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Editing v0.31 Talk:Weapon
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− | + | {{L|Weight}} now seems to play a significant factor in determining a weapon's effectiveness. A weapon that is very light ''(made of {{L|adamantine}}, for instance)'' will not be as effective as a heavier one. This needs more research. | |
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-Moved discussion material to the discussion page | -Moved discussion material to the discussion page | ||
[[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC) | [[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC) | ||
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:Unfortunately it is a great deal more complicated than just the weight of a weapon. If the weapon an edge(such as a sword or axe) then the shear values of the material used become important. On the other hand, mass seems to be much more important to blunt type weapons such as mauls and war hammers. But it isn't know exactly how any of this works. It is all very unbalanced right now anyway, partly because Toady intends to add item damage to the combat system in the "soon™". Some of the counter intuitive quirks that are observed are because of the incomplete physical modeling. Some are bugs, others are design decisions that seem to stem from compromises in other parts of DF. Explanations of how the weapon/armor/wound system work from Toady are needed to understand what is going on, though a broad understanding may be possible on the basis of empirical testing. Regardless, extensive empirical testing is necessary to establish and test balance issues. It is all very much still a work in progress, especially given the current rapid rate of bug fix roll outs. It might not be a bad idea to start by creating creature like format pages for each of the weapons and materials, sense they are all in the raws now. -[[User:PencilinHand|PencilinHand]] 18:27, 13 April 2010 (UTC) | :Unfortunately it is a great deal more complicated than just the weight of a weapon. If the weapon an edge(such as a sword or axe) then the shear values of the material used become important. On the other hand, mass seems to be much more important to blunt type weapons such as mauls and war hammers. But it isn't know exactly how any of this works. It is all very unbalanced right now anyway, partly because Toady intends to add item damage to the combat system in the "soon™". Some of the counter intuitive quirks that are observed are because of the incomplete physical modeling. Some are bugs, others are design decisions that seem to stem from compromises in other parts of DF. Explanations of how the weapon/armor/wound system work from Toady are needed to understand what is going on, though a broad understanding may be possible on the basis of empirical testing. Regardless, extensive empirical testing is necessary to establish and test balance issues. It is all very much still a work in progress, especially given the current rapid rate of bug fix roll outs. It might not be a bad idea to start by creating creature like format pages for each of the weapons and materials, sense they are all in the raws now. -[[User:PencilinHand|PencilinHand]] 18:27, 13 April 2010 (UTC) | ||
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I propose a table of weapons on this page. The list of weapons from the raws follows. --[[User:StrongAxe|StrongAxe]] 16:28, 15 April 2010 (UTC) | I propose a table of weapons on this page. The list of weapons from the raws follows. --[[User:StrongAxe|StrongAxe]] 16:28, 15 April 2010 (UTC) | ||
*[ITEM_WEAPON:ITEM_WEAPON_WHIP] | *[ITEM_WEAPON:ITEM_WEAPON_WHIP] | ||
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*[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING] | *[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING] | ||
*[ITEM_WEAPON:ITEM_WEAPON_SPEAR_TRAINING] | *[ITEM_WEAPON:ITEM_WEAPON_SPEAR_TRAINING] | ||
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== TRAINING WEAPONS == | == TRAINING WEAPONS == | ||
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--[[Special:Contributions/99.96.100.228|99.96.100.228]] 19:54, 18 April 2010 (UTC) | --[[Special:Contributions/99.96.100.228|99.96.100.228]] 19:54, 18 April 2010 (UTC) | ||
:As far as I can tell, it's simply incomplete. The only real function you could have for them now is to have separate training squads equipped with them. They seem rather irrelevant considering that the only training I've seen my dwarves do is individual combat drill.[[User:The Architect|The Architect]] 02:26, 19 April 2010 (UTC) | :As far as I can tell, it's simply incomplete. The only real function you could have for them now is to have separate training squads equipped with them. They seem rather irrelevant considering that the only training I've seen my dwarves do is individual combat drill.[[User:The Architect|The Architect]] 02:26, 19 April 2010 (UTC) | ||
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− | === | + | == MOODS & FOREIGN WEAPONS == |
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− | + | I had a dwarf make a blow gun via a mood. Is this expected behaviour or a bug? Either way I think it should be noted that you can create foreign weapons via moods. [[User:EvilGrin|EvilGrin]] 23:28, 14 June 2010 (UTC) | |
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− | == | + | == Poison on ammonition/weapons == |
+ | All the underground races wear only spears or blowguns. The blowgun darts poison the attacked creature. How? Cause they are poisoned. And the poison is on the BLOWDARTS! Just Vew them and look at the blowdarts. As far as I saw they have either cave spider venom or GIANT cave spider venom on them. So you can poison you weapons by dropping poison on them, but how? --[[User:Niggy|Niggy]] 18:37, 2 July 2010 (UTC) | ||
− | == | + | == One handed or two-handed? == |
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− | + | It would be helpful if it showed whether weapons were one-handed or two handed on the wiki. I looked in the raws and on each weapon there seems to be a two-handed tag with an accompanying number. I would assume that number is the minimum size at which a creature can wield the weapon one handed, but I'm not 100% sure about that. Also, I recall some talk in the forums about whether there is a bonus to wielding some weapons two-handed, stemming from a test wherein speardwarves without shields fared better than speardwarves with shields. | |
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− | It would be helpful if it showed whether weapons were one-handed or two | ||
I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are. | I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are. | ||
[[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC) | [[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC) | ||
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− | == | + | == Mace V.S Hammer == |
They are both blunt weapons of same size, so what is the difference between the two? | They are both blunt weapons of same size, so what is the difference between the two? | ||
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