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Editing v0.31:Shell
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{{quality|Exceptional|21:04, 26 April 2011 (UTC)}}{{av}} | {{quality|Exceptional|21:04, 26 April 2011 (UTC)}}{{av}} | ||
{{Buggy}} | {{Buggy}} | ||
− | A '''Shell''' is produced by catching live | + | A '''Shell''' is produced by catching live {{L|Fishing|seafood}} and then processing the raw catch at a {{L|Fishery}} with the {{L|Fish cleaning|clean fish}} job. Examples of shelled critters are raw {{L|turtle}}s, {{L|oyster}}s or {{L|mussel}}s. It has been reported that in DF2010, a {{L|cave lobster}} does not produce a shell. Unlike in previous versions of the game, shells are not left behind when a dwarf {{L|cook}}s or {{L|food|eat}}s a shelled creature. Shells currently cannot be acquired via {{L|trading}}. Turtles, crustaceans and shellfish purchased from traders have already been processed and had their shells removed. |
− | Shells are considered to be a part of the | + | Shells are considered to be a part of the {{L|turtle}}, {{L|oyster}} or {{L|mussel}} and not their own material type. They can be stored in a {{L|stockpile#Refuse|refuse stockpile}}, but may disappear due to {{L|vermin}} such as {{L|rat}}s. |
− | A killed | + | A killed {{l|snailman}} will also leave a shell behind. |
− | Shells can be crafted at a | + | Shells can be crafted at a {{L|craftsdwarf's workshop}} using the {{L|bone carver}} skill. |
== Modding == | == Modding == | ||
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=== Enabling Other Materials to Be Used in Moods === | === Enabling Other Materials to Be Used in Moods === | ||
− | If you don't want to add shells to existing creatures, you can enable other materials, like | + | If you don't want to add shells to existing creatures, you can enable other materials, like {{L|hoof|hooves}} or {{L|ivory}} to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to eg. make shell crafts of them. |
#In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE] | #In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE] | ||
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== Bugs == | == Bugs == | ||
* Processing a stack of raw turtles produces only one shell per stack, even if the stack contains more than one turtle. {{Bug|808}} | * Processing a stack of raw turtles produces only one shell per stack, even if the stack contains more than one turtle. {{Bug|808}} | ||
− | * Making crafts from a stack of shells (e.g. acquired from butchering a | + | * Making crafts from a stack of shells (e.g. acquired from butchering a {{L|titan}} or {{L|forgotten beast}}) will consume the entire stack but only produce one set of crafts. {{bug|3151}} |
<gallery> | <gallery> | ||
File:Shells.jpg|Assorted shells | File:Shells.jpg|Assorted shells | ||
</gallery> | </gallery> |