions/71.112.186.117|71.112.186.117]] 10:27, 6 December 2009 (UTC)
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 +
== Smoothing Ore and Gems ==
 +
 +
If one smooths a square of gems or ore, does that prevent recovering said gems or ore if the square it later mined?  The entry says that you can do it, but doesn't talk about the consequences.  --[[User:Ninetails|Ninetails]] 17:31, 6 April 2009 (UTC)
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:There are no consequences whatsoever as far as I have noticed, and I do that a lot.  -- [[User:j0nas|j0nas]]

Latest revision as of 21:52, 8 March 2010

Buildings[edit]

will they not smoth stone if there is a construction there? they havenst smoethed the stone that have traps, or doors on it --Corhen

IIRC, placed traps do prevent smoothing but doors do not. I have a feeling that sometimes designating floor-smoothing under doors doesn't take (perhaps something to do with it's open/closed status at the time?), but it is certainly possible to do. --Raumkraut 06:56, 10 July 2008 (EDT)

Rubble[edit]

Does smoothing remove the rubble?GarrieIrons 02:06, 4 January 2008 (EST)

No, dwarves don't clear the tile of any objects before smoothing it.--Maximus 02:25, 4 January 2008 (EST)

Trade depot[edit]

the trade depot article suggests smoothing stone for the human caravan is necessary - only inside i hope? Also, this article says nothing bout smoothing floor anyway - i would appreciate some info - is room value raised? --Koltom 01:30, 10 February 2008 (EST)

*gasp* I really hade to smooth pebbles boulders *outside* my fort to make room! Sending my poor defenseless dwarf far into hostile envronment.. --Koltom 22:54, 10 February 2008 (EST)

it's referring to smoothing boulders, since those block wagons. regular pebbles and grass are fine unsigned comment by Chariot
yeah, i should have been more precise - its only the boulders that matter --Koltom 07:35, 11 February 2008 (EST)

Just as a side note, you can also get past boulders by building a 1x1 tiled bridge. The wagon will go over it just fine. AlexFili 06:23, 9 May 2008 (EDT)

Which side?[edit]

Does smoothing a wall add value to the rooms on both sides, or just the side the engraver stood on while he was doing it? --Juckto 08:43, 4 May 2008 (EDT)

All eight directions that do not cross Z levels. --GreyMario 11:47, 4 May 2008 (EDT)
I have heard conflicting reports on this. Somebody help. --Zchris13 22:14, 6 April 2009 (UTC)
GreyMario's right, it adds value on all sides. The proof of this is to engrave a dividing wall between two rooms with your legendary stone detailer. You'll see that both rooms are upgraded to a higher class of quarter. Aosher 07:21, 7 April 2009 (UTC)

Floor[edit]

Is there a way to smooth a floor?-Mhyder unsigned comment by Mhyder

Designate it to be smoothed --Juckto 18:54, 4 May 2008 (EDT)
Not a built floor, no. A floor built with blocks rather than raw stone will be 'smooth', though. -- j0nas

Who Smooths[edit]

What job designation is smoother? Mason? Stonecrafting? Stoneworking? Schm0 17:23, 3 November 2007 (EDT)

Stone Detailing, I believe --Tracker 17:44, 3 November 2007 (EDT)

Does it matter who smooths when it comes to value? What does smoothing do to value anyway? unsigned comment by Seaneat

Smoothing does add to value by a fixed amount I don't actually know (1 or more). It has no quality modifier, so it doesn't matter how skilled is your stone detailer (except that skilled dwarves work faster). --Aykavil 04:35, 10 July 2008 (EDT)

Selection Rectangle[edit]

I'm not sure when it got added, but selecting areas to be detailed now flash after being selected. I went ahead and removed the section mentioning that.--Xazak 16:54, 11 August 2008 (EDT)

Value and placed objects[edit]

If i'm making a room for my suckers dwarves and want it all pretty, like, does an engraved floor tile still up the value of the room if I place a table or cabinet on top of it? --Groveller 15:00, 13 August 2008 (EDT)

Pillar[edit]

Can water pass through a pillar? --MarauderIIC 00:45, 23 August 2008 (EDT)

I don't see how. It's considered to be a full wall, so there's no gap created by a pillar spot. unsigned comment by Kefkakrazy
I believe he's talking about a Support, which is called a pillar after being built. If that's the case, fluids can indeed flow through and creatures can also occupy the square. --Janus 20:22, 23 August 2008 (EDT)
No, I was talking about a pillar. Since a pillar typically leaves space around it, I wasn't sure if it was actually considered a full wall. Thanks. MarauderIIC 21:33, 26 August 2008 (EDT)

Smoothing mud[edit]

I have a wide swath of unintentionally muddied floors. I cannot designate them for smoothing. Is mud only cleaned with smoothing if the muddy floor could be smoothed normally? HeWhoIsPale 12:57, 23 October 2008 (EDT)

Yes, you can only ever smooth stone, never soil. Don't worry though, it eventually dries. Or you could build a floor over it. --RomeoFalling 19:46, 23 October 2008 (EDT)
In my current fort, a large region of well-traveled muddy floor turned into sand after several years. I don't know if that's an anomaly or what, although it was very welcome, given that there wasn't any sand on the map before. (The details are at Talk:Sand.)--Maximus 20:08, 23 October 2008 (EDT)
I know I can only smoot stone, the problem is I've already smoothed the floors before they got muddy. The article says that smoothing removes mud, is that still true? Although, the promise of sudden glass sounds very nice. HeWhoIsPale 09:02, 24 October 2008 (EDT)
I think building things with impassable tiles removes mud as well -- try statues or constructed walls. I've never built a floor over an existing floor, though if it works, that's probably the best option.--Maximus 18:01, 24 October 2008 (EDT)

What I'd like to see would be a mod that allows limited smoothing of silt and clay. Kinda annoying for me to have my main fort level walled with unsmoothable material, preventing quality improvement. But eh, guess it doesn't matter that much. --71.112.186.117 10:27, 6 December 2009 (UTC)

Smoothing Ore and Gems[edit]

If one smooths a square of gems or ore, does that prevent recovering said gems or ore if the square it later mined? The entry says that you can do it, but doesn't talk about the consequences. --Ninetails 17:31, 6 April 2009 (UTC)

There are no consequences whatsoever as far as I have noticed, and I do that a lot. -- j0nas