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Difference between revisions of "String dump"
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(partial update for df 50.02) |
m (partial update for 51.05) |
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{{av}} | {{av}} | ||
{{Quality|Tattered}} | {{Quality|Tattered}} | ||
| − | This '''string dump''' is generated with the strings program and the Windows | + | This '''string dump''' is generated with the strings program and the Linux and Windows Itch.io builds, Windows Steam build, and Linux Bay 12 Games build of DF 0.51.05. |
| − | Here's a script that can be used as an example on | + | Here's a script that can be used as an example on combining string dumps from multiple builds: |
<pre> | <pre> | ||
strings df_osx/dwarfort.exe > strings_osx.txt | strings df_osx/dwarfort.exe > strings_osx.txt | ||
Latest revision as of 19:19, 12 February 2025
| This article was migrated from DF2014:String dump and may be inaccurate for the current version of DF (v53.06). See this page for more information. |
v53.06 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This string dump is generated with the strings program and the Linux and Windows Itch.io builds, Windows Steam build, and Linux Bay 12 Games build of DF 0.51.05.
Here's a script that can be used as an example on combining string dumps from multiple builds:
strings df_osx/dwarfort.exe > strings_osx.txt
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
A working windows option is also available: https://learn.microsoft.com/en-us/sysinternals/downloads/strings
String Dump[edit]
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
Copyright (C) 1999-2021 Mark Russinovich
Sysinternals - www.sysinternals.com
.text
cave
fort
fortressH
pads
jump
artifactH
army
locationH
Sparring
Warm
Cold
Noon
UntitledH
RecenterH
.partialH
Set nameH
SelectedH
Max binsH
Okay
Deny
Ride
Off dutyH
rlH
Edit
Copy
DeceasedH
ambianceH
song
q`H
qpH
qxH
^PH
^XH
^hH
^pH
/neutralH
One ShotH
D$ Hi
AquariumH
SuperiorH
High
Very low
Superior
east
fairnessH
stoicismH
rage
PrisonerH
outburstH
the Void
ADD_COLOH9
creatureH
TrainingH
ChargingH
in hoursH
Burden: H
FIRED_MAH
HIGH_PRIA
They
Fairness
Love
th=
ArtifactH
TreasureH
the H
the KeepH
the TimeH
the CampH
Evil
Hell
CreatureH
the I
prisonerH
EngraverH
RESERVEDH9
LANGUAGEH
TEXT_SETH
BUILDINGH
CREATUREH
REACTIONH
vmH
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
</local_id>
<local_id>
<type>counting house</type>
</name>
<name>
</structure>
<type>guildhall</type>
<type>hospital</type>
<type>tower</type>
<type>mead hall</type>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
Training Session
Activity
Research
Activity Event
Worship
Play
Socialize
Read
empties
picks up
pick up
has shared many tales from beyond
embraces
has shared a rumor from abroad.
has shared a few rumors.
has discovered
gives you
Ponder
has become a student of
Learn
Teach
Discuss
Write
Write about
Meditate on
Go to Combat Training
Pray to
Lead Combat Training
Organize Combat Training
Play Make Believe
Wait for Combat Training
Play with
Promote
Preach on
Inveigh Against
Family
Loyalty
Friendship
Cunning
Eloquence
Tradition
Decorum
Cooperation
Artwork
Stoicism
Independence
Self-Control
Introspection
Harmony
Tranquility
Craftsmanship
Merriment
Skill
Martial Prowess
Sacrifice
Hard Work
Perseverance
Commerce
Leisure Time
Nature
Romance
Peace
Tell Story
Listen to Sermon
Recite Poetry
Listen to Story
Simulate
Listen to Poetry
Sing
Play
Perform Music
Chant
Perform Dance
Listen to Music
Go to
Watch Dance
Organize
Wait for
Lead
Serve
Watch
Go to Individual Combat Drill
Serve Customer
/Resting
Spar
Go to Sparring Match
Watch Sparring Practice
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,
Archery Practice
There are not enough dancers.
There is not enough room to perform here.
You cannot perform here.
You could not find a partner.
Some children
begins
playing with
playing make believe.
The performers
a toy
a sermon on
an improvised recital of
reciting the poem
improvised music,
the musical composition
an improvised dance,
dancing
You continue the sermon.
in the middle of
You continue the story.
The sermon continues.
You begin
The story continues.
The poetry enters
the verse paragraph
line.
the stanza
You continue the poem.
You enter
The poem continues.
The music enters
The dance enters a new section with
the introduction
a simple passage
of the theme
the exposition
of the second theme
of the first theme
a recapitulation
of the previous passage
of the two themes
the synthesis
a verse
of previous passages
the finale
a chorus
a bridge-passage
the coda
second
first
a series of variations
on the first theme
on the theme
on the second theme
You continue the dance.
You continue the music.
The dance continues.
You conclude your performance.
The music continues.
Some performers finish their act.
The performers are finished.
concludes a performance.
has finished performing.
You feel like you know the basic rules of
You've learned
lay
forth an awe-inspiring sermon for the ages!
a lucid and powerful sermon.
artfully deliver
just can't give a sermon very well.
giving a creditable sermon.
a mesmerizing tale!
weave
the story in vivid detail.
tell
stumble
telling the tale quite well.
bring
over the details.
the poem to life with this flawless recitation.
recite
the perfect phrasing.
enunciate
the words evocatively.
crisply.
mumble
poorly.
, having completely forgotten the words.
delivering a virtuoso performance on the
are indistinguishable!
could nearly pass for the voice of the
is absolutely flawless.
play
with skill.
beautifully.
playing the
vaguely like the intended
singing
chanting
a mockery of the
with a shameworthy performance.
seem to know how to play the
and even forget
sloppily
some of the words.
dancing exceptionally.
flawlessly, like someone out of a legend!
get
dancing well.
tangled up.
The pages are blank.
It has no writing.
It has no pages.
of
famous hero
hero
legendary training partner
famous training partner
greatly respected for heroic acts
respected for heroic acts
dabbling training partner
noted training partner
rumored brawler
famous brawler
noted brawler
famous trade partner
noted trade partner
rumored villain
legendary trade partner
legendarily polite
dabbling trade partner
possibly polite
notably polite
rumored killer
noted comrade
rumored murderer
legendary comrade
possible comrade
rumored ally
noted ally
known ally
known enemy
rumored enemy
infamous enemy
noted enemy
noted enemy fighter
known enemy fighter
legendary enemy fighter
infamous enemy fighter
famous fighter
noted fighter
rumored enemy fighter
legendary fighter
legendary bully
infamous bully
known fighter
rumored fighter
rumored bully
noted bully
known bully
rumored brigand
noted loyal soldier
known loyal soldier
legendary loyal soldier
famous loyal soldier
infamous monster
noted monster
rumored loyal soldier
legendary monster
famous storyteller
known monster
rumored monster
rumored storyteller
noted storyteller
known storyteller
known poet
rumored poet
noted poet
noted bard
known bard
noted dancer
rumored bard
infamous quarreler
known dancer
rumored dancer
rumored quarreler
known quarreler
rumored flatterer
famous protector of the weak
noted protector of the weak
rumored hunter
legendary protector of the weak
legendary treasure hunter
famous treasure hunter
known protector of the weak
rumored protector of the weak
rumored treasure hunter
legendary thief
noted treasure hunter
known treasure hunter
known thief
rumored thief
infamous thief
noted thief
noted information source
known information source
legendary information source
infamous information source
famous preserver of knowledge
noted preserver of knowledge
rumored information source
legendary preserver of knowledge
legendary intruder
infamous intruder
known preserver of knowledge
rumored preserver of knowledge
rumored intruder
noted intruder
known intruder
known preacher
rumored preacher
infamous preacher
noted preacher
Unknown
Regions
Actors
Organizations
Artifacts
Intrigue
Centered on last heard
Centered on first heard
Plots
Centered on location
Overthrow Agreement
Guide Agreement
Showing pin,last
Showing type,date
Adventuring Agreement
Bound Servitude
Aid Rescue Agreement
Residency Agreement
Grant of Citizenship
Entertainment Agreement
World Joining Agreement
Artifact Theft
Promise of Position
Parley Arrangement
Corruption
Sabotage Plot
Infiltration Plot
Assassination Plot
Abduction Plot
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
Framing Plot
War Starting Plot
Offer Service
Retrieve Artifact
Foiled Embezzlement Conspiracy
Build Structure
in insurrection against
thereby freeing
agreed to join
somebody unknown
in order to be brought safely away from
agreed to guide
wherever the journey might lead
was bound to serve
in order to rescue
agreed to adventure with
throughout the world
Agreement concluded
by invocation of True Name
agreed to entertain people with
asked that
retrieve
requested that
make an offer of service to
Kill
Drive members of
from
Cause trouble for
An order from
Not yet completed
Finish reporting in
Complete: report back
Centered on target
One member
Centered on commander
Showing important
Showing all
Org:
Site Government
Nomadic Group
Vessel Crew
Migrating Group
Performance Troupe
Merchant Company
Military Organization
Outcast
Enemy
Criminal
Craft Guild
, Dead
Aligned
Prisoner
Devoted
Affiliated
Associated
Former
Mountain
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Taiga
Temperate Coniferous Forest
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Temperate Shrubland
Tropical Grassland
Temperate Grassland
Temperate Savanna
Badlands
Rocky Wasteland
Tropical Savanna
Tropical Shrubland
Temperate Ocean
Arctic Ocean
Sand Desert
Tropical Ocean
Temperate Saltwater Pool
Tropical Freshwater Pool
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Tropical Brackish Pool
Tropical Saltwater Pool
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Temperate Saltwater River
Tropical Freshwater River
Temperate Freshwater River
Temperate Brackish River
Subterranean Water
Subterranean Chasm
Tropical Brackish River
Tropical Saltwater River
It was last seen
It was last rumored to be
Subterranean Magma
It is traditionally thought to be
Highest known in organization
and your military commander
alongside you
You have known this person your entire life.
and your military subordinate
You have known each other your entire lives.
You have known this person since
birth.
You are beloved.
You are held in high regard.
You have attracted some positive interest.
You are held in some esteem.
You have been favorably noticed.
You have killed
of these creatures.
placement of
in the year
Somebody
The destruction of
an untitled work
to
refusal to give
Your reunion with
gaining of
The death of
The reunion of
Your death
export prohibition violation
disorderly conduct
building destruction
crime of murder
crime of theft
bribery
embezzlement
crime of treason
crime of blood-drinking
crime of robbery
crime of espionage
crime of kidnapping
crime of attempted kidnapping
crime of attempted theft
crime of attempted murder
demand of submission from
self-identification to
refusal to identify to
's presence
escalated attack on
's refusal of
's demand for tribute
's acceptance of
's offer of tribute
's claim
on
's offer of peace
's cessation of tribute to
's flight
's harassment
's withdrawal from
's abandonment
The insurrection
insurrection crushed
by
overthrow
failed insurrection
's march
to reclaim
's reclamation
's foundation
The occupation of
Your abduction
to found a site in
The presence of
Your possession of
The abduction of
The destruction of
Your lack of possession of
's possession of
The absence of
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
's lack of possession of
You have been ordered to slay this creature.
You have been ordered to cause trouble for these forces.
You last
Writing
You first heard this
Dropped
Given
Destroyed
you
Denied
Held
Gained
Reunion/
reunited
Death/
Death/You
ProdViol
prohibition
JobViol
ExpViol
SlowLabor
Disorder
Murder
BuildDest
disorderly
Vandalism
Robbery
Treason
Blood-drinking
Sermon/
Performance/
RefusedID/
SelfID/
submission
YieldDemand/
Attack/
Escalation/
Group/
Beast/
NoTribute/
Harass/
NoPeace/
refugees
withdrawal
Leave/
Flee/
Abandon/
overthrow
revolution
Crushed
Failed
founding
Founded/
reclaim
Reclaimed/
Reclaiming/
Founding/
Occupation/
Invasion/
Abduction/You
Abduction/
No Artifact/
Done:
Rescue
Aid rescue with
Insurrection with
Guided by
Entertain people with
Order: Kill
Adventure with
The bound service of
Order: Drive off
Order: Cause trouble for
We are going the wrong way.
We should be making better progress.
We should have made it there by now.
We must not abandon
The oppressor has been overthrown!
We have arrived at our destination.
We haven't performed for some time.
We must go back.
, but it is deflected by
from behind
spinning
flying
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
from the side
, lightly tapping the target!
splits in gore!
collapses!
the injured part
is ripped into loose shreds!
, but the attack glances away!
and the severed part sails off in an arc!
the part
is smashed into the body, an unrecognizable mass!
collapses into a lump of gore!
is crushed!
passing through a hole in the
main part
is torn apart!
and it is mostly cut away from the rest of the torso!
is cloven asunder!
explodes into gore!
jamming the
out of the wound
and
tearing apart
shattering
breaking away
most of
half of
tearing
chipping
fracturing
denting
and spilling
fetid
a piece of
the rest of
through a hole in the
through the
reeking
foul
The geldables have been torn away!
It is a gelding strike!
decomposing
rancid
stinking
filthy
many nerves
a motor nerve
a sensory nerve
It is a gelding blow!
has been opened by the attack
sprained
bruised
a tendon
been severed
a ligament
has been
has
become enraged!
has lodged firmly in the wound!
is ripped to shreds!
breaks!
attack is interrupted!
are
propelled away by the force of the blow!
been knocked unconscious!
latch on firmly
latches on firmly
latch on firmly!
latches on firmly!
feel
looks
even more sick!
been stunned again!
been stunned!
having more trouble breathing!
having trouble breathing!
pours over the
is sucked out of the wound!
is injected into the
crumbles over the
splatters over the
flows over the
General
Nobles
Strange moods
Life changes
Arrivals
Trade
Job failures
Wildlife
Ghosts
Profession changes
Masterpieces
Mental state
Widgets
All
Combat
Curses
sparring.
hunting.
Unit report sheet popup
Date:
Tabs
Create
Independent
(Tame)
Not
Set the weather, temperature, and time.
Dragonfire
Freezing
Hot
Scorching
has returned.
Spoils Report:
, a performance troupe, is visiting.
, the performance troupe, has arrived.
is visiting.
has brought back a rumor from abroad.
has brought back a few rumors.
has brought back many tales from beyond
and others
overlord
FORCED_ADMINISTRATOR
army is located out of bounds: teleporting
looks to your thriving economy for its future prosperity.
has been conquered and now
incorporated into your holdings.
, has been
, has been conquered and
has been founded
overlords
Biased index vector computation error
Empty biased index vector
save/current
save/current/
save/
themselves
prostrating
committing a depraved act upon
.
look
[LPAGE:ARTIFACT:
female
[LPAGE:HF:
, the deity of
Untitled
[/LPAGE]
rotting
ghostly
, depicted as a
skeletal
View
In
Value:
On
Owner:
Link to
Cannot link to
Crawling around babbling!
Running around babbling!
Possessed by unknown forces!
Stricken by melancholy...
Has the aspect of one fey!
Peculiarly secretive...
Has a horrible fell look!
Brooding darkly...
Stumbling obliviously!
Throwing a tantrum!
Sunk into depression...
Enraged at all enemies!
In a martial trance!
Drowning in sadness!
Writhing in agony!
with grief!
herself
himself
Experiencing mortal fear!
Beside
In emotional shock!
Overwhelmed by horror!
Corrupt Strange Mood:
Overcome by terror!
In a berserk rage!
Staring off into space...
Crawling around crazed!
Running around crazed!
Nobility
Holds elected office
Does the expelling
Pet of
Creator of
In existential crisis!
Emotionally overloaded!
Truly mortified!
Shaken to the core!
Taken by a fright!
Wallowing in misery!
Completely dismayed!
Distressed!
Anguished!
Lost in despair!
Cancel
Expel
Send to
Child is nobility
Child is elected
Child does the expelling
Child is not present
Spouse is nobility
Spouse is elected
Spouse does the expelling
Spouse is not present
Tough
High stamina
Strong
Agile
Child:
pets
Lover:
Old
Relations
Good memory
Good with language
Good intuition
High willpower
Creative
Good analytical ability
Good focus
Recovers slowly
Sickly
Frail
Low stamina
Weak
Clumsy
Recovers quickly
Resists sickness
Not musical
Poor kinesthetic sense
Bad with words
Poor spatial sense
Impatient
Poor memory
Not creative
Poor intuition
Poor focus
Low willpower
High social awareness
Poor analytical ability
High kinesthetic sense
Developed empathy
Good spatial sense
Musical
Stubborn
Wasteful
Brawler
Easily stressed
Anxious
Depression-prone
Anger-prone
Envious
Cheerful
Quick to love
Hateful
Poor empathy
Poor social awareness
Single-minded
Hopeful
Gracious
Disdains advice
Prone to discord
Trusting
Emotional obsessive
Obstinate
Tolerant
Temperate
Avoid fights
Resilient
Not greedy
Not anxious
Not lustful
Not easily depressed
Slow to anger
Not envious
Cheerless
Slow to love
Slow to hate
Artistically inclined
Thrill-seeker
Low self esteem
Merciful
Humorless
Not vengeful
Ungrateful
Austere
Not vain
Not ambitious
Fearful
Pusillanimous
Rude
Overreliant on advice
Seeks harmony
Quarreler
Quick to give up
Not wasteful
Distrustful
Loner
Overcautious
Sloppy
Not altruistic
Not dutiful
Emotionally distant
Unswayed by emotions
Acquiescing
Intolerant
Overshares
Inattentive
Incurious
Shameless
Scatterbrained
Quick to despair
Values fairness
Values decorum
Values cunning
Values eloquence
Values power
Values truth
Values family
Values friendship
Values law
Values loyalty
Not inclined to abstract
Not inclined to create art
Avoids excitement
Fact-oriented
Unassertive
Leisurely
Values sacrifice
Values competition
Values skill
Values hard work
Values craftwork
Values martial prowess
Values harmony
Values merriment
Values self-control
Values tranquility
Values stoicism
Values introspection
Values cooperation
Values independence
Values tradition
Values artwork
Disdains eloquence
Disdains fairness
Disdains truth
Disdains cunning
Disdains friendship
Disdains power
Disdains loyalty
Disdains family
Values knowledge
Disdains law
Values nature
Values peace
Values commerce
Values romance
Values perseverance
Values leisure time
Disdains hard work
Disdains sacrifice
Disdains martial prowess
Disdains skill
Disdains merriment
Disdains craftwork
Disdains tranquility
Disdains harmony
Disdains introspection
Disdains self-control
Disdains independence
Disdains stoicism
Disdains artwork
Disdains cooperation
Disdains decorum
Disdains tradition
Stressed
Harrowed
Haggard
Disdains peace
Disdains knowledge
Disdains romance
Disdains nature
Disdains leisure time
Disdains commerce
Disdains competition
Disdains perseverance
Drowning
Unconscious
Very thirsty
Needs
No official position
Injured
Healthy
Partially webbed
Seriously injured
Bleeding
Fever
Pain
Numb
Nauseous
Stay occupied
Be creative
Pray
Unmet need:
Drink alcohol
Distracted
No unmet needs
Focused
Distracted!
(Rusty)
Focused!
(V Rusty)
Haul:
Squad:
See animal
See great beast
Take it easy
Make romance
Martial training
Practice skill
Make merry
Craft object
Uphold tradition
Self-examination
Be with friends
Hear eloquence
Learn something
Be with family
Admire art
Excitement
Description
Think abstractly
Assume Control
Help somebody
Argue
Be extravagant
Fight
Cause trouble
Acquire object
Eat good meal
Chronicle
Short story
Manual
Guide
Musical form
Dance form
Poetic form
Geography
Natural history
Chemistry
Mathematics
Astronomy
Philosophy
Cultural comparison
Alternate history
Encyclopedia
Cultural history
Biographical dictionary
Genealogy
Choreography
Comparative biography
Dialog
Musical composition
Letter
Essay
Autobiography
Novel
Biography
No dedicated workshop assignments
No location assignments
Cannot assign work details
No work details
Will only do assigned tasks
Will do available tasks anywhere
Workshops
No assigned rooms
Star chart
Star catalogue
Treatise on technological evolution
Dictionary
Pet owner
Spouse
No relationships
Cannot assign work animals
No assigned or assignable work animals
Surgeon
Bone doctor
Diagnostician
Mercenary
Monster slayer
Scholar
Scribe
Tavern keeper
Performer
Athletic rival
Business rival
Close friend
Friend
Fellow athlete
Kindred spirit
Fellow scholar
Fellow artist
War buddy
Bonded
Lover
Mother
Father
Considers monster
Considers brigand
Hero
Intruder
Long-term acquaintance
Passing acquaintance
Object of worship
Hated
Disliked
Supernatural vengeance
Pure hate
Grudge
Jealous grudge
Persecutor
Religious persecutor
Member of hated group
Enemy fighter
Comrade
Member of respected group
Considers killer
Considers murderer
Good for business
Friendly terms
Considers violent
Considers psychotic
Considers bard
Considers dancer
Considers storyteller
Considers poet
Considers bully
Considers preacher
No groups
Site government
Treasure hunter
Protector of the weak
Preserver of knowledge
Considers flatterer
Former apprentice
Considers quarreler
Former master
Apprentice
Friendly fighter
Loyal soldier
Noted intruder according
Certainly considered an intruder
Legendary intruder
Infamous intruder
Greatly respected for heroic acts
Respected for heroic acts
Legendary hero
Famous hero
Performance troupe
Merchant company
Nomadic group
Military organization
Vessel crew
Migrating group
Certainly considered a bully
Considered a bully
Infamous bully
Noted bully
Feared as a brigand
Legendary bully
Noted brigand
Certainly feared as a brigand
Legendary brigand
Infamous brigand
Certainly feared as a monster
Feared as a monster
Infamous monster
Noted monster
Considered an intruder
Legendary monster
Respected as a hunter
Legendary killer
Talented hunter
Skilled hunter
Legendary hunter
Great hunter
Greatly feared as a villain
Feared as a villain
Infamous villain
Noted villain
Considered a brawler
Legendary villain
Moted brawler
Certainly considered a brawler
Legendary brawler
Famous brawler
Legendary fighter
Famous fighter
Greatly feared for violent oppositoin
Feared for violent opposition
Infamous enemy fighter
Noted enemy fighter
Feared as a murderer
Legendary enemy fighter
Noted murderer
Greatly feared as a murderer
Legendary murderer
Infamous murderer
Greatly feared as a killer
Feared as a killer
Infamous killer
Noted killer
Famous preserver of the knowledge
Noted preserver of the knowledge
Respected for protecting the weak
Legendary preserver of the knowledge
Noted protector of the weak
Greatly respected for protecting the weak
Legendary protector of the weak
Famous protector of the weak
Greatly respected for loyalty
Respected for loyalty
Famous loyal soldier
Noted loyal soldier
Respected for fighter
Legendary loyal soldier
Noted fighter
Greatly respected for fighter
Member
Former member
Former mercenary
Citizen
Certainly considered a thief
Considered a thief
Infamous thief
Noted thief
Respected for hunting treasure
Legendary thief
Noted treasure hunter
Greatly respected for hunting treasure
Legendary treasure hunter
Famous treasure hunter
Greatly respected for preserving the knowledge
Respected for preserving the knowledge
Values
No squad assigned
No orders
Former worker
Former prisoner
Former slave
Construction suspended.
Construction inactive.
Partially constructed.
Construction nearly done.
Waiting for construction...
Construction initiated.
Trap Occupied:
Removal suspended.
Removal inactive.
mutters
screams
"I must have
things... certain things
"Yes. I need
"Leave me. I need...
works with menacing fury!
broods
works secretly...
works, darkly brooding...
works furiously!
keeps muttering
This building has
been claimed by
cloth... thread
..."
blocks... bricks...
leather... skin
bars... metal
gems... shining
rough... color
stone... rock
raw... clear
raw... crystal
tree... life
raw... green
a shell
a corpse
bones... yes
stacked leather
stacked cloth
cut gems
square blocks
shining bars
of metal
rough gems
a quarry
glass and burning wood
rough gems and glass
a forest
skeletons
sketches
pictures of
Work orders cannot be assigned to this building.
A manager is required to add work orders to the shop.
will only do assigned tasks
will do available tasks anywhere
This workshop is free for anybody to use.
Only one master may be assigned to each workshop.
Add new task
Workers cannot be assigned to this building.
Pull lever
Link plate
Need accessible mechanisms.
Link lever
Workers
Stop Pumping Manually
Start Pump Manually
Stable Foundation
Hanging
Total Power:
Total Power Needed:
Active
Inactive
Frozen Here
Frozen Elsewhere
The well is operational.
The well is dry.
There is no bucket.
The bucket is full.
Work orders can be added specifically for this shop.
General work orders allowed:
* Requires a jug
Do not gather products
Gather any products
* Destroys colony
* Existing hive
Do not install colony
Install colony when ready
* Requires wild colony or
Assigned
Assign new display items
This is a memorial to
On display
Pumps from the south
Pumps from the west
Pumps from the north
Pumps from the east
be used for imprisonment.
This furniture is a part of multiple rooms.
You must designate a dungeon
before this restraint will
Terrarium
Aquarium
Occupant
Unassigned occupant
* No output
* Output restricted
Not ready to be split
Too many hives
No outdoor access
Ready to be split
* Saves colony for split
Outdoor access
Unnamed plant gathering area
Unnamed bedroom
Unnamed clay collection area
Unnamed animal training area
Unnamed meeting hall
Unnamed pen/pasture
Unnamed zoo
Unnamed museum
Unnamed memorial hall
Unnamed sculpture garden
Unnamed fishing area
Unnamed pit/pond
Unnamed dump
Unnamed sand collection area
This furniture is a part of
Unnamed water source
Operated by Mechanisms
Forbidden
Not in Use
Orientation
Fire at Will
Prepare to Fire
Assigned and chained
Chained
Unnamed tomb
Unnamed zone
Unnamed dormitory
Unnamed dining hall
Unnamed barracks
Unnamed dungeon
Unnamed office
Unnamed archery range
Nest box unclaimed
Move goods to/from depot
Deceased
Nest box claimed by
be used for burial.
This is the resting place of
You must designate a tomb
before this coffin will
Retake hatch to forbid it.
HATCH USED BY INTRUDER
Open
HATCH TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
Passable
DOOR TAKEN BY INVADERS
Large gem
Trap Baited:
Meat
Desired bait:
Nothing
Broker cannot access depot
You do not have a broker.
Broker:
Broker can access depot
Anyone requested at depot
No trader needed at depot
There are no merchants trading right now.
Broker requested at depot
Awaiting
Show items
This visitor is ready to leave.
Disengaged
(Cavern soil
is best)
Poor soil
Fertilize
every season
Set to fertilize
Current amount:
No seeds
Not set to fertilize
(now)
Leave fallow
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
seeking sanctuary
asking questions
seeking work as a scholar
for diplomacy
seeking work as a performer
seeking work as a mercenary
to perform
to slay beasts
This visitor has come
would be a safe place to stay.
is seeking information
was the place to look for long-term work.
believes
was the place for long-term scholarship.
would make a good base for a mercenary.
was the place to entertain people.
was the place to perform research.
was the place to admire fine architecture.
was the place to enjoy oneself.
was curious about
was the place for a good drink.
was the place for prayer.
went on this journey out of curiosity.
heard
[C:3:0:1]
[C:6:0:0]
[C:2:0:1]
didn't feel
doesn't feel
felt
feels
was
about the location of
You can learn more about this visitor after they chat with a local.
grieves
grieved
shocked
horrified
suspicious
alarmed
grumpy
grouchy
[C:1:0:1]
[C:4:0:1]
aggravated
accepting
blissful
bitter
astonished
amused
amazed
embarrassed
eager
distressed
dismayed
disgusted
disillusioned
disappointed
delighted
contemptuous
gloomy
glum
frustrated
gleeful
free
frightened
exhilarated
mortified
miserable
lonely
jovial
jubilant
isolated
jolly
interested
humiliated
insulted
hope
repentant
resentful
regretful
remorseful
relieved
panics
outraged
panicked
nostalgic
optimistic
wrathful
zealous
worried
uneasy
ashamed
restless
indignant
[C:7:0:1]
, [C:5:0:0]
remembering
[C:7:0:0]
reliving
dwelling upon
euphoric
enthusiastic
pessimistic
Making weapons
Making anvils
Making armor
Fuel
Making projectiles
Making furniture
intellectual values
intellectual values and changed
personal tendencies
allowed
to rethink
, [C:5:0:1]
and mulling over the recurring memory
essay
dialog
letter
autobiography
novel
chronicle
short story
manual
This is an untitled
, authored by
It is an example of
star catalogue
star chart
alternate history
treatise on technological evolution
cultural comparison
comparative biography
biographical dictionary
musical composition
A half day's travel
Nearly a day's travel
A day's travel
More than a day's travel
days' travel
Population: ~400
Population: ~500
Population: ~600
Population: ~750
Population: ~1000
Population: ~2000
Population: ~3000
Population: ~4000
Population: ~5000
Population: ~6000
Population: ~7500
Population: ~10000
Population: >10000
Your location
Inaccessible from your location
A short trip
They accept
They offer
Civilization:
Site government:
No civilized population
Population: <10
Population: ~10
Population: ~20
Population: ~30
Population: ~40
Population: ~50
Population: ~60
Population: ~75
Population: ~100
Population: ~200
Population: ~300
Cannot order mission without leader
Inaccessible mission location
Click to request workers
No workers available
Cannot make request without leader
Cannot raid your civilization
Artifacts (Rumored)
Economically linked to you
Skirmishing
They accept tribute
They offer tribute
No contact
You accept their tribute every
a broker with appraisal skill.
