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Difference between revisions of "40d:Occupancy flags in DF memory"

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m (Rated article "Fine" using the rating script.)
 
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     00000000000000000000000000000011 blocking part of workshop
+
{{Quality|Fine|20:58, 29 April 2013 (UTC)}}
     00000000000000000000000000000010 non-blocking part of workshop
+
{{av}}
     00000000000000000000000000000010 wagon
+
     00000000000000000000000000000000 <- Rat
     00000000000000000000000000000101 bridge (unbuilt?)
+
    00000000000000000000000000000000 <- Wall (Built)
     00000000000000000000000000001000 dog
+
    00000000000000000000000000000001 <- Wall (Not Built)
     00000000000000000000000000001000 horse
+
    00000000000000000000000000000010 <- Non-blocking part of workshop
     00000000000000000000000000001000 dwarf
+
     00000000000000000000000000000010 <- Wagon
     00000000000000000000000000011000 dwarf + dwarf
+
    00000000000000000000000000000011 <- Blocking part of workshop
     00000000000000000000000000100000 barrel on ground
+
     00000000000000000000000000000101 <- Trade Depot (Built)
     00000000000000000000000000100000 log of wood on ground
+
     00000000000000000000000000000101 <- Bridge (unbuilt?)
     00000000000000000000000000101000 anvil + dog
+
    00000000000000000000000000000111 <- Alunite door
 +
    00000000000000000000000000000111 <- Felsite Door
 +
    00000000000000000000000000001000 <- Dog
 +
     00000000000000000000000000001000 <- Horse
 +
     00000000000000000000000000001000 <- Dwarf
 +
     00000000000000000000000000001000 <- Cave Swallowman (Flying)
 +
    00000000000000000000000000001010 <- Mule in Carpenters Workshop
 +
    00000000000000000000000000001010 <- Dwarf in Carpenters Workshop
 +
     00000000000000000000000000011000 <- Dwarf + dwarf
 +
     00000000000000000000000000100000 <- Cave spider silk web
 +
    00000000000000000000000000100000 <- Barrel on ground
 +
     00000000000000000000000000100000 <- Log of wood on ground
 +
     00000000000000000000000000100000 <- Lungfish remains
 
     00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile
 
     00000000000000000000000000100010 <- Felsite on a Wood Stockpile
 
     00000000000000000000000000100010 <- Felsite on a Wood Stockpile
 +
    00000000000000000000000000101000 <- Anvil + dog
 +
    00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile
 +
    00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile
 +
    00000000000000000000000000000000 <- Empty Floor
 +
    10000000000000000000000000000000 <- Snowy Floor
 +
 +
 +
    OCCUPANCY_BUILDING_BIT1 BIT1
 +
    OCCUPANCY_BUILDING_BIT2 BIT2
 +
    OCCUPANCY_BUILDING_BIT3 BIT3
 +
    OCCUPANCY_UNIT BIT4
 +
    OCCUPANCY_GROUNDED_UNIT BIT5
 +
    OCCUPANCY_ITEM BIT6
 +
    OCCUPANCY_MUD BIT7
 +
    OCCUPANCY_VOMIT BIT8
 +
    OCCUPANCY_DEBRIS1 BIT9
 +
    OCCUPANCY_DEBRIS2 BIT10
 +
    OCCUPANCY_DEBRIS3 BIT11
 +
    OCCUPANCY_DEBRIS4 BIT12
 +
    OCCUPANCY_BLOOD_G BIT13
 +
    OCCUPANCY_BLOOD_G2 BIT14
 +
    OCCUPANCY_BLOOD_B BIT15
 +
    OCCUPANCY_BLOOD_B2 BIT16
 +
    OCCUPANCY_BLOOD_Y BIT17
 +
    OCCUPANCY_BLOOD_Y2 BIT18
 +
    OCCUPANCY_BLOOD_M BIT19
 +
    OCCUPANCY_BLOOD_M2 BIT20
 +
    OCCUPANCY_BLOOD_C BIT21
 +
    OCCUPANCY_BLOOD_C2 BIT22
 +
    OCCUPANCY_BLOOD_W BIT23
 +
    OCCUPANCY_BLOOD_W2 BIT24
 +
    OCCUPANCY_BLOOD_0 BIT25
 +
    OCCUPANCY_BLOOD_02 BIT26
 +
    OCCUPANCY_SLIME BIT27
 +
    OCCUPANCY_SLIME2 BIT28
 +
    OCCUPANCY_BLOOD BIT29
 +
    OCCUPANCY_BLOOD2 BIT30
 +
    OCCUPANCY_DEBRIS5 BIT31
 +
    OCCUPANCY_SNOW BIT32
 +
 +
[[Category:Hacking]]

