v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Sphr/SketchUp

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 32: Line 32:
  
 
There are several ways you can clone the tiles.
 
There are several ways you can clone the tiles.
# The most direct is to simply copy from the actual tile unit from the imported model to where you need. Rotate as needed. (don't do scaling!)
+
a) The most direct is to simply copy from the actual tile unit from the imported model to where you need. Rotate as needed. (don't do scaling!)
# The other way is from the menu Window->Components. Here you will see some components that I've named. Only those that starts with "unit:" are the ones you should use. the floor templates however are not components at the moment (I'll tidy up next time), so they don't appear here.
+
b) The other way is from the menu Window->Components. Here you will see some components that I've named. Only those that starts with "unit:" are the ones you should use. the floor templates however are not components at the moment (I'll tidy up next time), so they don't appear here.
 
p.s. make sure you turn on View->Hidden Geometry to see the bounding cell, which is required to perfectly align some units into the grid.
 
p.s. make sure you turn on View->Hidden Geometry to see the bounding cell, which is required to perfectly align some units into the grid.
  
  
 
The suggested process of building is
 
The suggested process of building is
# Create the floor template from the template tiles ( the row of flat squares behind)
+
1. Create the floor template from the template tiles ( the row of flat squares behind)
# Copy and move any required units and align them to the floor template.
+
2. Copy and move any required units and align them to the floor template.
# repeat 2 until design finished.
+
3. repeat 2 until design finished.
# (Optional) To generate a nice seamless model (not reversible), select the whole plan (make sure all units selected), (right click and select Explode)x2. This will get rid of the lines that divide the cells.
+
4. (Optional) To generate a nice seamless model (not reversible), select the whole plan (make sure all units selected), (right click and select Explode)x2. This will get rid of the lines that divide the cells.
# (Optional) cleanup. Delete the tileset if it is no longer needed. To reduce your file size, make sure you open up the Materials as well as Components windows to "delete unused". This will delete all the temporary materials as well as components that isn't used.
+
5. (Optional) cleanup. Delete the tileset if it is no longer needed. To reduce your file size, make sure you open up the Materials as well as Components windows to "delete unused". This will delete all the temporary materials as well as components that isn't used.
  
 
Do note that some parts of the models are taken from the 3D warehouse so certain parts belong to the respective owners (in the basic set, the archery target, the spiral stairs and the switch). The rest are ok (done by myself)
 
Do note that some parts of the models are taken from the 3D warehouse so certain parts belong to the respective owners (in the basic set, the archery target, the spiral stairs and the switch). The rest are ok (done by myself)

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)