You can look at trade information once you have
Vengeance
Offerings from
Imports from
Terror
Petty Annoyance
Exports to
Accepting tribute
Unnamed
Click to raid this site (creates new mission)
Click to explore this site (creates new mission)
No messengers
Recover
Raid
Seize
Take Over
Raze
Demand Tribute from
Pillage
Explore
Make Request of
This land has no important leaders.
You have no agreements with this land.
Loot other items
Take important treasures
Release other prisoners
Free captives belonging to your civilization
No notable skills
This mission cannot be altered now.
Click for assignments and details
and more...
Messenger (unfilled)
No commanders
messenger
Click to view all news and rumors
No squads available
No messengers available
No specific orders
be manageable from this screen.
occupation and not return. Your new holdings will
WARNING: If successful, your soldiers will join the
Demand surrender and occupy
Conquer and occupy
Demand ongoing tribute
Demand one-time tribute
Raze (openly attack and destroy site)
Pillage (openly attack)
Raid (squads will try to avoid detection)
Steal livestock
Claimed by local family
Claimed by local
Claimed by your local government
Location unknown
Last known to be traveling
Last in
No reports available
a group calling itself
crushed an insurrection
waited out an insurrection
began in
an insurrection against
was known to be
, replacing
became
in the name of
claimed
marched on
the army of
Unknown creature
, position
Unnamed recenter location
was kidnapped
descended upon
fled from the area just before an army
refugees calling themselves
gave up on their occupation of
moved on in search of a better future after the horrible mismanagement of
was conquered
after a long journey from the lands of
on behalf of
Saving items...
Allocating space...
Characterizing raw data...
Opening file...
Offloading art...
Offloading units...
Preliminary cleaning...
Checking directory structure...
Initializing...
Hotkey:
(hidden)
(not possible)
Saving squads...
Saving coin information...
Saving world events...
Saving work quotas...
Saving mandates...
Saving events...
Saving local animal populations...
Saving entities...
Saving effects...
Saving flow guides...
Saving machines...
Saving buildings...
Saving projectiles...
Saving schedules...
Saving jobs...
Saving units...
Saving belief systems...
Saving occupations...
Saving art forms...
Saving agreement...
Saving cultural identities...
Saving tracking information...
Saving army controllers...
Saving armies...
Saving vehicles...
Saving crimes...
Saving incidents...
Saving identities...
Saving written content...
Saving interactions...
Saving activities...
Saving formations...
Woodcutting
Stockpiles
Mining
Camera controls
Finishing...
Closing file...
Saving general information...
Saving adventure data...
Saving active historical figures...
Saving artifacts...
Saving world information...
Saving fortress information...
Saving announcements...
Saving divination sets...
Saving image sets...
Handling light aquifers
Wells
Traps and levers
Ore and smelting
Offices and administrative work
Bins, bags, and barrels
Other food sources
Planting
Menu overview
Movement
Preparing for the caravan
Alerts
Information sheets
Popup: The world
Popup: Work details
Goals
Happiness and stress
Dig deeper
Refuse and dumping
Ramps and channels
Meeting areas and locations
The party and followers
Popup: Sleep and rest
Popup: Shoot and throw
Popup: Abilities
Popup: Butcher and craft
Popup: Hold and climb
Popup: Movement options
Popup: Inventory
Popup: Adventurer's log
Popup: Companions
Popup: Work orders
Save
[Viewed]
Retirement
Fortress mode
Quests and reputation
Trading
Conversations
Abandon
you will need to reclaim the fort to play
Really quit? The fort will be saved but
Quit
save will be lost.
All of your progress since the last
Really quit without saving?
this character to play them again.
you will need to unretire or recruit
Retire
here again.
Really retire? The world will be saved but
autosave 3
autosave 2
autosave 1
Return to game
Settings
(holding another's goods)
Give in to Starvation
Finish Game
Give in to the Night
Retire at this location (or rest a while)
Succumb to the invasion
Quit without saving
Abandon the fortress to ruin
Retire the fortress (for the time being)
Save and continue playing
Save and return to title menu
available to play.
through their legend but will not be
Really quit? The character will live on
Death Spiral
Expansive Cavern
Koganusan
Dabu & Simon Swerwer
May interfere with existing saves.
Do this if you want to keep the old save.
Multiple copies of the timeline found.
Recommended!
Save to new folder (same timeline)
Save to new timeline
Save to timeline folder:
Save to this timeline
Continue
Return to title menu
Save world and return to title menu
Classic DF Main Theme
Tarn Adams
Classic DF Title Theme
Dabu & Agueda Macias
Craftsdwarfship
Winter Entombs You
Strange Moods
Strike the Earth!
Another Year
First Year
Vile Force of Darkness
Drink & Industry
Forgotten Beast
Hill Dwarf
Dabu
Last track:
Track playing:
Losing is Fun
Two Coins
Pony Rider
Cannibal
Sisters of War
Dabu & rcab
Into The Pits
Night Creature
Hamlet Memoirs
Beyond The Gates
Life of Adventure
Bruising The Fat
The Capital
Strike It Again
Haunted Lands
Toady Six
Toady Five
Obsidian
Toady Four
Suite Espagnole Part III
Suite Espagnole Part II
Suite Espagnole Part I
Dolomite
Roldeth
Toady Three
Toady Two
Toady One
The Tavern Part II
The Tavern Part I
-
SoW
stia
df15
df9
Last interlude:
Interlude playing:
Cages & Chains
Your strength has been broken.
Conquered
Your settlement has been abandoned.
Abandoned
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Retired
Dwarf Fortress Adventure
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
More likely, your dwarves will starve, unless you read the first few guides here!
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
The guides here will suggest other possible avenues of play.
save/current/world.sav
Combat music:
Unpause
End stairway
Start stairway
Open mining mode
Zoom out
Zoom in
Move the camera down
Move the camera up
Move the camera
Your settlement has crumbled to its end.
Withered
Place a bed
Make the bed
Add a "Make bed" task
Click workshop
Construct workshop
Place carpenter's workshop
Open building mode
Stockpile wood
Chop down tree
Designate tree
Open tree-felling mode
Place All stockpile
Open stockpile mode
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Room completed (
Finish mining
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
Quick start and short tutorial?
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
You'll begin by creating your world and watching the region's history unfold.
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Welcome to Dwarf Fortress
Right click to move
Left click to move
Don't show again
Click the help button
Dismiss the large red alert
Close the information sheet
Click a citizen or creature
] hotkey will recenter on your wagon.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
] and
To change the camera's elevation, press
] or hold the middle mouse button and drag the view.
[KEY:
Your view is focused on one elevation at a time. To move the camera around, press
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After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
On your own!
Non-interactive help will be available whatever you decide.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Now we'll unpause the game and let the miner finish the task. Press
order also works.
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
It's time to get to work! Let's start by digging a stairwell into the ground.
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], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
(4 of 8)
always be used to close most menus, as well as
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
good idea to keep your fortress clean.
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
supplies around your fortress where they are needed.
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
The supplies on the wagon are in danger of being carried off by wild creatures!
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from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Now that you have the building materials it's time to start building.
(5 of 8)
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
Make sure your woodcutter can walk to the designated location.
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
With shelter ready underground, it's time to build.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
The rest of the interface is now enabled.
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room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
You need something of value to trade.
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
You may need supplies before the coming of winter.
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Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
Hover over an alert icon to see the information.
There has been one already!
There have been a few already!
There have been several already!
Important and sometimes urgent information is given as alerts on the left side of the screen.
This is an example urgent alert! These are very important. Ignore them at your peril.
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Right click to dismiss the information sheet.
Feel free to pause and check out the information.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
By now you should have a room underground where your residents can hide from the creatures above.
[C:7:0:1]Shelter[C:7:0:0]
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Click it now, and this tutorial will be concluded.
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
As you enter new menus, there will be information and tips.
There's a lot more to learn!
Just the beginning
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
An obvious material to use to make the crafts is rock.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].
The main way is by brewing alcohol.
There are two ways to make drinks for your residents.
[C:7:0:1]Drink[C:7:0:0]
But if one of these brave workers falls, you'll need to assign somebody to these duties.
If you haven't suffered any casualties, you should have these labors assigned already.
[C:7:0:0].
Fisherdwarf
[C:7:0:0], and [C:2:0:0]
Woodcutter
[C:7:0:0], [C:2:0:0]
Miner
Click here and make sure you have a [C:2:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
[C:7:0:1]Labor[C:7:0:0]
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
This isn't rich soil, but will suffice for now. Dig deeper to find better soil.
With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0].
Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight.
The highest mountain elevations do not have soil.
The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock.
Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0].
The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own.
and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground.
so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning
Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond,
or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen.
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.
You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield.
fishing labor assigned will begin fishing automatically.
If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the
[C:7:0:1]Fishing[C:7:0:0]
[C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm.
[C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required.
These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil.
[C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield.
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu.
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested.
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements.
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
You need to select the crops to be grown each season.
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.
add button to assign the [C:2:0:0]Animals[C:7:0:0].
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the
Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive.
There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons.
Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab.
Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0].
To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0].
[C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food.
[C:7:0:1]Butchering[C:7:0:0]
Then draw a rectangle over the bushes you wish to search.
It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.
[C:7:0:1]Gathering[C:7:0:0]
Stocks
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
[C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents.
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0].
Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0].
One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify.
[C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare.
Minecart routes
It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders.
[C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it.
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
Nobles and certain administrators require rooms, and some may also make demands.
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0].
These can also be assigned from the squad menu.
Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear.
[C:5:0:0]Militia Commanders[C:7:0:0] are assigned here.
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials.
Nobles and administrators
If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it.
Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0].
Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button.
Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks.
Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing.
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
Click on category headings to collapse and expand them.
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
You have no idea what's lurking out there.
It is recommended that you prepare a squad and get them training as soon as you can.
Wildlife and even your own citizens can still be dangerous at times.
Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point.
Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders.
This is the squad menu.
Squads
Officers may opt for physical punishment if they cannot carry out custodial sentences.
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone.
This is particularly important for schemes where the witnesses might not have the full story.
You can also interrogate suspects.
All available witness information is presented for each case.
It's up to you to choose whom to convict.
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.
Justice
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at
(and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0].
[C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0]
If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0],
The system is reasonably powerful and you can eventually automate almost all of your production if you wish.
You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet.
You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0].
For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month.
These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions.
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0].
Raids are created by clicking on any site not belonging to your civilization.
You can also cause trouble if you'd like to raid your neighbors.
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.
The World
the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
Other nobles may appear or be assigned as
Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0].
The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later.
You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0].
Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work.
To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody.
In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned.
Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough.
they can carry away the weight of the things you are selling.
trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and
When trading you select which goods you want from the list on the left, and which goods of yours to
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot.
select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade
Here you can select which goods you wish to trade. After everyone has brought their goods you can
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0]
To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0].
Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0].
lock the ways into your fortress. The ways to build traps are as wild as your imagination.
The best way to avoid this fate is to build traps and
you can succumb to invasions.
It is a dangerous world, and if the entrances of your fortress are left open,
need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process.
You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually
found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0].
To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0],
If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0].
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].
After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then
gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0].
While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0],
Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away.
Repeat this pattern until you get below the aquifer.
You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off.
One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs.
Aquifers can block the downward progress of your fortress, but it is possible to bypass them.
any body of water. It is possible to find water underground, or divert it from the surface.
[C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over
get it is from a [C:6:0:0]Well[C:7:0:0].
Non-alcoholic water is essential to a functioning fortress. The most favored place to
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.
[C:7:0:1]Temples[C:7:0:0]
visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0].
From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the
Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0].
You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical
[C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat.
The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or
To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by.
[C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance.
[C:7:0:1]Taverns[C:7:0:0]
There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn.
[C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0].
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].
You will need to appoint a [C:5:0:0]
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.
Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection.
You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items.
[C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages.
To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0],
they are seen by a [C:5:0:0]Doctor[C:7:0:0].
Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until
[C:7:0:1]Hospitals[C:7:0:0]
You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established.
You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use.
that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshippers will demand
You can see how many worshippers of each deity live in your fortress by scrolling over their names.
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.
[C:7:0:1]Guildhalls[C:7:0:0]
[C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on.
[C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the
In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need
and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous.
From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants,
The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0].
[C:7:0:1]Libraries[C:7:0:0]
[C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0].
The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require
Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0].
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.
Chief Medical Dwarf
and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0]
The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it.
or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu.
You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu
are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad.
The most important buttons
can select the leader from the buttons at the top of the squad screen.
The squad can be customized and you
assign the uniform. A new uniform can be assigned later.
Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must
from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.
Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0]
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by
and see how many workers of each profession there are and whether a guild has been established.
A ramp is a special square that can be traversed to the level above. There must be space above a ramp
This leaves a "ceiling" above and "floor" below the empty space you have mined.
The regular mining command digs a tunnel into the side of a mountain or deep underground.
column itself will assign the routine to the selected squad.
orders lining up with the month. You can also copy an order from any cell. Clicking on the
for each month, line up with your chosen routine, go down the column, and press edit on the
the grid and the months of the year are shown down the left side. To assign different orders
You can also give your squads a monthly schedule. The routines are aligned along the top of
can assign and edit the routines your soldiers will follow.
Routines are individual orders given to a squad or individual members of a squad. From here you
The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad.
You can also click on details to customize each individual soldier.
You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list.
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].
Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and
If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0].
Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0].
Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0].
You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0].
This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0].
As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0].
To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap.
and create a hole instead.
below. If there's no solid ground below the square being channeled, channeling will destroy the floor
Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level
Once a ramp is present, you can start using the regular mining command on the higher level.
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.
and an adjacent wall with an open floor above for the ramp to be usable.
you become a county then a duchy. A happy fortress with many exports and massive wealth
From there, you can build your wealth, export goods, and attract more migrants until
The current and optional path to victory is to have your fortress elevated to a barony.
miserable fortress.
Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a
Monitor their thoughts to identify problems that you can solve.
Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study.
Alcohol, good food, and personal rooms go a long way.
There are many ways to maintain your citizens.
you will need to keep your citizens happy.
To attract migrants and build a successful settlement,
desperately needed water, fungal lumber, and other tantalizing mysteries.
Valuable gems and precious metals can be found, along with richer soil,
In order to pursue the wealth of the earth, you must dig deeper!
There are many treasures and perils deep underground.
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
You also have needs according to your personality as seen in character creation and on your character sheet.
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.
You can sleep using the sleep option in either local play or travel mode.
Alcohol is also sufficient but may not be as easy to come by as it is in a fortress.
You can find water in wells in towns, or in rivers. Salt and brackish waters are not safe for drinking.
Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object.
Most adventurers have three principle needs: food, water, and sleep.
Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world.
Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires.
Build an elaborate water-powered contraption or domesticate previously untameable wild beasts.
Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known.
But this is only the beginning. Ultimately, your true goals are up to your imagination.
You'll be an accomplished player at this point.
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.
This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs,
can attract the existing monarch of the civilization.
Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information,
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount. The total follower amount is
and they cannot be controlled directly. Some followers leave when their task is completed, while others will stay until they are asked to leave.
You can also obtain other followers through conversation, such as a guide or a mercenary. These followers may help or run away in combat,
For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch.
and control them while the others follow, or control each party member tactically. The game ends when the entire party is deceased or retired.
You may create multiple characters during character creation. These are your party. You may select one party leader freely
Blocking is done with a shield and works on any attack, including fire and natural attacks.
choice but to jump or scramble to another tile (or else be hit.) Parrying is by weapon skill and only works on other weapons.
The three main methods of defending are dodging, parrying, and blocking. If a strike is barely dodged, the defender may have no
with special abilities like spraying webs or breathing fire.
The three main methods of attacking are striking, wrestling, and shooting. Items can also be thrown, and there are creatures
are capable of killing unprepared opponents.
Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies
If your needs aren't met, you won't perform quite as well in most situations.
or stirring up trouble with a neighboring hearth.
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals
There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity.
money between currency types in this fashion.
value. Other currencies can be traded as regular items. You might receive change in the currency of the realm. You can change your
In Adventure mode, currency plays a role. You can trade the accepted currency of whatever realm you are in for a precise measure of
make a counteroffer if your offer is almost acceptable.
as you don't leave the premises. Then select the items you'd like to trade, and see if you're successful. The trader might
items that a person is carrying. You don't have to pick up an item in a store before you purchase it, but feel free to do so as long
Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode. You can select any item in a store, or most
Trading and bartering happen during conversation. Trading occurs in shops and bartering happens in every other context.
might become impatient or upset with you.
The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood. The people you are conversing with
don't always receive a reply immediately. The words of people that are talking to you will be highlighted.
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you
and more by talking to the other inhabitants you find in the world.
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Before you begin your travels, we'll familiarize you with the basic controls.
Welcome adventurer!
Adventure mode
You can also unretire characters directly if they are still alive.
Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party.
You don't always need to be slain in combat or starve to death. If you are in a friendly community, you can retire there.
might contain new residents along with their old treasures...
Your retired and abandoned fortresses are available to visit, if you can remember where to find them. Abandoned fortresses
a drink in the tavern to let the people you meet know who you are.
will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth
especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news. Most villages
In order to receive recognition for your accomplishments, you must tell the relevant people about them. The quest giver is a safe bet,
with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
etc. If you want to move carefully, confirming your selection, you can press
If you have a number pad, you can move one tile at a time by pressing
. This menu will also show you how stealthfully you are moving.
You can set your gait/speed and other movement options by clicking the indicated button or pressing
You can alternate between standing and a prone position by clicking the indicated button or pressing
If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able.
It's very important to note that only one creature can be standing in a tile at a time.
If you right click in the play area, you'll open a context-sensitive menu of actions. This lets you select a destination more carefully.
The easiest way to move is to left click in the play area. Your character will path to the target tile if possible.
Every creature in adventure mode moves simultaneously. Once you initiate movement, play will advance until you can move again. The duration of movement depends on gait, injuries, etc.
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] hotkey or by clicking the recenter button.
The view is dark underground. You can recenter on yourself with the
When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling.
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view.
to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting.
Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again.
to continue an active conversation. People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others.
Right click on people to initiate conversations. You can click the indicated button or press
to interact with nearby objects and environmental features. In particular, this is an easy way to pick things up.
to view and interact with your worn and carried items.
You can also speak to locals and inquire about their troubles.
to view your log. Your character generally starts with a variety of local knowledge, including a few places to have an adventure.
to view your character's status. This can be used to view your injuries, skills and needs.
You can click the indicated button or press
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You can also flying to other altitudes by left/right clicking while the camera is adjusted.
] etc. to change altitude.
] etc. and
When flying, use
] etc.
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.
You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer.
You can assume control of party members. Companions who join you later in the journey can't generally be controlled manually.
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
This is the companion menu.
to view the message log.
If you miss an announcement or would like to review old messages, you can click the indicated button or press
to draw or strap your weapon. If your weapons are drawn and you aren't a local soldier, people may panic.
You can also demand your opponent yield using a conversation option.
to yield in combat. If the conflict has not reached a No Quarter state, your opponent should stand down.
specify your attack more precisly.
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to
You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory.
If you climb atop certain large branches, you can walk on them freely.
You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.
This is the hold and climb menu.
Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity.
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.
Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long.
This is the movement options menu. Here you can choose your gait and see your current stealth profile.
If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible.
Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space.
Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item.
This is the inventory menu.
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure.
This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.
This is the butchering and crafting menu.
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.
Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.
You can also compose poems, songs, and choreography if you know a relevant art form.
This is the performance menu. Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument.
Perform
asking for duties from your leader if you have one, and the ability to trade in shops. You can also ask anybody to join you, but many people will be shy of danger.
There are many conversation options. Important ones to note at first are inquiring about troubles, which might set you on the road to adventure,
When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply.
Conversations occur over time, like movements and attacks.
This is the conversation menu.
Talk
The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu.
You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach.
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.
Wrestle
For this reason, it's important to obtain better equipment when you can.
Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material.
Once a strike hits, the materials and velocity are used to determine the damage.
However, skill is the most important determiner of hits versus misses.
There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment.
Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus.
This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.
If you obtain any magical powers during your adventure, you will find them in this menu.
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.
Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire.
This is the abilities menu.
Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started.
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used.
You can stop traveling using the stop travel button below or by pressing .
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.
Here you can travel great distances without having to move in the local mode. You still become thirsty, hungry, and drowsy while traveling.
This is travel mode.
Travel
Friendly fire isn't currently possible, so your companions should be safe.
Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire.
] from play.
You can initiate throwing from the inventory menu, or by pressing
This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.
Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important.
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.
Wrestling involves specific attacking body parts and specific target body parts.
This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here.
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.
If you have multiple party members, your chances of being ambushed will be greatly reduced.
This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time.
falling
laughing
being shot
making a plaintive gesture
looks dejected
looks terrified
looks offended
looks confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
laboring
praying
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
fighting with
greeting
refusing
speaking with
embracing
striking down
raising
hiding
contemplating
cooking
engraving
impaled on
being flayed by
hanging from
being mutilated by
contemplating
unnaturally contorted
being flayed
being mutilated
prostrating itself before
torturing
committing a depraved act upon
devouring
admiring
burning
shooting
surrounded by
massacring
Clear
You have bestowed the name
Random
Given name
Allow artist to choose
Group symbol
Group commission
Civilization symbol
Civ commission
Name
. How do you like the sound of that?
The symbol of
Image information for
Image information for engraving
Image information
vessel
military organization
yarn
silk
bone
Number:
(0 for unnumbered plural)
Choose X:
Choose Y:
This is a
These are
migrating
nomadic
outcast
merchant company
pearl
[AMBIENCE_VOLUME_ADV:
[MUSIC_VOLUME_ADV:
[WINDOWED:
[SFX_VOLUME_ADV:
NO_EXCLUSIVE
PROMPT
[WINDOWEDY:
[WINDOWEDX:
[FULLSCREENX:
[RESIZABLE:
[INTERFACE_SCALING_TO_DESIRED_GRID:
[FULLSCREENY:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
Grand guild unit count
Guild unit count
Demand period (more = fewer)
Mandate period (more = fewer)
Failed to open
for writing
[SOUND:
[MASTER_VOLUME:
YES
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
NEAREST
LANCZOS
prefs/d_init.txt
AUTO
SEASONAL
[AUTOSAVE:
YEARLY
SEMIANNUAL
[AUTOSAVE_PAUSE:
[PAUSE_ON_LOAD:
[INITIAL_SAVE:
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
IF_POINTS_REMAIN
[FPS_CAP:
[FPS:
[KEY_HOLD_MS:
[G_FPS_CAP:
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
[PRINT_MODE:
[USE_CLASSIC_ASCII:
SOFTWARE
[TEXTURE_PARAM:
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
[VISITOR_CAP:
[BABY_CHILD_CAP:
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
[ENGRAVINGS_START_OBSCURED:
[FORTRESS_SEED_CAP:
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
FINDER
[SHOW_EMBARK_TUNNEL:
[WEATHER:
[TEMPERATURE:
[ARTIFACTS:
[CAVEINS:
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
[MULTITHREADING:
[LOG_MAP_REJECTS:
[EMBARK_RECTANGLE:
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
A_D:
UCR:
D_D:
ALERT:
UCR_A:
prefs
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_FORT_MODE:
CENTRALIZE
REPLACE_FIRST
[NICKNAME_ADVENTURE:
REPLACE_ALL
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
[MAXIMUM_EMBARK_DIM:
[CLASSIC_VARIED_GROUND_TILES:
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
prefs/announcements.txt
BOX:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
Master Volume:
Change it to [SOUND:YES] for audio.
Ambience Volume (Fortress):
Music Volume (Fortress):
Average Seconds Between Tracks/Interludes (Fortress):
Sound Effects Volume (Fortress):
Ambience Volume (Adventure):
Music Volume (Adventure):
Fortress
Sound Effects Volume (Adventure):
Macros
Text entry
Don't repeat
draws
drinks
straps
Windowed
drops
Resolution:
Fullscreen
x
Detect
Range:
No fullscreen resolutions detected.
prefs/interface.txt
data/init/interface.txt
Pause
Popup
Adv
Recenter
Report
Alert
Report (Active)
Yes
Audio
Video
Keybindings
Fast repeat
Delayed repeat
to record/stop recording a macro.
Use
to save a macro to a file.
to play back a recorded macro.
No macros created.
to load a macro.
Custom settings
Restore defaults
Off
Enemies:
Hard
Normal
Economy:
(Custom)
Lanczos
Nearest-neighbor
Mouse:
Mwheel
Yearly
Autosave frequency
Seasonal
Semiannual
Pause after every autosave
Autosave the game after embark
Confirmation window for all embarks
Pause after loading
Never
Prepare carefully embark confirmation
Announcements
Difficulty
Other
Desired grid width for scaling (default = 170)
Interface scaling percentage if not fitting width
Desired grid height for scaling (default = 64)
Initial window height (if windowed)
Initial window width (if windowed)
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
Automatic
Scaling mode
Default high traffic path cost
Default embark height
Default low traffic path cost
Default normal traffic path cost
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
Strict population cap (includes births)
Population cap
Baby+child cap (percentage of total)
Baby+child cap
Cull dead units at
Visitor cap
Always
If points remain
In site finder
Show tunnels on world map
Enable weather
Enable temperature
Enable artifact moods
Enable caveins
Walking spreads spatter
Enable testing arena (on next title)
Walking spreads spatter (adv mode)
Log world generation map rejects
Keyboard cursor enabled
Default embark width
Enable multithreading (experimental!)
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
Number of key repeats before accelerating
Milliseconds for each key repeat
Maximum key repeat acceleration multiplier
Disabled
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
Maximum embark dimension
Compressed saves (recommended!)
Display worn clothing dyes (adv mode)
Display worn clothing dyes (fort mode)
Civilizations can attack
Classic varied ground tiles
Werebeasts can attack
Megabeasts can attack
Total seed cap
Seed cap (per species)
Show improvement quality in item names
Engravings start obscured
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
Show all historical events in engravings etc.
Number of lower elevation layers to show
Replace first
Nickname position (fort mode)
Replace all
Centralize
Nickname position (legends mode)
Nickname position (adv mode)
Show frames-per-second
Grazing coefficient (higher = less grass)
Megabeast attack period (seasons)
Enemy trade trigger 5
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
Enemy population trigger 3
Enemy population trigger 2
Enemy population trigger 5
Enemy population trigger 4
Enemy production trigger 1
Enemy production trigger 3
Enemy production trigger 2
Enemy production trigger 5
Enemy production trigger 4
Enemy trade trigger 2
Enemy trade trigger 1
Enemy trade trigger 4
Enemy trade trigger 3
Economy trade trigger 1
Economy production trigger 5
Economy trade trigger 3
Economy trade trigger 2
Economy trade trigger 5
Economy trade trigger 4
(mods)
Land holder population trigger
Land holder trade trigger
Land holder production trigger
Value of temple complex
Value of temple
High priesthood unit count
Priesthood unit count
Value of grand guildhall
Value of guildhall
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
Diplomacy tree-fell count
Cavern dweller maximum attackers
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
Economy population trigger 3
Economy population trigger 2
Economy population trigger 5
Economy population trigger 4
Economy production trigger 2
Economy production trigger 1
Economy production trigger 4
Economy production trigger 3
Dynamism
Mettle
Determination
Resourcefulness
Tenacity
Exertion
Diligence
Toil
Unnamed mod
Unknown author
Copyright (C) 2002-2025 by Tarn Adams
51.05
Jealousy
Avarice
Greed
Enterprise
Gluttony
Cupidity
Sound...
Music...
Text...
Languages...
Material templates...
Patterns...
Colors...
Shapes...
Items...
Tissue templates...
Plants...
Inorganics...
Creature variations...
Creature bodies...
Body detail plans...
Buildings...
Earliest compatible version:
Loading object files...
Dwarf Fortress: Arena
Description:
Preparing text objects...
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Finalizing reactions...
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Dwarf Fortress uses FMOD by Firelight Technologies
A Bay 12 Games Production
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Delete
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Are you sure you want to delete this world?
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Reactions...
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Finalizing inorganics...
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Finalizing body detail plans...
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
Timeline:
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Folder
World name
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Folder:
saves
adventurer
Manual save
Active save
Unknown Type Error
Testing Arena (Adventurer)
Testing Arena
Adventurer
spring
Are you sure you want to delete this game?
winter
autumn
summer
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
Are you sure you want to delete this active world?
(no other folders will be deleted)
data/credits.txt
[C:7:0:0]
poetry
The performance is at
The topic being taught is
The topic being discussed is
The topic being considered is
The dance has reached the point where its accompaniment is at
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific social events.
The topic being written about is
Are these gifts? Do you wish to trade?
