v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34 Talk:Weapon
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
Someone with experience in probabilities needs to rework the math and update the table's false values to accurate values. Also, the means by which to identify a dwarf with a larger creature size should be added to the size section. A Gigantic dwarf sticks out but everything below that is unknown leading to just hurling dwarves into a no uniform+pike squad until you find those that can equip. | Someone with experience in probabilities needs to rework the math and update the table's false values to accurate values. Also, the means by which to identify a dwarf with a larger creature size should be added to the size section. A Gigantic dwarf sticks out but everything below that is unknown leading to just hurling dwarves into a no uniform+pike squad until you find those that can equip. | ||
− | :Yeah, it looks to me like the original designer just misunderstood what the numbers mean -- seems to think that there's a 1/7 possibility of a 75% modifier, a 1/7 of a 95% modifier, etc. In fact, there's a 1/6 chance of getting ''between'' 75 and 95, a 1/6 chance of getting between 95 and 98, etc | + | :Yeah, it looks to me like the original designer just misunderstood what the numbers mean -- seems to think that there's a 1/7 possibility of a 75% modifier, a 1/7 of a 95% modifier, etc. In fact, there's a 1/6 chance of getting ''between'' 75 and 95, a 1/6 chance of getting between 95 and 98, etc. I'll work out the correct formula this evening.--[[User:Zzedar|Zzedar]] ([[User talk:Zzedar|talk]]) 18:48, 18 April 2013 (UTC) |
---- | ---- |