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Editing v0.31:Kobold
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− | {{ | + | {{CreatureInfo v0.31 |
− | |butcher=no | + | |name=Kobold |
+ | |symbol=k | ||
+ | |color=6:0:0 | ||
+ | |biome= | ||
+ | * Any | ||
+ | |butcher=no|wiki=no | ||
|contrib=no | |contrib=no | ||
|death=nobutcher}} | |death=nobutcher}} | ||
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{{creaturedesc}} | {{creaturedesc}} | ||
− | Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, meaning you and your | + | Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, meaning you and your Dwarfs cannot see them. Previously in 40d, a creature had to be right next to a Kobold to spot them, this is not the case anymore; it is now based on how high a dwarf's {{L|observer}} skill is, the higher it is, the farther away it will be spotted. They can go through locked {{L|door}}s and they are not affected by {{L|trap}}s. |
− | If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold | + | If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold {{L|weapon}}s were made of inferior {{L|metal}}s (generally {{L|copper}}); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including {{L|steel}} (seemingly due to a fallback which triggers due to them not being given access to any metals at all). |
− | Kobolds are commonly known to congregate in small to medium sized groups, primarily inside | + | Kobolds are commonly known to congregate in small to medium sized groups, primarily inside {{L|cave}}s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick fun. They can and will attack kobold theives that wander onto the map, sparking a civil war between themselves. |
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{{gamedata}} | {{gamedata}} | ||
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{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} | ||
{{Category|Races}} | {{Category|Races}} |