These _are_ fine items, aren't they? Now, what do offer for them?
Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange.
I'm confused. Did you want something?
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so.
I see your low race still revels in death. That poor, gentle creature...
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind.
You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered.
Contains
I can't possibly accept, but how about this? A true bargain.
Perhaps if you throw in some more goods I can make an offer.
I simply cannot afford this trade.
Mark all
Cannot trade currency
You are offering
(You owe
(Owes you
What did you have in mind?
(Select an item to demand)
Offer how much? (0-
I wish I could take so much, but my animals...
I cannot take so much -- and at such cost!
Greetings. Let's trade.
An honored visitor! What would you like?
Ah, wonderful. Thank you for your business.
That seems fair. You have yourself a deal.
How kind! Thank you so much.
I won't trade at a loss.
It's not the original, but we can hope the writing was copied faithfully.
Thank you for rescuing this treasure!
Object of worship:
No object of worship
Demand
Unmark all
is a family heirloom, and I will not part with it.
is a personal treasure, and I will not part with it.
to conclude the transaction.
, and we will not part with it.
is a treasure of
Thank you for returning this treasure to
Thank you for returning my family's treasure.
Thank you for returning my treasure.
Thank you for returning this primordial remnant to
nothing.
Needs:
You butcher
but make nothing of note.
You practice your
and more
You make nothing.
, consumed
, not consumed
: select
No butchery tool available.
IL@
Seed text
beast_small
beast_large
failed_experiment_small
humanoid
lady
ladies
lord consort
failed_experiment_large
HFEXP
CUSTOM_LAW_MAKER
lord
hearthpeople
CUSTOM_OUTCAST_LT
lords consort
lady consort
ladies consort
hearthperson
made flattering remarks
made a threat
pulled rank
, where the latter
to a meeting with
, while completely misreading the situation,
met with
offered revenge upon
by appealing to a shared worship of
a business rival,
a jealous grudge,
using the position
made a blackmail threat, due to embezzlement
played for sympathy
offered a bribe
lured
lack of loyalty toward
distrust of
lack of fear toward
hatred of
, despite
could not accept the uncertainty following death and agreed
loathing the powerful
valuing the law
being unafraid of death
being unafraid in the moment
being willing to accept death
being unafraid
the efforts of surrounding allies to stop the plot
lack of respect of
accepted in admiration of power
spurned the law and agreed willingly
gave in to fear of death
offered immortality
was too vain to accept death and agreed
was too afraid not to comply
the persecutor
the tormentor
the sacrilegious
a grudge,
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
was overcome by greed
succumbed to vanity
desired vengeance and willingly complied
was swayed by the emotional appeal
admiration of power
disdaining the law
felt no avarice and refused
was unaffected by the comments and refused
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
loathed abuses of power and refused
valued the law and refused
being afraid
fearing of death
the efforts of co-conspirators to further the plot
accepted out of loyalty to
complied out of fear of
agreed for love of
feeling no avarice
being unaffected by the comments
a lack of desire for vengeance
being unswayed by the emotional appeal
did not fear death and refused
was unafraid in the moment
was willing to accept eventual death and refused
was not afraid and refused
and agreed
respected
The plan worked.
Effective pressure to comply came from co-conspirators surrounding
comrade-in-arms
childhood friend
fellow artist
fellow scholar
corrupted
subordinated
lover
companion
apprentice
fellow believer
ex-spouse
mother
fellow athlete
master
father
distrusted
a desire for vengeance
hated
felt no loyalty to
feelings of vanity
an unwillingness to accept death
being swayed by the emotional appeal
feelings of greed
The plan failed.
raised their suspicions and the plan was foiled.
attempted to corrupt
had no respect for
was unafraid of
Allies surrounding
a embezzlement conspiracy
a corruption conspiracy
in order to
plotted to infiltrate
an unknown party
a bribery conspiracy
concocted
to handle the matter directly or through another party
approached by
plotted to frame
under the influence of
initiate sabotage
steal treasures
prepare a coup
instill terror
in order to have law enforcement look the other way in
neighbor
in order to have an agent in
in order to have someone to act on plots and schemes in
troupemate
fellow order member
guildmate
fellow company member
the failed attempt by
the corruption of
Subject revealed that in
in order to secure embezzled funds in
toward the fulfillment of plots and schemes in
as a member of
in becoming a permanent part of the living world
aided
. The ritual took place in
accepting bribes in exchange for leniency
passing a portion of corruptly-obtained funds
to entertain the citizenry
to eradicate monsters
to work as a mercenary
agreed to a parley with
. The ritual involved
, becoming a resident of
made an agreement with
plotted to induce a war of
by fooling
a conspiracy to slow labor
promised
plotted to steal
a position
via
plotted to sabotage the activities of
plotted to assassinate
plotted to abduct
the corruption conspiracy
the bribery conspiracy
concocted by
the embezzlement conspiracy
make an offer of service
a corrupt agreement was formed
the plot of
to live a life of adventure
to entertain the world
as a guide
after being compelled to serve
joined with
, becoming a citizen of
to oust
to help rescue
a temple complex
a guildhall
requested that
in order to be brought to safety
to find
a grand guildhall
agreed to establish
the formation of a corrupt agreement
has revealed the presence of
the permanent joining by
the passing of corruptly-obtained funds by
the parley between
to the living world
the promise by
the embezzlement of
the bribery of
the agreement by
in bound service
the request by
and become a resident of
the agreement between
and become a citizen of
Nameless
Unidentified
Sabtr
Framr
Assas
Snatc
Asset
Crrpt
Membr
the conspiracy to slow labor
the murder
the export prohibition violation
the job order violation
multiple crimes
the production order violation
Interrogation Report:
Corrupt
Provide Position
Assassinate
Steal
, agreed in
Abduct
A plot
Sabotage
Boss
Frame
Start War
Attempted Embezzlement
Infiltrate
Attempted Bribery
Attempted Espionage
belief in the law
belief in harmony
to subject's
Appealed
to shared worship of
flattering remarks in order to elicit information.
Attempted to appeal
Misrepresented
facts surrounding case in order to elicit information.
rapport in order to elicit information.
Attempted to misrepresent
Attempted to build
Built
belief in the truth
belief in cooperation
is in fact an assumed identity. Subject's true name is
Subject has used
Subject revealed that
being nameless
the robbery
the crime
the kidnapping
the theft
Made
intimidating remarks in order to elicit information.
Met with subject.
Attempted to make
in the past.
Unfortunately, no new pertinent information was revealed.
as an alias
a nameless identity
valuing the truth
a belief in the value of cooperation
had a distrustful nature and refused to listen
valuing harmony
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
spurning the truth
Subject naively complied.
being trusting by nature
an acquiescing nature
being inclined to converse
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
spurned the law and refused to listen
spurned harmony and refused to listen
spurning the value of honesty
spurning the value of cooperation
spurning the law
spurning the value of harmony
was naturally inclined to speak
had a trusting nature and agreed
Subject
acquiesced to the argument
being a natural loner
a distrustful nature
believed in the value of cooperation
being intellectually stubborn
valued harmony
valued honesty
interrogator
value the law
Subject was cagey and refused to comply.
In retrospect, interrogator may have completely misjudged subject's character.
Palette not found
graphics/
FLUX
FIRED_MAT
unprepared
Multizone Flood Overflow
Cannot find path
BEARD
MOUSTACHE
SIDEBURNS
Plant cloth
Wood
sand bags
other large tools
wheelbarrows
minecarts
large pots/food storage
Plant growth (?)
HIGH_PRIEST
Route
Ghostly
Ash
Potash
Coal
Rotten raw hide
Fresh raw hide
Masterwork
Exceptional
Superior quality
Allow plant/animal
Wax
Plant Cloth
Crystal Glass
Clear Glass
Green Glass
Soap
Pearlash
Yarn
Silk
Leather
Shell
Pearl
Horn
Tooth
Bone
Finely-crafted
Well-crafted
Standard
Crystal glass
Clear glass
Green glass
Coral
Amber
Being traded
Job
Any unassigned trainer
Any trainer
Select a trainer for
Trainer: Any unassigned
Trainer: Any
Trainer:
Train (to make a pet) or slaughter
Uninterested in an owner
Unavailable as pet
Available as pet
Ready for slaughter
Merchants from
Your fortress of
is a great treasure. We respect that this is no mere trade.
will not go unanswered.
Villains! The seizure of
with the presentation of
You honor
Allow non-plant/animal
Domesticated
Expert
Sheet
Weapons/trap comps
Finished goods
Bars/blocks
Unusable armor
Usable armor
Unusable weapons
Usable weapons
Prepared meals
Empty animal traps
Empty cages
Additional options
Dead/Missing
Side
Living
Slaughterability
Overall Training
Pets/Livestock
Citizens
Ammo
Stone
Refuse
Corpses
Furniture/siege ammo
Food
All tasks
Horns/hooves
Teeth
Shells
Skulls
Body parts
Item types
Misc. liquid
Blocks: other materials
Bars: metal
Bars: other materials
Metal
Stone/clay
Other materials
Hair/wool
Seeds
Cheese (animal)
Cheese (plant)
Drink (animal)
Drink (plant)
Egg
Unprepared fish
Extract (animal)
Extract (plant)
Pressed material
Bone meal
Milled plant
Fruit/leaves
Trap components
Parchment
Paper
Cloth (metal)
Cloth (yarn)
Cloth (plant)
Cloth (silk)
Total quality
Core quality
Legs
Hands
Feet
Head
Cut glass
Rough glass
Other stone
Economic
Metal ores
Blocks: stone/clay
Blocks: metal
Thread (metal)
Thread (yarn)
Thread (plant)
Thread (silk)
Gem
Cut stone
Cut gem
Rough gem
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I must make a profit. There is simply not enough value here.
Do not tempt me! My beasts of burden cannot possibly haul such a load.
These goods are too heavy and cheap for me to consider.
What do you want?
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
is unparalleled. Let's make a deal!
Take what you wish. I can't stop you.
I will see that our leader gets this offering.
You are too kind.
fathom you ending up with the items you desire.
Even with your combined trade goods, such as they are, I can't
All I see here is not enough.
You'll need more goods to make this arrangement.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
There are no merchants present with which to trade.
My apologies, but we're still unloading.
ship of the
craftsman
Greetings. The
your more ethical works. We've come to trade.
Greetings. We are enchanted by
Your efforts are legend there. Let us trade!
Greetings from the Mountainhomes.
Greetings from the outer lands.
very happy about the trading
ecstatic with the trading
seems
That poor, gentle creature...
I see your low race still revels in death.
It is a rude bauble, fit only for your kind.
Once a beautiful tree, and now?
I am beside myself with grief. Perhaps we will show you how they suffered.
Trader Profit:
were added for the counteroffer:
The following fortress goods
unwilling to trade
not going to take much more of this
to be rapidly losing patience
pleased with the trading
Yes, and trade we will! Simply tell me
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
going there. Obviously, your copious wit is matched only by your industry!
[Laughs uproariously] You had me
[Chuckles] How droll.
This would please us greatly. What do you offer?
You wish to make an offering to our leader?
You wish to make an offering? We love gifts.
You truly despise life, don't you?
wish to trade or to make an offering to our leader?
My stones, are you giving me those? Do you
For me? At no price? I can accept your offer, or perhaps you wish to trade.
what do offer for them?
These _are_ fine items, aren't they? Now,
Ah, but my goods are not free! What do you offer in trade?
Restarts if completed, checked monthly
Restarts if completed, checked daily
One-time order
Restarts if completed, conditions checked yearly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked daily
One-time order, conditions checked daily
Suggested conditions
No material
Restarts if completed, checked yearly
Restarts if completed, checked seasonally
Distance:
Inaccessible
Offer as gift
Accept Counteroffer
Seize
Excess Weight:
Allowed Weight:
Trader Loss:
not
exactly
less than
greater than
at most
at least
You do not have any farm plots.
Workshops are placed using the building menu at the bottom of the screen.
You do not have any workshops.
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any stockpiles
Locations can be created from zones.
You do not have any locations.
Zones can be added using the zone menu at the bottom of the screen.
Meeting area
Pit/pond
Pen/pasture
Garbage dump
Gather fruit
Water source
work orders.
A manager is required to coordinate
There are no active work orders.
0 = Can use any shop
max
shop(s)
You do not have any zones.
% occupied
Unknown location
to harvest
planted
Dormitory
Archery range
Dining hall
Animal training
squads assigned
Unnamed location
(De)select all currently-displayed creatures.
, Pos
family treasure
Sacred to
Treasure of
Heirloom of
Symbol of
No established guild
, no members
Dedicated to
No particular deity
exchange with
Citizens and long-term residents only
All visitors welcome
Only members can visit
Only members can visit (if guild established)
to utilize a hospital.
You need to assign a
You need a
, no workers
Burrow
Confirm
Point
give to
take from
Recognize high priest
Recognize priesthood
needed
High priest:
Priest:
Grand Guildhall,
Meeting place,
Only organized religions can have recognized priesthoods.
Agreed to build temple complex
Agreed to build temple
You can recognize a high priest when this is a temple complex.
You can recognize a priesthood once this is a temple.
Tables:
Bookcases:
Rented rooms (Total):
Dance floor in common area:
Stored Instruments (Desired):
Goblets (Desired):
Chests in common area:
Citizens only
Temple Complex,
Temple,
(next at
Shrine,
Writing Material (Desired):
Total number of each to scribe:
Written objects (incl. copies):
Chairs:
meeting area zones, dining rooms and
and libraries can be created from
Locations such as taverns, temples
No worshippers
(No Specific Deity)
No members
outside the fortress.
of rooms can attract visitors from
bedrooms. These larger associations
Splints (Desired):
Cloth (Desired):
Thread (Desired):
Traction benches in common area:
Tables in common area:
Beds in common area:
Agreed to build grand guildhall
Agreed to build guildhall
Bone Doctor
Monster Slayer
Tavern Keeper
Soap (Desired):
Buckets (Desired):
Powder for casts (Desired):
Crutches (Desired):
Glass furnace
Stoneworker
Siege
Metalsmith
Mechanic
Magma forge
Jeweler
Dyer
Clothes
Loom
Wood furnace
Magma smelter
Magma kiln
Magma glass furnace
Traps
Cages/restraints
Machines/fluids
Doors/hatches
Carpenter
Bowyer
Ashery
Furnaces
Clothing and leather
Trade depot
Offering place
Display
Bookcase
Traction bench
Dirt road
Paved road
Stairs
Ramp
Vermin Catcher's Shop
Quern
Farmer
Kitchen
Fishery
Tanner
Still
Farm plot
Hive
Nest box
Animal trap
Cage
Rope/chain
Millstone
Vertical axle
Horizontal axle
Gear assembly
Ballista
Armor stand
Weapon rack
Archery target
Upright weapon/spike
Stone-fall
Pressure plate
Gem window
Glass window
Floor bars
Vertical bars
Floor grate
Wall grate
Fortification
Windmill
Water wheel
Screw pump
Well
Track stop
Track
Mud is left by water
No mud/soil for farm
Needs ground or near machine
Need soil at location
Need soil or mud at location
Cannot build at highest level
Must be outside
Too close to edge
Surrounded by empty space
Blocked at this location
Needs to be anchored on edge
Hidden, cannot build at this location
Needs walkable perimeter
Need trigger type
Disconnected
Catapult
Must be inside
Must remove construction
Building present
Lava/Magma at this location
Water at this location
Off map
Needs open space
Needs adjacent wall
u5@
AcA
KcA
PETITIONS
Placing creatures
Right click when done
Chopping trees blueprint
Chopping trees
Converting chopping blueprint to regular
Converting to chopping blueprint
Gathering fruit and leaves blueprint
Gathering fruit and leaves
Converting gathering blueprint to regular
Converting to gathering blueprint
Stair mining
Ramp mining blueprint
Ramp mining
Channel mining blueprint
Channel mining
Converting mining blueprint to regular
Converting mining to blueprint
Must span multiple elevations
Gem mining blueprint
Regular mining blueprint
Automated vein and gem mining
Vein and gem mining
Gem mining
Regular mining
Removing stairs/ramp/constructions
Stair mining blueprint
Placing trees
Adding water
Adding magma
Adding snow
Adding mud
Removing fluids and spatter
Automated vein and gem mining blueprint
Vein and gem mining blueprint
Set the orientation below.
Water wheels are 1x3 or 3x1.
The long side should align
with the water's flow.
Set the liquid flow direction below.
Water flows from the adjacent input tile
and from the tile below the input tile.
Minecart rollers can vary in length.
Hiding items from view
Revealing hidden items
Designating high traffic area
Designating low traffic area
Removing traffic designations
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
Horizontal axles can vary in length.
Converting smoothing blueprint to regular
Converting to smoothing blueprint
Claiming forbidden items and buildings
Forbidding items and buildings
Designating items for melting
Removing melting designations
Designating items for dumping
Removing dumping designations
Smoothing blueprint
Smoothing rough floors and walls
Engraving blueprint
Engraving smoothed floors and walls
Track carving blueprint
Carving tracks in floor
Fortification carving blueprint
Carving fortifications through walls
levels)
Select material after placement
Use closest material
Keep building after placement
Bars and
Finished
Set the friction and auto-dump direction.
Auto-dumping is not required.
Set the draw direction below.
Then select the corners of the bridge.
Click a tile to place the
Click a tile to be one end of the
Click a tile to be a corner of the
(spans
Weight
Minecarts do not trigger
Creature trigger settings
Citizens trigger
Citizens do not trigger
Creatures do not trigger
Set the orientation and speed below.
Resets
One use only
Depth
Water does not trigger
Magma does not trigger
Cart
coffins
in order to form
bedrooms.
dining halls.
throne rooms/studies.
tombs.
Dining Hall
Archery Range
Click an existing zone to select it.
Select a type below to add a zone.
Click an icon to add a new zone.
Select a rectangle
which contains
Overlapping
Water Source
Gather Fruit
Garbage Dump
Pen/Pasture
Pit/Pond
Meeting Area
Animal Training
Sheets
Custom
Click an icon to set stockpile type.
Warning: stockpile has no type.
Click an existing stockpile to select it.
Click in the play area
to paint the stockpile.
Accept
Add new burrow
Nobody assigned
to paint the burrow.
Click a tile to position the stop.
Building track stops is recommended!
Add new route
Stop
Indep
rejected (already in use.)
rejected (not enclosed.)
to paint the zone.
+
tomb
dormitor
Rooms with multiple beds
will be made into
dormitories.
Multi
Paint
Undo
Select another rectangle
to continue.
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
A bookkeeper helps
with accuracy.
Imported Wealth:
No Quarter
Morale/Fear
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Elevation
Conflict Level
Encounter
Horseplay
Training
Brawl
Non-lethal
Lethal
Create a creature to begin.
Pop
Drink
Early
Mid-
Late
Year
Change to blueprint-only mode.
Change blueprints to standard selections.
Change standard selections to blueprints.
Show advanced options.
Hide advanced options.
Set tree chopping orders.
Selected tiles are very high priority.
Selected tiles are high priority.
Selected tiles are high-medium priority.
Selected tiles are medium priority. [DEFAULT]
Selected tiles are low priority.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
Hold left button to draw.
Left click to choose corners of a rectangle.
Exported Wealth:
Trade Information:
Left click for recenter and expand options. Right click to dismiss.
Following
Tooltip
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
Set high and low traffic areas.
Finish setting traffic areas.
Remove mining, woodcutting, plant gathering, and smoothing orders.
Designate an item for dumping in a dumping zone.
Designate an item for melting at any smelter.
Finish setting tree chopping orders.
Finish setting plant gathering orders.
Set wall smoothing, engraving, track carving, and fortification orders.
Go to the previous zone overlapping the tile you clicked.
Gather fruit in trees in and just above this zone. Requires a stepladder.
Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere.
Sort by distance from the depot.
Leave menu and recenter the view on the time.
Toggle the dump status of the item. Items are dumped in dumping zones.
Toggle the melt status of the item. Items are melted at any smelter.
Change the frequency that the conditions are checked.
This item is a symbol of a noble or administrator.
View this item's sheet.
View this creature's sheet.
This option indicates that the location is only open to members.
The squad leader is traveling or otherwise occupied off-site.
View the positions in this squad.
Customize the squad's name.
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
Assign a kill order. The soldiers will attempt to kill a targeted creature.
Assign a patrol order. The soldiers will walk a specified route repeatedly.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there!
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too!
The soldiers can either keep their equipment on at all times, or only when an order is active.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Cancel this scheduled order.
Cancel this position's scheduled orders.
Change the squad's symbol.
Add stockpile links for this workshop.
This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building.
This item is being traded.
This is a small creature within the trap.
This item has been loaded.
This item is resting within the building.
This item is a semi-permanent part of the building, like an item on display.
Click to set this task as highest priority among all tasks everywhere.
Increase the priority of the task in this workshop.
Set details for this task, such as the material to be used.
This task has been suspended.
Click to suspend the task. Assigned workers are removed from suspended tasks.
Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
The creature is caged.
The creature is set to be chained.
The creature is set to be caged.
The creature is assigned to a pasture.
The creature is assigned to a pond.
The creature is assigned to a pit.
Edit the recenter hotkey locations.
Choose a stockpile from which the selected stockpile will take items.
The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others.
The track stop's vehicle will take items from this stockpile.
The track stop's vehicle will give items to this stockpile.
The selected workshop will take items from here.
The selected workshop will give items to here.
The selected stockpile will take items from here.
The selected stockpile will give items to here.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Choose a stockpile to which the track stop's vehicle will give items.
Choose a stockpile from which the track stop's vehicle will take items.
Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others.
Choose a stockpile to which the workshop will give items.
Choose a stockpile from which the workshop will take items.
Choose a stockpile to which the selected stockpile will give items.
Cancel an order. Does not affect scheduled orders.
Recenter on the announcement's location.
Recenter on the creature (at the time of the announcement.)
Recenter on the item (at the time of the announcement.)
Toggle whether the squad will sleep here.
Toggle whether the squad will train here.
Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket.
Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Make beds and various furniture here, as well as bins, barrels, and more.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
Use options in this category to place furniture that has already been constructed in a workshop.
Place doors and hatches here after you have constructed them in an appropriate workshop.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system.
Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
Zoom in on the play area.
Zoom out from the play area.
Open the stocks window, where you can see all of your fortress's items.
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma.
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
A wide variety of food-and-drink-related workshops can be found in this category.
Recenter on the surface at this location.
Recenter on the deepest discovered area at this location.
Recenter on this location.
Set this entry to recenter on the current view.
Clear this recenter hotkey location.
Delete this recenter location.
Display water and magma depth numerically (1 to 7.)
Show up and down arrows over ramps at the current elevation.
Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed.
Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed.
Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed.
The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed.
Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop.
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection.
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel.
Make charcoal and ash from wood here. Does not require fuel.
Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground.
When placed, a female bird will claim the box and start laying eggs, if one is available.
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
Process raw fish into edible food here. Raw fish will not be eaten.
Cook meals here. You can also render fat into tallow.
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone.
Capture and train small animals here. Requires animal traps.
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function.
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel.
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled.
Make stone furniture here, as well as blocks which are used in constructions.
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
Make cloth into clothing and tools here, such as bags and ropes.
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction.
Brew alcohol from plants, fruit, or honey.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket.
Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds.
Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers.
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
Vertical axles transfer power between two adjacent elevations.
This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood.
You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood.
You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood.
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
Use minecart tracks in conjunction with the hauling menu.
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access.
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed.
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first.
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed.
Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed.
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed.
These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed.
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first.
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
Default attack is a strike without charging or wrestling.
Default attack is a charging strike.
Default attack is a wrestling move.
Choose default attack according to opponent.
Freely move between tiles when dodging if necessary
Do not move from current tile when dodging even if it means being struck.
Dodge away from charging opponents to avoid being knocked over.
Attempt to stop charging opponents, standing your ground.
Add or remove fluids.
Add water to the arena.
Add magma to the arena.
Add snow to the arena.
Add mud to the arena.
Remove fluids and spatter from the arena.
Create a tree to place in the arena.
Change the weather, temperature, and time.
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once.
Cage traps capture intruders in cages. Must be loaded with a cage.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
A chain can be placed for use in the justice system or for the restraint of an animal.
Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums.
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks.
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
Jump somewhere.
Talk to somebody.
Start a performance. This can take several turns to complete.
Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves.
Wrestle somebody adjacent. Also allows available parry, block, and dodge moves.
Shoot. Requires a ranged weapon and ammunition.
View your log.
Set movement options.
Set combat options.
Interact with nearby objects.
Climb or hold terrain.
Move down to the east.
Move down to the northwest.
Move down to the northeast.
Move down to the southwest.
Move down to the southeast.
Travel.
Sleep or wait a while.
Handle charging attacks according to the opponent.
View all announcements.
Recenter on yourself.
Move downward.
Move down to the north.
Move down to the south.
Move down to the west.
Eat or drink an item.
Interact with an item in a different way.
View this item.
Drop this item.
Wear this item.
Remove this item.
Put this item into a container.
Eat or drink this item.
Toggle sneaking.
View the map.
Drop an item.
Wear an item.
Remove an item.
Put an item into a container.
You are a projectile.
You are prone. Click to stand.
You are not prone. Click to go prone.
Close the map.
Go downward.
End travel.
Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.)
Tactical mode is off. Companions are following you. Click to control everybody.
View your companions and tactical settings, or switch party members.
You are currently yielded. Click to stop yielding.
You are not yielded. Click to yield to opponents.
You have a weapon drawn. Click to strap it.
You have a weapon available to draw. Click to draw it.
You do not have a weapon.
You are oblivious.
You are in a fell mood.
You are in a macabre mood.
You are in a fey mood.
You are in a secretive mood.
You are melancholy.
You are insane.
You are hungry.
You are drowsy.
You are stressed. View your status for more information.
You are distracted by unmet needs. View your status for more information.
You are in a martial trance.
You are throwing a tantrum.
You are depressed.
You are stunned.
You are winded.
You have are seriously injured. View your status for more information.
You have are injured. View your status for more information.
Interact with this item in a different way (opens menu.)
This party member is currently automated in tactical mode.
This party member is manually controlled in tactical mode.
Assume control of this party member.
You are tangled in a web.
You are sleeping.
You are unconscious.
Object (remembered)
Structure (remembered)
Wall (remembered)
Upward stair (remembered)
Downward stair (remembered)
Updown stair (remembered)
Upward ramp (remembered)
Downward ramp (remembered)
Storytelling
Preaching
Poem recitation
Musical voice
Dancing
(heard
recently
Creature (remembered)
Loud movement
Quiet movement
Heavy combat
Light combat
Loud vocalization
Quiet vocalization
Loud grinding
Quiet grinding
Toggle the display of spoor for tracking.
- make at a workshop first
- chop down trees
- mine rock underground
- mine rock or chop trees
A Fire
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Magma [
Lava [
A Web
A Campfire
A spattering of
A smear of
A pool of
A dusting of
A small pile of
A pile of
Item Cloud
An Ocean Wave
Sea Foam
Magma Mist
Lava Mist
vapor
Smoke
Floor (remembered)
Open air (remembered)
Blood of the living (sensed)
many
a swarm of
Miasma
Steam
We will gladly do as you ask and strengthen our bonds of friendship.
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
Flattering, but we'd rather maintain our distance from the homeland.
/yours or companion's
You can recenter on certain announcements. Right click to close.
No recommendations available
No positions available
Abort
/NE
/NW
/SE
/SW
Track/Spoor
Track/Spoor:
broken vegetation
print
imprint
unintelligible
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
loss of life.
Do you approve this request?
Approve
wishes to reside in
wishes to reside here
for the purpose of
eradicating monsters.
Citizenship of
A Priest for
A Guildhall for
A High Priest for
A Grand Guildhall for
Some corrupt data
wishes to parley
in order to avert
We can abide by this. Let us work toward mutual co-existence.
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
We cannot stop production just because of your quaint sensibilities.
There are no petitions that need your attention.
Parley with
Status of
[B]Pass this treasure into our possession, and we shall depart in peace.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
I've already searched in
I can only rest when I've brought the prize safely to
[B]Play your role in this noble quest and become legendary!
is the symbol of
our people
is an heirloom of our people.
is the property of our people.
is a sacred relic of our people.
with the hall designated for a
guild.
meets with
, and I aim to return it home.
My epic journey began
I've searched nearly the whole world over.
I've boldly searched
has many worshippers here
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
has many members here
And beware.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
We elves are partial in particular to the trees in the forests surrounding your lands.
Although we are loath to spare a single branch to your senseless slaughter,
we are willing to ask that you cap your tree-fells at
until we next meet.
I will try to return next year as I am able.
requested, priced at
%[R]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
A need for [C:6:0:1]
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
% and
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
50%
75%
when full
always (at most 100%)
desired items
any items
immediately
in 1 day
days
always (at least 0%)
when empty
25%
VACANT
Throne Room/Office
Export of
Choose symbols for the position holder to carry or wear.
