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Editing Designations menu
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− | {{ | + | {{Migrated_article}} |
− | {{av}} | + | {{quality|unrated}}{{av}} |
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− | + | [[Image:DesignateMenu2010.png|right]] | |
− | + | The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. | |
− | + | If {{K|d}} is pressed when the view is centered on an outside/above ground tile, the designation defaults to Chop down trees - {{K|t}}. If the view was centered inside/below ground, the designation defaults to Mine - {{K|d}}. | |
− | + | To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner. This also works across [[DF2012:Z-level|Z-levels]], allowing 3-dimensional designations in the shape of a cuboid. | |
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− | + | To cancel a designation use Remove Designations ({{K|x}}). | |
− | + | <sub>Mouse controls: Left Click: paint, Right Click: move marker. The main designations menu is mouse-enabled, but sub-menus are not.</sub> | |
− | + | == Designations Menu == | |
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− | * | + | *Mine ({{K|d}}) - Mark tiles to be [[Mining|mined]] out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. [[Mining]] labor) |
+ | *Channel ({{K|h}}) - Mark tiles to be [[Channel|channeled]] out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. (req. [[Mining]] labor) | ||
+ | *Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor) | ||
+ | *Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs (req. [[Mining]] labor) | ||
+ | *Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs (req. [[Mining]] labor) | ||
+ | *Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs (req. [[Mining]] labor) | ||
+ | *Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps (req. [[Mining]] labor) | ||
+ | *Chop Down Trees ({{K|t}}) - Mark [[Tree]]s to be chopped down. (req. [[Wood cutting]] labor) | ||
+ | *Gather Plants ({{K|p}}) - Mark [[Shrub]]s to be gathered. (req. [[Plant gathering]] labor) | ||
+ | *Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed. (req. [[Stone detailing]] labor) | ||
+ | *Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved. (req. [[Stone detailing]] labor) | ||
+ | *Carve Fortifications ({{K|a}}) - Mark smoothed walls to have [[fortification]]s carved. (req. [[Stone detailing]] labor) | ||
+ | *Carve Track ({{K|T}}) - Mark stone walls to be turned into track for [[minecart]]s. (req. [[Stone detailing]] labor) | ||
+ | *Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings. | ||
*Remove Designation ({{K|x}}) - Remove all designation markings. | *Remove Designation ({{K|x}}) - Remove all designation markings. | ||
− | *Remove Construction ( | + | *Remove Construction ({{K|n}}) - Mark [[construction]]s to be removed |
− | *Bulk designation of items: ({{ | + | *Bulk designation of items: ({{K|b}}) |
− | **{{K| | + | **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]]. |
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den. | **{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den. | ||
**{{K|m}}: Melt Items - Mark area of objects to be [[melt]]ed. | **{{K|m}}: Melt Items - Mark area of objects to be [[melt]]ed. | ||
− | **{{K|M}}: Remove Melt - Remove [[melt]] marking from area. | + | **{{K|M}}: Remove Melt - Remove [[melt ]] marking from area. |
− | **{{K| | + | **{{K|d}}: Dump Items - Mark area of objects to be [[dump]]ed. |
− | **{{K| | + | **{{K|D}}: Remove Dump - Remove [[dump]] marking from area. |
− | **{{K| | + | **{{K|h}}: Hide Items/Buildings - Mark area of objects to be [[Hide Items or Buildings|hidden]]. |
− | **{{K| | + | **{{K|H}}: Unhide Items/Buildings - Remove [[Hide Items or Buildings|hide]] marking from area. |
− | *Set [[Traffic|Traffic Areas]] ({{K| | + | *Set [[Traffic|Traffic Areas]] ({{K|o}}) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”. |
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost” | **{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost” | ||
− | **{{K| | + | **{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost” |
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost” | **{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost” | ||
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost” | **{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost” | ||
+ | **{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}. | ||
+ | **{{K|Q}}{{K|q}}{{K|w}}{{K|W}}: Change cost by -5/-1/1/5. | ||
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{{Category|Designations|*}} | {{Category|Designations|*}} | ||
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