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Difference between revisions of "v0.31:Stonegears/Status screen"

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Without use of a {{L|bookkeeper}} item counts will only be precise if they're 10 or below.  To increase the records accuracy you must enter the nobles screen with {{K|n}}, scroll  to the bookkeeper line with {{K|↑}} or {{K|↓}}, press {{K|Enter}}, select a dwarf then press {{K|Enter}} again.  This will bring you back to the nobles screen, but now the bookkeeper line will show {{DFtext|[REQUIRE]|red}}, because the bookkeeper needs an {{L|office}} to work in.  To get the bookkeeper an office, use {{K|q}} to interact with an installed {{L|chair}}, {{K|r}} and {{K|Enter}} to turn it into an office, and then {{K|a}} to assign it to a particular dwarf.  In a pinch you can assign one of the chairs in the dining hall as an office, but this will reduce the value/quality of the room and also reduce by one the number of chairs available for other dwarves to eat with; if you go this route then when turning the chair into an office you should reduce it's size with {{K|-}} so as to minimize the reduction of value of the dining room.  If you want to give your bookkeeper his/her own private office just carve out a 1x2 tile nook somewhere underground and install a new chair, then put a {{L|table}} next to it.  If the chair has no table next to it then your bookkeeper will eat in the chair but complain about the lack of a table to dine on.
 
Without use of a {{L|bookkeeper}} item counts will only be precise if they're 10 or below.  To increase the records accuracy you must enter the nobles screen with {{K|n}}, scroll  to the bookkeeper line with {{K|↑}} or {{K|↓}}, press {{K|Enter}}, select a dwarf then press {{K|Enter}} again.  This will bring you back to the nobles screen, but now the bookkeeper line will show {{DFtext|[REQUIRE]|red}}, because the bookkeeper needs an {{L|office}} to work in.  To get the bookkeeper an office, use {{K|q}} to interact with an installed {{L|chair}}, {{K|r}} and {{K|Enter}} to turn it into an office, and then {{K|a}} to assign it to a particular dwarf.  In a pinch you can assign one of the chairs in the dining hall as an office, but this will reduce the value/quality of the room and also reduce by one the number of chairs available for other dwarves to eat with; if you go this route then when turning the chair into an office you should reduce it's size with {{K|-}} so as to minimize the reduction of value of the dining room.  If you want to give your bookkeeper his/her own private office just carve out a 1x2 tile nook somewhere underground and install a new chair, then put a {{L|table}} next to it.  If the chair has no table next to it then your bookkeeper will eat in the chair but complain about the lack of a table to dine on.
  
Once the office has been assigned going back to the nobles screen ({{K|n}}) should show {{DFtext|[REQUIRE]|white}} to indicate that the requirement has been met.  Select the bookkeeper line again and use {{K|s}} to alter the precision the bookkeeper is striving towards ({{K|↑}} or {{K|↓}} to scroll).  If you have a dwarf to spare you should turn precision up to the highest level and turn off all of the bookkeeper's {{L|labor}}s.  If you bookkeeper must multi-task then set the precision to low, increasing it again later as the need arises.
+
Once the office has been assigned going back to the nobles screen ({{K|n}}) should show {{DFtext|[REQUIRE]|white}} to indicate that the requirement has been met.  Select the bookkeeper line again and use {{K|s}} to alter the precision the bookkeeper is striving towards ({{K|↑}} or {{K|↓}} to scroll).  If you have a dwarf to spare you should turn precision up to the highest level and turn off all of the bookkeeper's {{L|labor}}s, then turn the labors back on once highest precision has been reached.  If you bookkeeper must multi-task then set the precision to low, increasing it again later as the need arises.
  
 
Note that while the game ''claims'' that your bookkeeper is updating the stockpile records, what's really happening is that s/he's directly increasing the abstract quantity "precision level" without actually counting any existing items.  If an item is created, altered or destroyed then the status screen and all sub-screens are instantly and automatically updated without the bookkeeper having to do anything.
 
