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Editing Holding
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− | An off-site '''holding''' is any [[site]] linked to your fortress economically, societally, or militarily. As your fortress grows successful, nearby sites may choose to become economically linked to your fortress, your [[civilization]] may found new sites societally linked to your fortress, and your dwarves can embark on [[mission]]s to occupy and militarily link sites. These holdings may provide | + | An off-site '''holding''' is any [[site]] linked to your fortress economically, societally, or militarily. As your fortress grows successful, nearby sites may choose to become economically linked to your fortress, your [[civilization]] may found new sites societally linked to your fortress, and your dwarves can embark on [[mission]]s to occupy and militarily link sites. These holdings may provide tribute, citizens, and prestige to your fortress. |
+ | == Types of holdings == | ||
− | + | === New foundings === | |
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+ | Your parent mountainhome may decide to found a new [[hillock]] near your fortress. The economical triggers for this to happen are the same as the old nobility triggers for old versions. Generic [[biome]] constraints for dwarven hillocks still apply: you need hills or grassland terrain around the fortress for the land to be eligible for a new founding. Furthermore, it must be within a day's travel (about 6 or less tiles). Once the hillock(s) have been founded, you may request migrants from the site through your [[messenger]], or send some of your dwarves out there. Migrants are drawn from the site's population of [[historical figures]] if any, so they may not be available at first. Dwarves you've expelled are not guaranteed to remain where you've sent them; they become subject to the turmoil of [[world activities]] like anyone else, and may move elsewhere. | ||
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=== Economical links === | === Economical links === | ||
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− | + | An existing site may decide to "look to you for its future prosperity" and become part of your holdings on its own. The same rules for new foundings apply there as well. | |
− | + | === Conquered sites === | |
− | + | If you successfully sent a [[squad]] on a [[mission]] to conquer a neighbouring site, it will also be incorporated into your holdings. Your conquering forces will remain onsite as administrators and occupiers, though you may call them back the same way you would request workers with your [[messenger]] on more peacefully acquired holdings. The site will send tribute to you, in the form of various items and livestock. | |
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− | === | + | == Managing your holdings == |
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[[File:HoldingsandTribute.png|thumb|right|Holdings and Tribute world map]] | [[File:HoldingsandTribute.png|thumb|right|Holdings and Tribute world map]] | ||
− | Holdings can be viewed on the [[Civilization and World Info]] screen by pressing {{k| | + | Holdings can be viewed on the [[Civilization and World Info]] screen by pressing {{k|h}}. You can press {{k|l}} for the legend. Each civilization will have its own symbol (Ex: {{Tile|T|3:1}}) surrounded by a certain color of tile. If those tiles are red, you are at war with that civilization. If the tiles are light green, you are at peace. If they are dark blue, it is your civilization. Your site will be surrounded in light blue and your occupied holdings will be surrounded by magenta. Your vassal holdings will be surrounded by a grayish-blue color. Your tributaries will be a "T" surrounded by gray. Occupied tributaries will be an "O" surrounded by purple. If you are economically linked to a settlement, the settlement will show up as an "E" surrounded by green. |
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− | + | As of v0.44.11, elevation of [[noble|nobility]] in your fortress is directly tied to the number of off-site holdings you control. | |
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{{World}} | {{World}} |