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Editing 40d Talk:Adamantine

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::It isn't anywhere on the wiki, if a search for "adamantine" would show it. --[[User:Savok|Savok]] 22:54, 1 November 2007 (EDT)
 
::It isn't anywhere on the wiki, if a search for "adamantine" would show it. --[[User:Savok|Savok]] 22:54, 1 November 2007 (EDT)
 
::Cancel that. You can't find it by searching for "adamantine" but "addy" gave me [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3 this forum thread]. --[[User:Savok|Savok]] 22:56, 1 November 2007 (EDT)
 
::Cancel that. You can't find it by searching for "adamantine" but "addy" gave me [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3 this forum thread]. --[[User:Savok|Savok]] 22:56, 1 November 2007 (EDT)
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== Adamantine Confirmed for Brawl- Er, Fortress ==
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http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3
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Not only have Adamantine veins been found, mildly disturbing variations of the demon pits, demon-free mini-pits, and the demons themselves are also mentioned. Striking Adamantine no longer appears to result in an inevitable game-over condition, but breaching a 'peculiar chamber' and not sealing it off afterward can quickly result in a destroyed fortress for obvious reasons.
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Also, apparently there are occasionally crazy people down there.
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Wait, Savok already posted this.
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Oh well.
  
 
== Where to find it ==
 
== Where to find it ==
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::It was on an actual volcano tile. I probably can find it this evening if you'd like me to snag the seed so you can see for yourself. --[[User:Qalnor|Qalnor]] 15:36, 19 November 2007 (EST)
 
::It was on an actual volcano tile. I probably can find it this evening if you'd like me to snag the seed so you can see for yourself. --[[User:Qalnor|Qalnor]] 15:36, 19 November 2007 (EST)
 
IS there any information on depth in relation to finding deposits, or is it random? --[[User:Loganis|Loganis]] 13:11, 4 August 2009 (UTC)
 
:There is ''always'' a number of randomizing factors involved in almost any DF function, and often many are inter-related.  With this, it has a tag that is supposed to put it "deep" - however, with erosion, some players have found it easily visible in a chasm, or claimed to (rarely) find it exposed on the surface - put what weight you want in that.  But, yes, it's usually(?) only found "deep"... ish... --[[User:Albedo|Albedo]] 17:58, 4 August 2009 (UTC)
 
 
:: Would an advisable search pattern for Adamantine be from the bottom up then? --[[User:Loganis|Loganis]] 04:13, 5 August 2009 (UTC)
 
:::I, personally, would say "no", for because of two quirks re adamantine: 1, it has veins that flow in 3 dimensions, so it's quite possible to find traces of it in mid-levels.  But more important... um... (how best to phrase this?...)... there are ancient warnings about delving too deep for adamantine.  The shallower, the safer - we'll just leave it at that.  From the bottom up might be too much [[fun]] all at once. --[[User:Albedo|Albedo]] 07:17, 5 August 2009 (UTC)
 
  
 
== Old info ==
 
== Old info ==
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In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --[[User:Obsidian|Obsidian]] 15:37, 4 July 2008 (EDT)
 
In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --[[User:Obsidian|Obsidian]] 15:37, 4 July 2008 (EDT)
  
I'm doing alot of experiments with Adamantine, and yes, 1 wafer = a stack of 25 Bolts.--[[User:CrazyMcfobo|CrazyMcfobo]] 02:17, 5 August 2009 (UTC)
 
  
 
== merge? ==
 
== merge? ==
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:Also, wow, this talk section has gotten simply massive. Never thought such a large discussion would be sparked.... ~ [[User:Midna|Midna]] 21:59, 29 October 2008 (EDT)
 
:Also, wow, this talk section has gotten simply massive. Never thought such a large discussion would be sparked.... ~ [[User:Midna|Midna]] 21:59, 29 October 2008 (EDT)
 
::Those are some interesting ideas, though, again, Toady's the one that needs to hear them.<br>I've copied my 2D vs. 3D list into an actual article, and expanded its purpose: [[History of Dwarf Fortress]].--[[User:Maximus|Maximus]] 02:22, 30 October 2008 (EDT)
 
 
::: And what happened if, after the "Too deep" game over, you tried to explore the fortress in Adventurer mode ? [[User:Timst|Timst]] 04:38, 30 October 2008 (EDT)
 
