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40d:Dungeon master

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Revision as of 16:03, 29 April 2011 by Quietust (talk | contribs) (Rated article "Exceptional" using the rating script)
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This article is about an older version of DF.
Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Discover site feature
Function
  • Tame exotic animals
  • Work at the forge
"The dungeon master ponders fell beasts and treasure."

The dungeon master is a Template:L and, like the Template:L, is not a position that can be replaced by the player. S/he arrives as an Template:L and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like Template:L, a Template:L or a Template:L (as confirmed by Toady One). This only occurs after the features have been discovered. The dungeon master may also arrive alone, without immigrants.

The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time.

The presence of this noble allows taming of exotic Template:L (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag.

The dungeon master arrives with skills from both the Template:L and Template:L groups at (no adjective) skill level. These skills are:

Additionally, dungeon masters have the Template:L, Template:Ling and Template:L labor turned on even though they possess no base skill. Since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled Template:L unless Workshop Profiles are used on the forge to prevent such. However, dungeon masters will not build metal Template:Ls. Like any Template:L, dungeon masters also perform some tasks that do not require any particular labor, and may gain Template:L skill in this way.*

(* If the Template:L option "Dwarves All Harvest" is selected (under o, "Set Orders and Options"), all dwarves, including Template:Ls, will slowly gain Grower skill from harvesting, but will not plant unless that Template:L is designated for that dwarf. That is the use of the skill is what determines Template:L size of Template:Ls, and since it is not possible to designate that labor in Dungeon Masters, they only gain Template:L towards Template:Ls from this, not a Template:L that can be used.)

All dungeon masters like Template:L, Template:L, Template:L, Template:L, Template:L, and cloaks, among other things.

A dungeon master will not make Template:Ls, though they will make Template:Ls.