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Editing Social skill
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− | [[File:social_icon.png|140px|right]]'''Social skills''' are used mainly by the [[ | + | [[File:social_icon.png|140px|right]]'''Social skills''' are used mainly by the [[Expedition leader]], [[Manager]] and [[Broker]]. They are used in interactions between the [[dwarves]] in your fortress, as well as when talking with [[liaison]]s, [[diplomat]]s, and [[merchant]]s. Social skills can be acquired at embark, while performing various administrative tasks, or while socializing in a [[tavern]]. The starting dwarf with the most [[social skill]]s will almost always become the [[expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor. |
The following list is based on the skills listed in the nobles screen when replacing a [[noble]]. | The following list is based on the skills listed in the nobles screen when replacing a [[noble]]. | ||
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As of recently{{version|0.47.01}}, there are new conversation options that can train social skills. The flatter, calm, and joke options train Flatterer, Pacifier, and Comedian, respectively. The interrogation menu options can train Persuader or Intimidator. | As of recently{{version|0.47.01}}, there are new conversation options that can train social skills. The flatter, calm, and joke options train Flatterer, Pacifier, and Comedian, respectively. The interrogation menu options can train Persuader or Intimidator. | ||
− | Social skills are important in Adventure mode, as they can let you persuade pretty much anyone into doing anything you want. This includes changing NPCs' values, persuading position holders | + | Social skills are important in Adventure mode, as they can let you persuade pretty much anyone into doing anything you want. This includes changing NPCs' values, persuading position holders of giving up their title, enlisting you into the army, and so on. |
{{skills}} | {{skills}} |