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Difference between revisions of "40d:Dungeon master"

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:''"The dungeon master ponders fell beasts and treasure."''
 
:''"The dungeon master ponders fell beasts and treasure."''
  
The '''dungeon master''' is a [[40d:noble|noble]] and, like the [[40d:Leader|expedition leader]], is not a position that can be replaced by the player. S/he arrives as an [[40d:Immigration|immigrant]] and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like [[40d:Magma|magma]], a [[40d:River|river]] or a [[40d:Brook|brook]] (as [http://www.bay12games.com/forum/index.php?topic=13243.msg122185#msg122185 confirmed] by Toady One). This only occurs after the features have been discovered.  The dungeon master may also arrive alone, without immigrants.
+
The '''dungeon master''' is a {{L|noble}} and, like the {{L|Leader|expedition leader}}, is not a position that can be replaced by the player. S/he arrives as an {{L|Immigration|immigrant}} and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like {{L|Magma|magma}}, a {{L|River|river}} or a {{L|Brook|brook}} (as [http://www.bay12games.com/forum/index.php?topic=13243.msg122185#msg122185 confirmed] by Toady One). This only occurs after the features have been discovered.  The dungeon master may also arrive alone, without immigrants.
  
 
The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time.
 
The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time.
  
The presence of this noble allows taming of exotic [[40d:animals|animals]] (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag.
+
The presence of this noble allows taming of exotic {{L|animals}} (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag.
  
The dungeon master arrives with  skills from both the [[40d:Metalsmith|metalsmith]] and [[40d:Ranger|ranger]] groups at (''no adjective'') skill level. These skills are:
+
The dungeon master arrives with  skills from both the {{L|Metalsmith|metalsmith}} and {{L|Ranger|ranger}} groups at (''no adjective'') skill level. These skills are:
*[[40d:Animal trainer|Animal trainer]]
+
*{{L|Animal trainer}}
*[[40d:Animal caretaker|Animal caretaker]]
+
*{{L|Animal caretaker}}
*[[40d:Furnace operator|Furnace operator]]
+
*{{L|Furnace operator}}
*[[40d:Metal crafter|Metal crafter]]
+
*{{L|Metal crafter}}
  
Additionally, dungeon masters have the [[40d:armorsmith|armorsmith]], [[40d:weaponsmith|weaponsmith]]ing and [[40d:metalsmithing|metalsmithing]] labor turned on even though they possess no base skill.  At the moment{{version|0.28.181.40d}} since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled [[40d:dwarf|dwarf]] unless Workshop Profiles are used on the forge to prevent such.  However, dungeon masters will not build metal [[40d:construction|construction]]s.  Like any [[40d:noble|noble]], dungeon masters also perform some tasks that do not require any particular labor, and may gain [[40d:grower|grower]] skill in this way.*
+
Additionally, dungeon masters have the {{L|armorsmith}}, {{L|weaponsmith}}ing and {{L|metalsmithing}} labor turned on even though they possess no base skill.  At the moment{{version|0.28.181.40d}} since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled {{L|dwarf}} unless Workshop Profiles are used on the forge to prevent such.  However, dungeon masters will not build metal {{L|construction}}s.  Like any {{L|noble}}, dungeon masters also perform some tasks that do not require any particular labor, and may gain {{L|grower}} skill in this way.*
  
:''(* If the [[40d:standing orders|standing orders]] option "Dwarves All Harvest" is selected (under {{k|o}}, "Set Orders and Options"), all dwarves, including [[40d:noble|noble]]s, will slowly gain Grower skill from harvesting, but will not plant unless that [[40d:labor|labor]] is designated for that dwarf.  That is the use of the skill is what determines [[40d:stack|stack]] size of [[40d:crop|crop]]s, and since it is not possible to designate that labor in Dungeon Masters, they only gain [[40d:experience|experience]] towards [[40d:attribute|attribute]]s from this, not a [[40d:skill|skill]] that can be used.)''
+
:''(* If the {{L|standing orders}} option "Dwarves All Harvest" is selected (under {{k|o}}, "Set Orders and Options"), all dwarves, including {{L|noble}}s, will slowly gain Grower skill from harvesting, but will not plant unless that {{L|labor}} is designated for that dwarf.  That is the use of the skill is what determines {{L|stack}} size of {{L|crop}}s, and since it is not possible to designate that labor in Dungeon Masters, they only gain {{L|experience}} towards {{L|attribute}}s from this, not a {{L|skill}} that can be used.)''
  
All dungeon masters like [[40d:copper|copper]], [[40d:silver|silver]], [[40d:electrum|electrum]], [[40d:gold|gold]], [[40d:platinum|platinum]], and cloaks, among other things.
+
All dungeon masters like {{L|copper}}, {{L|silver}}, {{L|electrum}}, {{L|gold}}, {{L|platinum}}, and cloaks, among other things.
  
A dungeon master will not make [[40d:mandate|mandate]]s, though they will make [[40d:demand|demand]]s.
+
A dungeon master will not make {{L|mandate}}s, though they will make {{L|demand}}s.
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 16:38, 12 April 2010

This article is about an older version of DF.
Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Discover site feature
Function
  • Tame exotic animals
  • Work at the forge
"The dungeon master ponders fell beasts and treasure."

The dungeon master is a Template:L and, like the Template:L, is not a position that can be replaced by the player. S/he arrives as an Template:L and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like Template:L, a Template:L or a Template:L (as confirmed by Toady One). This only occurs after the features have been discovered. The dungeon master may also arrive alone, without immigrants.

The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time.

The presence of this noble allows taming of exotic Template:L (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag.

The dungeon master arrives with skills from both the Template:L and Template:L groups at (no adjective) skill level. These skills are:

Additionally, dungeon masters have the Template:L, Template:Ling and Template:L labor turned on even though they possess no base skill. At the momentv0.28.181.40d since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled Template:L unless Workshop Profiles are used on the forge to prevent such. However, dungeon masters will not build metal Template:Ls. Like any Template:L, dungeon masters also perform some tasks that do not require any particular labor, and may gain Template:L skill in this way.*

(* If the Template:L option "Dwarves All Harvest" is selected (under o, "Set Orders and Options"), all dwarves, including Template:Ls, will slowly gain Grower skill from harvesting, but will not plant unless that Template:L is designated for that dwarf. That is the use of the skill is what determines Template:L size of Template:Ls, and since it is not possible to designate that labor in Dungeon Masters, they only gain Template:L towards Template:Ls from this, not a Template:L that can be used.)

All dungeon masters like Template:L, Template:L, Template:L, Template:L, Template:L, and cloaks, among other things.

A dungeon master will not make Template:Ls, though they will make Template:Ls.