No relevant skills
Leave Vacant
(traveling)
DRINK_MAT
Stone use
Standing orders
Right panel
highest precision
high precision
The stockpile records are
Your bookkeeper needs to work in an office to improve precision
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
Your bookkeeper has done enough work to attain
All counts accurate
medium precision
low precision
Prohibited
Make
Low Precision
Lowest Precision
High Precision
Medium Precision
Stocks amount display:
Highest Precision
Automatically collect webs
Use any cloth
Slaughter any marked animal
No automatic web collection
Automatically butcher carcasses
No automatic slaughter
Automatically clean fish
No automatic butchery
Automatically weave dyed thread
Automatically weave all thread
Use only dyed cloth
No automatic weaving
Filter box
Brew
Cook
You have no appropriate ingredients.
No Ingredients
Only selected do this
Everybody does this
Custom Detail
Nobody does this
Add new work detail
Custom Detail
Workers ignore refuse
Workers gather refuse
Workers ignore outdoor refuse
Workers gather outdoor refuse
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
Workers save corpses
Workers dump corpses
Workers ignore furniture
Workers gather furniture
Workers ignore bodies
Workers gather bodies
Workers ignore minerals
Workers gather minerals
Workers ignore wood
Workers gather wood
Do not automate smelter
Automate smelter
Do not automate other shops
Automate other shops
Workers ignore animals
Workers gather animals
Workers ignore food
Workers gather food
Automate kitchen
No automatic fish cleaning
Do not automate kitchen
Do not automate tannery
Automate tannery
Do not automate kiln
Automate kiln
Forbid other death items during sieges
Forbid other death items
Forbid floor/wall cleaning
Claim other death items
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
Forbid trap cleaning during sieges
Forbid trap cleaning
Claim your dead
Forbid your dead during sieges
Forbid your death items during sieges
Forbid your death items
Forbid other non-hunted dead
Claim your death items
Claim other dead
Forbid other non-hunted dead during sieges
Workers save hair and wool
Workers dump hair and wool
Workers save other objects
Workers dump other objects
Forbid used ammunition during sieges
Forbid used ammunition
Forbid your dead
Claim used ammunition
Workers save skulls
Workers dump skulls
Workers save bones
Workers dump bones
Workers save shells
Workers dump shells
Workers save skins
Workers dump skins
Fish only in designated zones
Prefer zones for water drinking
Prefer zones for fishing
Announce some job cancellations
Announce most job cancellations
Everybody harvests
Announce no job cancellations
Mix similar foods in barrels
Only farmers harvest
Drink water only from designed zones
Do not mix similar food in barrels
Claim toppled building items
Forbid toppled building items during sieges
Children do chores
Forbidding of death objects occurs at time of death.
There are no children
Children don't do chores
Announce all job cancellations
to do your chores.
Forbid trap rearming
Allow trap cleaning
Allow trap rearming
Forbid trap rearming during sieges
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
Forbid toppled building items
Claim cages from sprung traps
is selected
until commander
somebody first
You must appoint
to create a squad.
You must appoint a
Multiple orders
Create new squad
new order
soldiers to follow
Vacant position
At least
Assign leader
Back to squads
Cannot appoint
Assign position
Editing routine
(unnamed orders)
Equip/orders only
Equip/always
Sleep/barracks at will
Sleep/room at will
Minimum number of
Sleep/barracks at need
Choose a symbol for the burrow.
Choose a symbol for the squad.
Choose a symbol for the detail.
Background
Done editing
Military routines
Add new routine
Routine #
Current month
Really delete this routine?
Add/edit routines (columns)
Off duty
No uniform
Constant training
Staggered training
Ready
's squad
change equipment, and
member to give orders,
assign schedules.
seleced positions.
seleced squads.
Routine:
No special orders
No target
Equip
Move: click on the map.
Select a squad or squad
Schedule
New bodywear
Confirm and save uniform
New legwear
New headwear
New footwear
New handwear
New weapon
New shield
any material
BROKEN
(Dye)
any color
Position
missing item
(enter name here)
Adding uniform
specific weapon
, weapon
(foreign)
plant fiber
Monthly orders
View monthly schedule
specific helm
specific armor
specific gloves
specific pants
specific shield
specific shoes
No assigned items
Not yet assigned
Mat
Add uniform
Assign uniform
Custom uniform
Update equipment
Uniform worn over clothing
Uniform replaces clothing
Partial matches okay
Exact matches only
indiv choice, melee
individual choice
indiv choice, ranged
Attempted kidnapping
Injured party:
Attempted murder
Unsolved.
1 witness
Convicted:
Unknown convict.
Violation of export prohibition
Violation of job order
Violation of production order
Building destruction
Attempted theft
Conspiracy to alow labor
Disorderly conduct
Reported:
No witnesses.
Saw
admire the object.
Closed cases
Cold cases
Open cases
Cases
Implicates:
Convict a suspect for this crime.
Saw that the object was missing.
Saw that the object was disturbed.
Accuses:
Found the body.
none assigned
Padding
Officer:
Convict
Interrogate suspects for wrongdoing.
Interrogate
Sort units by how involved they are in the crime.
No sentence pending.
No witnesses
day
in prison.
hammerstrike
Beating.
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
[C:3:0:1]Partially numb
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
[C:5:0:1]Pale
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
Prepared by
No interrogation reports.
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
Selected actor:
[C:6:0:0]In traction
Desired metal cages and chains in dungeons:
Guards List
Fortress guard
Cage/Chain Reqs
Intelligence
There is no intelligence information yet.
Convicts
Convict list
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
[C:7:0:0]Trouble breathing
[C:4:0:1]Vision lost
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
[C:1:0:0]Drowsy
[C:4:0:1]Thirsty!
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
[C:4:0:1]Very drowsy
[C:1:0:1]Drowsy
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
[C:4:0:1]Starving
[C:6:0:0]Hungry
[C:6:0:1]Tired
[C:3:0:1]Stunned
[C:6:0:1]Exhausted
[C:6:0:1]Over-exerted
[C:7:0:0]Winded
[C:2:0:1]Nauseous
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
[C:6:0:1].Needs setting
[C:4:0:1].Cut apart
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
[C:6:0:1].Strained tendon
[C:6:0:1].Bruised tendon
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
[C:5:0:1].Butchered
[C:4:0:1].Major artery torn
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
[C:6:0:1]Ability to fly lost
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Gelded
[C:2:0:1].Spilled
[C:7:0:0]No health problems
[C:7:0:0]---
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
[C:5:0:1].Moderate rot
[C:5:0:1].Minor rot
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
[C:6:0:0].Minor boiling
[C:6:0:0].Serious freezing
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
[C:4:0:1].Torn open
[C:6:0:0].Dented
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
[C:7:0:1]Received
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
[C:7:0:0]No evaluated wounds
[C:7:0:0]No wounds
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
[C:6:0:1].Extreme swelling
[C:6:0:1].Moderate swelling
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
[C:2:0:1].Nausea
[C:3:0:1].Dizziness
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
does not mind being outdoors, at least for a time.
likes working outdoors and grumbles only mildly at inclement weather.
and really wants a drink
and is starting to work slowly due to its scarcity
is getting used to tragedy.
likes
doesn't really care about anything anymore.
is a hardened individual.
[C:0:0:1]-
[C:7:0:0]No medical history
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
had some
and has gone without a drink for far, far too long
needs alcohol to get through the working day
and can't even remember the last time
amputated
Rotten tissue excised from
[C:4:0:1]Compound fracture of
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
[C:6:0:1]Had
[C:6:0:1]Received
splint on
[C:7:0:1:]Received
sutures on
[C:4:0:1]Bleeding stopped
dressing on
[C:4:0:1]Received
distracted by unmet needs
unfocused by unmet needs
somewhat focused with satisfied needs
badly distracted by unmet needs
level-headed
untroubled
untroubled by unmet needs
unfettered
unknown item
absolutely detests
unknown powder
unknown cheese
very focused with satisfied needs
quite focused with satisfied needs
Overall,
unknown fish
unknown plants
prefers to consume
unknown meat
unknown seeds
unknown leaves
unknown drink
unknown liquid
for their
the color
the sight of
When possible,
the sound of
after being unable to hear eloquent speech
after upholding tradition
after being away from friends
after hearing eloquent speech
after a lack of introspection
after making merry
after being away from traditions
after self-examination
after leading an unexciting life
after learning something
after doing nothing creative
after doing something exciting
after being away from family
after being with friends
after not learning anything
after being with family
after being unable to pray
after staying occupied
after communing with
after meditation
after being unable to admire art
after doing something creative
after being unoccupied
after admiring art
badly distracted
not distracted
unfocused
after drinking
after being kept from alcohol
after spending time with people
after being away from people
after being unable to be extravagant
after wandering
after being unable to argue
after being extravagant
after being unable to help anybody
after thinking abstractly
after being unable to wander
after helping somebody
after a lack of decent meals
after fighting
after being unable to acquire something
after eating a good meal
after a lack of trouble-making
after arguing
after being unable to fight
after causing trouble
after being unable to make romance
after seeing animals
after being unable to take it easy
after making romance
after being away from great beasts
after acquiring something
after being away from animals
after seeing a great beast
after being unable to practice a craft
after practicing a martial art
after being unable to make merry
after practicing a craft
after being unable to practice a skill
after taking it easy
after being unable to practice a martial art
after practicing a skill
greedier
less greedy
more prone to stress
more resilient
more likely to brawl
less likely to fight
less temperate
more temperate
more angry
less angry
more depressed
less depressed
more lustful
less lustful
more anxious
less anxious
more hateful
slower to hate
quicker to love
slower to love
more cheerful
less cheerful
more envious
less envious
[C:2:0:1]Spring
[C:6:0:1]Summer
after a lack of abstract thinking
[C:7:0:1]Time before time
[C:5:0:1]
Became
[C:4:0:1]Autumn
[C:3:0:1]Winter
more vengeful
less vengeful
more zany
more humorless
more cruel
more merciful
more proud
less proud
more ambitious
less ambitious
more vain
less vain
more extravagant
more austere
more gracious
less gracious
less reliant on advice
less disdainful of advice
more polite
more rude
more confident
less confident
more fearless
more fearful
more industrious
less wasteful
more stubborn
less stubborn
less quarrelsome
more quarrelsome
more prone to discord
less prone to discord
more orderly
less orderly
less cautious
more cautious
more gregarious
more of a loner
more trusting
less trusting
more swayed by others' emotions
less swayed by others' emotions
more emotionally obsessive
more emotionally distant
more dutiful
less dutiful
more altruistic
less altruistic
more of a perfectionist
less attentive to details
more private
less private
more tolerant
less tolerant
more obstinate
more acquiescing
more hopeful
less hopeful
more single-minded
more scatterbrained
more bashful
more shameless
more curious
less curious
more artistically inclined
less artistically inclined
more inclined to the abstract
less inclined to the abstract
disdain
Learned to
and learned to
value
more frenetic
more leisurely
more overbearing
less assertive
more prone to flights of fancy
more fact-oriented
more of a thrill-seeker
inclined to avoid excitement
craftsmanship
tavern keeper
I wish to become a
bone doctor
surgeon
diagnostician
I am sort of confused.
I am a little confused.
There will be no rest for the enemy.
The enemy will be driven off.
. What do you command?
I am very confused.
I am confused.
The task is accomplished.
I am your loyal
The need for my task seems to have passed.
have been driven from
will be slain.
is dead!
. Will you have me as
I would be honored if you would become a
You can no longer be a
I am sorry. There is no room for you here.
I hate you.
I would be honored to serve as a
I'm kicking you out of
Gladly. You are now one of my
I am sorry. I do not think there is room for me.
Gladly. I will be your
Welcome to
. Can I perform with you?
I would love to join
I'll need to see something impressive before I consider it.
Yes! It'll be great to perform with you.
? The troupe could use your talent.
Would you like to join
. Will you have me?
monster slayer
here. Make us proud!
Yes, you'd make a fantastic
. Will you have us?
be made
the beast
the occupation
armies on the march
the fighting
the death
occupations
the abduction
the army on the march
Don't talk to me.
we've got
Well, let's see...
. I know why you have come.
Murderer!
The enemy!
Vile creature!
Intruder!
The dead!
Ahhh...
Gwargh!
I must obey the master!
It's not my problem.
They must be stopped by any means at our disposal.
Now we will live under
I hope you find what you are seeking here.
We are in the right in all matters.
I don't know anything else about them.
This is the life for me.
It was inevitable.
Please guide me to you.
Please guide me to myself.
Please guide me to
Can you tell me where I can find
I'm returning on my own.
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
I'm giving up on this hopeless venture.
We can no longer travel together.
What do you think of me?
I give to you this fine beast,
I deign to favor you with my little pretty,
Can you tell me where I can find you?
Can you tell me where I can find myself?
What can you tell me about
What can you tell me about yourself?
I've forgotten what trouble it was...
the missing treasure
brewing trouble with our neighbors
the brewing trouble
the open war
the ruffians
the bone-chilling horror
How may I serve
I am on a mission from
How's life here?
How have things been?
the abductions
the law-breaking
the deaths
the skulking vermin
the bandits
the criminals
the beasts
Soon the world will be set right.
Where should I take you?
How are you enjoying the adventure?
You are bound to obey me.
Are you looking forward to the performance?
home safely.
We shall bring
I am afraid of them.
I hate them.
I don't care one way or another.
It's for the best.
Are we close?
Now we will have to build our own future.
They are outlaws.
They are terrific.
. They have been harassing the people for too long.
You must drive the ruffians of
You must drive the skulking vermin
came try to boss us around, but you'll teach that coward a lesson.
to try to boss us around, but you'll show them the true nature of power.
beast from the wilds
ferocious unnatural beast
ferocious wild animal
savage beast
Enjoy the hunt!
Our hopes travel with you.
Seek your foe in the
threatens our people with its very presence.
terror from the evil depths
evil being
night creature
horrible beast
terrifying wilderness monster
creeping thing
beast from underground
vile monster from the bowels of the earth
This
You must kill
How may I serve you?
fearsome beast
cursed demon
ancient force of nature
the treatment of animals
a dispute over
The trouble started because of
but there is ill-will between our peoples.
truthfulness
a formalized agreement
the treatment of plants
accepts our tribute
is paying us tribute
is at war with us.
is not at war with us
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
is unknown us.
is skirmishing with us.
Their tribute is not enough.
This war must end with our victory.
In any case, peace is no longer an option.
The alliance has outlived its usefulness.
is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
I tire of this pointless skirmishing.
We can no longer pay them homage.
. These criminals have been allowed to thrive for too long.
. These outlaws must be punished.
. Their aggressive order must not be allowed to flourish.
You must drive
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
The group
from their home at
a journey
an attack by a beast
an act of theft
an abduction
a special occasion
a previous insurrection
general ill feelings over past historical events
livestock ownership
rights-of-way
fishing rights
a previous conquest
a previous duel
a previous battle
a previous war
a disagreement over prior treaties
an incident involving a lost diplomat
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
grazing rights
water rights
an incident involving a trade caravan
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
the display of war and hunting trophies
the devouring of the bodies of sapient beings
a first contact that went horribly wrong
prior aggression by the adversary
a dispute over the ownership of
the disturbance of once-eternal rest
There are guards in
There are guards patrolling
You are considered part of the opposition.
You are considered an integral part of the opposition.
the great tower
the keep
a cottage
the mead hall
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
They do not feel challenged at all.
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
Their strength has been broken.
the natural issue of their worship of
the issue of their oneness with
the issue of their worship of
the issue of their godlessness
It does not help matters that their leader
is my
Be careful, for their leader
the natural issue of their oneness with
a raid
a purge
There is also
the cheese market
the fruit and vegetable market
the meat market
the imported clothing market
There is a long-ranging patrol
the shrine to
the processed goods market
a carpenter's shop
a leather goods shop
a metal craft shop
a armorsmith's shop
the imported food market
the imported goods market
a metal furniture shop
a stone furniture shop
a bone carver's shop
a leather clothing shop
a woven clothing shop
a leather shop
a blacksmith's shop
a bowyer's shop
a weaponsmith's shop
a gem cutter's shop
an abandoned shop
a hillock
a house
a cloth shop
a general imports store
a clothing imports store
a food imports store
is also located here
The seat of
the law is absolute
the blood-drinker allows no chattel to rise
If you want to find a relative,
lives in
Goodbye.
I must take my leave.
from this capital as well
I rule
is a group of
My
is here, and
Not that it matters, as the seat of
abides here in magnificence
Not that it matters, as
Nobody I remember.
fled before the attack.
A few separate groups were organized.
One group organized itself.
rules
has occupied
other groups vying for control.
There are no fewer than
I'd watch out for them.
I have no idea.
groups fled.
No fewer than
I haven't heard anything like that.
are vying for control.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
Of course. My pleasure.
now. Make way for
Thank you!
forever!
this place
Uh... what was that?
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
Nevermind.
this poor soul
the weary shoulders of the people of
the oppressors
back home!
should travel to
should talk to
If you want to offer your condolences,
a room
We rent out
You have a room here, and you can stay longer if you like.
All drinks are free, of course!
free rooms
a free room
a night.
There's no need for trouble here.
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
My talented bard! It's such an honor to have you here.
for a mug.
All drinks cost
We have
We have many drinks to choose from. [You receive a list.]
Thank you for preserving our legacy of wisdom.
You ought to be rewarded for returning our treasures.
Thank you for all you do.
It is good to see you here.
The poet! It's such an honor to have you here.
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
Long live the cause.
I'd just as soon you went someplace else.
My companion.
My good friend.
It's such a pleasure to serve you.
You have been such a good trade partner.
this spire
these catacombs
these sewers
, taking over my duties and responsibilities?
someone
this establishment
this library
this temple
this keep
this dungeon
this tomb
this market
this tower
You'll have the room for another day. I'm glad you're enjoying your stay.
Your room is
I'll be back with your drink in a moment.
this hall
this guildhall
this hospital
this counting house
One
. Let me know and you can stay as long as you like.
Uhh... nevermind.
I would prefer to be outdoors.
How sinister the glow...
I would prefer to be indoors.
How I long for civilization...
Where am I?
It sure is dark down here.
It is good to be indoors.
Is it raining?
At least it doesn't rain down here.
What an odd glow!
Indoors, outdoors. It's all the same to me as long as the weather's fine.
It is good to be outdoors.
It is invigorating to be out in the wilds!
What a strange place!
Look at the sky! Are we in the Underworld?
this poor nameless child
This must be the will of
It has always been my dream to start a family.
What have you been scheming?
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
Tell me who you work for, or else.
really
is yours. Please consider my offer.
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
or suffer the consequences.
must pay homage to
will no longer pay homage to
the object I can't remember
Drop
offers to pay homage to
in a way that suits you.
Of course.
You are hereby charged to retrieve
and the chosen!
Blessed be
You are amazing.
the outfit.
makes
saw the sun and vomited on the spot!
said, "Are you going to eat that?"
... and the
So, the
in search of adventure
in search of excitement
in search of a thrilling adventure
to start a new life
and maybe something to drink as well!
. Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
in search of work
to move into my new home with
to take up my position
I'm going to
I'm returning to my home in
I visited
I started my pilgrimage in
Probably on the move or deep underground, but I can't be sure.
I don't remember what I was going to say...
I'm traveling to
I'm preparing to travel to
to view
However, the
is well-traveled and would probably have that information.
No such place exists.
This is
Who?
is dead.
not be able to guide you personally. It is the best I can do.
The largest of these is
other major settlements.
trades directly with no fewer than
I'm not planning a journey.
The villages
villages which utilize the market here.
There are
engages in trade with
I'm going out for some water.
I'm walking my patrol.
I was out visiting the library.
I was just out at the tavern.
I'm going to visit the library.
I'm going out to the tavern.
I'm going to visit the shrine.
I'm going to visit the temple.
I'm returning from my patrol.
I'm on an important mission.
I am escaping from danger which threatened my former home.
I will return it to
I was out visiting the shrine.
I was out visiting the temple.
I was just out for some water.
I'm just out for a stroll.
, and this quest is taking me to
I seek to rescue
and am returning to
I have rescued
I am returning it to
The treasure is sought by
I am searching for
I have obtained
grandchild
grandparent
Where?
There's nothing organized here.
also utilize the market there.
is the only other settlement to utilize the market there.
This place is insulated from the rest of the world, at least in terms of trade.
utilize the market here.
is the only other settlement to utilize the market here.
The village
other villages which utilize the market there.
to trade.
go to
The people of
! Best price in town
! Limited supply
! Today only
cut
tanned
faraway
all the way
right here
here
the great
fair
I don't remember what I believe...
An item has returned!
has returned
authentic
real
your very own
get your
nephew
niece
uncle
Is it really you?
Dear
, is it really you?
cousin
woman
my good
I yield! I yield!
We yield! We yield!
Decent
Good
Splendid
Great
right there
Excellent
Fantastic
some of my kind
Might I interest you in
Are you interested in
some of our kind
just outside town
the surrounding area
town
right here in
out to the
the settlements
a village nearby
I'll show you calm!
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
you needn't indulge my trivial thoughts!
Get away from me!
I must say that is a truly insightful observation!
I admire how brilliant you are!
you are so clever I must concede!
Although my own insignificant beliefs lie elsewhere,
no one can deny your genius!
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
I confess your stunning argument overwhelms me!
You know, I think you're right.
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
Maybe you're right.
Ignoring that I don't quite concur...
Even if I don't change my mind,
Despite some minor reservations...
Though I cannot agree fully on a slight technicality,
I will fight no more.
We will fight no more.
spits out
Huh?
Ha!
Were you trying to make an argument?
How unreasonable!
Uh...
Ack!
You are right.
How gracious!
Fine. Let's drop the argument.
Well, there must be something else to discuss.
Yes, let's move on.
Let's drop the argument.
There must be something else to discuss.
Let's move on.
This conversation is over.
I will settle this my way.
You mock me?!
Insufferable!
If you insist so strongly, we can move on.
, but let us move on.
You insult me with your derision
You insult me with your flattery
How dare you?!
You dare to flatter me?!
Base flattery!
It's wrong.
Really.
Unbelievable.
You're wrong.
I guess I'm not sure.
I don't know what to say.
I don't want to argue.
I just don't know.
the things some people think just boggle the mind.
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
nobody could possibly believe that.
Shameful.
I'm appalled.
that isn't at all convincing.
you should keep your weird thoughts to yourself.
that is the stupidest statement I have ever heard.
That's absurd!
Oh, no,
I've heard it all now!
I'm having trouble taking you seriously.
I couldn't follow your rambling.
really, I've been over all this nonsense before.
don't waste my time with this drivel.
Wait, what?
What?
Are you being serious?
Give me a break.
You must be joking.
Am I supposed to engage with that?
Forgive me, but
What did you just say?
I sent
demands a portion of my official funds
asks that I look past illicit acts in my official capacities
I serve no one.
I demand a portion of the official funds from
I asked that
demand a portion of the official funds from
ask that
I believe... something.
Well, I believe... something else.
sometimes has need for my services.
I have no master, but
I do not know! My instructions come from
I must insist.
Just think about it.
I don't agree.
Stop and reflect.
I sense you're wavering.
I require a substantive reply.
You must be convinced.
No, I mean it.
That's not right.
That's wrong.
I cannot agree.
I disagree.
You are thinking about this all wrong.
Pause to consider.
I beg to differ.
I do not scheme.
engaged to induce a war of
engaged me to abduct
engaged me to assassinate
sent me to engage
engaged me to frame
I decided to frame
engaged me to infiltrate
engaged me to sabotage the activities of
to grant an important position
was asked
I told
Through
I engaged
engaged me to obtain
when one came available.
I asked
asked me
sent me to
look past illicit acts
told me to tell
told me to ask
appears unconvinced.
It is not convincing.
appears to acquiesce.
appears unperturbed.
You are unperturbed.
flinches.
a series of
There
should be
Then
Finally,
is one of the fundamental dance positions.
First,
is one of the fundamental dance moves.
the fundamental dance position.
called the
the fundamental dance move.
flamboyant
vivacious
joyous
aborted
partially realized
loudly percussive
softly percussive
sharp-edged
straight-lined
jerking
fluid
undulating
weightless
expressive
elaborate
understated
crude
refined
grotesque
serene
straight walk
curved walk
facial expression
hand gesture
turn
steps in a figure-eight pattern
steps in an intricate pattern
steps in a circular pattern
steps in a triangle pattern
steps in a square pattern
quarter
half
eighth
sinuous
twisting
sprightly
sensual
debauched
passive
subtle
sluggish
relaxed
aggressive
intense
from the lead
from the follower
shadowed
by group members
performed in retrograde
performed in succession
movement along the line of dance
mirrored
rightward bend
footwork
backward bend
leftward bend
sway
forward bend
spin
independent body movement
raised right arm
raised arm
arm carriage
raised left arm
body level
body level change
left leg lift
right leg lift
right kick
left kick
run
leap
loosely mingled
along a clockwise circle
in a circle
in a double circle
in a single line
in several lines
The dancer performs
The dancers perform
as the dancers act out
any composition of
The dance is accompanied by
as the dancer acts out
The rules of the form are applied by choreographers to produce individual dances which can be performed.
The form guides dancers during improvised performances.
originally devised by
dancers
which grew out of the performances of
for a single pair
pairs
participation
social
group
celebration
solo
sacred
solo
There are partner changes throughout the dance
with the lead advancing along the main line of motion
through visual cues
through spoken cues
through touch
through a light touch
constantly
briefly
briefly
by pulling away
by pushing together
rarely make contact
, communicating intent
dance closely
maintain open contact
with the music
The partners
to the music's
very quickly
slower and slower
faster and faster
very slowly
along an intricate path
, moving
turning counterclockwise
along an improvised path
turning clockwise
along a counterclockwise circle
high
dance is
dance is punctuated by
The entire dance has a basic movement
The
specific move
to be mastered.
This dance is a refined artform, with
special position
with the lead turning out counterclockwise
The dancers imitate the movement of the
with the lead advancing against the main line of motion
with the lead turning out clockwise
turns
facial expressions
half
repeated
eighth
quarter
counterclockwise
aborted
partially realized
, with
of the lead
of the follower
movement along the line of dance
leftward bends
rightward bends
forward bends
backward bends
raised arms
spins
raised left arms
raised right arms
body level changes
right leg lifts
left leg lifts
left kicks
right kicks
leaps
curved walks
hand gestures
straight walks
section is
section is punctuated by
There is a basic movement
There are partner changes
of the music.
section is distinct.
next
The dance begins with the
The dance enters a new section with the
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at
[cleanUpChannelGroup]: Removed DSPs for channel group
[cleanUpChannelGroup]: Found DSPs for channel group
[cleanUpChannelGroup]: Removed fade pointer for channel group
[cleanUpChannelGroup]: Found fade points for channel group
[cleanUpChannelGroup]: Channel #
was a null pointer.
[cleanUpChannelGroup]: ChannelGroup at
[cleanUpChannelAndSound]: Callback has ended for channel
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel:
marked as ready to release.
[cleanUpChannelAndSound]: Removed DSPs for channel
[cleanUpChannelAndSound]: Found DSPs for channel
[cleanUpChannelAndSound]: Removed fade pointer for channel
[cleanUpChannelAndSound]: Found fade points for channel
, so removing them.
[cleanUpChannelAndSound]: Sound at
[cleanUpChannelAndSound]: Channel at
is cleaning up.
[adjustVolumeForPlayingSound]: Volume changing from
[adjustPanForPlayingSound]: Sound at
panning changing from
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from
% to
[createSafeThread]: Creating a new safe thread.
[createSafeThread]: Released mutex for thread
[createSafeThread]: Unlocked mutex for thread
[createSafeThread]: Locked mutex for thread
[setChannelGroupAndSetCallback]: setting callback on
[setChannelGroupAndSetCallback]: setting channel group for
notificationChannelGroup
userInterfaceChannelGroup
soundEffectsChannelGroup
oneShotChannelGroup
alignmentAmbianceChannelGroup
foregroundChannelGroup
ambientLayerChannelGroup
ambientChannelGroup
./data/sound/audio/starting-volume.txt
[playSound]: Playing
Channel:
[playSound]:
Sound:
Thread:
actions/campfire-loop
ambiance/layers/river
[loadSound]: Loading
[loadSound]: Failed to load a sound for
[loadSound]:
[loadSound]: New channel created for
major
natural minor
harmonic minor
melodic minor
myxolydian
Composer generated a chord:
Composer generated a chord progression for
flying-loop
./data/sound/audio/locomotion/fly/
flying loop already playing
flying loop not playing
grass-tall
gravel
metal-crafted
metal-natural
water-depth-1
water-depth-2
water-depth-3
wood-crafted
wood-natural
./data/sound/audio/locomotion/footsteps/
/walk
general
./data/sound/audio/locomotion/jump/
/jump
./data/sound/audio/locomotion/sweeteners/
/sweetener
key-quest-item
./data/sound/audio/notifications/alerts/
battle-pullback
./data/sound/audio/notifications/map/
hunger-pullback
neutral
savage
./data/sound/audio/ambiance/alignments/
) was out of range.
from potential alignments.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
./data/sound/audio/ambiance/regions/
Picked
/one-shot-
./data/sound/audio/one-shots/
Passed a region variant that does not exist for the
region (
from the regional variants for
normal
time(s)
is all done looping, a new ambiance will be played.
