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Editing 40d Talk:Legendary artifact

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:By any chance is it encircled with bands of plutonium?--[[User:Maximus|Maximus]] 17:33, 13 November 2008 (EST)
 
:By any chance is it encircled with bands of plutonium?--[[User:Maximus|Maximus]] 17:33, 13 November 2008 (EST)
 
::Whoops, wrong bone shield. My other artifact bone shield is the buggered one: ''Tabaralen, "The Faithful Moth" This is a giant cave spider chitin shield. All craftsdwarfship is of the highest quality. Is is decorated with turtle shell and goblin bone. This object menaces with spikes of giant cave spider chitin, Native gold and Tower-cap. On the item is an image of two shields in Phyllite. On the item is an image of Tirist Leaderhammer the dwarf and dwarves in turtle shell. Tirist Leaderhammer is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Tirist Leaderhammer to leadership of The Boats of Swallowing in 98. On the item is an image of Mosus Autumnstockade the dwarf in Phyllite.'' [[User:HeWhoIsPale|HeWhoIsPale]] 10:06, 14 November 2008 (EST)
 
::Whoops, wrong bone shield. My other artifact bone shield is the buggered one: ''Tabaralen, "The Faithful Moth" This is a giant cave spider chitin shield. All craftsdwarfship is of the highest quality. Is is decorated with turtle shell and goblin bone. This object menaces with spikes of giant cave spider chitin, Native gold and Tower-cap. On the item is an image of two shields in Phyllite. On the item is an image of Tirist Leaderhammer the dwarf and dwarves in turtle shell. Tirist Leaderhammer is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Tirist Leaderhammer to leadership of The Boats of Swallowing in 98. On the item is an image of Mosus Autumnstockade the dwarf in Phyllite.'' [[User:HeWhoIsPale|HeWhoIsPale]] 10:06, 14 November 2008 (EST)
:::Chitin is not counted as bone, it is counted as leather.
 
  
 
== Furniture ==
 
== Furniture ==
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::I noticed that when I reclaimed a fortress all reclaimed artifacts could be traded.--[[User:MLegion|MLegion]] 20:14, 23 November 2009 (UTC)
 
::I noticed that when I reclaimed a fortress all reclaimed artifacts could be traded.--[[User:MLegion|MLegion]] 20:14, 23 November 2009 (UTC)
  
::I can trade artefacts from a reclaimed fortress; however, the traders *never actually take them away*, meaning that you can 'trade' them again and again.
 
  
 
== Value ==
 
== Value ==
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Um, my craftsdwarf just got possessed, and he made a bone spear. "this is a rhesus macaque bone spear, highest quality craftsdwarfship, adorned with hanging rings of birch. does anyone how much damage it will do? is it even possible? [[User:Destor|Destor]] 10:32, 28 September 2008 (EDT)
 
Um, my craftsdwarf just got possessed, and he made a bone spear. "this is a rhesus macaque bone spear, highest quality craftsdwarfship, adorned with hanging rings of birch. does anyone how much damage it will do? is it even possible? [[User:Destor|Destor]] 10:32, 28 September 2008 (EDT)
 
:Bone gives a 0.5 damage multiplier, but being an artifact gives it a massive (though unknown) damage multiplier also. [[User:HeWhoIsPale|HeWhoIsPale]] 09:32, 29 September 2008 (EDT)
 
:Bone gives a 0.5 damage multiplier, but being an artifact gives it a massive (though unknown) damage multiplier also. [[User:HeWhoIsPale|HeWhoIsPale]] 09:32, 29 September 2008 (EDT)
 
What kind of damage/block multipliers do nontraditional materials have for weapons/armor anyway? Like if there were an artifact Platinum Shield, how would it compare to an artifact Iron Shield? ~~[[User:Loyal|Loyal]] 22:02, 27 December 2009 (EST)
 
::Pretty sure it's hardcoded that any material without values in the raws will be 50%.  With the exception of standard rock short swords, which most people ''think'' are 133%, but no one's absolutely sure.  What an artifact rock short sword would be is anyone's guess. --Arrkhal (not logged in)
 
  
 
== availability ==
 
== availability ==
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::Pretty much everything on the wiki regarding to room value is either wrong or hopelessly outdated =( --[[User:LegacyCWAL|LegacyCWAL]] 21:15, 16 March 2009 (UTC)
 
::Pretty much everything on the wiki regarding to room value is either wrong or hopelessly outdated =( --[[User:LegacyCWAL|LegacyCWAL]] 21:15, 16 March 2009 (UTC)
::: It isn't "wrong" it's just not inherent. It is common for artifacts to be worth quite a bit so it is common for it to bump an empty room to royal.(and rooms generally have other things in them anyway.) Also the value generally goes up if one uses forbidding techniques or similar.
 
  
 
== Bug with Cloth in Artifacts ==
 
== Bug with Cloth in Artifacts ==
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Currently, the article states that "Item types which normally require multiple objects to create (such as Platemail) will cause the moody dwarf to acquire that number of objects". I'm fairly certain that this is false, since the actual type of item isn't determined until the artifact itself is produced at the end of the mood - unless there's some sort of special handling for armorsmithing moods, it should be entirely possible to savescum an artifact low boot into plate mail, regardless of the materials gathered. --[[User:Quietust|Quietust]] 17:08, 26 October 2009 (UTC)
 
Currently, the article states that "Item types which normally require multiple objects to create (such as Platemail) will cause the moody dwarf to acquire that number of objects". I'm fairly certain that this is false, since the actual type of item isn't determined until the artifact itself is produced at the end of the mood - unless there's some sort of special handling for armorsmithing moods, it should be entirely possible to savescum an artifact low boot into plate mail, regardless of the materials gathered. --[[User:Quietust|Quietust]] 17:08, 26 October 2009 (UTC)
 
== Whodunit? ==
 
 
One of these arrogant bastards took my artifact turtle helmet and I cant seem to find whodunit. Is there any way to find out who has artifacts on them? --[[User:Iban|Iban]] 03:30, 18 January 2010 (UTC)
 
 
:Talk pages aren't really the place for this kind of question (or maybe they are, I'm new to this) but you should be able to zoom to it with your z->stocks page.  It'll be under "helms". [[User:Scorch|Scorch]] 03:44, 21 January 2010 (UTC)
 
 
== Toady Speaks re: next version & artifact bonuses ==
 
 
===update for next version===
 
I'm not sure how to fit this in, but Toady just gave us a further quote on weapon and armor quality, giving the game qualities of an "artifact" in the next version:
 
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;">
 
#Value*10.
 
#Cannot be owned (can be equipped, you might have to do it explicitly though).
 
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
 
#Same for melee attack and archery rolls.
 
#It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
 
#Things like artifact bone spears will likely be crap against steel, yeah.  We don't have actual magical artifacts yet, and that's what would be required.
 
</div>
 
 
--[[User:Calenth|Calenth]]
 
 
== Artifact equipment==
 
Even though artifact armor can't be worn by non-champions or heroes, it still shows up in the equipment screen of the Military window.My Captain of the guard took the artifact leather armor and mask I had assigned to him, brought them to the barrack's storage, and never worn them.Just saying.--[[User:Zoro the Gallade|Zoro the Gallade]] 18:13, 4 March 2012 (UTC)
 
*What are you talking about? There's no military equipment screen that displays specific items in 40d... --[[User:Quietust|Quietust]] 23:19, 4 March 2012 (UTC)
 

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