Latest revision as of 20:58, 29 April 2013

This article is about an older version of DF.
   00000000000000000000000000000000 <- Rat
   00000000000000000000000000000000 <- Wall (Built)
   00000000000000000000000000000001 <- Wall (Not Built)
   00000000000000000000000000000010 <- Non-blocking part of workshop
   00000000000000000000000000000010 <- Wagon
   00000000000000000000000000000011 <- Blocking part of workshop
   00000000000000000000000000000101 <- Trade Depot (Built)
   00000000000000000000000000000101 <- Bridge (unbuilt?)
   00000000000000000000000000000111 <- Alunite door
   00000000000000000000000000000111 <- Felsite Door
   00000000000000000000000000001000 <- Dog
   00000000000000000000000000001000 <- Horse
   00000000000000000000000000001000 <- Dwarf
   00000000000000000000000000001000 <- Cave Swallowman (Flying)
   00000000000000000000000000001010 <- Mule in Carpenters Workshop
   00000000000000000000000000001010 <- Dwarf in Carpenters Workshop
   00000000000000000000000000011000 <- Dwarf + dwarf
   00000000000000000000000000100000 <- Cave spider silk web
   00000000000000000000000000100000 <- Barrel on ground
   00000000000000000000000000100000 <- Log of wood on ground
   00000000000000000000000000100000 <- Lungfish remains
   00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile
   00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile
   00000000000000000000000000100010 <- Felsite on a Wood Stockpile
   00000000000000000000000000101000 <- Anvil + dog
   00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile
   00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile
   00000000000000000000000000000000 <- Empty Floor
   10000000000000000000000000000000 <- Snowy Floor


   OCCUPANCY_BUILDING_BIT1 BIT1
   OCCUPANCY_BUILDING_BIT2 BIT2
   OCCUPANCY_BUILDING_BIT3 BIT3
   OCCUPANCY_UNIT BIT4
   OCCUPANCY_GROUNDED_UNIT BIT5
   OCCUPANCY_ITEM BIT6
   OCCUPANCY_MUD BIT7 
   OCCUPANCY_VOMIT BIT8
   OCCUPANCY_DEBRIS1 BIT9
   OCCUPANCY_DEBRIS2 BIT10
   OCCUPANCY_DEBRIS3 BIT11
   OCCUPANCY_DEBRIS4 BIT12
   OCCUPANCY_BLOOD_G BIT13
   OCCUPANCY_BLOOD_G2 BIT14
   OCCUPANCY_BLOOD_B BIT15
   OCCUPANCY_BLOOD_B2 BIT16
   OCCUPANCY_BLOOD_Y BIT17
   OCCUPANCY_BLOOD_Y2 BIT18
   OCCUPANCY_BLOOD_M BIT19
   OCCUPANCY_BLOOD_M2 BIT20
   OCCUPANCY_BLOOD_C BIT21
   OCCUPANCY_BLOOD_C2 BIT22
   OCCUPANCY_BLOOD_W BIT23
   OCCUPANCY_BLOOD_W2 BIT24
   OCCUPANCY_BLOOD_0 BIT25
   OCCUPANCY_BLOOD_02 BIT26
   OCCUPANCY_SLIME BIT27
   OCCUPANCY_SLIME2 BIT28
   OCCUPANCY_BLOOD BIT29
   OCCUPANCY_BLOOD2 BIT30
   OCCUPANCY_DEBRIS5 BIT31
   OCCUPANCY_SNOW BIT32