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Editing Designations menu

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[[File:designation_icons_preview.png|right]]The '''Designations menu''' can be accessed along the bottom center of the screen, and provides the means to mark tiles with various designations including [[mining]], [[wood cutting]], [[plant gathering]], [[smooth|stone detailing]] as well as [[removing]] constructions, controlling [[traffic]] and other miscellaneous designations.
 
[[File:designation_icons_preview.png|right]]The '''Designations menu''' can be accessed along the bottom center of the screen, and provides the means to mark tiles with various designations including [[mining]], [[wood cutting]], [[plant gathering]], [[smooth|stone detailing]] as well as [[removing]] constructions, controlling [[traffic]] and other miscellaneous designations.
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== Designations Menu ==
 
== Designations Menu ==
*[[File:designations_v50_preview.png|thumb|260px|right|Designations, both normal and marked (blue).]]Mine ({{Menu icon|m}}) - Mark tiles to be [[Mining|mined]] out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. [[Mining]] labor)
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*[[File:designations_v50_preview.png|thumb|260px|right|Designations, both normal and marked (blue).]]Mine ({{K|m}}) - Mark tiles to be [[Mining|mined]] out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. [[Mining]] labor)
*Channel ({{Menu icon|m}},{{K|u}}) - Mark tiles to be [[Channel|channeled]] out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. (req. [[Mining]] labor)
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*Channel ({{K|m}},{{K|u}}) - Mark tiles to be [[Channel|channeled]] out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. (req. [[Mining]] labor)
*Remove Up Stairs/Ramps ({{Menu icon|m}},{{K|x}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)
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*Remove Up Stairs/Ramps ({{K|m}},{{K|u}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)
*Create Stairway ({{Menu icon|m}},{{K|t}}) - Mark walls to be dug out and replaced with stairs going up or down.  (req. [[Mining]] labor)
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*Create Stairway ({{K|m}},{{K|t}}) - Mark walls to be dug out and replaced with stairs going up or down.  (req. [[Mining]] labor)
*Upward Ramp ({{Menu icon|m}},{{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)
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*Upward Ramp ({{K|m}},{{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)
 
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*Chop Down Trees ({{K|l}}) - Mark [[Tree]]s to be chopped down. (req. [[Wood cutting]] labor)
*Chop Down Trees ({{Menu icon|l}}) - Mark [[tree]]s to be chopped down. (req. [[Wood cutting]] labor)
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*Gather Plants ({{K|g}}) - Mark [[Shrub]]s to be gathered. (req. [[Plant gathering]] labor)
 
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*Smooth Stone ({{K|v}},{{K|m}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)
*Gather Plants ({{Menu icon|g}}) - Mark [[shrub]]s to be gathered. (req. [[Plant gathering]] labor)
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*Engrave Stone ({{K|v}},{{K|g}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)
 
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*Carve Fortifications ({{K|v}},{{K|f}}) - Mark walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)
*Smooth Stone ({{Menu icon|v}},{{K|m}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)
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*Carve Track ({{K|v}},{{K|t}}) - Mark stone walls to be turned into track for [[minecart]]s. (req. [[Stone detailing]] labor)
*Engrave Stone ({{Menu icon|v}},{{K|g}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)
 
*Carve Fortifications ({{Menu icon|v}},{{K|f}}) - Mark walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)
 
*Carve Track ({{Menu icon|v}},{{K|t}}) - Mark stone walls to be turned into track for [[minecart]]s. (req. [[Stone detailing]] labor)
 
 
 
 
*Toggle Marker ({{K|M}}) Toggle existing designations between marker mode and standard mode (see below).
 
*Toggle Marker ({{K|M}}) Toggle existing designations between marker mode and standard mode (see below).
 
*Remove Designation ({{K|x}}) - Remove all designation markings.
 
*Remove Designation ({{K|x}}) - Remove all designation markings.
*Remove Construction ({{Menu icon|m}},{{K|x}}) - Mark [[construction]]s to be removed
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*Remove Construction ({{K|m}},{{K|x}}) - Mark [[construction]]s to be removed
*Bulk designation of items: ({{Menu icon|i}})
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*Bulk designation of items: ({{K|i}})
 
**{{K|F}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
 
**{{K|F}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
 
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den.
 
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den.
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== Marker Mode ==
 
== Marker Mode ==
Designations can be placed in the default standard mode—the jobs are eligible to begin as soon as the game is unpaused—or in marker mode. Switch the mode of new designations with {{K|M}}. Marker mode designations appear cyan instead of beige.
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Designations can be placed in the default standard mode—the jobs are eligible to begin as soon as the game is unpaused—or in marker mode. Switch the mode of new designations with {{K|m}}. Marker mode designations appear cyan instead of beige.
  
 
Dwarves will not actually undertake marker mode designations. This can be used to plan future projects, and it offers a few advantages:
 
Dwarves will not actually undertake marker mode designations. This can be used to plan future projects, and it offers a few advantages:
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* The full range of priorities is available, as opposed to delaying the project by forcing low priorities. Thus the new project can take priority over existing designations when it's ready, without the need to remove the old designations.
 
* The full range of priorities is available, as opposed to delaying the project by forcing low priorities. Thus the new project can take priority over existing designations when it's ready, without the need to remove the old designations.
  
When it is time for your dwarves to begin a marker-mode project, designate a {{K|M}}arker/standard toggle and choose an area that contains all the marker designations you wish, in all three dimensions. All marker-mode designations within will change to standard mode, and vice versa. This can be used to temporarily deactivate existing standard designations as well.
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When it is time for your dwarves to begin a marker-mode project, {{K|d}}esignate a {{K|M}}arker/standard toggle and choose an area that contains all the marker designations you wish, in all three dimensions. All marker-mode designations within will change to standard mode, and vice versa. This can be used to temporarily deactivate existing standard designations as well.
  
{{Category|Interface}}
 
 
{{Category|Designations|*}}
 
{{Category|Designations|*}}
 
[[ru:Designations menu]]
 
[[ru:Designations menu]]

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