Looping ambient track (
time until next ambiance was supposed to be:
total time waited:
ambiance layer is about to start looping.
has been faded out, exiting out of looping monitor.
), stopping it.
couldn't find ambiance to play in playNewAmbiance.
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
Found a currently playing ambiance layer with the same name (
attempted to stop campfire loop, but no sound effects were playing.
found campfire loop and stopping it.
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
attempted to stop the campfire loop but ran into an exception:
attempted to stop the campfire loop but ran into a runtime error:
close
dwarven-hillocks/walla-high
walla
dwarven-hillocks/walla-medium
dwarven-hillocks/walla-low
fort/walla-low
fort/walla-high
fortress/walla-high
fort/walla-medium
fortress/walla-medium
fortress/walla-low
human-hamlet/walla-low
human-hamlet/walla-high
human-town/walla-high
human-hamlet/walla-medium
human-town/walla-medium
human-town/walla-low
no ambiance layer found by name
./data/sound/audio/ambiance/layers/
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
no ambiance layer found by ambiance
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
Alignment Ambiance
Milliseconds until next ambiance occurs naturally:
Time until next ambiance occurs naturally:
seconds.
attempting to play next one shot in
angel-vault
kobold
rocky
desert
elven-forest-retreat
dwarven-hillocks
broadleaf-coniferous
taiga
goblin-dark-fortress
glacier
grassland
goblin-dark-pits
shrubland
savanna
human-town
human-hamlet
mountains
lake
necromancer-tower
arctic
tropical-temperate
tundra
wetland
as the current region.
starting low walla for the
starting high walla for the
stopping all wallas for the
Error trying to allocate a channel.
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
The vectors passed in are not unit length, or perpendicular.
Tried to call a function on a thread that is not supported.
Not enough memory or resources.
Reached maximum audible playback count for this sound's soundgroup.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
Couldn't connect to the specified host.
Tried to use a feature that requires hardware support.
The specified URL couldn't be resolved.
A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
Operation could not be performed because specified sound/DSP connection is not ready.
Operation on a non-blocking socket could not complete immediately.
Error creating hardware sound buffer.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Soundcard does not support the specified format.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails.
Error initializing output device.
A requested output, dsp unit type or codec was not available.
An unspecified error has been returned from a plugin.
A plugin was built with an unsupported SDK version.
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
An error occurred trying to initialize the recording device.
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound.
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first.
The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
The specified tag could not be found or there are no tags.
Something in FMOD hasn't been implemented when it should be! contact support!
The retrieved string is too long to fit in the supplied buffer and has been truncated.
DMA Failure. See debug output for more information.
The specified channel has been reused to play another sound.
DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph.
DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
DSP operation error. Cannot perform operation on this DSP as it is reserved by the system.
DSP connection error. Couldn't find the DSP unit specified.
DSP operation cannot be performed on a DSP of this type.
DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph.
Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
Error loading file.
End of file unexpectedly reached while trying to read essential data (truncated?).
Media was ejected while reading.
File not found.
End of current chunk reached while trying to read data.
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Unsupported file or audio format.
The specified resource requires authentication or is forbidden.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
A HTTP server error occurred.
Proxy authentication is required to access the specified resource.
FMOD was not initialized correctly to support this function.
The HTTP request timed out.
An error occurred that wasn't supposed to. Contact support.
Cannot call this command after System::init.
An invalid object handle was used.
Value passed in was a NaN, Inf or denormalized float.
An invalid seek position was passed to this function.
An invalid parameter was passed to this function.
The syncpoint did not come from this sound handle.
An invalid speaker was passed to this function based on the current speaker mode.
A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.
This command failed because System::init or System::setDriver was not called.
The specified bank has already been loaded.
The version number of this file format is not supported.
The live update connection failed due to the game data being out of sync with the tool.
The live update connection failed due to the game already being connected.
The requested event, parameter, bus or vca could not be found.
The live update connection timed out.
The specified resource is not loaded, so it can't be unloaded.
The Studio::System object is not yet initialized.
The specified resource is already locked.
An invalid string was passed to this function.
The specified recording driver has been disconnected.
The specified resource is not locked, so it can't be unlocked.
Unknown error.
The length provided exceeds the allowable limit.
name...
Picking a combat song by the
combat song selected:
beat of phrase:
milliseconds left in current phrase:
milliseconds of current phrase:
until a measure before the next phrase.
[CombatSongWriter]: Waiting
ms to play stinger from group #
until after the stingers are complete.
[CombatSongWriter]: Starting stingers from group #
[CombatSongWriter]: Starting loops from group #
ms to play next group #
ms to stop group #
until the next phrase.
[CombatSongWriter]: Stopping loops from group #
[CombatSongWriter]: Advancing group from
[CombatSongWriter]: Waiting to fade stinger from group #
until next measure start.
layer to add on the combat song.
[CombatSongWriter]: Choosing the
[CombatSongWriter]: Stopping the '
' combat song.
[CombatSongWriter]: Starting group #
loops.
[CombatSongWriter]: Synchronizing the loops for group #
'loop' layer to play.
[CombatSongWriter]: Synchronizing the
'loop' layer.
'stinger' layer to bridge to the next group of the combat song.
of stingers.
measures before playing next layer.
[CombatSongWriter]: Picking the
[CombatSongWriter]: Letting
play for
[CombatSongWriter]: Stopping combat song after stingers for group #
, as there are no more groups of loops.
[CombatSongWriter]: Stopping group #
layers
layer over one measure, as it should fade out.
'loop' layer to stop.
[CombatSongWriter]: Fading out the
[CombatSongWriter]: Getting time to wait before group #
or_drummed_pulse_lp
or_drumlow_pulse_lp
os_stinger_low_a
or_drumhigh_pulse_lp
os_stinger_low_b
combat_stinger_intro_onebar
bass_layer_lp_low
combat_oneshot_outro
combat_loop_high
./data/sound/audio/combat-songs/
[SongPicker]: picking a song by the
[SongPicker]: Attempted to pick song from an empty shufflebag.
[SongPicker]: Attempted to find least played song, but encountered an exception.
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
[SongWriter]: song has been stopped, so abandoning moments from song.
[SongWriter]: curated moment happening.
[SongWriter]: Playing all layers.
[SongWriter]: No dynamic moments for this playthrough.
must be removed
can be removed
[SongWriter]: could not find a moment.
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
[SongWriter]:
will be added
% of tracks are currently playing, so a layer
' layer (
[SongWriter]: The '
[SongWriter]: Created starting layer configuration.
) was not in recently modified layers, so it is safe to
the '
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
layer volume, but the foreground channel group was destroyed.
milliseconds to fade
[SongWriter]: Waiting
[SongWriter]: Attempted to adjust the
[SongWriter]: Fading
[SongWriter]: Rolled a d6 and got
remove
was failed
for the removal saving throw, saving throw
[SongWriter]: Inflection moment will
add
a layer.
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
selected as curated moment layers.
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
[SongWriter]: all curated configurations exhausted, so playing all layers.
layer because it's in the layer configuration.
[SongWriter]: Not removing the
layer because it's not in the new layer configuration.
[SongWriter]: Removing the
layer because it's in the current playing layers.
[SongWriter]: Not re-adding the
layer because it's not in the currently playing layers.
[SongWriter]: Force-adding the
'always play' layer to start the song.
[SongWriter]: choosing the
[SongWriter]: No layers to remove.
[SongWriter]: No layers to add.
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
[SongWriter]: Found new unique starting layer configuration.
layer to start the song.
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
am-card-3
am-card-1
am-card-2
ste-card
drops-gtr
drums
vox
acc-gtr
acc-main-gtr
clap-drop
drop-gtr
piano-pluck-main
claps
acc-gtr-2
pads-bass
acc-gtr-1
pad-whistle
percussion
GTR_Main_merged_1
Pads_mixed
GTR_Acc_merged_1
Drums_merged
acc
main-rtm
acc-gallop-gtr
acc-vox-gtr
descent-stairs
dig
campfire-ignite
chop-tree
drop/generic/drop
drop/liquid/drop
drop/coin/drop
drop/rock/drop
drop/wood/drop
drop/metal/drop
drop/organic/drop
forage
fast-travel
pick-up/generic/pick-up
pick-up/liquid/pick-up
look-at-inventory
pick-up/coin/pick-up
pick-up/rock/pick-up
pick-up/wood/pick-up
pick-up/metal/pick-up
pick-up/organic/pick-up
smell
throw-item-metal
pull-lever
./data/sound/audio/actions/
throw-item-organic
hit-projectile/ballista/armor/metal/hit-projectile
hit-projectile/ballista/flesh/metal/hit-projectile
hit-projectile/ballista/flesh/bone/hit-projectile
hit-projectile/ballista/ground/bone/hit-projectile
hit-projectile/ballista/flesh/wood/hit-projectile
hit-projectile/ballista/ground/wood/hit-projectile
hit-projectile/ballista/ground/metal/hit-projectile
hit-projectile/ballista/armor/wood/hit-projectile
fire-projectile/bow/wood/fire-projectile
hit-projectile/bow-crossbow/armor/bone/hit-projectile
fire-projectile/bow/bone/fire-projectile
fire-projectile/bow/metal/fire-projectile
hit-projectile/bow-crossbow/armor/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
hit-projectile/bow-crossbow/ground/bone/hit-projectile
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
hit-projectile/bow-crossbow/ground/wood/hit-projectile
hit-projectile/bow-crossbow/ground/metal/hit-projectile
hit-projectile/bow-crossbow/armor/wood/hit-projectile
fire-projectile/crossbow/wood/fire-projectile
parry/bone/success
fire-projectile/crossbow/bone/fire-projectile
fire-projectile/crossbow/metal/fire-projectile
parry/wood/success
parry/bone/fail
parry/glass/success
parry/metal/success
parry/wood/fail
./data/sound/audio/combat/
parry/glass/fail
parry/metal/fail
melee/flesh/swing
melee/glass/swing
melee/bone/swing
melee/wood/swing
melee/bone/hit
melee/metal/swing
melee/whip/swing
melee/metal/hit
melee/whip/hit
melee/flesh/hit
melee/glass/hit
block/bone/block
block/flesh/block
melee/wood/hit
wrestle/wrestle
block/whip/block
block/wood/block
block/glass/block
block/metal/block
fire-projectile/ballista/wood/fire-projectile
hit-projectile/ballista/armor/bone/hit-projectile
fire-projectile/ballista/bone/fire-projectile
fire-projectile/ballista/metal/fire-projectile
/door
./data/sound/audio/doors/
stinger
splash
./data/sound/audio/actions/drowning/
ANGEL_VAULT
DWARVEN_HILLOCKS
, y:
region ambiance at (x:
) tiles away.
) playing, so stopping it.
found non-polled ambiance (
positioning
alignment ambiance at (x:
set a region variant (
) but it didn't exist for
found non-polled alignment ambiance (
) for
set an alignment (
) but it didn't exist.
attempted to set a region variant (
no region variant provided for
alignments/
attempted to set an alignment (
no alignment provided for
setting
ambiance playing, but it existed in the poll.
no valid poll data sent, so can't set new region information.
ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
already have
didn't find
starting new ambiance for
has no ambiances, so not playing anything.
alignment for
ambiance playing, doing nothing.
ELVEN_FOREST_RETREAT
GOBLIN_DARK_PITS
GOBLIN_DARK_FORTRESS
HUMAN_HAMLET
HUMAN_TOWN
NECROMANCER_TOWER
./data/sound/audio/spatialization.txt
No audio to adjust the positioning for, as no audio is playing.
maxhearingdistance
---------------------------
adjusting diagetic sound (
), not altering panning or volume.
Non-diagetic sound (
audio->horizontalDistanceFromPlayer (after modification):
audio->verticalDistanceFromPlayer (after modification):
audio->horizontalDistanceFromPlayer (before modification):
audio->verticalDistanceFromPlayer (before modification):
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
ambiance playing.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
s to spatialize.
, but there are no
diagetic sound
found a playing campfire loop, ignoring request to start a new one.
[updateDiageticSounds]: Attempted to spatialize a
isn't a current diagetic sound.
no river layer found, so playing one.
layers/rain/light-rain
no campfire loop found, so playing one.
found a playing river layer, ignoring request to start a new one.
no rain layer found, so playing one.
layers/character-creation
layers/rain/heavy-rain
found a playing rain layer, ignoring request to start a new one.
/walla-
layers/walla/
found a playing character creation ambiance layer, ignoring request to start a new one.
no character creation ambiance layer found, so playing one.
no walla layer found, so playing one.
no current region set, so no walla layer playing.
found a walla layer playing, ignoring request to start a new one.
special-actions
standing-preference-stand
surrender-off
surrender-on
standing-preference-lie-down
stop-travel
tracks-off
tracks-on
chop-meat
clouds-off
attack-options
character-sheet
combat-options
clouds-on
find-nearby-creatures
interact-with-ground
quest-log
movement-options
music-making
sneak-off
generic-small
start-new-adventure
confirm
./data/sound/audio/ui/clicks/
/click
/scroll
./data/sound/audio/ui/scrolls/
./data/sound/audio/ui/tab/
whoosh
./data/sound/audio/ui/whoosh/
errorlog.txt
two
three
sculpture has melted!
TAN_MAT
Offering Place
Wagon
Nest
Shop
Trade Depot
Siege Workshop
's Forge
Magma Forge
Craftsman
Carpenter's Workshop
Farmer's Workshop
Dirt Road
Container
Burial Receptacle
Seat
Up/Down Stair
Up Stair
Gem Window
Stockpile
Paved Road
Glass Window
Track/Ramp (N)
Track/Ramp (S)
Wood Furnace
Farm Plot
Tool
Leather Works
Clothier
Stone-Fall Trap
Weapon Trap
Pressure Plate
Cage Trap
Magma Kiln
Magma Smelter
Magma Glass Furnace
Vertical Bars
Siege Engine
Track Stop
Screw Pump
Upright Spear/Spike
Horizontal Axle
Vertical Axle
Restraint
Horizontal
Gear Assembly
Rollers
Rough
Archery Target
Shared
Casket
Sarcophagus
Spears
Spears/Spikes
Retracted
Upright
Pillar
Support
Weapon Rack
Armor Stand
Cabinet
Throne
Coffin
Statue
Bridge
Coffer
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (E)
Track/Ramp (W)
Display Furniture
Vacant Shop
Track/Ramp (NSEW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Custom Workshop
Door
Activity Zone #
Exotic Clothing Shop
General Store
Crafts Market
Floodgate
Rope
Floor Bars
Floor Grate
Vertical
Floor Hatch
Wall Grate
A masterwork of
has been lost!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
open.
has constructed a masterpiece!
close.
opens.
Mechanism Room
Guard post
Throneroom
Home
Counting House Storage
Guildhall Offices
Secret Library
Counting House Offices
Tower Top
Courtyard
Noble quarters
Captive Room
Dungeon Cell
Command Tent (Bld)
Campground
Command Tent
Guildhall Storage
Market Stall
Furniture
Corpse
Animal
Food
Armor
Weapon
Finished Goods
Leather
Bar/Block
Gem
Ammo
Coins
Refuse
Stone
have hatched.
Sheet
Stockpile #
Cloth
Wood
nearby
grinding.
You hear
distant
BALLISTA
closes.
You've caught a
Your trap was robbed of the
Tower Dungeon
Tower Attic
Tower Bedroom
Tower Treasury
Tower Entrance
Tower Feasthall
Forging Workshop
Clay Collection
Plant Gathering
Meeting Hall
Pen
Fishing Area
Sand Collection
Invalid Type
Building Level Map Overflow
Gem Cutting Pit
Weaponsmithing Pit
Leather Clothing Pit
Bone Carving Pit
Tanning Pit
Cloth Clothing Pit
Animal Pit
Cloth Pit
Stoneworking Pit
Forging Pit
Leatherworking Pit
Carpentry Pit
Armorsmithing Pit
Metal Crafting Pit
Bowmaking Pit
Blacksmithing Pit
Bone Carving Workshop
Gem Cutting Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Cloth Workshop
Tanning Workshop
Fighting Pit
Animal Workshop
Carpentry Workshop
Stoneworking Workshop
Metal Crafting Workshop
Leatherworking Shop
Blacksmithing Workshop
Armorsmithing Workshop
Weaponsmithing Workshop
Bowmaking Workshop
HAS_MATERIAL_REACTION_PRODUCT
BUILDING_FURNACE
BUILDING_WORKSHOP
NOT_CONTAIN_BARREL_ITEM
WEB_ONLY
NOT_WEB
POTASHABLE
CONTAINS_LYE
UNROTTEN
HAS_ITEM_REACTION_PRODUCT
ANY_SILK_MATERIAL
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
FIRE_BUILD_SAFE
BUILDMAT
GLASS_MATERIAL
ANY_STONE_MATERIAL
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
ANY_YARN_MATERIAL
Furniture Hauling
, Etc.
Or
Unrecognized Building Definition (Furnace) Token:
HAS_EDGE
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
ANY_GEM_MATERIAL
HAS_TOOL_USE
MIN_DIMENSION
METAL_ORE
NOT_ENGRAVED
GROWN_NOT_CRAFTED
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
ON_GROUND
WORK_LOCATION
BUILD_LABOR
NAME_COLOR
NAME
BUILD_ITEM
Unrecognized Building Definition (Workshop) Token:
NEEDS_MAGMA
BUILD_KEY
TOOLTIP
This is the
[LPAGE:ENT:
currency of
from the year
under an obscure ruler
from a period of no rule
factors
agent
CUSTOM_COMPANY_LEADER
factor
governors
agents
governor
CUSTOM_COMPANY_FACTOR
intrigue traveler placed out of bounds (infiltrator)
RESERVED_BLOOD
plotter (steal artifact) placed out of bounds
plotter (assassinate) placed out of bounds
representatives
lieutenant
CUSTOM_OUTCAST_FACTOR
representative
head
error: intrigue actors identical (2)
error: intrigue actors identical
with a
tiny population
inhabiting
population of roughly a hundred
population of well over a hundred
population of a few dozen
population of some dozens
can start in the indicated locations above.
is settled in the indicated locations above.
an unknown place
population of well over twenty thousand
population in the tens of thousands
population of nearly twenty thousand
population of twenty thousand
population of well over one hundred thousand
population of nearly two hundred thousand
population of nearly one hundred thousand
population of one hundred thousand
population of a thousand
population of a few thousand
population of a few hundred
population of several hundred
population of ten thousand
population of well over ten thousand
population of thousands
population of nearly ten thousand
_DIV
's corpse
intrigue traveler placed out of bounds
lieutenants
plotter (funding network) placed out of bounds
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
Intelligent wilderness creatures live in the indicated locations
above.
specific person
intelligent wilderness creature
live in the indicated locations above.
Kinesthetic Sense
Empathy
Spatial Sense
Musicality
pt
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
Social Awareness
pts
Willpower
Creativity
Analytical Ability
Focus
Memory
Linguistic Ability
Intuition
Patience
Weapon skill.
Affects charging, your combat opportunities, and enemy combat opportunities.
Affects ability to remain standing when tired.
Affects maximum number of followers.
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
Required to swim well without floundering.
Partially used in place of low melee skills.
Partially used in place of low ranged skills.
Affects stamina recover, ability to remain standing when tired, and breath.
Affects healing rate of damaged tissues.
Affects movement speed.
Affects breath.
(minor)
Affects no skills.
Affects resistance to poisons and infections.
Affects skills:
outsider
population in the hundreds of thousands
population of nearly one million
population of two hundred thousand
population of well over two hundred thousand
population of nearly two million
population in the millions
population of one million
population of well over one million
Strength
Agility
Recuperation
Disease Resistance
Toughness
Endurance
Very Low
Above Average
Below Average
with ruined temple
Doubt
with temple
Randomize appearance
(etc)
Beliefs
Self-control
personality
Set your
denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
here.
[C]
Affects attacks with foot-like appendages.
Affects attacks with mouths and teeth.
Affects wrestling and charging.
Affects attacks with hand-like appendages.
Create a sharp rock with two rocks.
Requires an item with a sharp edge.
Ability to throw objects.
Ability to fight with objects not covered by other skills.
Affects ability to spot and interpret tracks and other spoor.
Improves combat opportunities and ranged accuracy while mounted.
Required to climb difficult surfaces safely.
Affects ability to remain hidden while sneaking.
Affects ability to move quickly and dodge while armored.
Affects ability to dodge melee and ranged attacks.
Affects ability to withstand pain and stress.
Affects ability to block melee and ranged attacks with a shield.
Allows insight into emotional states during conversations.
Affects response to jokes.
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
Affects argument dismissal and intimidation tactics in interrogation.
Not useful unless you retire and subsequently become a resident in Fortress mode.
Affected by attributes:
Affects response to attempts at flattery in arguments and generally.
Affects attempts to calm people or to respond passively in arguments.
Has a minor affect on all writing (poetry and prose.)
Affects the quality of writing aside from poetry.
Crafting skill.
A novice level is required to read anything.
Partially used in place of low musical performance skills.
Performance skill.
Affects the quality of poetry.
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
Distrustful <-> Too trusting
Loner <-> Gregarious
Too deliberate <> Thoughtless
Sloppy <-> Orderly
--> Excitement-seeking
Just facts - Flights of fancy
Non-assertive <-> Overbearing
Leisurely <-> Frenetic
Acquiescing <-> Resists ideas
--> Tolerates differences
Overshares <-> Private
Inattentive <-> Perfectionist
--> Altruistic
--> Dutiful
--> Emotionally obsessive
--> Swayed by emotions
Pray/Meditate
--> Inclined to abstract
--> Inclined to create art
--> Intemperate
Avoid fights <-> Like brawls
--> Vulnerable to stress
--> Greedy
Harmony <-> Discord
Quarreler <-> Flatterer
Quits easily <-> Too stubborn
Meanness <-> Wastefulness
No envy <-> Envies easily
Cheerless <-> Easily cheerful
No love <-> Loves easily
No hate <-> Hates easily
No anxiety <-> Very anxious
No lust <-> Lustful
No sadness <-> Easily sad
No anger <-> Easily angered
No self-esteem <-> Proud
Merciful - Impartial - Cruel
Humorless <-> Zany
--> Vengeful
Incurious <-> Curious
Shameless <-> Bashful
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Fearful <-> Fearless
Pusillanimous - Overconfident
Rude <-> Polite
Overreliant <> Disdain advice
--> Sense of gratitude
Austere <-> Extravagant
--> Vain
--> Ambitious
, and you belong to
Nobody lives there
, the force
which permeates
Some dozens live there
Roughly a hundred live there
Few live there
A few dozen or less live there
dubious
worshipper of
faithful
casual
god
goddess
is the force
They worship at
whose adherents worship
Blank slate
Their temple
is ruined.
Several hundred live there
A thousand live there
Well over a hundred live there
A few hundred live there
and it is controlled by
is a religion
A few thousand live there
Thousands live there
. Destiny is calling!
You emerged from the wilds and came to be a
You are a newly-minted
of the great
You are a
n ardent
, and you have never strayed far from home.
You are a wanderer of the wilderness.
. You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a
Your wanderings have led you to
strength
agility
Below average
recuperation
disease resistance
toughness
endurance
musicality
NO_SUB
strikes
pulls
pull
to remove
tries
try
on the embedded
throws
down by the
takes
gouges
gouge
pinches
pinch
misses
miss
take
a chokehold on
deftly
but the shot is
strikes at
strike at
but the shot is blocked!
parried
easily
just barely
lets
let
catches
attacks
drop away as
badly, blocked by the divine intervention of mighty
away from
jumps
The force pulls the
silently
stunned by divine power!
Many are
scramble
attacks
rolls
scrambles
struggle
breaks
shakes
shake
in vain against the grip of
struggles
releases
release
the choke hold of
the joint lock of
loosens
loosen
adjust
passes
pass
has moved out of range!
grabs
grab
adjusts
mouth
is ripped away and remains in
around by the
strangle
loses
lose
out of the air
aside
bats
bat
charges at
charge at
leaps at
block
but the shot is blocked
The force bends the
The force twists the
deflected
narrowly
effortlessly
blocks
You tangle together and fall over!
bounces
bounce
They tangle together and tumble forward!
You tangle together and tumble forward!
They tangle together and fall over!
collide
onslaught!
surprised by the ferocity of
looks
and tumbles
and tumble
knocked over
collides
smear
specks
dusting
coating
true
myself
destroys
spoke
appears
destroying
destroy
will
appearing
appeared
appear
will be
feeling loathing
feeling rejected
feeling self-pity
feeling gratitude
feeling guilty
taking hope
feeling hopeless
feeling empty
feeling enjoyment
feeling ferocious
feeling free
feeling dislike
displeased
empathetic
believes that primordial remnants such as
belong back in their rightful home.
Any should be brought to
, or given to one of us
emotionless
I desire that
be returned to me.
be returned to my family.
in existential crisis
feeling defeated
feeling expectant
in doubt
feeling servile
sympathetic
feeling tenderness
in wonder
feeling fond
feeling grim satisfaction
feeling triumphant
rewarded
reward
rewards
flooded
flood
floods
rewarding
burned
burns
flooding
feeling apathetic
feeling aversion
awed
feeling caring
feeling alienated
feeling ambivalent
anguished
in acceptance
feeling admiration
in adoration
feeling affection
feeling gaiety
feeling love
profaned our homes
This bloodsucking fiend
This vile fiend
even
destroyed our homes
profaned
prayed inside
an underworld spire
the sewers
the catacombs
a tavern
a tower
a market
, now cursed
Save us from this
traitor
It pains me all the more, for the foul villain
was once
my own
, now twisted into monstrosity
, among them
[
pauses to regain
composure.]
has even killed
has killed
lust for murder
returned to
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
It would be wonderful if
found a lasting home within
wants
requires it to be a proper
It is the symbol of the
It is a valuable treasure to us.
It should be brought to
Speaking as a representative of
, it is important that
be returned.
I require it as a symbol of the
a hospital
a mead hall
a keep
a library
stole our treasures
a counting house
I have no idea where it is.
Knowing no mercy,
devoured our livestock
Last I saw, it was held by
Last I heard, it was held by
Last I saw, it was in
Last I heard, it was in
my former master.
my former apprentice.
my traveling companion.
a dangerous animal.
my prisoner.
my master.
my apprentice.
the same as me.
a safe creature.
a friend.
unstable.
gladly not of the living.
of the living and must be killed.
never liked
with every fiber of my being
, and now we can all see why.
also
, but that bond seems so thin now.
loathe
It is my misfortune that
a kindred spirit
a close friend
I hate
my enemy.
an intruder.
a monster.
The library
The treasury
The throne room
The counting house
the guildhall
the tower
the dormitory
the dining hall
the library
the treasury
the throne room
the counting house
Beware! It it said that only
It is said that
harms the creature.
Other arms may not cut so deeply.
an unknown creature
a murderer.
dancing
I worship
I worship no one.
recitation of
The guildhall
right around here
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
perpetrated a violent attack upon
a legendary preacher
a great preacher
a talented preacher
an infamous villain
a noted villain
a known villain
unhinged
are dangerous outlaws.
robbed
a legendary villain
a modest bard
a legendary dancer
a great dancer
a talented dancer
a legendary bard
a great bard
a talented bard
a skilled bard
a great poet
a talented poet
a skilled poet
a poet, according to some
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
capable of such violence
well-known brawler
prone to violence
somewhat violent
my partner
, but it means nothing now.
a legendary brawler
, but those acts bring no forgiveness.
reunited
bravely put an end to
a legendary hero
a great hero
a hero
so very brave
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
did not name
feast
feasts
on the blood of the living!
a known thug
thuggish
bullied
gave an unwelcome name.
started a fight with
a legendary thug
an infamous thug
a well-known thug
attacked
protected knowledge from being irrevocably lost
, yet that means little now
, but at what price?
are not fit to rule.
part of the problem.
an enemy fighter.
my comrade
, but nothing can change the facts.
are worthy of respect
a known murderer
took the life of
are my comrades
boldly slew
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
justly slew
on my side
, but what does that mean now?
brought battle to
stole
a protector of the defenseless
, but that hardly matters now.
challenged
brought back
sought out and returned our treasures
, though it doesn't much matter
a thieving scoundrel.
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
a skilled dancer
something of a dancer
good for a deal now and then
, but you can't bargain your way out of this.
ended the days of
a legendary murderer
an infamous murderer
a noted murderer
an infamous killer
a noted killer
a known killer
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
Don't think about the truth, whatever that is. Just say what needs to be said.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
Be careful of your so-called friends.
Friends are future enemies. I don't see the difference. People do as they must.
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
I do admire a clever trap.
You must never forget true loyalty. Repay it in full.
How can society function without loyalty? We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly. You'll only get into trouble.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
I don't know
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
a very loyal soldier
. What happened to bring us to this?
my neighbor.
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty. You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Why this obsession with weapons and battle? I don't understand some people.
The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
An artisan, their materials and the tools to shape them!
Masterwork? Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
It's great when we all get a chance to be merry together.
Bah! I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We should all be as one. Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
Hard work is great. Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks. That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
In life, you should work hard. Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
It's better to work alone when possible, I think. Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
What's so special about art?
Art? More like wasted opportunity.
Art is complicated. I know what I like, but some I can do without.
