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Editing v0.31:Farming
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− | {{ | + | {{AV}} |
− | + | {{elven}} | |
− | '''Farming''' is the action of growing | + | '''Farming''' is the action of growing {{l|crops}} for {{l|food}}, {{l|alcohol}} production and {{l|cloth}} manufacturing. While small forts can easily be sustained by plant gathering, {{l|hunting}} and trading, farming is vital to large settlements. |
− | Farming is done at a '''farm plot''' | + | Farming is done at a '''farm plot''' builing (keystroke b-p, size with UMKH). It requires {{l|seeds}} and a worker with the "Farming (Fields)" {{l|labor}} enabled. Depending on where the farm plot is constructed, several crops may be planted (see below). |
− | + | Farm plots built {{L|above ground}} have completely different crops from {{L|subterranean}} farm plots. Note that the attributes {{DFtext|Inside |#808000}}{{DFtext|Dark |#808080}}{{DFtext|Outside|#0ff}} and {{DFtext|Light|#ff0}} are of no relevance. | |
− | See the article on | + | See the article on {{L|crop}}s for details on the conditions needed to grow the available plants. |
− | == | + | == Subterranean Farming == |
− | + | Underground farms are required to grow the 6 "dwarven" plants, including the {{l|plump helmet}}; the only seeds available at embark are for underground crops. | |
− | + | In order to create a {{l|farm plot}} underground you must first muddy the ground by temporarily covering it with water (common methods include a bucket brigade or '''controlled''' flooding by temporarily diverting a river or pool, using a floodgate or door), or find a muddied area in a {{L|cavern}}) (each tile underneath the farm plot must be muddied). Most caverns have entire open areas which will be permanently covered in mud, though beware the underground inhabitants when farming. Any underground surface can be used to create a farm plot, provided you muddy it first. Due to a bug, this currently includes soil layers, which would normally not require muddying.{{version|0.31.02}} In version 0.31.03 it's possible to create a farm plot in unmuddied soil layers, but it won't allow you to plant dwarven crops. | |
− | + | Underground caves will most often have multiple {{L|Mud|Piles of mud}} to build Subterranean plots on. Note: Underground caves are very dangerous places. | |
− | + | See {{L|irrigation}} for more. | |
− | === | + | == Above Ground Farming == |
− | + | Above ground farming is basically the same as underground farming, with the (current, see above) distinction that above ground plots on soil do not need muddying. The complications are that, first, seeds cannot be chosen at embark. They can either be bought from caravans ({{L|elves}} or {{L|humans}}) or simply gathered using the {{L|Plant gathering}} designation. The second complication is that it, ostensibly, must be done above ground, which is dangerous (due to agressive animals, ambushes and sieges). However, any land which has ever been exposed to sunlight becomes permanently marked as "above ground", so if you channel some above ground land, remove the resulting ramps, then construct a floor above, where the surface once was, the (now dark and protected) soil will still be suitable for farming {{L|strawberries}}, {{L|longland grass}}, {{L|rope reed}}, and anything else you may find. | |
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− | + | {{Farming FAQ}} | |
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== See also == | == See also == | ||
− | * | + | * {{L|Irrigation}} |
− | * | + | * {{L|Tile attributes|Tile Attributes}} |
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− | + | [[Category:Buildings]] | |
+ | [[Category:Agriculture]] |