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Editing Weapon
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* [[steel]], the clear best* | * [[steel]], the clear best* | ||
− | * ([[bronze]] or [[iron]]), very respectable, roughly equivalent | + | * ([[bronze]] or [[iron]]), very respectable, roughly equivalent to each other |
* [[copper]], a distant third | * [[copper]], a distant third | ||
* [[silver]], a ''very'' distant last (included only because silver is listed to make slashing/piercing weapons) | * [[silver]], a ''very'' distant last (included only because silver is listed to make slashing/piercing weapons) | ||
: (* There is also [[adamantine]], which is late game only, in a different league from the rest. That is not the subject of a "basic" discussion.) | : (* There is also [[adamantine]], which is late game only, in a different league from the rest. That is not the subject of a "basic" discussion.) | ||
− | |||
Ranged attacks (for dwarves, [[crossbow]]s, but also bows and arrows for enemies) are also piercing, and suffer even more from the "superior metal" rule, especially since everything except adamantine has essentially equal density when it comes to bolts due to their max velocity and force. It can be very disheartening to see all those cheap bolts bounce off their armored targets when it matters most. | Ranged attacks (for dwarves, [[crossbow]]s, but also bows and arrows for enemies) are also piercing, and suffer even more from the "superior metal" rule, especially since everything except adamantine has essentially equal density when it comes to bolts due to their max velocity and force. It can be very disheartening to see all those cheap bolts bounce off their armored targets when it matters most. |