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Difference between revisions of "v0.31:Weapon token"
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(Created page with '{{AV}} {{Quality|Tattered|08:43, 18 June 2010 (UTC)}} {| {{prettytable}} |- bgcolor="#999999" ! Token ! Arguments ! Description |- | ITEM_WEAPON | <name> | unique ID of the weap…') |
(prettified the table, added some missing tokens, fleshed out descriptions, marked some tags as "required') |
||
Line 9: | Line 9: | ||
|- | |- | ||
| ITEM_WEAPON | | ITEM_WEAPON | ||
− | | | + | | |
− | | | + | *name |
+ | | Token used to refer to the weapon. <font color="red">Required</font>. | ||
|- | |- | ||
| NAME | | NAME | ||
− | |||
| | | | ||
+ | *singular | ||
+ | *plural | ||
+ | | Name of the weapon. <font color="red">Required</font>. | ||
|- | |- | ||
| SIZE | | SIZE | ||
− | | | + | | |
− | | | + | *size |
+ | | Size/weight of weapon (in grams). <font color="red">Required</font>. | ||
|- | |- | ||
| SKILL | | SKILL | ||
− | | | + | | |
+ | *Skill token | ||
+ | | The skill to determine effectiveness in melee with this weapon. <font color="red">Required</font>. | ||
+ | |||
+ | |- | ||
+ | | RANGED | ||
+ | | | ||
+ | *Skill token | ||
+ | *Ammo item token | ||
+ | | Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | ||
+ | |||
+ | |- | ||
+ | | SHOOT_FORCE | ||
+ | | | ||
+ | *value | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | SHOOT_MAXVAL | ||
+ | | | ||
+ | *value | ||
| | | | ||
|- | |- | ||
| TWO_HANDED | | TWO_HANDED | ||
− | | | + | | |
− | | | + | *size |
+ | | Creatures under this size must use the weapon two handed. <font color="red">Required</font>. | ||
|- | |- | ||
| MINIMUM_SIZE | | MINIMUM_SIZE | ||
− | | | + | | |
− | | | + | *size |
+ | | Minimum bodysize to use the weapon at all (multigrasp until TWO_HANDED value) <font color="red">Required</font>. | ||
|- | |- | ||
| MATERIAL_SIZE | | MATERIAL_SIZE | ||
− | | value | + | | |
− | | number of bars needed for forging | + | *value |
+ | | number of bars needed for forging <font color="red">Required</font>. | ||
|- | |- | ||
| ATTACK | | ATTACK | ||
| | | | ||
− | attacktype:BLUNT or EDGE | + | *attacktype:BLUNT or EDGE |
− | contact_area:value | + | *contact_area:value |
− | penetration_size:value | + | *penetration_size:value |
− | verb2nd:string | + | *verb2nd:string |
− | verb3rd:string | + | *verb3rd:string |
− | noun:string | + | *noun:string |
− | velocity_multiplyer:value | + | *velocity_multiplyer:value |
− | | | + | | <font color="red">Required</font>. |
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Revision as of 01:23, 21 July 2010
Token | Arguments | Description |
---|---|---|
ITEM_WEAPON |
|
Token used to refer to the weapon. Required. |
NAME |
|
Name of the weapon. Required. |
SIZE |
|
Size/weight of weapon (in grams). Required. |
SKILL |
|
The skill to determine effectiveness in melee with this weapon. Required. |
RANGED |
|
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
SHOOT_FORCE |
|
|
SHOOT_MAXVAL |
|
|
TWO_HANDED |
|
Creatures under this size must use the weapon two handed. Required. |
MINIMUM_SIZE |
|
Minimum bodysize to use the weapon at all (multigrasp until TWO_HANDED value) Required. |
MATERIAL_SIZE |
|
number of bars needed for forging Required. |
ATTACK |
|
Required. |