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Editing User talk:0x517A5D
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== Seekret Projekt == | == Seekret Projekt == | ||
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::I understand that .39e and subsequent don't need the utility, can anyone confirm this?<br/>—[[User:0x517A5D|0x517A5D]] 14:43, 12 August 2008 (EDT) | ::I understand that .39e and subsequent don't need the utility, can anyone confirm this?<br/>—[[User:0x517A5D|0x517A5D]] 14:43, 12 August 2008 (EDT) | ||
:::.39d and + have a site finder that can spot locations with specific features, but your tool is much more powerful. Many types of sites can still only be found with RP. If it could be made to work with a config file containing relevant memory locations (or able to take advantage of rick's memory xml included with tweak) I think that would be a permanent solution. [[User:VengefulDonut|VengefulDonut]] 00:09, 13 August 2008 (EDT) | :::.39d and + have a site finder that can spot locations with specific features, but your tool is much more powerful. Many types of sites can still only be found with RP. If it could be made to work with a config file containing relevant memory locations (or able to take advantage of rick's memory xml included with tweak) I think that would be a permanent solution. [[User:VengefulDonut|VengefulDonut]] 00:09, 13 August 2008 (EDT) | ||
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==Enable magman buildings== | ==Enable magman buildings== | ||
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:Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>—[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST) | :Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>—[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST) | ||
− | == | + | == Stone Sense == |
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− | + | (Beta feedback goes here, please.) | |
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− | + | == Barrel-free food piles? == | |
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− | + | :>Also set food piles to 0 barrels, except the seedpile should allow 1. This means you need more space devoted to food piles, but you can see at a glance how much food you have. (Note: supposedly you will lose more food to vermin this way.) | |
− | + | You could just press Z for fortress status. | |
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− | + | [[User:Gairabad|Gairabad]] 20:51, 7 December 2008 (EST) | |
− | + | :No. The Z status screen groups prepared meals together with food which needs processing to become edible, under the Other category. | |
− | + | :The Z,Stocks list does split out prepared meals, but that is not something I am used to doing. I will stick with what works for me.<br/>—[[User:0x517A5D|0x517A5D]] 18:43, 8 December 2008 (EST) | |
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− | + | ::Alright. By the way, there are a lot of good ideas on your userpage. [[User:Gairabad|Gairabad]] 23:53, 8 December 2008 (EST) | |
− | + | == latest build == | |
− | :I | + | I noticed that in your latest build you had 4 picks, but no miner skill. Do you use untrained miners, and train them on sand? or do you skip training and just deal with the wait? I'm just wondering.--[[User:Destor|Destor]] 17:23, 9 December 2008 (EST) |
+ | :The slow mining doesn't bother me much. I can get my things safely underground quickly enough. (On a glacier map it might be different; I've never tried.) | ||
+ | :I normally dig a channel around the edge of the map, for protection. I'm not doing that in my current game, but it does train a miner well. Later on, I do train my real miners on soil. <br/>—[[User:0x517A5D|0x517A5D]] 15:36, 11 December 2008 (EST) | ||
+ | Read your talk page shortly after getting started and found it highly inspirational :thumbsup: Also many thanks for the utils && continued involvement. --[[User:Freeze|Freeze]] 04:01, 23 March 2009 (UTC) |