v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

User:The Deadly Hume

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Hi. Here's some of the messing around I do with Dwarf Fortress.

tileset(s)

Ugly 12x12 v1

Thedeadlyhume-ugly-v1.png

Unfortunately I'm not one of those people who can read the default set like The Matrix, so I'm a fan of alternate tilesets. I started this from scratch because I wanted a 12x12 tileset that was legible and clean and yet a little brutal in its appearance. Basically I'm nuts and wanted to get a 100x60 tiled window to fit in a 1280x1024 display. (see below)

I've adapted some symbols (such as the plump helmet/tree and the statue) from other more popular 16x16 tilesets, other symbols (like some furniture) I've made from scratch according to the clean-yet-brutish aesthetic. Particular attention was paid to the upstairs and downstairs symbols so I could distinguish them better when rendered on a 12x12 tile. With letters that commonly used for other items, such as using X for the up/down stairs symbol or O for the wall end, I've done just enough to make them suggestive of their other purpose without affecting readability of text too much.

I believe 40d12 can use tilesets in PNG format now, so you may be able to use the above file as-is, but otherwise you'll have to convert them to BMP format. Consult the tilesets page for detailed instructions.

I probably won't happy with putting this on the main tileset repository until I've done the rows of accented characters to the same style, which will come at my next stab at it I suppose.

I'm very much a fan of Sphr's graphic sets for 12x12 in conjunction with this tileset.

init.txt settings

This is an extract from my init.txt as used with the above.

Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use the "raw/graphics" folder for tile information.  Currently this is limited to whatever creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.  As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1200]
[GRAPHICS_WINDOWEDY:720]
[GRAPHICS_FONT:thedeadlyhume-ugly-v1.bmp]
[GRAPHICS_FULLSCREENX:1260]
[GRAPHICS_FULLSCREENY:1008]
[GRAPHICS_FULLFONT:thedeadlyhume-ugly-v1.bmp]
[GRAPHICS_BLACK_SPACE:YES]

This is the dimensions in tiles of the display grid.  Minimum x is 80.  Minimum y is 25.  Maximums are 200.  Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched.  The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is used in full screen mode, whether graphics is on or not.

[GRID:100:60]
[FULLGRID:105:84]

History

24 June 2009 - Added Ugly 12x12 v1