We should all work together.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key. Master yourself.
Why deny yourself your heart's desire?
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
People can be so angry, and I just don't understand it.
W... worried? Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
the theme of
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more. Is that so bad?
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
on
the subject of
the concept of
the idea of
I've
I have
considering
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough. Why fret about it?
I'm not going to change my mind.
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
Huh? What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious. Tell me everything!
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh! No!
Eek!
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I am so enraged!
Yes! It is done.
I must not succumb to fear!
I feel such unbearable sadness...
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'd just as soon not have anything too exciting happen today.
Do you have dreams? Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
Ah... uh...
The horror...
Rawr!!!
Waaaaa...
I feel
just fine
I'm
Somebody help!
alright
Everything's
I've been
I get fed up sometimes.
I've been under some pressure.
I'm doing
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
I am very, very displeased.
What shall I do? This is a disaster!
I can't wait to get to it!
Such elation I feel!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
Not that it's your business! Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
Ha ha! So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
The agony is too much!
I feel so alienated...
Wow! That's amazing!
I am so torn over this...
How disgusting!
How naive I was... this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
This is great!
I am about to lose it!
Begone fear!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking! I'm panicking!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I have been so wronged!
Why does it keep happening to me? Why me?!
I live to serve... my dear master...
I can't take it!
I feel such remorse!
I repent! I repent!
I am overcome by such resentment...
I feel so restless!
Such total rapture!
Such rejection! I cannot stand it.
Such a relief!
I have so many regrets...
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
I'm very aggravated.
The agony I feel...
I feel alienated.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I am very disappointed.
So disgusting...
I've become so disillusioned. What now?
I really don't like this.
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
It's really boring.
I really care.
I'm so confused.
Contemptible!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
It's boring.
I care.
This is confusing.
I feel only contempt.
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
It's worrisome.
The wrath rises within me...
I am ready for this.
I'm beat.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
What is it this time...
That did not shock me.
I am not upset by this.
Grief? I feel nothing.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
I feel restless.
I've been wronged.
Why me?
I will serve.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
Astonished? No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I found myself dead.
I found
I died.
due to your efforts
and it is all thanks to
had
would not give
I was reunited with
You were
gave
was destroyed
obtained
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
perpetrated
a production order violation
a export prohibition violation
a job order violation
was slaughtered
leapt from a great height
attempted
was scared to death
died in the dark
collapsed
was drained of blood
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
I told the story of
a telling of
sermon
was preached
I preached
I saw
preach
a murder
a kidnapping
a theft
a robbery
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
was scuttled
died in magma
burned in dragonfire
burned to death
fell to the passing years
starved to death
died of thirst
was shot and killed
was buried alive
was executed by drowning
was burned alive
was fed to beasts
froze to death
was executed
was beheaded
was crucified
died in the heat
died in the cold
was killed by spikes
fell into a chasm
died in a cage
was murdered
died in a trap
I have mastered
I shall name you
This is a true masterpiece.
This is a masterpiece.
Somebody up to no good...
A battle!
There's fighting!
I have improved my
Oh,
Is that a weapon?
Is this an attack?
Who's skulking around there?
Children.
and I broke up.
and I are divorced.
I have fallen for
Those injuries...
Can it all end so quickly?
Our time in
is so brief...
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
is dead?
I can't believe
It feeds on blood.
It is drinking the blood of the living.
was performed
danced
I saw a performance of
You named yourself
chanted
a performance of
was recited
sang
was told
I recited
a recital of
in this holy place
in this dubious place
I have communed with
I am a parent.
I am awoken to
I played make believe.
I played with
I have performed the rites of
Somebody refused to name themself
demanded submission from
escalated a conflict with
I realized
self-identified
Somebody named themself
You refused to name yourself
refused to give a name
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I was near to
my own
I lost a pet.
A visitor complained about being prevented from leaving.
a piece
in my personal museum
I was
the ghost of a pet
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I abducted
I murdered
This is my fight too.
I cannot just stand by.
Oh, where is
I am together with my
I am reunited with my
I defeated
, slayer.
has killed.
Slayer.
I am separated from
Death is all around us.
Death...
is really dead.
, slayer of
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I must pray to
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
I was rejected by
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
I have been eating the same old food.
I ate rotten food.
I put on a
well-crafted
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
The agreement to establish a temple for
was abandoned.
The guildhall petition for
The agreement to establish a guildhall for
I was denied residency in
The temple petition for
was rejected.
has been recognized.
will be recognized.
I can now reside in
I am now part of
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
I am forming a grudge against
I was accosted by
I was pestered by
was given away.
I made
friends with
a new friend
I got into an argument
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
I was confined.
There was a scholarly lecture in
There was a performance in
I was expelled.
I acquired
I acquired something.
I adopted a new pet.
I played with my pet.
burial
dining
sleeping
arrangements than I do.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better
I ate a meal.
I had a drink.
I don't have enough chests.
finely-crafted
superior
n exceptional
truly splendid
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave birth to
I got married.
I have new siblings.
I have a new sibling.
I've made a breakthrough regarding
I just don't understand
I've been discussing
I've been mulling over
an untitled composition
I read
I learned
powerful knowledge
decayed without burial.
I had an intellectual discussion with my spouse.
I had an intellectual discussion with my lover.
I had an intellectual discussion with my sibling.
my animal training partner
my acquaintance
I gave somebody food.
There was an incident.
The body of
my pet
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I was attacked by my own dead
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was evicted.
I taught
I learned about
I wrote
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I was near to a caged
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
An acquaintance discussed their problems with me.
Somebody discussed their problems with me.
I visited with my pet.
I talked to my spouse.
My mother discussed their problems with me.
My father discussed their problems with me.
My child discussed their problems with me.
My friend discussed their problems with me.
I discussed my problems with somebody.
My spouse discussed their problems with me.
My lover discussed their problems with me.
My sibling discussed their problems with me.
a horrible setting
an awful setting
a very poor setting
a poor setting
a great setting
a very good setting
a good setting
a horribly substandard setting
I talked to somebody.
I conducted a meeting in
a setting worthy of legends
a fantastic setting
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I shared a personal insight with my friend.
I shared a personal insight with an acquaintance.
I shared a personal insight with somebody.
My spouse shared a personal insight with me.
I shared a personal insight with my sibling.
I shared a personal insight with my mother.
I shared a personal insight with my father.
I shared a personal insight with my child.
I had an intellectual discussion with an acquaintance.
I had an intellectual discussion with somebody.
I shared a personal insight with my spouse.
I shared a personal insight with my lover.
I had an intellectual discussion with my mother.
I had an intellectual discussion with my father.
I had an intellectual discussion with my child.
I had an intellectual discussion with my friend.
I discussed my problems with my father.
I discussed my problems with my child.
I discussed my problems with my friend.
I discussed my problems with an acquaintance.
I discussed my problems with my spouse.
I discussed my problems with my lover.
I discussed my problems with my sibling.
I discussed my problems with my mother.
My child shared a personal insight with me.
My friend shared a personal insight with me.
An acquaintance shared a personal insight with me.
Somebody shared a personal insight with me.
My lover shared a personal insight with me.
My sibling shared a personal insight with me.
My mother shared a personal insight with me.
My father shared a personal insight with me.
This dancer
is fantastic!
is awesome!
is magnificant!
player
This singer
This chanter
This preacher
This storyteller
This recitation
That sounds just like the
So true, so true.
No doubt.
Truly.
I concur!
is alright!
has promise.
That sounds vaguely like the
is okay.
shows such talent.
That sounds like the
is good.
is pretty good.
That sounds almost like the
is great.
is splendid.
is really quite good!
? Unbelievable talent!
. How can I even describe the skill?
is legendary.
! Amazing ability.
I was far away.
I was on an infiltration mission.
This must be stopped by any means at our disposal.
It is terrifying.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
It was good.
It was okay.
I'm conflicted.
I agree completely.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I don't know anything about that.
I hate it.
I am afraid of it.
That is sad but not unexpected.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
Why is there a riddle in the lyrics? I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
is just bad.
doesn't belong here.
makes me retch.
? Awful.
is lousy.
is a waste of time.
couldn't be much worse.
is middling.
Is that supposed to be the
is no good.
stinks!
is fine.
is alright.
could be better.
could be worse.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
many died
the forces
many foes
was slain
I slew
a member
several years ago
many years ago
long, long ago
I wonder what the weather is like outside.
There is a mist outside.
Seems a pleasant enough
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
It is scorching hot!
It is freezing cold!
Is that
falling outside?
The defenseless are safer from outlaws.
You have my thanks.
in a time before time
in the future
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
a few months ago
a year ago
a few years ago
several days ago
a week ago
a few weeks ago
a month ago
not one hour ago
a few hours ago
not one day ago
a few days ago
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
astonishment
embarrassment
exasperation
exhilaration
disappointment
It is cold.
What a wind!
And what a wind!
It is a nice temperature today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
What is this?
It is raining.
It is snowing.
Curse this fog! I cannot see a thing.
nuances
righteous
indignation
self
Hello
Hey
I'm a true
I thought you called yourself
([lip])
Greetings.
Salutations
Greetings
([LIP])
expectancy
hopelessness
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
Night is falling. You'd better stay indoors, or the bogeyman will get you.
The sun will set soon. Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?! You know better than that.
Only a hero such as yourself can travel at night. The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Don't walk off with anything.
It is amazing how far you've come. Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Best keep your head down.
I hear that there is an insurrection against
I hear that
lost
informed
that tribute would no longer be offered
I hear
has a real mean streak.
accepted a peace offer from
to stop the conflict between
refused an offer of peace from
regarding the conflict between
agreed to
offer of tribute from
refused
demand of tribute from
How are you, my
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Welcome home, my child.
. What can I do for you?
. Please be respectful of the materials.
I am honored to be in your presence.
It is an honor.
Your name precedes you. Thank you for all that you have done.
It is good to finally meet you!
An honor as always. How can I be of service?
. It is good to see you.
is dumbstruck for a moment.
A legend? Here? I can scarcely believe it.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Thank you for keeping us safe.
Don't let the enemy rest.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SITE
SUBREGION
HIST_FIG
ABSTRACT_BUILDING
(to
CONTEXT
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
BATTLEFIELD
INTERACTION_INSTANCE
ARCH_ELEMENT
in order to find better lives
moved on in search of a better future
after the horrible mismanagement of
We had to pull out of
left to found a new settlement
This place has been conquered
We formed
I hear that a group calling itself
We founded
I hear that a group from
left to reclaim the ruins
after an insurrection
waited out an insurrection in
crushed an insurrection in
We reclaimed
is not in
I do not have
does not possess
stops and pays attention to you.
was destroyed.
is in
I have
just before an army
descended upon the place.
I heard that
I heard that there was an incident.
We banded up as
and escaped
I hear that refugees calling themselves
fled
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
This insidious evil is
Seek this place if you hunt
The creature is
Body corrupted beyond reckoning,
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront
BELIEF_SYSTEM
DIVINATION_SET
SPEAKER
DANCE_FORM
RHYTHM
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
It is a place of great evil.
looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
There is a library there
There is a tomb
housing
is there.
There is a tavern there
There is a temple
The head of the family is
is overcome for a moment.
] No... I don't want to talk about it.
There is a great keep there
I've defeated many fearsome opponents!
We are in
[You receive a detailed description.]
I've heard of a place called
STORKIS
[PRO_OBJ]
[PRO_POS]
I don't know very much about it.
STRANGUS
AUGIS
Savage beasts call it their home.
! It's terrifying.
have been known to hunt out there.
roam freely out there.
has been harassing people over in
The army of
is marching here!
is marching on
A bandit gang calling itself
, led by
has been harassing people right here on the streets of
over at
They have a
somewhere
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on
Can you lead me to battle and a warrior's death?
is our family's ancestor.
is the head of the family.
Our family's ancestor is
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here. I can't stand the boredom!
forgetful guard
I am a slave of
I am a prisoner of
Please help me to escape from this place.
There's absolutely nothing interesting around here.
I am a
, as are you
I have no interest in your objectives.
I cannot give up my quest for
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
It is I that would lead you, but I have no need of your protection.
Ha! Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry. I can't go with you.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
Can you manage a troupe so large?
I'd love to travel and create art.
The performing arts are so important. Let's go!
Let's spread the joy!
The performances will be great.
express
State your values (new menu)
Demand an item (barter screen)
Express your emotions (new menu)
hello
Nevermind
nevermind
Summarize the many troubles
I am unfit to brave danger with you.
I would... rather not.
Greet listener
greet
The surrounding area is called
Search first in
a dark tower
the dungeon
That's such a fantastic idea. I can't wait to be off!
It's such a noble pursuit. Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts. It's time to go!
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry. My duty is here.
I've always wanted to travel the world. Let us be off!
Excitement! Adventure! I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
I'm not sure exactly where to look.
Hey... that sounds like a great idea!
Surely any place is better than this. Let's set off immediately!
Nothing beats the open road. Let us be off!
Ask listener to wait here
wait
stay
Ask listener to follow you
Request a guide to
Ask for directions to
Ask for the whereabouts of
treasure
Inquire about any troubles
Offer your service
bandit
skulking
ruffian
Order listener to
drive the forces of
Tell listener that nothing has changed
leave
Complain about the agreement
complain
Bring up the journey together
Cancel the agreement
cancel
Gift a (large) pet or mount (new menu)
Express horror at the gift
Express thanks for the gift
Claim this site for yourself (group naming menu)
Claim this site for yourself and
Name pet (new menu)
Ask favor, place request, make demand or issue order (new menu)
favor
Create a performance troupe together (group naming menu)
Investigate or interrogate (new menu)
investigate
interrogate
Ask about
Bring up specific incident or rumor (new menu)
who
Ask for directions (new menu)
directions
thanks
Give
Ask about somebody (new menu)
's presence in
Spread rumor of your possession of
absence
's absence from
Spread rumor of your abduction
Spread rumor of the abduction of
's destruction
Spread rumor of the
Spread rumor of the occupation of
Spread rumor of your reunion with
Spread rumor of the reunion of
Bring up your death
Bring up the death of
Spread rumor of
Spread rumor of the insurrection
Order
Rent room for
Request free room
List available services
list
Yell out service order
buy
sell
Ask about available services, drinks, rooms, etc.
Spread rumor of your lack of possession of
Trade or settle debts
barter
rebels
stakeholders
guards
Summarize the local disposition of the forces of
relations
Summarize the hold of
on its territory
Give an order based on
's relationship with
Go into
Bring up
the destruction of
Bring up your reunion with
Bring up the reunion of
Summarize the conflict in which
you slew
(This occurred
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on
Discuss the missing artifact
Summarize your views on the opposition to
Describe the refugees created by the attack of
accuse
Ask the listener for the location of
Agree to have
accept homage from
agree
accept
refusal
Suggest that the listener trade
suggest
cease
Accept that the listener will not trade
the object
Ask about listener's family
Ask for permission to stay for a day
Ask for a cease to hostilities
rob
Demand that the listener yield
surrender
Demand that
Demand the listener's identity
Demand that the listener drop
drop
Offer to have
homage
Cancel tribute from
Offer peace between
Refuse to have
Agree to make peace between
Refuse to make peace between
Ask about the structure you are in
Ask about the listener's master or boss
boss
show
Ask listener to join you (new menu)
Confirm service order
Exchange, give, take or show personal items
exchange
extend
Extend room rental for
Extend use of free room
Try to calm the listener
Tell a joke
feelings
Make a flattering remark
flatter
Inquire about listener's profession
Ask how listener is feeling
Ask about the listener's schemes and plots
scheme
plan
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Comment on natural surroundings
Ask about the surrounding area
surroundings
Comment on weather
Offer encouragement
encourage
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Return to current topic (new menu)
Bypass greeting (new menu)
bypass
Change the subject (new menu)
quit
Say goodbye
Accuse listener of being a night creature
Impatiently say goodbye
Ask listener to adopt
Accept the position
Refuse the position
Agree to the adoption
transfer
Offer listener your position as
adopt
Brag about your past violent acts
brag
boast
Welcome yourself to your new home
Raise alarm
exile
Ask if anybody fled from this site
Ask about other groups with a stake in this site
withdraw
Ask about the position of this group's forces
Refuse the adoption
Ask listener why they are traveling
Ask how strong this group's hold over its lands is
decline
Leave
Kick listener out of
Invite listener to join
invite
Accept invitation to join
Refuse invitation to join
Refuse listener work as
Ask to join
Accept into
Refuse request to join
diagnosticians
surgeons
bone doctors
Reply to greeting (impersonation)
impersonate
State
's location
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Revoke listener's status as a
revoke
Invite listener to become a
Ask to become a
Refuse invitation to become a
Accept invitation to become a
Refuse request to become a
Accept as a
Request duty or advice pertaining to service as a
Give report pertaining to service as a
report
Praise listener for completing the task
Ask what happened
Ask listener to join you and be rescued
return
Refuse to share this information
Say that you have no family
Say that you don't remember
scribes
Grant listener work as
grant
Grant
scholars
mercenaries
monster slayers
Ask for
to made
tavern keepers
Ask to be made a
State that you are conflicted
State that it is terrific
State that they are outlaws
State that you are right in all matters
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
performing
State that it was legendary
State that it was fantastic
State that preaching is your calling
preaching
calling
State that you enjoyed performing
State your general fear
State that it accords with your faith
accords
faith
State that it is for the best
State that you don't care
State your general hatred
Ask listener's course of action
Request suggestion for course of action
Ask listener to join you as entertainer
vigilant
Offer condolences
sorry
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
Suggest talking to
to offer condolences
Suggest traveling to
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
site
Respond to join request
respond
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
saved
State that listener had a good hunt
State that you love solemn poems
State that you hate solemn poems
State that listener's hunt saved you from an enemy
State that you disapprove of ribald poems
State that you love light poems
State that you hate light poems
Lay quest to retrieve
Exhort to finish current quest
apologize
Refer listener to somebody older
refer
Comply with order
Agree to follow
Apologize for being otherwise occupied
oulaws
Grant sleep permission
Deny sleep permission
deny
bad
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is great
State that this is good
State that this is okay
State that this is no good
State that it was okay
Agree completely
State that this is fantastic
State that it was great
State that it was good
raunchy
poems
State that you love ribald poems
State your amusement
funny
State that you love raunchy poems
State that you love riddles
State that you hate riddles
State that you are embarrassed by this kind of humor
State that this is your favorite poetry
State that you love reflective poetry
State that you hate reflective poetry
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about the local area
Tell the listener that they've found you
Grovel before your new master
Provide the whereabouts of
Explain your current journey
explain
Say something about this site's trade partners
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
hawk
Yield in terror
Yield
Agree to cease hostilities
Prophesize
prophesize
Hawk your wares
lair
Express astonishment at seeing
surprise
Praise for returning
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come closer
Do business
exhort
finish
Charge to serve
Give your opinion of
opinion
Provide the location of specific place
Provide the location of
Recommend
Profess total ignorance
Tell the listener that
Tell listener to try a shopkeeper
shopkeeper
Tell listener about
Provide directions to
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Announce your night creature status
announce
State your incredulity
mock
State your age emphatically
Say something about your profession
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
Make terrified outburst regarding fleeing conflict
outburst
State intention to flee conflict
Say something about your master(s)
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great rage
Fail the struggle against great fear
failed to load conflict report incident
Fail the struggle against great alarm
Fail the struggle against great shock
Accept the compliment
thank
Accept calming
State that calming was unneeded
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Flatter the listener
Deride flattery
deride
(not your values)
Argue
Acquiesce (changes your values)
acquiesce
Dismiss the listener's argument
dismiss
Respond passively
Agree to drop the argument
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
unneeded
Approve of the joke
approve
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of great euphoria
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Verbally struggle against pessimism
State feelings of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
Acknowledge lack of suspicion
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Start new conversation with
Shout out to everybody
Assume an identity
somebody whose name I don't know
Continue shouting
Continue conversation with
View
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
REMOVE_MATERIAL
USE_TISSUE
Unrecognized Material Template:
USE_MATERIAL_TEMPLATE
PLUS_MATERIAL
SELECT_MATERIAL
USE_MATERIAL
Caste Selection Fails:
USE_CASTE
USE_STANDARD_NEX_BODY_PALETTE
SELECT_ADDITIONAL_CASTE
SELECT_CASTE
PROCEDURAL_CREATURE_GRAPHICS
PCG_LAYERING
PORTRAIT
