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Editing v0.31 Talk:Tilesets

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My recent edit was undone by an unknown user at IP 82.32.58.200.  I'm not sure why.
 
My recent edit was undone by an unknown user at IP 82.32.58.200.  I'm not sure why.
 
My reasoning is there is a big difference between a rough gem (ROUGH item token) and a rough gem cluster (INORGANIC item token with IS_GEM property).  Most importantly for this page, you can currently change the tile displayed by the unmined rough gem clusters, however, you can not change the tile displayed by the rough gem items themselves.  This question came up a few times recently on the DF boards because of this wiki page, so I clarified the difference.  I'm going to go and undo that latest edit unless I see some reason why it was reverted. [[User:Zeidrich|Zeidrich]] 00:18, 29 July 2010 (UTC)
 
My reasoning is there is a big difference between a rough gem (ROUGH item token) and a rough gem cluster (INORGANIC item token with IS_GEM property).  Most importantly for this page, you can currently change the tile displayed by the unmined rough gem clusters, however, you can not change the tile displayed by the rough gem items themselves.  This question came up a few times recently on the DF boards because of this wiki page, so I clarified the difference.  I'm going to go and undo that latest edit unless I see some reason why it was reverted. [[User:Zeidrich|Zeidrich]] 00:18, 29 July 2010 (UTC)
:To clarify, while [ITEM_SYMBOL:###] works with chunks of stone (and is why ores and slade/lignite/cobaltite/cinnabar show up as * and bituminous coal shows up as ☼), it's outright ignored for rough gems. --[[User:Quietust|Quietust]] 03:53, 29 July 2010 (UTC)
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The tileset files are identical to the old ones. I've already went ahead and pulled my tileset file up and loaded it in with no difficulties. It's a pretty safe bet that the rest of the details with tilesets are unchanged as well. Graphic sets however I do remember reading that the raws have been changed so these will have to be reworked before they can be used.  
 
The tileset files are identical to the old ones. I've already went ahead and pulled my tileset file up and loaded it in with no difficulties. It's a pretty safe bet that the rest of the details with tilesets are unchanged as well. Graphic sets however I do remember reading that the raws have been changed so these will have to be reworked before they can be used.  

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