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Editing User:Sphr/gfx set
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Latest revision | Your text | ||
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==Humans== | ==Humans== | ||
− | Version 0. | + | Version 0.5 |
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* 0.5 adds skeletons and elite skeletons. Elite skeletons only available in the non DQ compatible one as it requires extra rows. | * 0.5 adds skeletons and elite skeletons. Elite skeletons only available in the non DQ compatible one as it requires extra rows. | ||
* I've finished the skeletons and elite skeletons, but I have not decided whether to put it up. The reason is that the original organization used by DQ only sets one row for skeletons. However, to cater for both normal and elite, I need two rows and have modified my local copy to reflect that. The row organization is the same as the other military (one row for normal weapons, one row for elite). Releasing this version will mean a break from the DQ compatibility goal which may make things difficult for current DQ users. I don't know what I'll do yet, prob wait and see. If anybody got good ideas, do tell me about them. | * I've finished the skeletons and elite skeletons, but I have not decided whether to put it up. The reason is that the original organization used by DQ only sets one row for skeletons. However, to cater for both normal and elite, I need two rows and have modified my local copy to reflect that. The row organization is the same as the other military (one row for normal weapons, one row for elite). Releasing this version will mean a break from the DQ compatibility goal which may make things difficult for current DQ users. I don't know what I'll do yet, prob wait and see. If anybody got good ideas, do tell me about them. | ||
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|- align="center" | |- align="center" | ||
|new organization | |new organization | ||
− | |Dystopian Qantas v0.94 compatible version | + | |Dystopian Qantas v0.94 compatible version |
|- align="center" | |- align="center" |