Unrecognized Tissue Template:
USE_TISSUE_TEMPLATE
REMOVE_TISSUE
SELECT_TISSUE
CREATURE
SELECT_CREATURE
Unrecognized Creature Copy (Order is important!):
COPY_TAGS_FROM
logs
CUT_CREATURE
logs/current_entry.txt
SOURCE_ENID
SOURCE_HFID
LOG_CURRENT_ENTRY
Unrecognized Creature Token:
PREFSTRING
EQUIPMENT_WAGON
GENERATED
SLAIN_SPEECH
: Special attack material missing state -- set to liquid
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
(empty tissue)
Creature Tissue Material Failure:
(no mat3)
(no mat1)
GO_TO_TAG
GO_TO_END
*** Error(s) finalizing the creature
GO_TO_TAG could not find target, setting to end:
Unrecognized Creature Variation:
APPLY_CREATURE_VARIATION
GO_TO_START
APPLY_CURRENT_CREATURE_VARIATION
VERMIN_ROTTER
VERMIN_GROUNDER
MUNDANE
UBIQUITOUS
ARTIFICIAL_HIVEABLE
VERMIN_EATER
HIVE_PRODUCT
VERMIN_FISH
LOOSE_CLUSTERS
VERMIN_SOIL_COLONY
VERMIN_SOIL
FANCIFUL
STP
LARGE_ROAMING
DOES_NOT_EXIST
SAVAGE
CREATURE_SOLDIER_TILE
CREATURE_TILE
GENERAL_BABY_NAME
TRIGGERABLE_GROUP
GENERAL_CHILD_NAME
UNDERGROUND_DEPTH
CHANGE_FREQUENCY_PERC
CLUSTER_NUMBER
POPULATION_NUMBER
TSU_NOUN
TISSUE_STYLE_UNIT
SHEARABLE_TISSUE_LAYER
TISSUE_LAYER_APPEARANCE_MODIFIER
PLUS_BP_GROUP
SET_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
NUMBERED_NAME
many babies
zombie
tredecaplets
duodecaplets
quindecaplets
quattuordecaplets
TL_COLOR_MODIFIER
NO_END
) Was Not Used
Color Mod Ending With (
APP_MOD_NOUN
APP_MOD_DESC_RANGE
APP_MOD_RATE
APP_MOD_IMPORTANCE
BP Remove Type
BP_REMOVE_TYPE
BP Mod
Shearable Tissue
BP Add Type
BP_ADD_TYPE
Unrecognized Color Token:
: Cannot find SPECIFIC_FOOD:CREATURE token
LOCAL_CREATURE_MAT
: No tissue thickness
: Tissue
: Cannot find SPECIFIC_FOOD:PLANT token
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
: Special attack interaction token not recognized :
was not found, using first tissue instead
, layer
nonuplets
octuplets
undecaplets
quintuplets
quadruplets
septuplets
sextuplets
a boy
triplets
twins
Tile page token not recognized:
ADD_COLOR
a girl
null app_mod_selection
EBO_SHAPE
BODYPART
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EXTRA_BUTCHER_OBJECT
ANY_HARD_STONE
EBO_ITEM
CDI
Unrecognized CDI Token:
CDI token precedes any CAN_DO_INTERACTION tag:
Unrecognized Creature Caste Body Gloss Token:
RETRACT_INTO_BP
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_WITH
ATTACK_FLAG_CANLATCH
ATTACK_PRIORITY
ATTACK_PREPARE_AND_RECOVER
ATTACK_VELOCITY_MODIFIER
ATTACK_VERB
ATTACK_SKILL
ATTACK_PENETRATION_PERC
ATTACK_CONTACT_PERC
CHILD_TISSUE_LAYER_GROUP
CHILD_BODYPART_GROUP
seems to have correct format but could not find proper BPs in any caste, so not added
Attack
AQUATIC
BABYNAME
AMPHIBIOUS
CHILDNAME
CASTE_PROFESSION_NAME
SLAIN_CASTE_SPEECH
TLCM_GENETIC_MODEL
FEATURE_ATTACK_GROUP
POP_RATIO
TLCM_NOUN
TLCM_TIMING
APP_MOD_GENETIC_MODEL
TLCM_IMPORTANCE
Duplicate Body Token:
Body Token Recognized But Could Not Connect:
Unrecognized Creature Caste Body Token:
DIE_WHEN_VERMIN_BITE
COLONY_EXTERNAL
REMAINS_UNDETERMINED
REMAINS_ON_VERMIN_BITE_DEATH
PEARL
MOUNT_EXOTIC
MAGICAL
NO_PHYS_ATT_RUST
NO_PHYS_ATT_GAIN
CRAZED
OPPOSED_TO_LIFE
NO_DIZZINESS
ODOR_STRING
EXTRAVISION
NO_FEVERS
LOW_LIGHT_VISION
ODOR_LEVEL
SMELL_TRIGGER
TRANCES
NOEMOTION
NONAUSEA
NOSTUN
LISP
GENERAL_MATERIAL_FORCE_MULTIPLIER
ROOT_AROUND
GOBBLE_VERMIN_CLASS
BONECARN
GOBBLE_VERMIN_CREATURE
SYNDROME_DILUTION_FACTOR
CANNOT_JUMP
STANCE_CLIMBER
BLOODSUCKER
CANNOT_CLIMB
GETS_INFECTIONS_FROM_ROT
GETS_WOUND_INFECTIONS
NOSTUCKINS
NOFEAR
BEACH_FREQUENCY
ITEMCORPSE_QUALITY
CANOPENDOORS
NATURAL_SKILL
NOSMELLYROT
ITEMCORPSE
LAYS_UNUSUAL_EGGS
SPECIALATTACK_INTERACTION
ATTACK_FLAG_EDGE
SPECIALATTACK_SUCK_BLOOD
SPECIALATTACK_INJECT_EXTRACT
ARENA_RESTRICTED
NOTHOUGHT
NO_CONNECTIONS_FOR_MOVEMENT
NO_THOUGHT_CENTER_FOR_MOVEMENT
HAS_NERVES
TENDONS
CAVE_ADAPT
LIGAMENTS
HASSHELL
NOMEAT
NOPAIN
NOEXERT
NOSKULL
PARALYZEIMMUNE
NOBONES
NOSKIN
CURIOUSBEAST_ITEM
CURIOUSBEAST_EATER
FLEEQUICK
CURIOUSBEAST_GUZZLER
PATTERNFLIER
COOKABLE_LIVE
LOCKPICKER
AMBUSHPREDATOR
NOT_BUTCHERABLE
TRAPAVOID
MULTIPART_FULL_VISION
MEANDERER
NOBREATHE
ALCOHOL_DEPENDENT
SMALL_REMAINS
NO_AUTUMN
NO_SUMMER
NO_WINTER
DIVE_HUNTS_VERMIN
NO_SPRING
IMMOLATE
AT_PEACE_WITH_WILDLIFE
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
EQUIPS
NOCTURNAL
DIURNAL
CAN_LEARN
CAN_SPEAK
CLUTCH_SIZE
EGG_SIZE
INTELLIGENT
VISION_ARC
STANDARD_GRAZER
LAYS_EGGS
PRONE_TO_RAGE
NIGHT_CREATURE_NIGHTMARE
NIGHT_CREATURE_BOGEYMAN
SPREAD_EVIL_SPHERES_IF_RULER
MATUTINAL
CREPUSCULAR
VESPERTINE
PETVALUE_DIVISOR
PETVALUE
GRAVITATE_BODY_SIZE
MAXAGE
LITTERSIZE
GNAWER
ORIENTATION
NO_GENDER
MAGMA_VISION
MULTIPLE_LITTER_RARE
FIREIMMUNE_SUPER
VIEWRANGE
MODVALUE
FLY
CRAWL
AGILITY
Unknown GAIT flag
STEALTH_SLOWS
CHANGE_BODY_SIZE_PERC
LAYERS_SLOW
NO_BUILD_UP
NO_DRINK
NO_EAT
NO_SLEEP
NO_UNIT_TYPE_COLOR
LIGHT_GEN
CANNOT_UNDEAD
REMAINS_COLOR
CASTE_GLOWCOLOR
IMMOBILE_LAND
SPECIFIC_FOOD
CASTE_COLOR
CASTE_NAME
WEBBER
TRAINABLE_WAR
WEBIMMUNE
THICKWEB
PET_EXOTIC
TRAINABLE_HUNTING
TRAINABLE
LOCAL_POPS_PRODUCE_HEROES
STRANGE_MOODS
LOCAL_POPS_CONTROLLABLE
MANNERISM_HAIR
MANNERISM_MOUTH
MANNERISM_LIPS
MANNERISM_KNUCKLES
MANNERISM_EAR
MANNERISM_NOSE
MANNERISM_EYES
MANNERISM_HEAD
MANNERISM_STRETCH
MANNERISM_POSTURE
MANNERISM_FINGERS
MANNERISM_EYELIDS
MANNERISM_WALK
MANNERISM_SMILE
MANNERISM_BREATH
MANNERISM_SIT
HOMEOTHERM
VERMIN_NOTRAP
SKILL_RATE
FISHITEM
PENETRATEPOWER
VERMIN_NOFISH
VERMIN_NOROAM
MANNERISM_TONGUE
MANNERISM_HANDS
MANNERISM_LEG
MANNERISM_NAILS
MANNERISM_CHEEK
MANNERISM_ARMS
MANNERISM_FEET
TEST_ALL
HABIT_NUM
PUS
LAIR_HUNTER_SPEECH
HABIT
LAIR_CHARACTERISTIC
SWIMS_INNATE
SWIMS_LEARNED
LAIR_HUNTER
TRADE_CAPACITY
DIFFICULTY
BUILDINGDESTROYER
GRASSTRAMPLE
NO_VEGETATION_PERTURB
SPOUSE_CONVERTER
CONVERTED_SPOUSE
MANNERISM_LAUGH
SPOUSE_CONVERSION_TARGET
CASTE_SOLDIER_ALTTILE
CASTE_ALTTILE
MILKABLE
CASTE_TILE
EGG_MATERIAL
CASTE_GLOWTILE
CASTE_SOLDIER_TILE
EXERTION
EXTREME_EMOTION
THICKENS_ON_ENERGY_STORAGE
THICKENS_ON_STRENGTH
TISSUE_MATERIAL
missing plural string
TL_PAIN_RECEPTORS
TL_VASCULAR
TISSUE_NAME
TL_CONNECTS
TL_RELATIVE_THICKNESS
TL_HEALING_RATE
TL_MAJOR_ARTERIES
FLIGHT
MUSCULAR
SPLINTABLE
SETTABLE
FUNCTIONAL
SCARS
CONNECTIVE_TISSUE_ANCHOR
STRUCTURAL
MENT_ATT_RANGE
Attribute cap perc less than 100, set to 100
MENT_ATT_CAP_PERC
MENT_ATT_RATES
Attribute range greater than
, repaired
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
PHYS_ATT_RANGE
SKILL_RUST_RATES
Attribute range less than
Attribute range not in increasing order, repaired
SKILL_LEARN_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATES
SKILL_RATES
ARG4
ARG3
SET_LAYER_TISSUE
ARG5
Body detail plan not found:
BODY_DETAIL_PLAN
ARG2
ARG1
Tissue layer not added because no BP found:
Unknown Body Part Position Token:
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
TISSUE_LAYER_OVER
TISSUE_LAYER_UNDER
Unknown Body Group/Relation Token(s):
is gigantic with huge muscles and hanging rolls of lard
is gigantic but incredibly skinny with virtually no muscles to speak of
is huge, muscular and fat
creature_layer
Null color selection at pregnancy start, creature
[CREATURE:
[OBJECT:CREATURE]
Unrecognized Body Detail Plan Token:
BP_LAYERS_OVER
chunks
chunk
BP_RELSIZE
needs 6 tokens:
BP_LAYERS_UNDER
BP_LAYERS
is gigantic
is enormous yet skinny
is very large, fat and muscular
is very large and bears great lard rolls and impressive muscles
is gigantic and quite fat
is very fat and enormous overall
has an enormous build but is very skinny
is incredibly skinny yet gigantic overall
is enormous yet very weak
is gigantic yet incredibly weak
bears untold amounts of fat over a gigantic frame
isn't very muscular but has a gigantic build
is gigantic with incredible muscles
is gigantic yet weak and skinny
is gigantic and muscular
is very muscular and just gigantic overall
CV_NEW_TAG
*** Error(s) finalizing the template
CV_REMOVE_TAG
CV_ADD_TAG
LOCAL_PLANT_MAT
Unrecognized Tissue Template Token:
SUBORDINATE_TO_TISSUE
TISSUE_SHAPE
TISSUE_LEAKS
TISSUE_MAT_STATE
INSULATION
STYLEABLE
COSMETIC
BP_POSITION
ADD_TISSUE
BP_RELATION
needs 3 tokens:
Unrecognized Creature Variation Token:
needs 2 tokens:
ADD_MATERIAL
CVCT_MASTER
CV_CONVERT_CTAG
CVCT_REPLACEMENT
CVCT_TARGET
CV_ADD_CTAG
CV_NEW_CTAG
CV_CONVERT_TAG
CV_REMOVE_CTAG
has a tall, narrow body that is just incredibly skinny
has a tall, thin body layered with some fat
has a tall, thin body with little fat
has a tall, thin frame with very little fat on it
is lanky with ill-defined muscles
is lanky and weak
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
is tall, thin and very muscular
is tall and thin with incredible muscles
is lanky and frail
is muscular, tall and thin
is lanky, with strong muscles and some fat
would be lanky were it not for the massive muscles and slabs of lard
is tall and thin, weak with few traces of fat
has a tall, skinny body that is very frail
is short, broad and fat
has a short broad body with a lot of fat on it
has a short, broad body with very little fat
has a short, broad frame with almost no fat on it
has a short broad body with little in the way of muscles
has a short broad body but is very frail
is short, broad and morbidly obese
has a short broad body with ill-defined muscles
is stout and incredibly muscular
has a short broad body but is kind of weak and skinny at the same time
has a stout muscular body
is stout and very muscular
has a short, broad body stacked thick with muscles and lard
is lanky
has a short body that is broad yet with few traces of muscle or fat
is stout, muscular and fat
is skinny but with a very large body overall
is very large yet quite skinny as well
is incredibly muscular and fat, with a large build overall
is very large
has a very large body with quite a bit of fat on it
is very large and just incredibly fat
has a very large frame but is incredibly skinny
is fat and has a very large body overall
is very weak despite being very large overall
is very large with strong muscles
isn't strong but is very large
is very large yet weak
is weak and skinny yet has a large build overall
is very large yet also very weak and incredibly skinny
is very large and very muscular
is incredibly muscular and very large
is large yet very skinny
has a large body but is incredibly skinny
is large
is large yet skinny
has a large body made larger still by mounds of fat
has ill-defined muscles but is large overall
is large and fat
has a large body and is very fat
is large and muscular
is very muscular with a large body
has a large body but is quite weak
is large yet frail
has a large body but it is very skinny and frail
is large, muscular and fat
has bulky muscles on a large body
is weak and skinny yet has a reasonably large body overall
is broad with little muscle
is broad yet weak
is broad-bodied and very fat
has a broad body made broader still by no shortage of surrounding lard
is very muscular with a broad body
has incredible muscles stretched over a broad body
has a broad body but it is very frail
is broad and muscular
is broad-bodied, muscular and fat
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, though weak and skinny
is frail and very skinny yet with an overall broad body
has a very broad frame with very little fat on it
has a very broad body but almost no fat
is very broad-bodied
has a very broad body with little fat
is long, weak and thin
is long and thin but very weak
has a long, thin frame hidden beneath copious rolls of lard
is long, thin and somewhat weak
has a long, thin frame strapped with incredible muscles
has a long, thin body that is somewhat weak with little fat
is long, thin and muscular
is long and thin with strong muscles
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a broad body
has a long, thin frame, frail with very little fat
has a long, thin body, thickened by muscle and fat
has a broad body with almost no fat on it
is broad and fat
has a broad body with little fat
has a broad body with very little fat
has an extremely broad body with lots of fat on it
has an incredibly broad body hung with curtains of lard
has an incredibly broad body with almost no fat on it
is fat with an extremely broad body
has an incredibly broad body but is very frail
is muscular with an extremely broad body
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
has an incredibly broad body that is somewhat weak with only a little fat on it
has an extremely broad frame with few traces of either muscle or fat
is has large muscles on a incredibly broad body
is incredibly muscular and broad-bodied
is stout
has a short, broad build overall but is somewhat skinny
has an incredibly broad body with some muscle and fat on it
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has a very broad body and is incredibly fat
has a broad body that is somewhat weak
is fat and very broad
is very broad and fat
is muscular and very broad
is very muscular and broad
has ill-defined muscles on an otherwise broad body
has a very broad body but it is frail
has a very broad body but it is frail with very little fat on it
has a very broad, muscular, fat body
is incredibly muscular and has a very broad body
has a very broad body overall but it is weak with little fat on it
has an extremely broad body with little fat
has an extremely broad body with very little fat
has a very broad body, with enormous lard pockets packed in with the giant muscles
is incredibly broad-bodied
is thin and very muscular
is thin but has incredible muscles
is thin and frail
is wiry
has a generally thin build with some muscle and fat on it
has a thin frame but it is loaded with muscles and great layers of fat
is thin, skinny and weak
is thin, frail and incredibly skinny
has a very thin frame with very little fat
has a very thin body with almost no fat on it
is very thin
has a very thin body with little fat
would be very thin but bears an enormous lardy burden
is somewhat scrawny and very thin
has a very thin frame with a bit of fat on it
has much fat on a very thin frame
is incredibly tall and muscular
is incredibly tall and a bit skinny, with ill-defined muscles
is muscular and incredibly tall
is very muscular and extremely tall
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin
is very frail with an extremely tall and skinny body
is incredibly tall with strong muscles and some fat
has a thin body with almost no fat on it
has a thin frame with some fat on it
has a thin body with little fat
has a thin body with very little fat
is thin and scrawny
is thin and weak
has a once-thin frame, now belarded
has what was once a thin frame, now bearing enormous, thick layers of fat
is extremely thin and frail
is muscular and extremely thin
is extremely thin with ill-defined muscles
is very weak and extremely thin
is weak with little fat and just incredibly thin overall
is a frail, extremely skinny thing
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
is long and slim
has a long, thin frame with little fat
has managed to put some muscle and fat on an extremely thin frame
could be incredibly thin but has massive lardy rolls and enormous muscles
has a long, thin body with some fat on it
has a long, thin body with a lot of fat on it
has a long, thin body with very little fat
has a long, thin body with almost no fat on it
is muscular and very thin
is very muscular and thin
is weak and very thin
is very thin and weak
has a very thin, frail body without visible traces of fat
would be very thin but has opted for some muscle and fat
is incredibly muscular and very thin
is weak and has a very thin body with very little fat
has an incredibly thin body with little fat
has an extremely thin body with very litte fat on it
has a very thin build buried underneath endless muscles and fat
is incredibly thin
has an extremely thin frame with a lot of fat on it
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin body with almost no fat on it
has an incredibly thin frame with some fat on it
is extremely long with muscle and fat in equal measure
is incredibly long with impressive muscles and great sacks of lard
is incredibly long yet is also weak and skinny
is frail and really skinny but also extremely long
is tall and very skinny
is tall and incredibly skinny
is tall
is tall and skinny
is tall and belarded by great hanging sacks of fat
is tall and scrawny
is tall and fat
is tall and very fat
is tall and muscular
is tall and very muscular
is tall but has quite ill-defined muscles
is pretty tall but also very frail
is extremely muscular and lardy and also very long
is incredibly long
has a very long body, frail and skinny
is very long, muscular and fat
is incredibly long and skinny
is fat and incredibly long
is skinny and incredibly long
is very skinny and extremely long
is somewhat weak and extremely long
is weak and extremely long
is extremely long and very fat
is incredibly long, encapsulated in massive layers of lard
is very muscular and incredibly long
is incredibly long and muscular
is very frail and incredibly long
is muscular and extremely long
is weak and skinny but very tall overall
is very tall and skinny but also very weak
is very tall and muscular
is very tall with huge muscles
is incredibly tall
is skinny and extremely tall
is very tall with plenty of muscle and fat
is very tall with huge muscles and great lardy rolls
is fat and extremely tall
is very fat and extremely tall
is very skinny and even more tall
is incredibly tall and skinny
is incredibly tall yet weak
is incredibly tall but has a frail body
is incredibly tall and fat
is scrawny yet extremely tall
is tall, extremely skinny and frail
is tall, muscular and fat
has loaded a tall body with incredible muscles
is tall, weak and skinny
is skinny and very tall
is very tall and skinny
is very muscular, tall and obese
is very tall
is very tall and fat
is very tall with a hanging apron of lard
is very tall and incredibly skinny
is fat and very tall
is very tall yet frail
is muscular and very tall
is very tall yet somewhat weak
is very tall yet weak
is very skinny and extremely short
is incredibly short and skinny
is incredibly short
is skinny and incredibly short
is incredibly short but somehow packs in an enormous amount of fat
is extremely short with little muscle
is fat and incredibly short
is very fat and extremely short
is muscular and extremely short
is very muscular and incredibly short
is weak and extremely short
is incredibly short and frail
is extremely short, weak and thin
is muscular and fat yet at the same time incredibly short
has put on an extreme amount of muscle, especially for one so short
is weak, skinny and incredibly short
is very short and incredibly skinny
is fat and very short
is skinny and very short
is very short and skinny
is somewhat weak and very short
is weak and really short
is very short and fat
carries massive amounts of fat, especially for one so short
is very muscular and very short
packs enormous muscles on to a very short body
is very weak and very short
is very short with well-defined muscular
is very short yet muscular and fat
is very short but covered with great amounts of lard and with huge muscles
is weak, skinny and very short
is very short, very weak and very skinny
is very long
is skinny and very long
is long, muscular and fat
is extremely muscular, obese and long
is fat and very long
is very long and fat
is very long and skinny
is very long and incredibly skinny
is weak and very long
is very long and frail
has a very long body that is beset by a morbid corpulence
is somewhat weak and very long
is very long and incredibly muscular
is weak and skinny with a very long body overall
is muscular and very long
is very long and muscular
is long and skinny
is long and very skinny
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is long
is long and very fat
is long and incredibly fat
is long and incredibly skinny
is fat and long
is long with a frail body
is long and muscular
is long and scrawny
is long but weak
is long, weak and skinny
has a frail body, long and incredibly skinny
is very muscular with a long body
has an incredibly muscular, long body
is incredibly muscular if a little short
is weak, skinny and short
is short and weak
is very muscular with a short body
has a very short body buttressed by rolls of lard
is very short with ill-defined muscles
is short in length but muscular and fat
is short with great muscles and copious amounts of lard
is muscular and very short
is very short and muscular
is very short and quite weak
is very short and frail
is very short, weak and skinny
is very short in length but muscular and fat as well
carries great muscles on a very short body
is weak and skinny and also very short
is corpulent
is scrawny
is fat
is very fat
is muscular
is very muscular
is weak
is very weak
is very weak and incredibly skinny
is muscular and fat
is incredibly muscular
is weak and skinny
is short and incredibly fat
is short and scrawny
is strapped with massive amounts of muscle and lard
is short and very fat
is short and fat
is short and obese
is short and very skinny
is short and incredibly skinny
is weak and short
is short and very weak
is short and just incredibly fat
is short and not very strong
isn't tall but has incredible muscles
is weak, short and skinny
is short and muscular
is short with well-defined muscles
is short yet layered with equal parts of giant muscles and lardy slabs
is very short
is short, very weak and incredibly skinny
isn't very tall but makes up for it with muscle and fat
is very skinny and even more short
has an incredibly short body but still manages to be very fat
is very short yet impressively muscular and enormously fat
is skinny and extremely short
is weak as well as incredibly short
is as short as they come and very frail on top of that
is incredibly short and bears massive lardy rolls
is scrawny and extremely short
is weak and skinny as well as incredibly short
is incredibly short, skinny and frail
is very muscular if incredibly short
has an extremely short body that is incredibly muscular
is short
is short and skinny
is incredibly short, if muscular and fat
is as short as can be yet has great muscles and rolls of lard
is tiny and weak
is tiny and utterly weak
bears an enormous amount of fat for one so tiny
is tiny with ill-defined muscles
is a minuscule bundle of muscles
is tiny, skinny and weak
is muscular yet with a incredibly small body overall
has an extremely small body but it is very muscular
is tiny yet incredibly muscular and lardy
is very small
is incredibly small, weak and skinny, so as to be almost nothing
is muscular and fat and very, very small
is incredibly skinny and very small
is fat and very small
is skinny and very small
is very small and skinny
have compound fractures
has a compound fracture
smashed open
cut open
has been partially butchered.
is gelded.
fractured.
broken.
is tiny
is incredibly small and skinny
are spilled.
is mangled beyond recognition.
is fat yet tiny
is tiny yet very fat
is very skinny with an overall minuscule build
is tiny overall and in particular incredibly skinny
is small and scrawny
is weak and small
has a small build but is very fat
packs massive amounts of fat on to a small build
is very muscular yet has a small build
has incredible muscles over a small build
is very weak and small
is small yet muscular
has a small build but is muscular and fat
has a small build yet is strapped with massive amounts of muscle and lard
has a small build and is weak and skinny
has a small build and is very weak and incredibly skinny
is very skinny
is incredibly skinny
is average in size
is skinny
is very small with ill-defined muscles
is weak and very small
is very small and fat
has a very small body bedecked with lardy rolls
is incredibly muscular for one so small
is weak, skinny and very small
is muscular and very small
is very small yet very muscular
is very small yet with huge slabs of lard and muscle
is small
is very weak, skinny and small
is muscular and fat yet has a very small overall build
is incredibly skinny with a small build
is small and fat
is skinny with a small build
is very skinny with a small build
great-lobed
thin
high-voiced
deep-voiced
square-chinned
recess-chinned
round-chinned
broad-chinned
low-cheekboned
jutting-chinned
narrow-chinned
gapped
high-cheekboned
crowded
condensed
completely swollen
blistered
frost-bitten
dented.
boiled
running with
spraying
oozing
dripping
torn open
broken open
gushing
gouting
small-irised
long
[P]
slightly swollen
very swollen
heavily swollen
quite swollen
incredibly straight
slightly convex
very convex
very smooth
slightly wrinkled
coiled
slightly smooth
very thin-irised
extremely wrinkled
slightly thin-irised
have slightly thin irises
have thin irises
slightly large-irised
very large-irised
slightly upturned
incredibly upturned
slightly hooked
sharply hooked
slightly thick
very thick
somewhat thin
extremely sparse
slightly dense
slightly sparse
quite sparse
somewhat concave
incredibly concave
quite dense
extremely dense
quite long
somewhat long
somewhat broad
extraordinarily broad
somewhat narrow
extremely narrow
somewhat tall
somewhat short
clear-voiced
raspy-voiced
is gone.
body is
have large irises
have very large irises
have very thin irises
have slightly large irises
slightly sunken
deeply sunken
slightly protruding
bulging
slightly close-set
incredibly close-set
slightly wide-set
very wide-set
somewhat high
incredibly high
slightly low
extremely low
has very high cheekbones
has a low voice
has low cheekbones
has high cheekbones
has a very high-pitched voice
has a scratchy voice
has a very deep voice
has a high voice
has a very clear voice
has a high, clear voice
has a grating, raspy voice
has a clear voice
has a fairly deep and raspy voice
has a clear, deep voice
has a low, clear voice
has a high squeaky voice
has a broad
has a very broad
has a narrow
has a very narrow
has a broad, recessed
has a broad, prominent
has a narrow, recessed
has a narrow, prominent
has a deeply recessed, broad
has a massive
has a deeply recessed, narrow
has a narrow, jutting
has very low cheekbones
small-lobed
nearly fuse-lobed
tangled
widely-spaced
have small lobes
have nearly fused lobes
hanging-lobed
have large hanging lobes
have great swinging lobes
are fuse-lobed
are free-lobed
somewhat splayed out
very splayed out
slightly flattened
very flattened
has a deep, guttural voice
stripes
has a high-pitched, grating voice
has a high-pitched, clear voice
with flecks of
with a touch of
mixed with
with some
striped
crinkly
spots
mottled
slightly rounded
very round
somewhat greasy
slit
big
chubby
very small
jagged scar.
dent.
low-cheekbones
high-cheekbones
round-chin
square-chin
squeaky-voiced
grating-voiced
low-voiced
scratchy-voiced
tiny
guttural-voiced
splayed
squat
braided
neatly combed
tied in a pony tail
arranged in double braids
medium-length
stubble
clean-shaven
has an angular chin
has a square chin
has a round chin
has a very round chin
has a prominent
has a jutting
has a deeply recessed
has a recessed
straight scar.
curving scar.
very large
huge
tiny
very short
a
the marks of old wounds, including
very long
massive
bears
unkempt
the marks of numerous old wounds, the chief among them
bear
narrow-chin
broad-chin
NEX_BODY
recessed-chin
massive-chin
prominent-chin
jutting-chin
APERTURE
VERMIN_BUTCHER_ITEM
EMBEDDED
UNDER_PRESSURE