Note that while the game ''claims'' that your bookkeeper is updating the stockpile records, what's really happening is that s/he's directly increasing the abstract quantity "precision level" without actually counting any existing items.  If an item is created, altered or destroyed then the status screen and all sub-screens are instantly and automatically updated without the bookkeeper having to do anything.

Revision as of 05:02, 30 June 2011

Back to the main tutorial page

The Template:L screen (informally known as the "z-screen") can be access from the main menu via z.

Title bar

At the very top of the screen is the title bar.

Fortress name

The upper left-hand corner of the screen there will show

[Fortress-type] Lamolon, "Stonegears"

"Lamolon" is the dwarven name of the fortress, and "Stonegears" is the English translation. The fortress-type depends upon the fortress population, starting at "Outpost".

Date

The upper right-hand corner shows the current game date by the Template:L, in the form of

[day number] [month name], [years since creation of world], [Early/Mid/Late]-[Season]

Each month has exactly 28 days, three months to the season, with the first month of the year being the equivalent of the real-world March and the last being the equivalent of the real-world February.

If you check the date often enough you'll find that game time passes rather oddly. On the one hand it takes an average dwarf 11.2 minutes to move a single tile, yet on the other hand a dwarf only eats a meal about once ever 42 days instead of two or three times per day.

Note that in fortress mode it's always daytime, so the status screen shows no indication of the time of day.

Wealth

If you have appointed a Template:L with who is at least a Template:L at the Template:L skill, then the the middle left-hand part of the screen will show statistics about the fortress wealth, measured in , informally called Template:L.

The first statistic is Template:L, which is the total value of all of the items created at your fortress which remain in in your fortress (items which were created in your fortress but are no longer present don't count), plus the value of all the architecture in your fortress (which includes Template:L and Template:L walls and floors). Created wealth is the primary means of attracting more immigrants, a certain amount is required to gain a Template:L, and certain amounts can trigger Template:Les if the INVADERS option is set to YES. Note that your Template:L, if it hasn't been deconstructed, counts as 9☼ of created wealth under the architecture sub-group, even though none of your dwarves created it.

If a number in the created wealth section is yellow then it is an exact amount. If it's brown and ends in a ? then it's an approximate number. Numbers are approximate if your bookkeeper hasn't achieved enough precision to completely count everything in your fortress.

Second is Imported Wealth, which includes the value of all the items currently in your fortress which:

If you transform an item (like from a Template:L to a Template:L) or Template:L it then it stops counting as imported wealth and starts counting as created wealth. Imported wealth might start out higher than would be expected because some of the clothes your dwarves start out with can be made from the Template:L of Template:Ls, which has a high value.

The third statistic is Exported Wealth, which is the value of all the items you traded or offered to Template:Ls.

Food stores

In the lower left-hand corner of the screen is information on your Template:L stores. Like with fortress wealth, if a number is yellow then it is an exact amount. If it's brown and ends in a ? then it's an approximate number; numbers are approximate if your bookkeeper hasn't achieved enough precision to completely count everything in your fortress.

Some notes on the different categories:

  • Plant lists only raw, unprocessed plants which are edible raw. Raw plants which require processing to eat and plants which have been processed aren't counted here.
  • Seeds includes all seeds, both ones which can eaten raw and those which need to be cooked.
  • Other includes Template:L meals, processed plants, Template:L, Template:L, and everything which doesn't fit into the other categories. Aside from cooked meals, most things in this category must be cooked before they can be eaten.

Population

In the middle and the right of the screen is statistics on the population of your fortress. The breakdown by profession can be misleading since each dwarf is only counted once, and is counted by whichever skill they have which is highest, so a dwarf who is a high master miner and a master mason will be counted as a miner but not a as mason. Also note that military dwarves are only listed in the right-hand column if they're actively on duty.

Menu bar and sub-screens

Under the title bar is the menu bar, showing Animals Kitchen Stone Stocks, and possibly Health and Justice. You can use and to highlight one and then press Enter to view the associated sub-screen. Note that in all the sub-screens that scrolling up and down through lists is done with and