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Editing User talk:Quietust
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− | + | Quietust (Talk | contribs) (actual character) | |
− | + | Actually, there is no single "actual character" for a bottomless pit - there are two "default" sets of icons for vanilla DF, the ascii and the included tile set. The character I get is like a very thick capital O, but a little boxy. It's certainly not a "o". --[[User:Albedo|Albedo]] 21:50, 31 July 2009 (UTC) | |
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− | + | Wonderful, *now* I found out there's a second purple stone after having already made a giant rose gold tomb... I guess I should of looked closer first, man was that a waste of gold. [[User:Shardok|Shardok]] 01:07, 9 August 2009 (UTC) | |
+ | *To be fair, you can usually find gold nuggets in much larger quantities than bismuthinite (since the latter only occurs in small clusters)... --[[User:Quietust|Quietust]] 04:03, 9 August 2009 (UTC) | ||
+ | ::Yeah, but I had such better uses for it, like making coins. Yes, we definitely needed more coins. But I know I had found far more bismuthinite on that map than I had gold, then again, I was turning the bismuthinite into bismuth bronze, so I wasn't going to give that up any time soon either. Honestly I should of just not made a giant purple tomb. [[User:Shardok|Shardok]] 04:43, 9 August 2009 (UTC) | ||
+ | Holy crap! That aluminum=platinum is huge! I had been playing all this time just assuming that aluminum was cheap (since it is in the real world.) Is there any way we can make this bigger? Noobs need to know about this. | ||
− | == | + | == no soap? == |
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− | === | + | Soap needs an alchemist's lab, which needs 3 glass flasks - Are those ''ever'' available from caravans? I thought "No, so no sand = no flasks = no lab = no soap" - no? Never spec needed glass flasks from caravans, so dunno.--[[User:Albedo|Albedo]] 21:51, 4 September 2009 (UTC) |
− | + | *It's fairly well known that you cannot request glass or sand from caravans, so yep - no sand == no soap. --[[User:Quietust|Quietust]] 22:35, 4 September 2009 (UTC) | |
− | === | + | == crop table == |
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− | + | I didn't redesign the table. I brought back a previous design since the recent one was too obscure. [[User:VengefulDonut|VengefulDonut]] 12:04, 5 September 2009 (UTC) | |
− | + | == Alluvial vs soil == | |
− | + | Good find. [[User:VengefulDonut|VengefulDonut]] 01:36, 11 September 2009 (UTC) | |
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− | === | + | == salt water == |
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− | + | the above paragraph already explains how to verify whether or not it is drinkable) | |
− | + | Yes, but it doesn't emphasize the need to not assume you did it correctly. That line was not a redundant "how to", but "make sure you do". The whole issue of a well that was non-drinkable (which worries me as well, re your recent edit) was that the player did not pay close attention.--[[User:Albedo|Albedo]] 22:03, 23 September 2009 (UTC) | |
− | + | *I've readded a statement to basically advise double-checking, though my own testing revealed that a built well works fine for thirsty dwarves, whether from a murky pool or right at the shore itself. It's possible that it's the Z-level of the well that determines whether or not it works - placing a well in an underground cistern might not work as well as one placed on the surface... --[[User:Quietust|Quietust]] 23:03, 23 September 2009 (UTC) | |
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