v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Omagaalpha"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 10: Line 10:
  
 
have not double check constant though
 
have not double check constant though
 +
 +
=== Under my dwarf fortuness ===
 +
 +
==changes==
 +
* Add another dog create adamatine bars, since program did like corspe tag to have ore in it
 +
* boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
 +
* dwarf -[CREATURE:DWARF]
 +
** [SPEED:1]
 +
** [MAXAGE:150:170]
 +
** [DAMBLOCK:900]
 +
** [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
 +
** [SWIMS_LEARNED][SWIM_SPEED:1]
 +
** my dwarves are not alcholic dependent :P
 +
***Think of add no drink and no food tag and no sleep tag to my so can more better
 +
 +
== build ==
 +
Should note right now I just copy off first forteness
 +
 +
 +
 +
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.
 +
==Skills==
 +
*1st dwarf
 +
**Proficient Miner
 +
**Proficient Appraiser
 +
**Proficient Judge of intent
 +
**Proficient Organizer
 +
**Proficient Record keeper.
 +
*Proficient Miner/Proficient Mason
 +
*Proficient Woodcutter/Proficient Carpenter
 +
*Proficient Grower/Proficient Herbalist
 +
*Proficient Mechanic/Proficient Building designer
 +
*Proficient Fisherdwarf/Proficient Fish cleaner
 +
*Proficient Brewer/Proficient Cook
 +
 +
==Items ==
 +
Stuff barrel always make 1 above number that has factors of 5
 +
*2 copper picks
 +
* 2 battle axe
 +
* 4 Anvil
 +
* At least 100 pieces meat
 +
** only use meat cost 2☼
 +
** 25 for each dwarve alchol
 +
*25 plump helmet spawn
 +
*10 pig tail seeds
 +
*10 rock nuts
 +
 +
== Animals ==
 +
* 2 dogs
 +
* 2 adams(my own creation
 +
* 2 war dogs
 +
* 2 war adams
 +
* no cats

Revision as of 17:20, 8 December 2007

Memory editing might post discusion done more work lol

skills values

I hope this is right place but just found out that if subtrack 4 off skill number that you want to find you can change value skill higher then that. How I found it is after lookup total for that person I scroll up found values.

for 7 person value for user 10A6BE08 minining 10A6BCB8 pacifier 10A6BDF4

have not double check constant though

Under my dwarf fortuness

changes

  • Add another dog create adamatine bars, since program did like corspe tag to have ore in it
  • boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
  • dwarf -[CREATURE:DWARF]
    • [SPEED:1]
    • [MAXAGE:150:170]
    • [DAMBLOCK:900]
    • [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
    • [SWIMS_LEARNED][SWIM_SPEED:1]
    • my dwarves are not alcholic dependent :P
      • Think of add no drink and no food tag and no sleep tag to my so can more better

build

Should note right now I just copy off first forteness


We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.

Skills

  • 1st dwarf
    • Proficient Miner
    • Proficient Appraiser
    • Proficient Judge of intent
    • Proficient Organizer
    • Proficient Record keeper.
  • Proficient Miner/Proficient Mason
  • Proficient Woodcutter/Proficient Carpenter
  • Proficient Grower/Proficient Herbalist
  • Proficient Mechanic/Proficient Building designer
  • Proficient Fisherdwarf/Proficient Fish cleaner
  • Proficient Brewer/Proficient Cook

Items

Stuff barrel always make 1 above number that has factors of 5

  • 2 copper picks
  • 2 battle axe
  • 4 Anvil
  • At least 100 pieces meat
    • only use meat cost 2☼
    • 25 for each dwarve alchol
  • 25 plump helmet spawn
  • 10 pig tail seeds
  • 10 rock nuts

Animals

  • 2 dogs
  • 2 adams(my own creation
  • 2 war dogs
  • 2 war adams
  • no cats