TOTEMABLE
SKELETON
Unrecognized Creature Bodypart CONTYPE Token:
CONTYPE
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token:
DEFAULT_RELSIZE
: number capped at 32
PREVENTS_PARENT_COLLAPSE
SOCKET
CONNECTOR
GELDABLE
Unrecognized Creature Body Token:
WEREBEAST_ANTELOPE
antelope
WEREBEAST_ANTEATER
anteater
WEREBEAST_GILA_MONSTER
gila monster
WEREBEAST_GECKO
gecko
WEREBEAST_FOX
fox
WEREBEAST_ELK
elk
WEREBEAST_ELEPHANT
elephant
WEREBEAST_DONKEY
donkey
WEREBEAST_DEER
deer
WEREBEAST_COYOTE
coyote
WEREBEAST_IGUANA
iguana
WEREBEAST_HYENA
hyena
WEREBEAST_HORSE
horse
WEREBEAST_HEDGEHOG
hedgehog
WEREBEAST_HARE
hare
WEREBEAST_GOPHER
gopher
WEREBEAST_GOAT
goat
WEREBEAST_GIRAFFE
giraffe
WEREBEAST_BULL
bull
WEREBEAST_BUFFALO
buffalo
WEREBEAST_BISON
bison
WEREBEAST_BEAVER
beaver
WEREBEAST_BEAR
WEREBEAST_BADGER
badger
WEREBEAST_ARMADILLO
armadillo
WEREBEAST_APE
WEREBEAST_COATI
coati
WEREBEAST_CIVET
civet
WEREBEAST_CHINCHILLA
chinchilla
WEREBEAST_CHAMELEON
chameleon
WEREBEAST_CAVY
cavy
WEREBEAST_CAT
cat
WEREBEAST_CAMEL
camel
WEREBEAST_CAPYBARA
capybara
WEREBEAST_RAT
rat
WEREBEAST_RACCOON
raccoon
WEREBEAST_RABBIT
rabbit
WEREBEAST_PORCUPINE
porcupine
WEREBEAST_PIG
pig
WEREBEAST_PANTHER
panther
WEREBEAST_PANGOLIN
pangolin
WEREBEAST_PANDA
panda
WEREBEAST_TAPIR
tapir
WEREBEAST_SQUIRREL
squirrel
WEREBEAST_SLOTH
sloth
WEREBEAST_SKUNK
skunk
WEREBEAST_SKINK
skink
WEREBEAST_SHREW
shrew
WEREBEAST_SHEEP
sheep
WEREBEAST_RHINOCEROS
rhinoceros
WEREBEAST_MAMMOTH
mammoth
WEREBEAST_LORIS
loris
WEREBEAST_LLAMA
llama
WEREBEAST_LIZARD
lizard
WEREBEAST_LEMUR
lemur
WEREBEAST_KOALA
koala
WEREBEAST_KANGAROO
kangaroo
WEREBEAST_JACKAL
jackal
WEREBEAST_OPOSSUM
opossum
WEREBEAST_MOUSE
WEREBEAST_MONKEY
monkey
WEREBEAST_MOOSE
moose
WEREBEAST_MONITOR_LIZARD
monitor
WEREBEAST_MONGOOSE
mongoose
WEREBEAST_MOLE
mole
WEREBEAST_MARMOT
marmot
cursor
precise_phase
season_count
assignbuildingjobs
assigndesjobs
year
weathertimer
cur_weather
cur_snow_counter
cur_rain_counter
cur_snow
cur_rain
season_timer
linechar
index1_14
index1_13
index1_12
index1_11
index1_10
index1_9
index1_8
index1_7
index1_6
index1_5
index1_4
index1_3
index1_2
index1_1
gametype
gamemode
WEREBEAST_ZEBRA
zebra
WEREBEAST_WOMBAT
wombat
WEREBEAST_WOLF
wolf
WEREBEAST_WEASEL
weasel
WEREBEAST_WARTHOG
warthog
WEREBEAST_TORTOISE
tortoise
line
linelim
buildreq
jobvalue_setter
jobvalue
plot_event
event_flow
movie_version
min_load_version
gview
index1_62
index1_61
index1_60
index1_59
index1_58
index1_57
index1_56
index1_55
index1_54
index1_53
index1_52
index1_51
index1_50
index1_49
index1_48
index1_47
index1_78
index1_77
index1_76
index1_75
index1_74
index1_73
index1_72
index1_71
index1_70
index1_69
index1_68
index1_67
index1_66
index1_65
index1_64
index1_63
index1_30
index1_29
index1_28
index1_27
index1_26
index1_25
index1_24
index1_23
index1_22
index1_21
index1_20
index1_19
index1_18
index1_17
index1_16
index1_15
index1_46
index1_45
index1_44
index1_43
index1_42
index1_41
index1_40
index1_39
index1_38
index1_37
index1_36
index1_35
index1_34
index1_33
index1_32
index1_31
index1_126
index1_125
index1_124
index1_123
index1_122
index1_121
index1_120
index1_119
index1_118
index1_117
index1_116
index1_115
index1_114
index1_113
index1_112
index1_111
addingtask
selectingtaskobject
modeseason
modeitem
modejob
gamemode_cansave
index1_136
index1_135
index1_134
index1_133
index1_132
index1_131
index1_130
index1_129
index1_128
index1_127
index1_94
index1_93
index1_92
index1_91
index1_90
index1_89
index1_88
index1_87
index1_86
index1_85
index1_84
index1_83
index1_82
index1_81
index1_80
index1_79
index1_110
index1_109
index1_108
index1_107
index1_106
index1_105
index1_104
index1_103
index1_102
index1_101
index1_100
index1_99
index1_98
index1_97
index1_96
index1_95
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_outside
standingorder_other
standingorder_smelter
standingorder_kiln
standingorder_kitchen
standingorder_fishery
standingorder_tan
standingorder_butcher
standingorder_slaughter
standingorder_zone_fishing
standingorder_zone_drinking
standingorder_collect_web
index2_2
index2_1
standingorder_forbid_toppled_building_items
standingorder_forbid_cages_from_sprung_traps
standingorder_forbid_rearming_traps
standingorder_forbid_trap_cleaning
standingorder_forbid_floor_and_wall_cleaning
standingorder_autoforbid_other_items
standingorder_autoforbid_your_items
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_corpse
standingorder_autoforbid_projectile
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_bones
buildjob_item1
buildjob_flowz
buildjob_flowy
buildjob_flowx
buildjob_building
buildjob_item
buildjob_unit
buildjob_selected
buildjob_type
buildjob_popback
buildjob_give_to
buildjob_mastering
buildjob_assignroom
buildjob_sizeroom
buildjob_sizerad
addingtask_sub
standingorder_dyed_clothes
standingorder_loom
standingorder_allharvest
standingorder_gatherfurniture
standingorder_gatheranimals
standingorder_gatherrefuse
standingorder_gatherbodies
standingorder_gatherfood
standingorder_gatherwood
standingorder_gatherstone
paused
modestation
modepage
modeview
squadcount
modeunit
next_schedule_global_id
next_job_global_id
next_artifact_global_id
next_nem_global_id
next_civ_global_id
next_soul_global_id
next_unit_global_id
next_item_global_id
updatelightstate
dung_swimmode
dung_chargedefendmode
dung_dodgemode
dung_attackmode
oscrollz
oscrolly
next_identity_global_id
next_written_content_global_id
next_interaction_instance_global_id
next_activity_global_id
next_formation_global_id
next_squad_global_id
next_task_global_id
next_art_imagechunk_global_id
next_unitchunk_global_id
next_histeventcol_global_id
next_histevent_global_id
next_histfig_global_id
next_flow_guide_global_id
next_machine_global_id
next_building_global_id
next_proj_global_id
plotinfo
itemmade_number
itemmade_subcat2
itemmade_subcat1
itemmade_subtype
itemmade
index2_11
index2_10
index2_9
index2_8
index2_7
index2_6
index2_5
index2_4
index2_3
oscrollx
olookz
olooky
olookx
looklist
menuposition
unitprintstack_clear
unitprintstack_start
unitprintstack_cur
unitprintstack
d_init
init
texture
mainview
gps
game
enabler
mt_virtual_seed_type
mt_buffer
mt_virtual_buffer
mt_cur_buffer
mt_index
start_dwarf_count
standingorder_mixfoods
option_exceptions
DEBUG_MEGAFAST
DEBUG_GAMELOG
DEBUG_DISABLEHUMANCARAVAN
DEBUG_NEVERBERSERK
DEBUG_ALWAYSHAPPY
DEBUG_QUICKMODE_MINING
DEBUG_VISIBLEAMBUSHERS
BEAST_AMORPHOUS_SHELL_BACK
BEAST_AMORPHOUS
unitst_set_automatic_professions
unitst_make_own
history_figurest_create
translate_name
buildingst_enddestruction
building_handlerst_create_building
item_handlerst_create_item
unitst_more_convenient_create
world_summon_unit
unitst_create
unitst_choptree
buildingst_completebuild
job_handlerst_remove_job
game.external_flag
next_image_set_global_id
next_belief_system_global_id
next_occupation_global_id
next_rhythm_global_id
next_scale_global_id
next_dance_form_global_id
next_musical_form_global_id
next_poetic_form_global_id
next_agreement_global_id
next_cultural_identity_global_id
next_army_tracking_info_global_id
next_army_controller_global_id
next_army_global_id
next_vehicle_global_id
next_crime_global_id
next_incident_global_id
DEBUG_NOSLEEP
DEBUG_NOHUNGER
DEBUG_NOTHIRST
DEBUG_NOANIMALS
DEBUG_SAFEDWARVES
DEBUG_NOMOOD
DEBUG_CONTINUOUS
DEBUG_FASTCAVEIN
DEBUG_SHOW_RIVER
filecomp_buffer2_aux
filecomp_buffer_aux
filecomp_buffer2
filecomp_buffer
manucomp2
manucomp
next_divination_set_global_id
BEAST_INSECT_WINGS_LACY_BACK
BEAST_INSECT_HORNS
BEAST_INSECT_MANDIBLES
BEAST_INSECT
BEAST_WORM_SHORT_ANTENNAE
BEAST_WORM_SHORT_TRUNK
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_EYE_THREE
BEAST_WORM_SHORT_EYE_TWO
BEAST_WORM_SHORT_EYE_ONE
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_WORM_SHORT_HORNS
BEAST_SPIDER_EYE_ONE
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SPIDER_HORNS
BEAST_SPIDER_MANDIBLES
BEAST_SPIDER
BEAST_INSECT_ANTENNAE
BEAST_INSECT_TRUNK
BEAST_INSECT_SHELL_BACK
BEAST_INSECT_PROBOSCIS
BEAST_INSECT_EYE_THREE
BEAST_INSECT_EYE_TWO
BEAST_INSECT_EYE_ONE
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG
BEAST_SNAKE_ANTENNAE
BEAST_SNAKE_TRUNK
BEAST_SNAKE_SHELL_BACK
BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_EYE_TWO
BEAST_SNAKE_EYE_ONE
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SNAKE_HORNS
BEAST_SNAKE_MANDIBLES
BEAST_SNAKE
BEAST_WORM_SHORT_MANDIBLES
BEAST_WORM_SHORT
BEAST_WORM_LONG_ANTENNAE
BEAST_WORM_LONG_TRUNK
BEAST_WORM_LONG_SHELL_BACK
BEAST_WORM_LONG_EYE_THREE
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_MANDIBLES
BEAST_HUMANOID_EYE_TWO
BEAST_HUMANOID_EYE_ONE
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_MANDIBLES
BEAST_HUMANOID
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_FRONT_GRASP_HORNS
BEAST_FRONT_GRASP_MANDIBLES
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP
BEAST_HUMANOID_ANTENNAE
BEAST_HUMANOID_TRUNK
BEAST_HUMANOID_SHELL_BACK
BEAST_HUMANOID_TAIL_THREE
BEAST_HUMANOID_TAIL_TWO
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_EYE_THREE
BEAST_SCORPION_EYE_TWO
BEAST_SCORPION_EYE_ONE
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SCORPION_HORNS
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION
BEAST_SPIDER_ANTENNAE
BEAST_SPIDER_TRUNK
BEAST_SPIDER_SHELL_FRONT
BEAST_SPIDER_EYE_THREE
BEAST_SPIDER_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR
BEAST_SCORPION_ANTENNAE
BEAST_SCORPION_TRUNK
BEAST_SCORPION_SHELL_FRONT
BEAST_SCORPION_TAIL_THREE
BEAST_SCORPION_TAIL_TWO
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_EYE_THREE
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_WALRUS_ANTENNAE
BEAST_WALRUS_TRUNK
BEAST_WALRUS_SHELL_BACK
BEAST_WALRUS_TAIL_THREE
BEAST_WALRUS_TAIL_TWO
BEAST_WALRUS_TAIL_ONE
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_HORNS
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_QUADRUPED_BULKY_OCT
BEAST_QUADRUPED_BULKY_HEX
BEAST_QUADRUPED_BULKY
BEAST_FRONT_GRASP_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_FRONT_GRASP_EYE_THREE
BEAST_FRONT_GRASP_EYE_TWO
BEAST_FRONT_GRASP_EYE_ONE
BEAST_QUADRUPED_SLINKY_OCT
BEAST_QUADRUPED_SLINKY_HEX
BEAST_QUADRUPED_SLINKY
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_QUADRUPED_BULKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_INSECT
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_SPIDER
BEAST_SMALL_INSECT_ANTENNAE
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_AMORPHOUS
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_ONE
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_LONG_MANDIBLES
BEAST_SMALL_WORM_LONG
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_SCORPION_EYE_THREE
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_WALRUS_EYE_TWO
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_HORN_BROAD_3
EXPERIMENT_HUMANOID_HORN_STUBBY_3
EXPERIMENT_HUMANOID_HORN_SHORT_3
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_HORN_BROAD_2
EXPERIMENT_HUMANOID_HORN_STUBBY_2
EXPERIMENT_HUMANOID_HORN_SHORT_2
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
EXPERIMENT_HUMANOID_WINGS_BAT
EXPERIMENT_HUMANOID_WINGS_FEATHERED
EXPERIMENT_HUMANOID_WINGS_LACY
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_HORN_BROAD_5
EXPERIMENT_HUMANOID_HORN_STUBBY_5
EXPERIMENT_HUMANOID_HORN_SHORT_5
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_HORN_BROAD_4
EXPERIMENT_HUMANOID_HORN_STUBBY_4
EXPERIMENT_HUMANOID_HORN_SHORT_4
EXPERIMENT_HUMANOID_TORSO_SKIN
EXPERIMENT_HUMANOID_TORSO_SKINLESS
EXPERIMENT_HUMANOID_EYE_THREE
EXPERIMENT_HUMANOID_EYE_TWO
EXPERIMENT_HUMANOID_EYE_ONE
EXPERIMENT_HUMANOID_ANTENNAE
EXPERIMENT_HUMANOID_TRUNK
EXPERIMENT_HUMANOID_MANDIBLES
EXPERIMENT_HUMANOID_MOUTH
EXPERIMENT_HUMANOID_HEAD_FUR
EXPERIMENT_HUMANOID_HEAD_FEATHERS
EXPERIMENT_HUMANOID_HEAD_SCALES
EXPERIMENT_HUMANOID_HEAD_SKIN
EXPERIMENT_HUMANOID_SHADOW
BEAST_SMALL_WALRUS_ANTENNAE
BEAST_SMALL_WALRUS_TRUNK
EXPERIMENT_HUMANOID_HORN_STUBBY_1
EXPERIMENT_HUMANOID_HORN_SHORT_1
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_ARM_RIGHT
EXPERIMENT_HUMANOID_ARM_LEFT
EXPERIMENT_HUMANOID_LEG_RIGHT
EXPERIMENT_HUMANOID_LEG_LEFT
EXPERIMENT_HUMANOID_HAND_RIGHT
EXPERIMENT_HUMANOID_HAND_LEFT
EXPERIMENT_HUMANOID_FOOT_RIGHT
EXPERIMENT_HUMANOID_FOOT_LEFT
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_TORSO_FUR
EXPERIMENT_HUMANOID_TORSO_FEATHERS
EXPERIMENT_HUMANOID_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
MEDIUM_BLESSING
MINOR_CURSE
MEDIUM_CURSE
DEFEND
TORMENT
NEGATIVE_SOCIAL_RESPONSE
FLEEING
CLEAN_FRIEND
CLEAN_SELF
GREETING
MAJOR_CURSE
OUTSIDE
NO_THICK_FOG
NO_MAGMA
NO_WATER
FIREBALL
FIREJET
WEB_SPRAY
UNDIRECTED_DUST
UNDIRECTED_VAPOR
UNDIRECTED_GAS
SPATTER_LIQUID
SPATTER_POWDER
LIQUID_GLOB
SOLID_GLOB
TRAILING_GAS_FLOW
TRAILING_VAPOR_FLOW
TRAILING_DUST_FLOW
MINOR_BLESSING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
IN_MAGMA
ALL_SOLID
SOLID_PRESSED
SOLID_PASTE
SOLID_POWDER
Unrecognized Procedural Layer Token:
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
MAINTAIN_ROADS
CONSTRUCTION_PERMITS
BUILDING_SAFETY
JUDGE
FIRE_SAFETY
FOOD_SUPPLY
MAINTAIN_SEWERS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_DRINKS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_ANIMALS
OVERSEE_LEADER_HOUSEHOLD
ADVISE_LEADERS
ESPIONAGE
HEALTH_MANAGEMENT
COOPERATION
ARTWORK
TRADITION
DECORUM
FAIRNESS
ELOQUENCE
CUNNING
TRUTH
FRIENDSHIP
LOYALTY
LAW
Unrecognized Position Responsibility Token:
DELIVER_MESSAGES
MAINTAIN_TUNNELS
MAINTAIN_BRIDGES
ESTABLISH_COLONY_TRADE_AGREEMENTS
ACCOUNTING
MANAGE_PRODUCTION
MEET_WORKERS
RECEIVE_DIPLOMATS
LAW_ENFORCEMENT
LAW_MAKING
Unrecognized Breath Attack Token:
SHARP_ROCK
TRAILING_ITEM_FLOW
UNDIRECTED_ITEM_CLOUD
WEATHER_FALLING_MATERIAL
WEATHER_CREEPING_DUST
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_GAS
BUILD_MORALE
SORT_AMMUNITION
EQUIPMENT_MANIFESTS
UPGRADE_SQUAD_EQUIPMENT
PATROL_TERRITORY
ATTACK_ENEMIES
TAME_EXOTICS
EXECUTIONS
ESCORT_TAX_COLLECTOR
COLLECT_TAXES
MAKE_TOPIC_AGREEMENTS
MAKE_PEACE_AGREEMENTS
MAKE_INTRODUCTIONS
PERSONAL_MATTER
ACCEPTABLE
NOT_APPLICABLE
Unrecognized Ethic Action Token:
SLAVERY
ASSAULT
THEFT
TRESPASSING
VANDALISM
LYING
OATH_BREAKING
TREASON
TORTURE_ANIMALS
TORTURE_FOR_FUN
TORTURE_FOR_INFORMATION
Unrecognized Ethic Response Token:
UNTHINKABLE
PUNISH_CAPITAL
PUNISH_EXILE
PUNISH_SERIOUS
PUNISH_REPRIMAND
APPALLING
SHUN
MISGUIDED
ONLY_IF_SANCTIONED
JUSTIFIED_IF_SELF_DEFENSE
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_NO_REPERCUSSIONS
LEISURE_TIME
PERSEVERANCE
COMPETITION
SACRIFICE
HARD_WORK
MARTIAL_PROWESS
CRAFTSMANSHIP
MERRIMENT
HARMONY
TRANQUILITY
SELF_CONTROL
INTROSPECTION
STOICISM
INDEPENDENCE
TORTURE_AS_EXAMPLE
KILL_PLANT
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_SAME_RACE
EAT_SAPIENT_KILL
EAT_SAPIENT_OTHER
KILL_ANIMAL
KILL_ENEMY
KILL_NEUTRAL
KILL_ENTITY_MEMBER
Unrecognized Value Token:
PEACE
ROMANCE
COMMERCE
FESTIVALS
FERTILITY
FATE
FAME
DUTY
DREAMS
DISEASE
DISCIPLINE
DEPRAVITY
DEFORMITY
JEWELS
JEALOUSY
INSPIRATION
HOSPITALITY
GENEROSITY
GAMES
GAMBLING
FREEDOM
FORTRESSES
FORGIVENESS
BEAUTY
BALANCE
AGRICULTURE
REGIONAL_FORCE
PANTHEON
DANCE
CREATION
COURAGE
CONSOLATION
COASTS
CHILDREN
CHARITY
CAVERNS
BOUNDARIES
BLIGHT
THRALLDOM
SUN
SUICIDE
STORMS
STARS
SONG
SILENCE
SEASONS
SCHOLARSHIP
SALT
RUMORS
RULERSHIP
REVENGE
REVELRY
WISDOM
WIND
VICTORY
VALOR
TWILIGHT
TRICKERY
TREES
TREACHERY
TRAVELERS
TORTURE
THUNDER
MISERY
MINERALS
METALS
MERCY
MARRIAGE
LUST
LUCK
LOVE
LONGEVITY
LIGHTNING
LAWS
LAKES
REBIRTH
RAINBOWS
PREGNANCY
PERSUASION
PAINTING
OATHS
NIGHTMARES
MURDER
MUCK
PLAYER_FORTRESS
Unrecognized Item Improvement Token:
INSTRUMENT_PIECE
ILLUSTRATION
PAGES
SEWN_IMAGE
ITEMSPECIFIC
RINGS_HANGING
COVERED
LIGHT_VERMIN_ALT
LIGHT_VERMIN
MONUMENT
TREE_CITY
CAVE_DETAILED
IMMORTALITY
SEE_THE_GREAT_NATURAL_SITES
FALL_IN_LOVE
MASTER_A_SKILL
BECOME_A_LEGENDARY_WARRIOR
BRING_PEACE_TO_THE_WORLD
CRAFT_A_MASTERWORK
CREATE_A_GREAT_WORK_OF_ART
RULE_THE_WORLD
START_A_FAMILY
MAINTAIN_ENTITY_STATUS
STAY_ALIVE
Unrecognized Sphere Token:
VOLCANOES
YOUTH
ART_IMAGE
TRACTION_BENCH_CHAIN
TRACTION_BENCH_ROPE
HANDLE
ITEM
OWN_RACE
BATHE_WORLD_IN_CHAOS
ATTAIN_RANK_IN_SOCIETY
MAKE_A_GREAT_DISCOVERY
ANIMAL_TRAINER
ANIMAL_CARETAKER
RANGER
STONE_CARVER
STONECUTTER
ENGRAVER
STONEWORKER
WOODCUTTER
WOODWORKER
MINER
FORMER_PRISONER
WAX_WORKER
POTTER
WOODCRAFTER
CRAFTSMAN
GEM_SETTER
GEM_CUTTER
METALCRAFTER
BLACKSMITH
ARMORER
WEAPONSMITH
FURNACE_OPERATOR
ANIMAL_DISSECTOR
TRAPPER
IMPRISONER
LOVER
DEITY
FATHER
MOTHER
ADVENTURER
ANIMATED
TAX_ESCORT
LAW_ENFORCE
FORMER_SLAVE
FORMER_MEMBER
CRIMINAL
FORMER_MERCENARY
Unrecognized Historical Figure Hist Fig Link Token:
DECEASED_SPOUSE
FORMER_SPOUSE
PET_OWNER
FORMER_APPRENTICE
FORMER_MASTER
COMPANION
MERCHANT
TRADER
SURGEON
SUTURER
BONE_SETTER
DIAGNOSER
PUMP_OPERATOR
SIEGE_OPERATOR
SIEGE_ENGINEER
WOOD_BURNER
MASTER_PIKEMAN
MASTER_MACEMAN
MASTER_SWORDSMAN
MASTER_AXEMAN
MASTER_WRESTLER
MASTER_CROSSBOWMAN
MASTER_SPEARMAN
MASTER_HAMMERMAN
SHEARER
GELDER
MILKER
CHEESE_MAKER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
FISHERY_WORKER
STRAND_EXTRACTOR
GLASSMAKER
CLOTHIER
WEAVER
BONE_CARVER
LEATHERWORKER
STONECRAFTER
LYE_MAKER
POTASH_MAKER
SOAP_MAKER
BREWER
HERBALIST
PLANTER
GLAZER
BEEKEEPER
PRESSER
MILLER
THRESHER
COOK
SPINNER
CUTWOOD
CLEAN
HAUL_ANIMALS
HAUL_FURNITURE
HAUL_ITEM
HAUL_REFUSE
HAUL_FOOD
HAUL_BODY
HAUL_WOOD
HAUL_STONE
MESSENGER
MONK
PILGRIM
PROPHET
PEDDLER
GELD
MILK
MAKE_CHEESE
PROCESS_PLANT
CLOTHESMAKER
DISSECT_VERMIN
RECOVER_WOUNDED
FEED_WATER_CIVILIANS
DRESSING_WOUNDS
SUTURING
BONE_SETTING
SURGERY
DIAGNOSE
ANIMALCARE
ANIMALTRAIN
POET
BEAST_HUNTER
SCOUT
MONSTER_SLAYER
MASTER_LASHER
DRUNK
MASTER_THIEF
TRAINED_WAR
TRAINED_HUNTER
RECRUIT
MASTER_BLOWGUNMAN
MASTER_BOWMAN
TAVERN_KEEPER
BOOKBINDER
PAPERMAKER
GEOGRAPHER
CHEMIST
NATURALIST
ASTRONOMER
HISTORIAN
MATHEMATICIAN
PHILOSOPHER
DANCER
BARD
MILLING
CLOTHESMAKING
BREWING
WEAVING
TRAPPING
PROCESSFISH
MASONRY
ENGRAVE_STONE
CARVE_STONE
CUT_STONE
CARPENTRY
WOODCUTTING
Unrecognized Unit Type Token:
Unrecognized Labor Token:
BUILD_CONSTRUCTION
MISC_WEAPON
BONECARVE
LEATHERWORK
METALCRAFT
STONECRAFT
WOODCRAFT
ENCRUSTGEM
CUTGEM
HERBALISM
SPINNING
SHEARING
CHEESEMAKING
PROCESSPLANTS
STONE_CRAFT
WAX_WORKING
POTTERY
BOOKBINDING
PAPERMAKING
WOOD_CRAFT
ENCRUST_GEM
CUT_GEM
METAL_CRAFT
FORGE_FURNITURE
FORGE_ARMOR
FORGE_WEAPON
SMELT
HUNT
DISSECT_FISH
CLEAN_FISH
BUILD_ROAD
HAUL_WATER
PULL_LEVER
HAUL_TRADE
HANDLE_VEHICLES
BEEKEEPING
PRESSING
OPERATE_PUMP
BURN_WOOD
GLAZING
LYE_MAKING
POTASH_MAKING
SIEGEOPERATE
SIEGECRAFT
EXTRACT_STRAND
BONE_CARVE
GRASP_STRIKE
WRESTLING
RANGED_COMBAT
MELEE_COMBAT
TEACHING
LEADERSHIP
COORDINATION
SPEAKING
PROSE
SITUATIONAL_AWARENESS
CONCENTRATION
KNOWLEDGE_ACQUISITION
TRACKING
PACIFY
CHEMISTRY
ASTRONOMY
MATHEMATICS
LOGIC
CRITICAL_THINKING
PLAY_PERCUSSION_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_KEYBOARD_INSTRUMENT
MAKE_MUSIC
CLIMBING
MILITARY_TACTICS
KNAPPING
DODGING
STANCE_STRIKE
SET_BONE
DRESS_WOUNDS
SNEAK
MAGIC_NATURE
MECHANICS
CONSOLE
FLATTERY
COMEDY
INTIMIDATION
RECORD_KEEPING
ORGANIZATION
APPRAISAL
JUDGING_INTENT
NEGOTIATION
SWIMMING
SOAP_MAKING
WOOD_BURNING
CRUTCH_WALK
SUTURE
SMALLGEM
UNCOMMON
FORCED
Unrecognized Material Token:
GET_MATERIAL_FROM_REAGENT
ANIMALTRAP
WINDOW
GOBLET
FLASK
HATCH_COVER
AMBER
Unrecognized Skill Token:
MODSKILL10
MODSKILL09
MODSKILL08
MODSKILL07
MODSKILL06
MODSKILL05
MODSKILL04
MODSKILL03
MODSKILL02
MODSKILL01
INTRIGUE
FLUID_ENGINEER
OPTICS_ENGINEER
GEOGRAPHY
GRIME
UNKNOWN_SUBSTANCE
FILTH_Y
FILTH_B
PEARLASH
ASH
GLASS_CRYSTAL
GLASS_CLEAR
GLASS_GREEN
CORAL
TRAPPARTS
BALLISTAARROWHEAD
BALLISTAPARTS
CATAPULTPARTS
MILITARY_UNIT
VESSEL
Unrecognized Item Token:
EGG
GLOB
COIN
LIQUID_MISC
POWDER_MISC
WEAPONRACK
ARMORSTAND
BOOK
SKIN_TANNED
FISH_RAW
CORPSEPIECE
BRACELET
EARRING
CROWN
AMMO
SCEPTER
AMULET
FIGURINE
(Combat) Stunned
(Combat) Knocked out
(Combat) Propelling blow
(Combat) Attack latched
(Combat) Natural attack latched
(Combat) Attack stuck in
(Combat) Enraged
(Combat) Wounds
(Combat) Strike
(Wrestle) Part ripped away
(Wrestle) Adjust grip
(Wrestle) Strangle
(Wrestle) Latch on
(Wrestle) Struggle
(Wrestle) Release
(Wrestle) Release choke
Ambush (uninjured creature)
Ambush (injured creature)
Ambush
Ambush (nature)
Ambush (snatcher)
Snatcher
Gremlin
Ambush (thief, other)
Ambush (thief, nature)
Ambush (thief, skulking)
Ambush (thief)
Ambush (resident)
Dig canceled (wet)
Dig canceled (warm)
(Combat) Nauseated
(Combat) Winded
Jump-dodge (strike)
Jump-dodge (proj)
Surprised
Charge
Drop item
Weapon twist
Struck economic mineral
Struck mineral
Praise the miners
Found a feature
Era change
Reached peak
map_rejection_log.txt
CRAFT_GUILD
(Wrestle) Release lock
(Wrestle) Throw
(Wrestle) Takedown
(Wrestle) Chokehold
(Wrestle) Joint lock
(Charge) Tangle/tumble
(Charge) Tangle
(Charge) (A) Bounced back
(Charge) (A) Tumble
(Charge) (D) Knocked over
(Charge) (D) Tumble
(Charge) Collision
Parry
Counterstrike
Dodge
Caught in web
Caught in flame
Fall over
Endgame event 2
Endgame event 1B
Endgame event 1
Pet death
Citizen death
(Adventure) Death
Job cancellation
(Adventure) Sleep interrupted
(Adventure) Awaken
Masterwork construction lost
Masterwork architecture lost
Masterwork made
Engraving melted
Pull out and drop item
Shoot web
Breathe fire
Block fire
(Wrestling) Cannot break grip
(Wrestling) Break grip
Give into pain
No longer stunned
Overcome paralysis
Free from web
Regain consciousness
Lose hold of item
Vomit
Slam into unit
Slam into an obstacle
Slam into an obstacle (blow apart)
Trade diplomat
Liaison
Gremlin unshackled something
Gremlin opened cage
Gremlin triggered plate
Gremlin pulled lever
Animal trap robbed
Animal trapped
No migrants
Migrants (danger)
Migrant (one)
Migrants
Noble
Ambush (incapacitated creature)
Magma defaced engraving
Berserk
Regular beast
Werebeast
Megabeast
Artifact construction begun
(Strange mood) Building claimed
Entangled in hidden web
Vermin escaped from cage
Attachment to item
Item given name
Artifact made
Strange mood
Animal birth
Citizen birth
Cave-in
Wild animal gave birth
Mechanism sounds
Assumed position
Conversation (Conflict)
Gained site control
Strap item
Draw item
Push item
Reorganize possessions
No longer overwhelmed
Travel complaint
Lose hold of surface
Fail to grab hold
Attack caught
Attack interrupted
Bandit grabs item
No grasp to draw
You draw
You strap item
You unyield
You yield
Nothing to examine
Nothing to interact
Search found nothing
Search found something
Already searched
No tracks
Cannot jump
Enemy moved out of range
Tantrum
Citizen lost to stress
Citizen overwhelmed by stress
Interaction (user)
Transformation
Found trap
Creature stolen object
Creature sound
Intro
Cannot travel through site
Discovered site
Hit by ball of flames
Ghost attack
(Adventure) Cackling fades
(Adventure) Night Creature Attack
(Adventure) Made item
Breath attack
Martial trance
Stand up
Bandit empties container
Conversation
Dodge projectile
Skipped on liquid
Gained knowledge
Full reversion
Semi-wild
Flounder in water
Animal action
Evil cloud
Weird weather
Embrace
Pet missing
Citizen missing
Undead attack
Interaction (target)
Pet loses dead owner
Merchants leaving now
Merchants leaving soon
Wagons bypassed inaccessible site
Merchants need depot
Merchants unloading
Vomit blood
Cough blood
(Combat) Gain/lose possession of item
Soldier becomes a master
Recruit gains skill
Profession change
You feel hot/cold
You interact with item
You interact with building
Pick up
Mandate ends
Masterwork food
Masterful dye
Animal trained
You feed on victim
Learned a power
Masterpiece defaced
Masterpiece crafted
Land's status elevated
Land gains a status
Vermin disturbed
Citizen kidnapped
Job removed from unpowered building
Unable to complete building
Vermin bite
Pet adopts owner
Cannot stand
Cannot climb
Cannot chop tree
No hands to pick up
Check date
Check temperature
Check weather
Check smells
No item to throw
No item to pick up
No item to drop
No item to contain
No item to eat
No item to wear
No item to remove
No item to strap
Drop
Failed to eat/drink
Eat
Put into a container
Take out of a container
Take off item
Put on item
Empty a container
Nightfall
Break of dawn
Set a fire
Cannot set a fire
Made a campfire
Cannot make campfire
Cannot rest
Must unretract first
Rumor spread by citizen
You cannot construct here
Tree chopped
Petition ignored
New apprenticeship
Composition failed
Composition complete
Cursed by deity
Building destroyed/toppled
Performance quality
Learned art form
Learned written content
Activity end
Activity section change
Activity ongoing
Begin activity
You cannot mount
Mount
Witnessed item missing
Witnessed item has been moved
Witnessed item stolen
Witnessed item handoff
Guild founded
Agreement abandoned
Priesthood needs recognized
Agreement satisfied
You given emergency tactical control
Nearby site linked economically
New site founded nearby
Returning soldiers bring rumor(s)
Visitor shared rumor(s)
Thief (villain)
Party organized
Citizen becomes civilian
Citizen becomes soldier
Somebody grows up
Local resident creature named
New mandate
New demand
Demand forgotten
No fish to catch
Job overwritten
Work order completed
Machine link suspended
Construction suspended
Site located
Election
Diplomat bids farewell
You cannot perform
Your order delivered
Research breakthrough
You cannot speak
Guest arrives
Dry season
Wet season
Rain
Snow
Clear weather
Beast guzzles drink
Wedding
Masterwork engraving
Masterwork improvement
Building toppled by ghost
Tantrum (possessed by ghost)
Other Recipes
Meat/Fish Recipes
Garden Vegetables
Fruit and Nuts
Eggs
Extracts
Powders
Cheeses
Drinks
Pets
Cloth (Yarn)
Cloth (Silk)
Cloth (Plant)
/Above
/Below
Toys
Shields
Legwear
Footwear
Handwear
Headwear
Digging Implements
Trap Components
Bodywear
Training Weapons
Anvils
Stone Blocks
Large Cut Gems
Small Cut Gems
Metal Bars
Unrecognized Inorganic Token:
NO_MATGLOSS
USE_LAVA_STONE
CHARCOAL
COKE
No food
Mountainhome achieved
Satisfied monarch
Monarch arrived early
Monarch arrived
First caravan
Embark
Diplomat left unhappy
You failed to dismount
Dismount
You failed to mount
North
East
West
CLUSTER_ONE
CLUSTER_SMALL
CLUSTER
Unrecognized Coal Token:
Milling Flood
Head for Edge
Claim Site
Move to Site
Mill Building
Mill Anywhere
Return to Base
Seek Commander
Vermin Hunting
Meeting Location Building
Meeting Location
Chained Animal
Owner
Inactive Marauder
Pattern Patrol
Conflict Defense
Valid Pond Dump
Valid Pond Dump Unit
Come to Job Building
Nonsense
Wait Order
Alarm
Guard
Graze
Lair Hunter
Squad Defend Burrow From Target
Squad Defend Burrow
Squad Patrol
Squad Kill List
Squad Move
Milling Burrow
Quivers
Flasks/Waterskins
Miscellaneous
Barrels
Ropes (Yarn)
Ropes (Silk)
Ropes (Plant)
Thread (Yarn)
Thread (Silk)
Thread (Plant)
Bags (Yarn)
Bags (Silk)
Bags (Plant)
Bags (Leather)
Cages
Wilderness Roamer
Wilderness Curious Steal Target
Wilderness Curious Wander
Marauder Mill
Ambush Patrol
Sieger Mill
Sieger Basepoint
Maraud Target
Undead Hunt
Insane Mood
Dungeon Commander
Cups/Mugs/Goblets
Crutches
Splints
Buckets
Backpacks
Seek Building For Job
Seek Building For Item Drop
Seek Unit For Job
Seek Unit For Item Drop
Seek Job Item
Seek Give Water Bucket
Carry Patient to Bed
Seek Surgery Site
Seek Patient for Dress Wound
Seek Patient for Suturing
Seek Patient for Crutch
Seek Patient for Immobilize Break
Seek Patient for Diagnosis
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