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Difference between revisions of "User:Koltom"

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If it wasnt for this wiki i would probably have deleted the game after 15 minutes...that is, 1 hour for the world creation, 15+ minutes for the starting location, lots of time for getting even a slight idea of outfitting and ''then'' 15 minutes. On the other hand i was already heavily using the wiki when outfitting XD
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If it wasnt for this wiki i would probably have deleted the game after 15 minutes...that is, 1 hour for the world creation, 15+ minutes for the starting location, lots of time for getting even a slight idea of outfitting and ''then'' 15 minutes. On the other hand i was already heavily using the wiki when outfitting..
 
 
== thats how they roll ==
 
 
 
coming from a party ang going straight for the booze. Well, they ''are'' alcoholics.
 
 
 
== crops ==
 
 
 
2 types of red. Im rather sure red in the past just means that this was planted there. Red in current season can not mean too late, as i have planted stuff "to late", thus still on fields in next season, without it being red. This would make limited sense anyway as it always takes some time after designating till the seeds are really all in. But what if red means not grown in this season and next not available? that would fit.
 
 
 
planted seeds are transfered into the next season, (even if plant not available there?), but then no growth. even Transfer in next season then? limit?
 
  
 
 
  
 
== on migrants ==
 
== on migrants ==
* they have professions not yet there or dabbling :yes, much
 
*they have professions already there: yes, less
 
*therefore are the last crap: oh yeah,baby
 
 
* biggest wave: 19+pets
 
* biggest wave: 19+pets
 
* soldiers: they fit the weapons u made. they may bring (iron) weapons, may bring leather armor, may bring steel and iron items
 
* soldiers: they fit the weapons u made. they may bring (iron) weapons, may bring leather armor, may bring steel and iron items
 
*skill: 1x3 or 3x2 or 2x2 or 0 - soldier: comp + 2x2
 
*skill: 1x3 or 3x2 or 2x2 or 0 - soldier: comp + 2x2
thers very well peasants that are not spouses.
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*ther's very well peasants that are not spouses.
  
 
== trade tricks ==
 
== trade tricks ==
  
The caravans dont buy stolen goods. They can however easily be tricked into picking the stuff in couteroffers.
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The caravans dont buy stolen goods. They can however easily be tricked into picking the stuff in couteroffers. or decorate.
  
  

Revision as of 14:59, 13 March 2008

If it wasnt for this wiki i would probably have deleted the game after 15 minutes...that is, 1 hour for the world creation, 15+ minutes for the starting location, lots of time for getting even a slight idea of outfitting and then 15 minutes. On the other hand i was already heavily using the wiki when outfitting..

on migrants

  • biggest wave: 19+pets
  • soldiers: they fit the weapons u made. they may bring (iron) weapons, may bring leather armor, may bring steel and iron items
  • skill: 1x3 or 3x2 or 2x2 or 0 - soldier: comp + 2x2
  • ther's very well peasants that are not spouses.

trade tricks

The caravans dont buy stolen goods. They can however easily be tricked into picking the stuff in couteroffers. or decorate.


some info what meat is cheap and what is expensive could be added.

mule2, horse2,donkey2, cow 4 marmot2,gorilla2,rat4 goat2

all(?)gibbon2 chimp2,bonobo2gazell2