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Editing 23a:Exploit

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== Dwarven Kick In The Pants ==
 
== Dwarven Kick In The Pants ==
  
When a dwarf is "On [[Break]]", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break.  This does give an unhappy [[thought]] (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method.  Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks.
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When a dwarf is "On [[Break]]", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break.  This does give an unhappy [[thought]] (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method.  Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel dwarfs' breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks.
  
 
== Extremely Intricate Artifacts ==
 
== Extremely Intricate Artifacts ==
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It is impossible to melt chests. The job will be done and fuel is used, but the chest will not disappear and will remain designated for melting. Your furnace operator will continue trying to melt the chest repeatedly, gaining experience each time. Combined with a magma forge, this results in free Furnace Operator skill.
 
It is impossible to melt chests. The job will be done and fuel is used, but the chest will not disappear and will remain designated for melting. Your furnace operator will continue trying to melt the chest repeatedly, gaining experience each time. Combined with a magma forge, this results in free Furnace Operator skill.
  
Note that this does not work if you have applied the [[Melt item#Bugs|patch]] which fixes this bug.
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==Merchant Swindles==
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There are ways to cheat [[merchant]]s out of their cargo without seizing it, the simplest of which is to tear down the [[trade depot]] while the merchants are there. They will still leave disappointed if they have less value in goods when they leave the map than when they entered, though.
  
 
==Nudist Fortress==
 
==Nudist Fortress==
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Laying a field of [[trap]]s with a sufficient depth can protect your fortress from all invaders with no need to maintain a [[military]].  Traps are somehow intelligent enough to distinguish between [[pet]]s and allies while being dangerous to enemies and wild animals. The only problem is that your trap field must be subterranean, as traps cannot be placed outdoors.
 
Laying a field of [[trap]]s with a sufficient depth can protect your fortress from all invaders with no need to maintain a [[military]].  Traps are somehow intelligent enough to distinguish between [[pet]]s and allies while being dangerous to enemies and wild animals. The only problem is that your trap field must be subterranean, as traps cannot be placed outdoors.
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WARNING/OTHER EXPLOIT:
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It appears that "friendlies" (dwarf, pet, or merchant) get a variant of trap-avoid. Should a friendly be denied movement while on a trap, they will "fall into" the trap and be captured. Causes of this include being tangled in a web, or several possible combat/injury events. Any web sitting upon a cage trap WILL capture the first dwarf unfortunate enough to step on that tile.
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Incidentally, this can be used to capture enemy trap avoiders. Such as kobolds. I haven't been able to provoke a target with both web and trap avoid onto a webbed trap to test if it works on them.

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