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Editing User:Sphr/gfx set
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==What am I up to now?== | ==What am I up to now?== | ||
− | * | + | *Currently, I'm seeing more of the DF world through an adventurer's eyes. I find that this is the fastest way for me to meet new creatures (usually, I only make creature tiles as I meet them, so that I can tweak them based on in-game view). Since I've been crawling through a lot of cave missions, I'm meeting lots of cave creatures. So much so that I am almost in a position to finish off the tilepage for subterranium creatures. Once I nail down a couple more, I'll finish of the rest of the yet-to-meet creatures in the tilepage and upload the first creature tilepage (for subterranium creatures). |
+ | *I've been rethinking over the decision to try to make things DQ v0.94 compatible. I think I will still try to keep things DQC(Dystopian Qantas compatible), but I will also incorporate some changes that I feel are needed. Probably, for most tilepages, I will put up a DQC version which DQ users can directly use by replacing the corresponding image file, and my own variant, which will carry the updated organization and text data. | ||
+ | *After I did the skeletons for some animals and proceeded to work with zombies... I found that I'm bad with zombies. So in the thought of functionality, so that the zombie is not too unrecognizable from the non-zombie variant, I've decided to borrow DR's ideas, of overlaying a "skin" of the original creature over the skeleton of the creature (which is assumed to be aligned), "tear off" some skin and add some blood and goo. I think I did not do a good job, but it'll have to do for now, given the amount of work yet to be done. One good side effect of doing this tiles is that I get to see lots of pictures of real animal skeletons. I only retain the knowledge long enough to do the tiles, but still, it's quite interesting. | ||
==Acknowledgements== | ==Acknowledgements== |