 
::::You would find a single adjectiveless "Demon" in it, of slightly larger size than the pit demons.  All raw adamantine left in the fort would supposedly turn into silver.  I never tried it myself.--[[User:Maximus|Maximus]] 13:35, 30 October 2008 (EDT)
 
 
::::: Oh wow. That sure was a nice, intriguing game over. [[User:Timst|Timst]] 18:29, 30 October 2008 (EDT)
 
 
==Adamantine Strand Stockpiling==
 
So, Adamantine strands are apparently placed in cloth stockpiles, as claimed, but there doesn't seem to be any way to turn adamantine *off* for cloth stockpiles, as adamatine strands do not appear in the cloth stockpile item types options (your options under cloth are: thread(silk), thread(plant), cloth(silk), and cloth(plant)).  Furthermore, all cloth apparently counts as non-plant/animal, because deselecting allow plant/animal in additional options doesn't prevent non-adamantine cloth/thread from being placed in the stockpile (and regular cloth is removed from stockpiles for which you deselect 'allow non-plant/animal').  Basically, there is no way to tell your cloth stockpiles to only accept adamantine strands, which contradicts elements of this and related pages.  --[[User:Squirrelloid|Squirrelloid]] 10:38, 25 November 2008 (EST)
 
:As in the article, having a Stockpile set to take from all other cloth stockpiles, but set to accept no "known" types of cloth, works. Incidentally a dyer has just dyed some Adamantine strands blue with Dimple dye. --[[User:Jellyfishgreen|Jellyfishgreen]] 13:47, 4 June 2009 (UTC)
 
 
==A Little Unclear==
 
How many adamantium strands are produced from one raw adamantium? [[User:Bouchart|Bouchart]] 12:20, 17 January 2009 (EST)
 
:One.  --[[User:Squirrelloid|Squirrelloid]] 15:04, 18 January 2009 (EST)
 
 
==Adamantine==
 
Adamantine is used in several mythologies to bind some sort of great evil.  This is relevant to our interests.--[[User:Zchris13|Zchris13]] 01:42, 24 May 2009 (UTC)
 
 
== Adamantine at gobbo fortresses? ==
 
 
Wondering if it's possible or not. Any help on this would be great! [[User:Pariah|Pariah]] 03:47, 1 July 2009 (UTC)
 
 
== Adamantine to Goblets to Adamantine again? ==
 
 
Does this work in a way so as to yield 1 wafer from each goblet melted down? (For those not noticing the problem. That would mean 3 wafers for the cost of 1 wafer. Behold Dwarven magic!) [[User:Shardok|Shardok]] 04:03, 6 August 2009 (UTC)
 
:Okay, actually, this shouldn't work, just took a quick read through of how melting works and figured out why not. I didn't think melting down items returned such a small amount for everything. [[User:Shardok|Shardok]] 04:08, 6 August 2009 (UTC)
 
 
== adamantine wafers ==
 
 
i have found a huge outcropping of adamant. how do i make it into wafers? there is no option at the magma smelter. do i need a normal smelter? --<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Sirmoocowthethird|Sirmoocowthethird]]</small>
 
:1. Please '''sign your comments''' (by adding <nowiki>--~~~~</nowiki> afterwards). 2. You need to have a [[strand extractor]] convert the raw adamantine into adamantine strands, then you can smelt those strands into wafers. --[[User:Quietust|Quietust]] 13:45, 15 December 2009 (UTC)
 
1 sorry, im new at this. ill try 2 thank you.--[[User:Sirmoocowthethird|Sirmoocowthethird]] 00:09, 16 December 2009 (UTC)
 
 
== Spoiler warning ==
 
 
There is only one spoiler in this whole article and it is in the lead section. If you can see the spoiler warning you can see what it is warning you about.
 
 
Sureley this needs to be changed? Maybe put in a section for where it is found?
 
 
Thing is I don't know enough to make such a section. I've never found any let alone done it enough times to know the difference between the few times I'd achieved such a thing and what has to happen all the time.
 
<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 09:01, 7 March 2010 (UTC)
 
:Actually, there is nothing "spoiler quality" about adamantine - it's the ore, [[raw adamantine]], that's the trick, and to get here you've already gone thru there.  Removed spoiler and warning here, and moved spoiler below standard info there.--[[User:Albedo|Albedo]] 11:42, 7 March 2010 (UTC)
 

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